Go to The GSHI's main site for user-created codes
GAME GENIE CODES FOR SUPER NES(tm)

(c) 1995 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed FOR PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.

Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Super NES is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners.
Game Genie is a trademark of Lewis Galoob Toys, Inc. 
U.S. Patent No. 5,112,051.

The codes in this list were compiled by CL of NSRT
www.geocities.com/joecool22us/nsrt.htm

We would like to give a very big and special thank you to Gengar_1,
Who organized, type set, and alphabetized this list to the current
version seen before you.

If you know of an official code not in this list, E-Mail CL at
joecool22us@yahoo.com

The 7th Saga(tm) Game
CODE	KEY IN . . .			EFFECT . . . 
1	7417-87AD			Human fighter has 50 HP
2	1017-87AD			Human fighter has 100 HP
3	A617-87AD			Human fighter has 200 HP

4	7416-8FAD			Tetujin has 50 HP
5	1016-8FAD			Tetujin has 100 HP
6	A616-8FAD			Tetujin has 200 HP

7	7419-8D0D			Dwarf has 50 HP
8	1019-8D0D			Dwarf has 100 HP
9	A619-8D0D			Dwarf has 200 HP

10	741B-840D			Human mage has 50 HP
11	101B-840D			Human mage has 100 HP
12	A61B-840D			Human mage has 200 HP

13	7411-8DAD			Elf has 50 HP
14	1011-8DAD			Elf has 100 HP
15	A611-8DAD			Elf has 200 HP

16	741C-84AD			Demon has 50 HP
17	101C-84AD			Demon has 100 HP
18	A61C-84AD			Demon has 200 HP

19	7415-8F0D			Alien has 50 HP
20	1015-8F0D			Alien has 100 HP
21	A615-8F0D			Alien has 200 HP

22	F010-8DAD			Human fighter has 20 power
23	F016-84AD			Tetujin has 20 power
24	F019-8F0D			Dwarf has 20 power
25	F01B-870D			Human mage has 20 power
26	F011-8FAD			Elf has 20 power
27	F01C-87AD			Demon has 20 power
28	F015-840D			Alien has 20 power

29	F310-8D0D			Human fighter has 30 MP
30	F316-840D			Tetujin has 30 MP
31	F319-8DAD			Dwarf has 30 MP
32	F31B-84AD			Human mage has 30 MP
33	F311-8F0D			Elf has 30 MP
34	F31C-870D			Demon has 30 MP
35	F315-8FAD			Alien has 30 MP

36	F010-8F6D			Human fighter has 20 speed
37	F016-876D			Tetujin has 20 speed
38	F019-84DD			Dwarf has 20 speed
39	F01C-8DDD			Human mage has 20 speed
40	F011-846D			Elf has 20 speed
41	F018-8D6D			Demon has 20 speed
42	F015-87DD			Alien has 20 speed

43	4ABD-84AD + DFBD-87DD	Start with 297 gold
44	E0BD-84AD + DFBD-87DD	Start with 62,708 gold
45	2DBD-84AD + D5BD-87DD	Start with 2000 gold

46	1B10-870D			Human fighter starts with Sword of Anger(tm)
47	1A10-870D			Human fighter starts with Sword of Courage(tm)
48	1E10-870D			Human fighter starts with Sword of Fire(tm)

49	1C19-87AD			Dwarf starts with Sword of Nature(tm)
50	1A19-87AD			Dwarf starts with Sword of Courage
51	1E19-87AD			Dwarf starts with Sword of Fire

52	631C-8FAD			Human mage starts with petrified staff
53	6E1C-8FAD			Human mage starts with Rod of Tide(tm)

54	6315-8D0D			Elf starts with petrified staff
55	BF15-8D0D			Elf starts with Staff of Brilliance(tm)

56	1B18-840D			Demon starts with Sword of Anger
57	1218-840D			Demon starts with Sword of Despair(tm)
58	1E18-840D			Demon starts with Sword of Fire
The 7th Saga, Tetujin, Sword of Anger, Sword of Courage, Sword of 
Fire, Sword of Nature, Rod of Tide, Staff of Brilliance and Sword of 
Despair are trademarks of Enix/Produce.


AAAHH!!! Real Monsters(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C282-04A7	Infinite energy
2	DD8E-4DD7	Infinite garbage

3	DDC8-0FAF	Get nothing for each trash bag
4	4DC8-0FAF	Get 20 for each trash bag
5	88C8-0FAF	Get 100 for each trash bag

6	DDC0-3FDF	Infinite lives
7	DDAA-1464	Infinite scares

8	DDCE-6F6D	1-ups worth nothing
9	D7CE-6F6D	1-ups worth 3
10	D9CE-6F6D	1-ups worth 5

11	DFC7-17FC	Start with 1 life
12	DBC7-17FC	Start with 10 lives
13	0BC7-17FC	Start with 50 lives

14	DD69-37BF	Start with 0 special scares
15	FD69-37BF	Start with 10 special scares
16	4D69-37BF	Start with 20 special scares

17	DDCA-AF0D	Monster books are worth nothing
18	D4CA-AF0D	Monster books are worth 2
19	FDCA-AF0D	Monster books are worth 10

20	DDCB-A7DD	Most health power-ups worth nothing
21	D4CB-A7DD	Most health power-ups worth more
AAAHH!! Real Monsters is a trademark of Viacom International Inc.


Act Raiser(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	2264-6FD4	Almost invincible in action sequences

2	D081-6DD8	Start with 1/2 energy--1st game only

3	DD8B-D4D8	Stop timer
4	FD86-D4A8	Faster timer
5	9D86-D4A8	Slower timer


ActRaiser 2(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D727-4DD1	Start with 3 lives on Easy
2	FD27-4DD1	Start with 10 lives on Easy
3	9D27-4DD1	Start with 50 lives on Easy

4	DF27-4D61	Start with 1 life on Normal
5	D927-4D61	Start with 5 lives on Normal
6	FD27-4D61	Start with 10 lives on Normal
7	9D27-4D61	Start with 50 lives on Normal

8	DF27-4FD1	Start with 1 life on Hard
9	D927-4FD1	Start with 5 lives on Hard
10	FD27-4FD1	Start with 10 lives on Hard
11	9D27-4FD1	Start with 50 lives on Hard

12	DD67-4468	Infinite lives

13	D484-1F66	Start with 2 magic pts. on Easy
14	D584-1F66	Start with 7 magic pts. on Easy
15	DB84-1F66	Start with 9 magic pts. on Easy

16	DF8F-1766	Start with 1 magic pts. on Normal or Hard
17	D98F-1766	Start with 5 magic pts. on Normal or Hard
18	D58F-1766	Start with 7 magic pts. on Normal or Hard
19	DB8F-1766	Start with 9 magic pts. on Normal or Hard

20	3C65-CFA8	Infinite magic pts. (must have 1 to cast)

21	DC8F-1F06	Start with 1/2 health
22	DE8F-1F06	Start with 3/4 health

23	C2B0-CF07	Protection from most enemies
24	C2B2-C7D3	Protection from some ground hazards

25	D7C0-37A7	Small magic power-up adds 3 instead of 1
26	D9C0-37A7	Small magic power-up adds 5
27	DBC0-37A7	Small magic power-up adds 9

28	DFC9-3407	Large magic power-up adds 1 instead of 3
29	D9C9-3407	Large magic power-up adds 5
30	DBC9-3407	Large magic power-up adds 9

31	DFC7-3D67	Small health power-ups add 1 instead of 2
32	D0C7-3D67	Small health power-ups add 4
33	F9C7-3D67	Small health power-ups add 15
34	F0C7-3D67	Small health power-ups heal completely

35	D4C9-3FD7	Medium health power-ups add 2 instead of 5
36	D6C9-3FD7	Medium health power-ups add 8
37	F9C9-3FD7	Medium health power-ups add 15
38	F0C9-3FD7	Medium health power-ups heal completely

39	D4C7-3FA7	Large health power-ups add 2 instead of 10
40	D0C7-3FA7	Large health power-ups add 5
41	F9C7-3FA7	Large health power-ups add 15
42	F0C7-3FA7	Large health power-ups heal completely

43	DDB3-C764	All enemies take 1 hit to kill

44	DD33-476F	Infinite time
ActRaiser 2 is a trademark of ENIX/Quintet/YUZO KOSHIRO.


Addams Family(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DFB8-6F04			Start with 1 life instead of 5
2	D7B8-6F04			Start with 3 lives
3	DBB8-6F04			Start with 9 lives
4	4DB8-6F04			Start with 20 lives
5	9DB8-6F04			Start with 50 lives
6	BBB8-6F04			Start with 99 lives
7	DDA1-A4A7			Infinite lives

8	3CA7-A467			Invincibility

9	D9CF-DDAF			Each $ worth 5
10	FDCF-DDAF			Each $ worth 10	
11	49CF-DDAF			Each $ worth 25

12	DF61-0F0D + DF61-0F6D	Start with 1 heart instead of 2

13	D761-0F0D + D761-0F6D	Start with 3 hearts
14	D061-0F0D + D061-0F6D	Start with 4 hearts
15	D961-0F0D + D961-0F6D	Start with 5 hearts

NOTE ON CODE 16: AFTER DEFEATING A BOSS, LAND BEFORE THE PASSWORD SCREEN COMES UP.
ALSO, IF YOU FLY IN THE WRONG PLACE, YOU CAN GET TRAPPED AND HAVE TO RESET
16	3CAD-A46D + 60BA-6704	Start with and keep Fezi-copter(tm) flying abilities

17	3CAD-A4D4			Invisible Gomez(tm)	
Addams Family, Gomez, Morticia and Fezi-copter are trademarks of Paramount Pictures.


The Adventures of Batman and Robin(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DB86-4FC9			Start with 9 lives--not on easy
2	D186-4FC9			Start with 6 lives--not on easy mode
3	DD86-4FC9			Start with 1 life--not on easy mode

4	DB86-4D19			Start with 9 credits
5	D186-4D19			Start with 6 credits
6	DD86-4D19			No credits

7	C988-340D			Infinite lives

8	DD8A-4D6D			No damage from enemies

9	DDB3-376F			Don't start with any stars & spray gun ammo
10	FBB3-376F			Start with 25 stars & spray gun ammo when starting game
11	77B3-376F			Start with 50 stars & spray gun ammo when starting game

12	DDBE-3F0F			Don't start with any explosives & smoke bomb ammo
13	FBBE-3F0F			Start with 25 explosives & smoke bomb ammo
14	77BE-3F0F			Start with 50 explosives & smoke bomb ammo

15	C9A1-34AF			Infinite stars
16	C9A5-34DF			Infinite spray gun ammo
17	C9AB-3D6F			Infinite plastic explosives
18	C9A6-3F0F			Infinite smoke bombs

19	466B-4494			Get full energy from hearts

20	4DAF-14DF			Moon jumping
21	E6C7-34DF			Super jumping

22	DD8D-C765 + EE8F-CDD5	Move slower
23	D08D-C765 + E88F-CDD5	Move faster
24	D58D-C765 + E68F-CDD5	Move even faster

CODES 25-27: SWITCH OFF IF YOU GET STUCK
25	E38D-C765 + DF8F-CDD5	Moon-walk
26	E88D-C765 + D08F-CDD5	Moon-walk faster
27	E68D-C765 + E58F-CDD5	Moon-walk even faster
The Adventures of Batman and Robin is a trademark of DC Comics


Aero the Acro-Bat 2(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DD24-476E			Infinite shots

2	D7C8-17D3			Stars worth 3
3	D9C8-17D3			Stars worth 5
4	D5C8-17D3			Stars worth 7

5	C287-CFAE			Almost infinite energy

6	BBC2-C463			Double Drill icon lasts 99 seconds
7	D0C2-CD03			Double Drill icon lets you drill 4 times instead of 2
8	DBC2-CD03			Double Drill icon lets you drill 9 times instead of 2

9	D936-4DF1			Can drill 5 times in the air until you pick up a drill icon
10	DB36-4DF1			Can drill 9 times in the air until you pick up a drill icon
11	C26E-4F03			Drill as many times as you want without hitting the ground

12	D468-CDAA + E26A-CD0A	Move faster
13	D768-CDAA + EA6A-CD0A	Move even faster

14	FD67-3DD2			Jump higher
15	E66E-4F62 + E661-C762	Super jump when standing still

16	BBC3-3D63			Flying icon worth 99 seconds of flight time

17	D939-14F1			Start each life with maximum energy
Aero the Acro-Bat is a trademark of Sun Corporation of America


Aerobiz(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DDA6-0DFD	In scenario 1, Tokyo starts with $649,280,000
2	D9A6-0DFD	In scenario 1, Tokyo starts with $7,202,880,000

3	94A6-0D2D	In scenario 1, Beijing starts with $420,160,000
4	D9A6-0FFD	In scenario 1, Beijing starts with $7,393,600,000

5	95A6-0F2D	In scenario 1, Hong Kong starts with $449,440,000
6	D9A6-04FD	In scenario 1, Hong Kong starts with $7,453,600,000

7	03A6-042D	In scenario 1, Singapore starts with $400,640,000
8	D9A6-07FD	In scenario 1, Singapore starts with $7,353,600,000

9	7CA6-072D	In scenario 1, Sydney starts with $297,920,000
10	D9AB-0DFD	In scenario 1, Sydney starts with $7,153,600,000

11	73AB-0D2D	In scenario 1, Delhi starts with $317,440,000
12	D9AB-0FFD	In scenario 1, Delhi starts with $7,193,600,000

13	43AB-0F2D	In scenario 1, Tehran starts with $239,360,000
14	D9AB-04FD	In scenario 1, Tehran starts with $7,033,600,000

15	7DAB-042D	In scenario 1, Cairo starts with $249,120,000
16	D9AB-07FD	In scenario 1, Cairo starts with $7,053,600,000

17	45AB-072D	In scenario 1, Nairobi starts with $200,320,000
18	D9AC-0DFD	In scenario 1, Nairobi starts with $6,953,600,000

19	4AAC-0D2D	In scenario 1, Lagos starts with $229,600,000
20	D9AC-0FFD	In scenario 1, Lagos starts with $7,013,600,000

21	DDAC-04FD	In scenario 1, Moscow starts with $289,280,000
22	D9AC-04FD	In scenario 1, Moscow starts with $6,842,880,000

23	DDAC-07FD	In scenario 1, London starts with $949,280,000
24	D9AC-07FD	In scenario 1, London starts with $7,502,880,000

25	DDA8-0DFD	In scenario 1, Paris starts with $289,280,000
26	D9A8-0DFD	In scenario 1, Paris starts with $6,842,880,000

27	06A8-0D2D	In scenario 1, Rome starts with $371,360,000
28	D9A8-0FFD	In scenario 1, Rome starts with $7,293,600,000

29	DDA8-04FD	In scenario 1, New York starts with $189,280,000
30	D9A8-04FD	In scenario 1, New York starts with $6,742,880,000

31	74A8-042D	In scenario 1, Vancouver starts with $258,880,000
32	D9A8-07FD	In scenario 1, Vancouver starts with $7,073,600,000

33	DDAA-0DFD	In scenario 1, Los Angeles starts with $649,280,000
34	D9AA-0DFD	In scenario 1, Los Angeles starts with $7,202,880,000

35	70AA-0D2D	In scenario 1, Honolulu starts with $268,640,000
36	D9AA-0FFD	In scenario 1, Honolulu starts with $7,093,600,000

37	74AA-0F2D	In scenario 1, Mexico City starts with $258,880,000
38	D9AA-04FD	In scenario 1, Mexico City starts with $7,073,600,000

39	47AA-042D	In scenario 1, Lima starts with $180,800,000
40	D9AA-07FD	In scenario 1, Lima starts with $6,913,600,000

41	73AA-072D	In scenario 1, Rio de Janeiro starts with $317,440,000
42	D9A2-0DFD	In scenario 1, Rio de Janeiro starts with $7,193,600,000

43	4BA2-0D2D	In scenario 1, Buenos Aires starts with $210,080,000
44	D9A2-0FFD	In scenario 1, Buenos Aires starts with $6,973,600,000

45	DDA2-04FD	In scenario 2, Tokyo starts with $1,149,280,000
46	D9A2-04FD	In scenario 2, Tokyo starts with $7,702,880,000

47	1FA2-042D	In scenario 2, Beijing starts with $498,240,000
48	D9A2-07FD	In scenario 2, Beijing starts with $7,553,600,000

49	53A2-072D	In scenario 2, Hong Kong starts with $649,760,000
50	D9A3-0DFD	In scenario 2, Hong Kong starts with $7,853,600,000

51	18A3-0D2D	In scenario 2, Singapore starts with $552,160,000
52	D9A3-0FFD	In scenario 2, Singapore starts with $7,653,600,000

53	5FA3-0F2D	In scenario 2, Sydney starts with $581,440,000
54	D9A3-04FD	In scenario 2, Sydney starts with $7,713,600,000

55	19A3-042D	In scenario 2, Delhi starts with $517,760,000
56	D9A3-07FD	In scenario 2, Delhi starts with $7,593,600,000

57	7CA3-072D	In scenario 2, Tehran starts with $297,920,000
58	D9AE-0DFD	In scenario 2, Tehran starts with $7,153,600,000

59	0AAE-0D2D	In scenario 2, Cairo starts with $390,880,000
60	D9AE-0FFD	In scenario 2, Cairo starts with $7,333,600,000

61	7DAE-0F2D	In scenario 2, Nairobi starts with $249,120,000
62	D9AE-04FD	In scenario 2, Nairobi starts with $7,053,600,000

63	7CAE-042D	In scenario 2, Lagos starts with $299,040,000
64	D9AE-07FD	In scenario 2, Lagos starts with $7,149,600,000

65	DDAD-6DFD	In scenario 2, Moscow starts with $689,280,000
66	D9AD-6DFD	In scenario 2, Moscow starts with $7,242,880,000

67	DDAD-6FFD	In scenario 2, London starts with $38,560,000
68	D9AD-6FFD	In scenario 2, London starts with $6,592,160,000

69	DDAD-64FD	In scenario 2, Paris starts with $909,280,000
70	D9AD-64FD	In scenario 2, Paris starts with $7,462,880,000

71	1EAD-642D	In scenario 2, Rome starts with $571,680,000
72	D9AD-67FD	In scenario 2, Rome starts with $7,693,600,000

73	DDAF-6DFD	In scenario 2, New York starts with $829,280,000
74	D9AF-6DFD	In scenario 2, New York starts with $7,382,880,000

75	94AF-6D2D	In scenario 2, Vancouver starts with $420,160,000
76	D9AF-6FFD	In scenario 2, Vancouver starts with $7,393,600,000

77	DDAF-64FD	In scenario 2, Los Angeles starts with $1,109,280,000
78	D9AF-64FD	In scenario 2, Los Angeles starts with $7,662,880,000

79	0CAF-642D	In scenario 2, Honolulu starts with $381,120,000
80	D9AF-67FD	In scenario 2, Honolulu starts with $7,313,600,000

81	98AF-672D	In scenario 2, Mexico City starts with $468,960,000
82	D9A4-6DFD	In scenario 2, Mexico City starts with $7,493,600,000

83	74A4-6D2D	In scenario 2, Lima starts with $258,880,000
84	D9A4-6FFD	In scenario 2, Lima starts with $7,073,600,000

85	58A4-6F2D	In scenario 2, Rio de Janeiro starts with $630,240,000
86	D9A4-64FD	In scenario 2, Rio de Janeiro starts with $7,813,600,000

87	01A4-642D	In scenario 2, Buenos Aires starts with $361,600,000
88	D9A4-67FD	In scenario 2, Buenos Aires starts with $7,273,600,000

THE FOLLOWING ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED GAME (YOU MUST HAVE
PREVIOUSLY SAVED A GAME). ALL REQUIRE THE KEY CODE (CODE 89) TO WORK. ENTER THE KEY 
CODE AND ANY OF THE OTHER CODES DESIRED, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE 
CODES DON'T NEED TO BE USED ANYMORE. REPEAT WITH OTHER CODES AND KEY CODE IF DESIRED.

89	BDE3-D463	KEY CODE--NECESSARY FOR ANY OF THE FOLLOWING CODES TO WORK

Player 1 Codes, Saved Game 1:
90	DDDF-FEDD	Set money for this saved game to less than $655,350,000
91	D9DF-FEDD	Set money for this saved game to over $327,680,000
92	D6DF-FEDD	Set money for this saved game to over $5,242,880,000
93	FDDF-FEDD	Set money for this saved game to over $10,485,760,000
94	4DDF-FEDD	Set money for this saved game to over $20,971,520,000
95	0DDF-FEDD	Set money for this saved game to over $41,943,040,000

Player 2 Codes, Saved Game 1:
96	DDD9-FEDD	Set money for this saved game to less than $655,350,000
97	D9D9-FEDD	Set money for this saved game to over $327,680,000
98	D6D9-FEDD	Set money for this saved game to over $5,242,880,000
99	FDD9-FEDD	Set money for this saved game to over $10,485,760,000
100	4DD9-FEDD	Set money for this saved game to over $20,971,520,000
101	0DD9-FEDD	Set money for this saved game to over $41,943,040,000

Player 3 Codes, Saved Game 1:
102	DDDB-FEDD	Set money for this saved game to less than $655,350,000
103	D9DB-FEDD	Set money for this saved game to over $327,680,000
104	D6DB-FEDD	Set money for this saved game to over $5,242,880,000
105	FDDB-FEDD	Set money for this saved game to over $10,485,760,000
106	4DDB-FEDD	Set money for this saved game to over $20,971,520,000
107	0DDB-FEDD	Set money for this saved game to over $41,943,040,000

Player 4 Codes, Saved Game 1:
108	DDD2-FEDD	Set money for this saved game to less than $655,350,000
109	D9D2-FEDD	Set money for this saved game to over $327,680,000
110	D6D2-FEDD	Set money for this saved game to over $5,242,880,000
111	FDD2-FEDD	Set money for this saved game to over $10,485,760,000
112	4DD2-FEDD	Set money for this saved game to over $20,971,520,000
113	0DD2-FEDD	Set money for this saved game to over $41,943,040,000

Player 1 Codes, Saved Game 2:
114	DDFF-FEDD	Set money for this saved game to less than $655,350,000
115	D9FF-FEDD	Set money for this saved game to over $327,680,000
116	D6FF-FEDD	Set money for this saved game to over $5,242,880,000
117	FDFF-FEDD	Set money for this saved game to over $10,485,760,000
118	4DFF-FEDD	Set money for this saved game to over $20,971,520,000
119	0DFF-FEDD	Set money for this saved game to over $41,943,040,000

Player 2 Codes, Saved Game 2:
120	DDF9-FEDD	Set money for this saved game to less than $655,350,000
121	D9F9-FEDD	Set money for this saved game to over $327,680,000
122	D6F9-FEDD	Set money for this saved game to over $5,242,880,000
123	FDF9-FEDD	Set money for this saved game to over $10,485,760,000
124	4DF9-FEDD	Set money for this saved game to over $20,971,520,000
125	0DF9-FEDD	Set money for this saved game to over $41,943,040,000

Player 3 Codes, Saved Game 2:
126	DDFB-FEDD	Set money for this saved game to less than $655,350,000
127	D9FB-FEDD	Set money for this saved game to over $327,680,000
128	D6FB-FEDD	Set money for this saved game to over $5,242,880,000
129	FDFB-FEDD	Set money for this saved game to over $10,485,760,000
130	4DFB-FEDD	Set money for this saved game to over $20,971,520,000
131	0DFB-FEDD	Set money for this saved game to over $41,943,040,000

Player 4 Codes, Saved Game 2:
132	DDF2-FEDD	Set money for this saved game to less than $655,350,000
133	D9F2-FEDD	Set money for this saved game to over $327,680,000
134	D6F2-FEDD	Set money for this saved game to over $5,242,880,000
135	FDF2-FEDD	Set money for this saved game to over $10,485,760,000
136	4DF2-FEDD	Set money for this saved game to over $20,971,520,000
137	0DF2-FEDD	Set money for this saved game to over $41,943,040,000

Aerobiz is a trademark of Koei Corp.


Alien 3(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	EE26-37D4	Slower fuel consumption for flame thrower
2	7D26-37D4	Faster fuel consumption for flame thrower

3	FD36-44D1	Start with more rifle clips
4	4D36-44D1	Start with even more rifle clips
5	D036-44D1	Start with fewer rifle clips

6	FD3B-4F01	Start with more grenade clips
7	4D3B-4F01	Start with even more grenade clips
8	D03B-4F01	Start with fewer grenade clips

CODES 9 THRU 12 WORK ON EXTRA CLIPS ONLY, NOT THE ONES YOU START WITH
9	742A-44A4	Less ammo in rifle clips
10	CD2A-44A4	More ammo in rifle clips

11	D923-3D64	Less ammo in grenade clips
12	F023-3D64	More ammo in grenade clips

13	3C28-44D4	Infinite ammo for pulse rifle
14	3C22-3D64	Infinite ammo for grenade launcher
15	3C25-3704	Infinite oil for flame thrower

16	D464-1D60	Take less damage

17	DD6D-1700	Maximum energy from medi-kits
18	D76D-1DA0	Less energy from medi-kits

19	EE6B-CD00	Longer invulnerability after being hit

20	DD64-1D60	Most attacks do no damage--can switch on and off
Alien 3 is a trademark of Twentieth Century Fox Film Corporation.


Alien vs Predator(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	D4EE-A766			Start on level 1-2
2	D7EE-A766			Start on level 2-1
3	D0EE-A766			Start on level 3-1
4	D9EE-A766			Start on level 4-1
5	D1EE-A766			Start on level 5-1
6	D5EE-A766			Start on level 5-2
7	D6EE-A766			Start on level 5-3
8	DBEE-A766			Start on level 6-1
9	DCEE-A766			Start on level 6-2

10	EEB5-6404 + EEB5-64A4	Start with full health bar on Standard level
11	EEB5-6704 + EEB5-67A4	Start with full health bar on Novice level
12	EEB6-6D04 + EEB6-6DA4	Start with full health bar on Advanced level
13	EEB6-6F04 + EEB6-6FA4	Start with full health bar on Expert level

14	DB8F-AD9D			Start with up to 9 lives on Options screen 
					(selecting downward from 1 goes to 6)
15	F38F-AD2D			Start with up to 30 continues on Options screen 
					(selecting downward from 0 goes to 3)

16	C286-A70D			Infinite lives
17	3CEA-67D8			Infinite continues

18	C236-0DDD			No damage taken from punches
19	C238-0FDD			No damage taken from jumping attacks, tail attacks, rushes

20	DF83-64AF			Disc power-ups give 1 disc instead of 6 (handicap)
21	D783-64AF			Disc power-ups give 3 discs
22	DC83-64AF			Disc power-ups give 10 discs
23	FB83-64AF			Disc power-ups give 25 discs

24	DF8E-6D6F			Spear power-ups give 1 spear instead of 6
25	D78E-6D6F			Spear power-ups give 3 spears
26	DC8E-6D6F			Spear power-ups give 10 spears
27	FB8E-6D6F			Spear power-ups give 25 spears
28	EDCA-0DD4			Spear and disc power-ups last until end of level 
					(can't pick up other power-ups)

29	C282-6FDF			Rhynth meat doesn't add to your maximum health
30	D08A-6F6F			Rhynth meat adds 1/2 as much to maximum health (handicap)
31	FD8A-6F6F			Rhynth meat adds 2x as much to maximum health
32	4D8A-6F6F			Rhynth meat adds 4x as much to maximum health
33	DD82-67DF			Rhynth meat adds nothing to your current health
34	D082-67DF			Rhynth meat adds half as much to current health
35	FD82-67DF 			Rhynth meat adds 2x as much to current health
36	4D82-67DF 			Rhynth meat adds 4x as much to current health

37	C28D-A40F			Ptera meat doesn't heal

38	1D8D-A7AF			Blue bottles don't heal at all
39	3C8F-A76F			Blue bottles heal 1/2 of your health instead of 1/4
40	DD84-A4DF			Blue bottles heal completely

41	DFB1-A4D7			Light laser can be fired instantly

42	F6B1-A707			Medium laser is fired above 3rd line instead of 2nd
43	D9B5-ADD7			Medium laser can be fired above 1st line
44	DCB1-A4A7			Medium laser can be fired below 1st line--eliminates light laser

45	F6B5-AF07			No damage is taken from using heavy laser

46	DFB5-AD67			Heavy laser can be fired above 2nd line--eliminates medium laser
47	F6B5-AD67			Heavy laser can be fired above 3rd line 
					(without waiting for bar to change color)
Alien vs Predator, Rhynth and Ptera are trademarks of Twentieth Century Fox Film Corporation.


Amazing Tennis(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	EA8B-AFDD + D085-A7DD	Faster side-to-side movement
2	EC8B-AFDD + D185-A7DD	Even faster side-to-side movement	


ANIMANIACS(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DFC8-3D0C					Every coin gives you 999 saved slot rotations
2	D4CE-37AC					Every second coin gives you 99 continues
3	D9CE-37AC					Every slot machine roll gives you 99 continues

4	CBBF-47DA + D6BF-470A + DFBF-476A	Super jump and float
ANIMANIACS is a trademark of Warner Bros.


Arcana(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	1D69-AFD0 + 3C69-AF00	Start with 60,000 gold pieces
2	EC69-AFD0 + DD69-AF00	Start with 250 gold pieces

3	C225-0F02			Infinite money for weapons	
4	C22A-0402			Infinite money for items
5	C229-640E			Infinite money for rooms
6	C22F-A7DE			Infinite money for elixir	

7	B387-DFF2			Level and statistics for all characters 
					in group are increased after each battle you win

8	828B-AF2E			Magic points don't decrease
Arcana is a trademark of Hal America Inc.


Axelay(tm) Game
CODE	KEY IN . . .					EFFECT . . .
FOR CODES 1 THRU 8, DO NOT GO TO THE SET-UP SCREEN
1	D766-D7A7					Start with 1 credit instead of 5	
2	D066-D7A7					Start with 2 credits
3	D966-D7A7					Start with 3 credits
4	D166-D7A7					Start with 4 credits
5	D666-D7A7					Start with 6 credits
6	DB66-D7A7					Start with 7 credits	
7	DC66-D7A7					Start with 8 credits
8	D866-D7A7					Start with 9 credits
9	C2C5-DDDF					Infinite credits

10	DF21-AD04					Start with 1 life instead of 3
11	D421-AD04					Start with 2 lives
12	D921-AD04					Start with 5 lives	
13	D521-AD04					Start with 7 lives
14	DB21-AD04					Start with 9 lives
15	DE21-AD04					Start with 15 lives
16	FB21-AD04					Start with 25 lives
17	7421-AD04					Start with 50 lives
18	0821-AD04					Start with 75 lives
19	1721-AD04					Start with 99 lives
20	C2AE-DF6D + C28F-04D7			Infinite lives

21	CBB7-AFA7 + DFB7-A4D7 + DDB7-A407	Start on Stage 2
22	CBB7-AFA7 + D4B7-A4D7 + DDB7-A407	Start on Stage 3
23	CBB7-AFA7 + D7B7-A4D7 + DDB7-A407	Start on Stage 4
24	CBB7-AFA7 + D0B7-A4D7 + DDB7-A407	Start on Stage 5
25	CBB7-AFA7 + D9B7-A4D7 + DDB7-A407	Start on Stage 6
Axelay is a trademark of Konami, Inc.


B.O.B.(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	3C37-A7D4	Infinite weapons--except for flame
2	DDC0-C770	Maximum weapons on pick up
3	CD61-0D64	Slow down timer
4	7961-0D64	Speed up timer
5	3CC7-3F85	Infinite remotes

Weapon codes:
6	F0A6-1D59	Start with 20 3-way
7	F0A6-1FE9	Start with 20 flame
8	F0A6-1759	Start with 20 rocket
9	F0AB-1DE9	Start with 20 bolt
10	F0AB-1459	Start with 20 wave

DON'T COMBINE CODES 11 THRU 15, WHICH START YOU WITH THE SPECIFIED REMOTE INSTEAD OF THE 
SPRING REMOTE
11	DDA8-1F89	Start with 3 flash
12	DFA8-1F89	Start with 3 shield
13	D4A8-1F89	Start with 3 umbrella
14	D0A8-1F89	Start with 3 helicopter hat
15	D9A8-1F89	Start with 3 floating bomb

16	D1A8-1479	Start with 6 of selected remote
17	DEA8-1479	Start with 15 of selected remote

18	D666-0DDD	Start with 9 lives
19	D966-0DDD	Start with 6 lives
20	DD66-0DDD	Start with 1 life

21	4A6E-0F0D	Infinite lives
B.O.B. is a trademark of Electronic Arts.


Ballz(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	CB82-EF0D + D082-EF6D + DD82-EFAD	Always fight Kronk
2	CB82-EF0D + D682-EF6D + DD82-EFAD	Always fight Boomer
3	CB82-EF0D + DA82-EF6D + DD82-EFAD	Always fight Bruiser
4	CB82-EF0D + FD82-EF6D + DD82-EFAD	Always fight Turbo
5	CB82-EF0D + F082-EF6D + DD82-EFAD	Always fight Tsunami
6	CB82-EF0D + F682-EF6D + DD82-EFAD	Always fight Yoko
7	CB82-EF0D + FA82-EF6D + DD82-EFAD	Always fight Divine
8	CB82-EF0D + 4D82-EF6D + DD82-EFAD	Always fight Crusher

9	DC78-E7AD					Start rounds with 10 seconds
10	F078-E7AD					Start rounds with 20 seconds
11	F378-E7AD					Start rounds with 30 seconds
12	4678-E7AD					Start rounds with 40 seconds
13	7478-E7AD					Start rounds with 50 seconds
14	7A78-E7AD					Start rounds with 60 seconds
15	0178-E7AD					Start rounds with 70 seconds
16	C295-ED64 + C296-E7D4			Infinite time

17	4EDC-7760					Start with 1/4 energy
18	9EDC-7760					Start with 1/2 energy
19	BEDC-7760					Start with 3/4 energy

20	CDE8-87AF					Death match
Ballz and related names are trademarks of PF Magic, Inc.


Batman Forever(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	EE22-C70B			Straight low punches are super strong
2	EE20-3D0B			Straight high punches are super strong
3	EE29-4F0B			Straight low kicks are super strong
4	EE2C-44AB			Straight high kicks are super strong

5	EE26-14AC			Crouching low punches are super strong
6	EE30-3FA6			Crouching high punches are super strong
7	EE3F-3D06			Crouching low kicks are super strong
8	EE3A-CF06			Crouching high kicks are super strong

9	DD22-C70B			Straight low punches do no damage
10	DD20-3D0B			Straight high punches do no damage
11	DD29-4F0B			Straight low kicks do no damage
12	DD2C-44AB			Straight high kicks do no damage

13	DD26-14AC			Crouching low punches do no damage
14	DD30-3FA6			Crouching high punches do no damage
15	DD3F-3D06			Crouching low kicks do no damage
16	DD3A-CF06			Crouching high kicks do no damage

17	4D2C-4D07 + 4DCE-1465	Start with half energy after your first life

18	DDB3-47D4			Start with 1 life
19	D4B3-47D4			Start with 3 lives
20	DBB3-47D4			Start with 10 lives

21	F43C-3B10			Play as an Inmate
22	F03C-3B10			Play as a Clown
23	F63C-3B10			Play as Two-Face
24	FC3C-3B10			Play as a Riddler Thug
25	FA3C-3B10			Play as the Muscle Riddler
Batman and related names are trademarks of DC Comics.


Batman Returns(tm) Game
CODE	KEY IN . . . 			EFFECT . . . 
1	DB68-4F00			Start with 9 lives instead of 3
2	C9A5-1764			Infinite lives (only 3/4 view levels)

3	D16F-4464 +  D1C0-4DD7	Start with 6 test tubes
4	DB6F-4464 +  DBC0-4DD7	Start with 9 test tubes

5	C9A7-C404			Protection from some hazards

6	DDAE-3707			Cape sweep uses up no energy
7	DD2F-4FAD			Spear gun uses up no energy

8	FDAE-3707			Cape sweep uses up more energy	
9	FD2F-4FAD			Spear gun uses up more energy

10	DD2E-3D6B			Maximum energy from hearts

11	F9CF-4F05			Cape sweep does more damage
12	F9CD-4705			Normal punch does more damage
13	F9CD-4765			Normal knee does more damage	
14	F9CF-4D05 + F9CF-4DD5	Jump kick does more damage

15	7DCF-4F05			Cape sweep does mega-damage
16	7DCD-4705			Normal punch does mega-damage
17	7DCD-4765			Normal knee does mega-damage
18	7DCF-4D05 + 7DCF-4DD5	Jump kick does mega-damage

19	D4CF-4F05			Cape sweep does less damage
20	D4CD-4705			Normal punch does less damage
21	D4CD-4765			Normal knee does less damage
22	D4CF-4D05 + D4CF-4DD5	Jump kick does less damage
Batman Returns, Batman, Penguin and Catwoman are trademarks of DC Comics Inc.

Battle Clash(tm) Game
CODE	KEY IN . . .					EFFECT . . .
THE SUPER SCOPE 6 RECEIVER MUST BE UNPLUGGED UNTIL YOU EXIT THE CODE SCREEN.
1	C234-3FD3					Protection from most enemy attacks

2	D9A9-1DA7					Weapon charges faster
3	FDA9-1DA7					Weapon charges much faster
4	1DAA-3FAF					Once charged, weapon always stays charged

5	33EE-3D1F					Start in Cairo instead of New York

CODES 6 THRU 13 ARE FOR PRACTICE ONLY. AFTER DEFEATING THE ENEMY, YOU DO NOT ADVANCE TO THE NEXT STAGE, BUT RETURN TO FIGHT THE SAME ENEMY AGAIN
6	CBAB-CDA0 + DDAB-CF00 + DDAB-CFD0	Fight Garam(tm) at New York
7	CBAB-CDA0 + DDAB-CF00 + DFAB-CFD0	Fight Scarab(tm) at Cairo
8	CBAB-CDA0 + DDAB-CF00 + D4AB-CFD0	Fight Lorca(tm) at London
9	CBAB-CDA0 + DDAB-CF00 + D7AB-CFD0	Fight Artemis(tm) at Andes
10	CBAB-CDA0 + DDAB-CF00 + D0AB-CFD0	Fight Schneider(tm) at Kyoto
11	CBAB-CDA0 + DDAB-CF00 + D9AB-CFD0	Fight Ivan(tm) at Oceania
12	CBAB-CDA0 + DDAB-CF00 + D1AB-CFD0	Fight Valius(tm) at Babel
13	CBAB-CDA0 + DDAB-CF00 + D5AB-CFD0	Fight Baron(tm) at Moonbase Luna
14	CBAB-CDA0 + DDAB-CF00 + D6AB-CFD0	Fight Thanatos(tm) at last stage
Battle Clash, Superscope 6, Garam, Scarab, Lorca, Artemis, Schneider, Ivan, Valius, Baron and Thanatos are trademarks of Nintendo of America Inc.


Battletoads/Double Dragon(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DF60-D76D					Start with 2 lives
2	DB60-D76D					Start with 10 lives

3	DE6E-1466					Enemies have less energy

4	40B8-04AF					Infinite lives

5	DD65-DD0D + CB66-D46D + DF66-D4AD	Start on level 2 with 11 lives
6	DD65-DD0D + CB66-D46D + D466-D4AD	Start on level 3 with 11 lives
7	DD65-DD0D + CB66-D46D + D766-D4AD	Start on level 4 with 11 lives
8	DD65-DD0D + CB66-D46D + D066-D4AD	Start on level 5 with 11 lives
9	DD65-DD0D + CB66-D46D + D966-D4AD	Start on level 6 with 11 lives

10	4EB7-1DD6					Abobo(tm) has less energy
11	4EB3-C4DB					Big Blag(tm) has less energy
12	D7BA-3FA8					Roper(tm) has less energy
13	D7C5-3F66					Robo-Manus(tm) has less energy
Battletoads/Double Dragon, Abobo, Big Blag, Roper and Robo-Manus 
are trademarks of Rare Ltd. or Technos Japan Corporation.


Battletoads in Battlemaniacs(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF6D-0D0D	Start with 2 lives
2	D96D-0D0D	Start with 6 lives
3	DB6D-0D0D	Start with 10 lives

4	8986-CF01	Infinite lives--both players--EXCEPT LEVEL 2, DOESN'T WORK ON FALLING
5	8026-CD08	Infinite lives when falling

6	DD6D-04AD	Start with 0 continues
7	D96D-04AD	Start with 5 continues
8	DB6D-04AD	Start with 9 continues

WITH CODES 9 AND 10, YOU MAY CONTINUE WITH VARIOUS NUMBERS OF LIVES
9	C96A-346F	Infinite continues--player 1
10	C96B-34DF	Infinite continues--player 2

11	6D20-34A8	After getting hurt, for a while enemies won't attack and you're invisible

12	8280-4DD9	Take less damage from hits

13	82A7-3FAF	Protection against most strength level 1 hits
14	8982-CFD1	Protection against most strength level 2 hazards
Battletoads in Battlemaniacs is a trademark of Rare Ltd.


Bazooka Blitzkrieg(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	D9AC-1706			Fewer missiles picked up
2	F0AC-1706			More missiles picked up

3	DCAB-14A6 + DCAB-17A6	Only 10 missiles picked up--SET MISSILES TO 10
4	F3AB-14A6 + F3AB-17A6	30 missiles allowed

5	4AB5-3DAF			Immune to most damage

6	D4AF-1406			Less energy picked up from 'L' pods
7	DCAF-1406			More energy picked up from 'L' pods
8	4EAF-1406			A lot more energy picked up from 'L' pods
Bazooka Blitzkrieg is a trademark of Bandai America, Inc.


Beavis and Butthead(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	D16C-0D0D					Start with half energy--1st life
2	D161-AF0D					Start with half energy--after 1st life

3	C22C-AF08					Almost infinite energy

4	7DA8-C7DC					Gun power-ups worth 30
5	D9A8-C7DC					Gun power-ups worth 5

6	C267-A70D					Infinite lives

7	DF6C-040D					Start with 2 life
8	D76C-040D					Start with 4 lives
9	DB6C-040D					Start with 10 lives

10	82EA-A4D1					1 hit and you're invincible

11	DDEA-AFA1 + DDA0-04A8			Everyone is invincible--including enemies

12	3B2C-AD68 + D42C-ADA8 + 3C2C-AFD8	Take 2x as much damage
13	3B2C-AD68 + D72C-ADA8 + 3C2C-AFD8	Take 3x as much damage
14	3B2C-AD68 + DE2C-ADA8 + 3C2C-AFD8	One hit and you die
Beavis and Butthead is a trademark of Viacom International Inc.


Best of the Best(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	828D-D409	Infinite special moves

2	DFC3-6D69	Start with 1 special move
3	D6C3-6D69	Start with 8 special moves	

4	BAC3-6F69	No special moves for player 2

DON'T USE CODE 5 WITH CODES 2 OR 3
5	D4C3-0DAD	Player 1 can play with any boxer--CAN'T USE SPECIAL MOVES OR GET PASSWORD	

6	DCC3-0FDD	Less strength
7	DCC3-0F0D	Less resistance
8	DCC3-0F6D	Less reflexes

9	74C3-0FDD	More strength
10	74C3-0F0D	More resistance	
11	74C3-0F6D	More reflexes

12	D68F-AD65	Almost infinite energy
Best of the Best is a trademark of Loriciel S.A.


Bill Laimbeer's Combat Basketball(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	76BF-A4AF					2-point shots worth 3, 3-point shots worth 4

2	1BBF-A7DF + DFBF-A70F			All shots worth 1 point
3	1BBF-A7DF + D7BF-A70F			All shots worth 3 points
4	1BBF-A7DF + D0BF-A70F			All shots worth 4 points
5	1BBF-A7DF + D9BF-A70F			All shots worth 5 points
6	1BBF-A7DF + D1BF-A70F			All shots worth 6 points

7	DDB4-67DF					Each half is 0:30 instead of 1:30
8	D4B4-67DF					Each half is 2:30
9	D7B4-67DF					Each half is 3:30
10	D0B4-67DF					Each half is 4:30

11	EEC5-6F16					Start with $65,296 instead of $10,000
12	6DC5-64C6					Start with $8,398,608	
13	EEC5-64C6					Start with $16,721,680

14	C2BE-6D4B + C2BE-644B			No money is deducted from your total when you trade 
							a player (but you must have enough money to make the 
							trade)
15	C2BE-6D4B + C2BE-644B + 6DBE-AD4B	Trade players for free

16	DDB7-67DF					Timer continues to count when it is normally stopped 
							(time-out by pressing START)	
Bill Laimbeer's Combat Basketball is a trademark of Hudson Soft USA, Inc.


BlaZeon(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C2B4-D4DD + C2BD-64AD	Infinite lives

2	DD6E-6707			Start with 1 ship
3	DF6E-6707			Start with 2 ships
4	D76E-6707			Start with 4 ships
5	D06E-6707			Start with 5 ships
6	D16E-6707			Start with 7 ships
7	DB6E-6707			Start with 10 ships
8	FB6E-6707			Start with 26 ships

9	DF6D-6D07			Start on Stage 2
10	D46D-6D07			Start on Stage 3
11	D76D-6D07			Start on Stage 4
12	D06D-6D07			Start on Stage 5

13	C2C7-D7A7			Mars has infinite atomic shields
14	C2C3-DF67			Neptune has infinite hyper bombs
BlaZeon is a trademark of Atlus Software, Inc.


Boxing Legends of the Ring(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DF8D-CDA7			Each round is 1 minute
2	D48D-CDA7			Each round is 2 minutes

FOR CODES 3 THRU 5, IGNORE GAME TIMER
3	D08D-CDA7			Each round is 4 minutes
4	D98D-CDA7			Each round is 5 minutes
5	D18D-CDA7			Each round is 6 minutes

6	C2BA-A7A7			Infinite time per round (must get knockout)
					--MAY HAVE TO TURN OFF EFFECTS UNTIL AFTER RING ANNOUNCEMENTS

7	338F-C7A4			Start on round 5
8	A38F-C7A4			Start on round 12

9	DD87-C4D4			Both fighters start with no super punches
10	D487-C4D4			Both fighters start with 2 super punches
11	D787-C4D4			Both fighters start with 3 super punches

12	C26D-3F05			Infinite super punches for player 1
13	C260-C4A9			Infinite super punches for player 2 or computer

FOR CODES 14 THRU 21, IGNORE PUNCH METER GRAPHICS
14	6DEE-CF4E			Create a stronger left jab
15	6DEE-CFCE			Create a stronger left hook body
16	6DEE-C44E			Create a stronger left hook head
17	6DEE-C4CE			Create a stronger left uppercut

18	6DEE-C74E			Create a stronger right cross body
19	6DEE-C7CE			Create a stronger right cross head
20	6DED-3D4E			Create a stronger right uppercut

21	DD2B-17D9 + C229-C4D9	Infinite strength beads
Boxing Legends of the Ring is a trademark of Electro Brain Corp.


Bram Stoker's Dracula(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C263-0F2F	Infinite energy

2	3CC2-6F6D	Turbo walking

3	C927-D762	Infinite missile weapon

4	6D68-DFFF	1 hit kills all enemies--EXCEPT BOSSES

5	4AA8-64D4	Freeze most ground enemies
6	4AAB-6F64	Freeze most aerial enemies
Bram Stoker's Dracula is a trademark of Columbia Pictures Industries Inc.


Breath of Fire(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D9BF-CD69	Create a new character that starts at level 5

2	BBBF-CFD9	Create a new character that starts with 153 max H.P.
3	BBBF-CF69	Create a new character that starts with 153 H.P.

4	F0BF-C4D9	Create a new character that starts with 20 max A.P.
5	F0BF-C469	Create a new character that starts with 20 A.P.

6	F1B4-CD09	Create a new character that starts with INT. at 22
7	F1B4-CD69	Create a new character that starts with Agility at 22
8	46B4-CFD9	Create a new character that starts with Fate at 40
9	74BF-C7A9	Create a new character that starts with strength at 50
10	74B4-CDD9	Create a new character that starts with Vigor at 50
Breath of Fire is a Trademark of Capcom Co. Ltd.


Breath of Fire 2(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	46DA-87D4			Main character is different
2	45DA-87D4			Main character is different
3	FDDA-87D4			Main character is different
4	F4DA-87D4			Main character is different
5	F0DA-87D4			Main character is different

6	74DA-8F64			Start with 50 HP
7	10DA-8F64			Start with 100 HP
8	B1DA-8F64			Start with 150 HP
9	ECDA-8F64			Start with 250 HP
10	DFDA-8FA4 + E0DA-8F64	Start with 500 HP
11	D4DA-8FA4 + 33DA-8F64	Start with 750 HP
12	FEDA-8FA4			Start with a lot of HP

13	74DA-8464			Start with 50 AP
14	10DA-8464			Start with 100 AP
15	B1DA-8464			Start with 150 AP
16	ECDA-8464			Start with 250 AP
17	DFDA-84A4 + E0DA-8464	Start with 500 AP
18	D4DA-84A4 + 33DA-8464	Start with 750 AP
19	FEDA-84A4			Start with a lot of AP

20	DDDA-8704			Start with 0 strength
21	EEDA-8704			Start with MEGA strength

22	DDDA-8764			Start with 0 stamina
23	EEDA-8764			Start with MEGA stamina

24	DDDA-87A4			Start with 0 agility
25	EEDA-87A4			Start with MEGA agility

26	DDD3-84D4			Start with 0 wisdom
27	EED3-84D4			Start with MEGA wisdom

28	DDD3-8404			Start with 0 luck
29	EED3-8404			Start with MEGA luck

30	EED3-87D4			Start with MEGA experience points

31	C9FA-EFA6			Infinite HP in battle scenes
Breath of Fire 2 is a trademark of Capcom Co., Ltd.


Bubsy(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	766C-1766	Numbered t-shirts worth one more

2	DDB1-175C	Infinite lives

3	DD34-4D6D	Start with 1 life
4	D034-4D6D	Start with 5 lives
5	4034-4D6D	Start with 25 lives
6	9D34-4D6D	Start with 50 lives
7	5934-4D6D	Start with 75 lives

8	DD60-1FD6	Each yarn ball worth 0
9	D960-1FD6	Each yarn ball worth 5
10	FD60-1FD6	Each yarn ball worth 10

11	DD69-4F6C	Crate of yarn holds 0 instead of 25	
12	9D69-4F6C	Crate of yarn holds 50
13	5969-4F6C	Crate of yarn holds 75
14	BB69-4F6C	Crate of yarn holds 99

15	DF6D-472A	Start on chapter 2
16	D46D-472A	Start on chapter 3
17	D76D-472A	Start on chapter 4
18	D06D-472A	Start on chapter 5
19	D96D-472A	Start on chapter 6
20	D16D-472A	Start on chapter 7
21	D66D-472A	Start on chapter 8
22	DC6D-472A	Start on chapter 9
23	DA6D-472A	Start on chapter 10
24	D26D-472A	Start on chapter 11
25	D36D-472A	Start on chapter 12
26	DE6D-472A	Start on chapter 13
27	FD6D-472A	Start on chapter 14
28	FF6D-472A	Start on Chapter 15
29	F46D-472A	Start on Chapter 16

30	946B-1D8B	Bogus jump
31	716B-1D8B	Super jump
32	436B-1D8B	Mega-jump

33	DDB4-3404	Infinite time
Bubsy and Woolies are trademarks of Accolade Inc.


Bugs Bunny in Rabbit Rampage(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C28C-4FAF			Infinite energy

2	DC60-CD0D			Start and continue with 10 lives
3	D460-CD0D			Start and continue with 2 lives

4	DDA3-3D07			Infinite lives

5	A38C-4FAF			Take minimal damage

6	DD88-476F			Full energy from carrots

7	DDBD-47DD + DDB2-440D	Spin attack drains no energy
8	D4BD-47DD + D4B2-4402	Spin attack drains more energy

9	F0B4-1404			Moon-jumping Bugs(tm)
10	0DB4-1404 + E0B7-1DD4	Super jumping Bugs
Bugs Bunny in Rabbit Rampage and Bugs are trademarks of Warner Bros.


Castlevania Dracula X(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C96D-17FF	Infinite energy

2	4D21-1707	Start with half energy
3	F421-1707	Start with 1/4 energy
4	7D21-1707	Start with 3/4 energy

5	DD29-1763	Small hearts worth 0
6	FD29-1763	Small hearts worth 10
7	4929-1763	Small hearts worth 25

8	C9A6-3D94	Item Crash doesn’t use hearts

9	6D81-170F	Start with 99 hearts
10	9D81-170F	Start with 50 hearts
11	4981-170F	Start with 25 hearts

12	DD85-1D6F	Start with 1 life
13	DB85-1D6F	Start with 10 lives
14	4085-1D6F	Start with 25 lives
15	0B85-1D6F	Start with 50 lives
16	BB85-1D6F	Start with 99 lives

17	C9AF-47A7	Infinite lives

18	49A4-44D7	Start with 25 hearts after you die
19	9DA4-44D7	Start with 50 hearts after you die
20	BBA4-44D7	Start with 99 hearts after you die

21	DD6F-CFBF	No Invincibility after getting hit
22	EE6F-CFBF	More invincibility after getting hit

23	C969-CD2D	1 hit and you're invincible
Castlevania Dracula X is a trademark of Konami (America) Inc.


Chessmaster(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C9C7-D76F	White player's timer is stopped
2	C9C9-DFDF	Black player's timer is stopped

3	56C4-D46F	Timers count 2x as slow
4	80C4-D46F	Timers count 3x times as slow

5	F3C4-D46F	Timers count 2x as fast
6	F0C4-D46F	Timers count 3x times as fast
Chessmaster is a trademark of The Software Toolworks, Inc.


Chester Cheetah: Too Cool to Fool(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	3CBF-0D69	Infinite life points

2	D469-DFD9	Start with 2 life points
3	DD69-DFD9	Start with 0 life points

4	D965-D7DB	Badges worth 5
5	4965-D7DB	Badges worth 25	
6	9D65-D7DB	Badges worth 50

7	A26F-04D4	Infinite credits	

8	3C60-04D9	Invincibility (Chester(tm) blinks)--you may freeze if	
			you get the guitar and fall in water (have to reset)
Chester Cheetah: Too Cool to Fool and Chester are trademarks of Recot, Inc.


Clay Fighter(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	6280-DD6F					Enable Blob's Bomb(tm) move--
							(away, away+down, down, towards+down, towards, punch)

FOR "ALWAYS FIGHT" CODES, YOU MUST CONTINUE AFTER EACH MATCH WHETHER YOU WIN OR LOSE
2	DD4A-8548 + DD9C-E53E			Always fight Bad Mr. Frosty(tm) after 1st match
3	DD4A-8548 + DF9C-E53E			Always fight Taffy(tm) after 1st match
4	DD4A-8548 + D49C-E53E			Always fight Tiny(tm) after 1st match
5	DD4A-8548 + D79C-E53E			Always fight The Blob(tm) after 1st match
6	DD4A-8548 + D09C-E53E			Always fight Blue Suede Goo(tm) after 1st match
7	DD4A-8548 + D99C-E53E			Always fight Ickybod Clay(tm) after 1st match
8	DD4A-8548 + D19C-E53E			Always fight Helga(tm) after 1st match
9	DD4A-8548 + D59C-E53E			Always fight Bonker(tm) after 1st match
10	DD4A-8548 + D69C-E53E			Always fight N. Boss(tm) after 1st match

11	FDF7-E5CE					Start with 1/6 health--1st round
12	4DF7-E5CE					Start with 1/3 health--1st round
13	7DF7-E5CE					Start with 1/2 health--1st round
14	0DF7-E5CE					Start with 2/3 health--1st round
15	9DF7-E5CE					Start with 5/6 health--1st round

16	FD4A-E01C					Start with 1/6 health--2nd and later rounds
17	4D4A-E01C					Start with 1/3 health--2nd and later rounds
18	7D4A-E01C					Start with 1/2 health--2nd and later rounds
19	0D4A-E01C					Start with 2/3 health--2nd and later rounds
20	9D4A-E01C					Start with 5/6 health--2nd and later rounds

TO MAKE CODES 21 THRU 76 INTO "DO NO DAMAGE" CODES, CHANGE EACH "7D" TO "DD" 
(MAY NOT WORK RIGHT IN EVERY CASE)
Bad Mr. Frosty Codes:
21	7D46-E1C2 + 7D46-E132 + 7D46-E542 
	+ 7D46-E512 + 7D46-E5C2			Bad Mr. Frosty's Brutal Punches do more damage
22	7D46-E532 + 7D4B-E042 + 7D4B-E012 
	+ 7D4B-E0C2 + 7D4B-E032			Bad Mr. Frosty's Medium Punches do more damage
23	7D4B-E942 + 7D4B-E912 + 7D4B-E9C2 
	+ 7D4B-E932 + 7D4B-E142			Bad Mr. Frosty's Quick Punches do more damage
24	7D4B-E112 + 7D4B-E1C2 + 7D4B-E132 
	+ 7D4B-E542 + 7D4B-E512			Bad Mr. Frosty's Brutal Kicks do more damage
25	7D4B-E5C2 + 7D4B-E532 + 7D4C-E042 
	+ 7D4C-E012 + 7D4C-E0C2			Bad Mr. Frosty's Medium Kicks do more damage
26	7D4C-E032 + 7D4C-E942 + 7D4C-E912 
	+ 7D4C-E9C2 + 7D4C-E932			Bad Mr. Frosty's Quick Kicks do more damage
27	7D4C-E142					Bad Mr. Frosty's Snow Ball (all punches) does more damage

Taffy(tm) Codes:
28	7D48-E0C2 + 7D48-E032 + 7D48-E942 
	+ 7D48-E912 + 7D48-E9C2			Taffy's Brutal Punches do more damage
29	7D48-E932 + 7D48-E142 + 7D48-E112 
	+ 7D48-E1C2 + 7D48-E132			Taffy's Medium Punches do more damage
30	7D48-E542 + 7D48-E512 + 7D48-E5C2 
	+ 7D48-E532 + 7D4A-E042			Taffy's Quick Punches do more damage
31	7D4A-E012 + 7D4A-E0C2 + 7D4A-E032 
	+ 7D4A-E942 + 7D4A-E912			Taffy's Brutal Kicks do more damage
32	7D4A-E9C2 + 7D4A-E932 + 7D4A-E142 
	+ 7D4A-E112 + 7D4A-E1C2			Taffy's Medium kick does more damage
33	7D4A-E132 + 7D4A-E542 + 7D4A-7513 
	+ 7D4A-E5C2 + 7D4A-E532			Taffy's Quick Kicks do more damage--NOT IN CROUCH
34	7D42-E912					Taffy's Whack (all punches) does more damage
35	7D42-E9C2					Taffy's Whack (all kicks) does more damage

Tiny(tm) Codes:
36	7D42-E1C2 + 7D42-E132 + 7D42-E542 
	+ 7D42-E512 + 7D42-E5C2			Tiny's Brutal Punches do more damage
37	7D42-E532 + 7D43-E042 + 7D43-E012 
	+ 7D43-E0C2 + 7D43-E032			Tiny's Medium Punches do more damage
38	7D43-E942 + 7D43-E912 + 7D43-E9C2 
	+ 7D43-E932 + 7D43-E142			Tiny's Quick Punches do more damage
39	7D43-E112 + 7D43-E1C2 + 7D43-E132 
	+ 7D43-E542 + 7D43-E512			Tiny's Brutal Kicks do more damage
40	7D43-E5C2 + 7D43-E532 + 7D4E-E042 
	+ 7D4E-E012 + 7D4E-E0C2			Tiny's Medium Kicks do more damage
41	7D4E-E032 + 7D4E-E942 + 7D4E-E912 
	+ 7D4E-E9C2 + 7D4E-E932			Tiny's Quick Kicks do more damage
42	7D4E-E142					Tiny's Medicine Ball Does more damage
43	7D4E-E512 					Tiny's Sucker Punch does more damage

Blob(tm) Codes:
44	7D4D-70C3 + 7D4D-7033 + 7D4D-7943 
	+ 7D4D-7913 + 7D4D-79C3			Blob's Brutal Punches do more damage
45	7D4D-7933 + 7D4D-7143 + 7D4D-7113 
	+ 7D4D-71C3 + 7D4D-7133			Blob's Medium Punches do more damage
46	7D4D-7543 + 7D4D-7513 + 7D4D-75C3 
	+ 7D4D-7533 + 7D4F-7043			Blob's Quick Punches do more damage
47	7D4F-7013 + 7D4F-70C3 + 7D4F-7033 
	+ 7D4F-7943 + 7D4F-7913			Blob's Brutal kick does more damage
48	7D4F-79C3 + 7D4F-7933 + 7D4F-7143 
	+ 7D4F-7113 + 7D4F-71C3			Blob's Medium Kicks do more damage
49	7D4F-7133 + 7D4F-7543 + 7D4F-7513 
	+ 7D4F-75C3 + 7D4F-7533			Blob's Quick Kicks do more damage

Blue Suede Goo(tm) Codes:
50	7D44-71C3 + 7D44-7133 + 7D44-7543 
	+ 7D44-7513 + 7D44-75C3			Blue Suede Goo's Brutal Punches do more damage
51	7D44-7533 + 7D47-7043 + 7D47-7013 
	+ 7D47-70C3 + 7D47-7033			Blue Suede Goo's Medium Punches do more damage
52	7D47-7943 + 7D47-7913 + 7D47-79C3 
	+ 7D47-7933 + 7D47-7143			Blue Suede Goo's Quick Punches do more damage
53	7D47-7113 + 7D47-71C3 + 7D47-7133 
	+ 7D47-7543 + 7D47-7513			Blue Suede Goo's Brutal Kicks do more damage
54	7D47-75C3 + 7D47-7533 + 7D40-7043 
	+ 7D40-7013 + 7D40-70C3			Blue Suede Goo's Medium Kicks do more damage
55	7D40-7033 + 7D40-7943 + 7D40-7913 
	+ 7D40-79C3 + 7D40-7933			Blue Suede Goo's Quick Kicks do more damage

Ickybod Clay(tm) Codes:
56	7D49-70C3 + 7D49-7033 + 7D49-7943 
	+ 7D49-7913 + 7D49-79C3			Ickybod Clay's Brutal Punches do more damage
57	7D49-7933 + 7D49-7143 + 7D49-7113 
	+ 7D49-71C3 + 7D49-7133			Ickybod Clay's Medium Punches do more damage
58	7D49-7543 + 7D49-7513 + 7D49-75C3 
	+ 7D49-7533 + 7D41-7043			Ickybod Clay's Quick Punches do more damage
59	7D41-7013 + 7D41-70C3 + 7D41-7033 
	+ 7D41-7943 + 7D41-7913			Ickybod Clay's Brutal Kicks do more damage
60	7D41-79C3 + 7D41-7933 + 7D41-7143 
	+ 7D41-7113 + 7D41-71C3			Ickybod Clay's Medium Kicks do more damage
61	7D41-7133 + 7D41-7543 + 7D41-7513 
	+ 7D41-75C3 + 7D41-7533			Ickybod Clay's Quick Kicks do more damage
62	7D45-7013 					Ickybod Clay's Ecto Punch does more damage

Helga(tm) Codes:
63	7D45-71C3 + 7D45-7133 + 7D45-7543 
	+ 7D45-7513 + 7D45-75C3			Helga's Brutal Punches do more damage
64	7D45-7533 + 7D46-7043 + 7D46-7013 
	+ 7D46-70C3 + 7D46-7033			Helga's Medium Punches do more damage
65	7D46-7943 + 7D46-7913 + 7D46-79C3 
	+ 7D46-7933 + 7D46-7143			Helga's Quick Punches do more damage
66	7D46-7113 + 7D46-71C3 + 7D46-7133 
	+ 7D46-7543 + 7D46-7513			Helga's Brutal Kicks do more damage
67	7D46-75C3 + 7D46-7533 + 7D4B-7043 
	+ 7D4B-7013 + 7D4B-70C3			Helga's Medium Kicks do more damage
68	7D46-5033 + 7D4B-7943 + 7D4B-7913 
	+ 7D4B-79C3 + 7D4B-7933			Helga's Quick Kicks do more damage--NOT FAR AWAY
69	7D4B-71C3					Helga's Viking Ram does more damage

Bonker(tm) Codes:
70	7D4C-70C3 + 7D4C-7033 + 7D4C-7943 
	+ 7D4C-7913 + 7D4C-79C3			Bonker's Brutal Punches do more damage
71	7D4C-7933 + 7D4C-7143 + 7D4C-7113 
	+ 7D4C-71C3 + 7D4C-7133			Bonker's Medium Punches do more damage
72	7D4C-7543 + 7D4C-7513 + 7D4C-75C3 
	+ 7D4C-7533 + 7D48-7043			Bonker's Quick Punches do more damage
73	7D48-7013 + 7D48-70C3 + 7D48-7033 
	+ 7D48-7943 + 7D48-7913			Bonker's Brutal Kicks do more damage
74	7D48-79C3 + 7D48-7933 + 7D48-7143 
	+ 7D48-7113 + 7D48-71C3			Bonker's Medium Kicks do more damage
75	7D48-7133 + 7D48-7543 + 7D48-7513 +
	 7D48-75C3 + 7D48-7533			Bonker's Quick Kicks do more damage
76	7D4A-7043					Bonker's Cutting Cartwheel does more damage
Clay Fighter, Blob's Bomb, Bad Mr. Frosty, Taffy, Tiny, The Blob, Blue 
Suede Goo, Ickybod Clay, Helga, Bonker and N. Boss are trademarks of 
Interplay.


Chrono Trigger(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	EEDD-7F5D	Start with a higher max. HP
2	63DD-745D	Start with a higher max. MP
3	BDDD-74ED	Start with max. power
4	BDDD-777D	Start with max. stamina
5	BDDD-775D	Start with max. speed
6	BDDD-778D	Start with max. magic
7	BDDD-77ED	Start with max. hit ratio
8	BDDF-7D7D	Start with max. evade
9	BDDF-7D5D	Start with max. magic defense
Chrono Trigger is a trademark of Squaresoft


Clay Fighter 2: Judgement Clay(tm) Game
CODE	KEY IN . . .							EFFECT . . .
1	4D08-E4A1							Select more speed in options
2	DB0B-E4D1							Select more difficulty in options

3	8F59-EDA7							Both players jump off the screen

4	CB51-7D64 + 6251-7F04 + 4651-7F64 + F651-7FA4	Infinite energy and infinite time

Codes for The Blob
5	EE0C-77E9							Blob spit kills
6	EE0E-7479							Buzz saw kills
7	EE09-5789							Rocket-anvil attack kills

Codes for Hoppy
8	EEB0-5D7C							Spinning carrot kills
9	EEBB-5F8C							Spin kick towards(special move) kills

Codes for Octo
10	EE1C-5785							Brutal cartwheel kills (when close)
11	EE15-8DE5							Ground spin kills
Clay Fighter 2: Judgement Clay and related names are trademarks of Interplay Productions


Clue(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	CBBC-0D07 + 3CBC-0DA7 + DDBC-0D67	Always roll a 1
2	CBBC-0D07 + 3CBC-0DA7 + DFBC-0D67	Always roll a 2
3	CBBC-0D07 + 3CBC-0DA7 + D4BC-0D67	Always roll a 3
4	CBBC-0D07 + 3CBC-0DA7 + D7BC-0D67	Always roll a 4	
5	CBBC-0D07 + 3CBC-0DA7 + D0BC-0D67	Always roll a 5
6	CBBC-0D07 + 3CBC-0DA7 + D9BC-0D67	Always roll a 6

7	BDBA-D464					Allow no interrogations instead of 2
8	DFBA-D4D4					Allow only 1 interrogation
9	D7BA-D4D4					Allow 3 interrogations
10	D0BA-D4D4					Allow 4 interrogations	
11	D9BA-D4D4					Allow 5 interrogations

12	8B83-070F					Infinite interrogations
Clue is a trademark of Waddingtons Games Ltd.


Cool Spot(tm) Game
CODE	KEY IN . . .	EFFECT . . . 
1	402C-D7D1	Infinite lives

2	DF28-D404	Start with 1 life
3	D128-D404	Start with 6 lives
4	DB28-D404	Start with 9 lives

5	FE89-DF69	Less invincibility time
6	EE89-DF69	More invincibility time

7	D98C-0D05	5 seconds picked up
8	7A8C-0D05	1 minute picked up

9	FD89-07D5	16% picked up from '7up'

10	DD26-D4D9	Be able to free fellow spot right away
Cool Spot is a trademark of Dr. Pepper/7-Up Corporation.


Congo's Capers(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DDAC-4F09			Start with 1 life
2	D9AC-4F09			Start with 6 lives
3	D6AC-4F09			Start with 9 lives

4	DDB0-44D4			1 life after continue
5	D9B0-44D4			6 lives after continue
6	D6B0-44D4			9 lives after continue

7	DDEC-CF6D			Infinite lives

8	64B9-4FD4			Start as Super Congo
9	CB69-34D7			Stay as Super Congo (you may change if you walk on spikes)

10	CBB2-340D + D4B2-346D	1 ruby turns you into Super Congo
Congo's Caper is a trademark of Data East USA Inc


Contra(tm) III -- The Alien Wars(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	22BB-AD01			Infinite lives--side-view levels
2	2264-D760			Infinite bombs--side-view levels

3	D9BB-AFA1 + D9CE-6D0D	Start with 5 bombs on each life--side-view levels
4	DBBB-AFA1 + DBCE-6D0D	Start with 9 bombs on each life--side-view levels

5	22BB-6F0B + 6DBB-64DB	Infinite lives--top-view levels
6	22B8-0766			Infinite bombs--top-view levels	

7	D963-6708 + D9CE-6D0F	Start with 5 bombs on each life--top-view levels
8	DB63-6708 + DBCE-6D0F	Start with 9 bombs on each life--top-view levels
Contra, The Alien Wars and Red Falcon are trademarks of Konami Inc.


Cutthroat Island(tm) Game
1	C92C-47D8	No enemies and bosses are invisible
2	FD68-34C7 + FD82-370B	Start with 1/2 energy
3	F268-34C7 + F282-370B	Start with 3/4 energy
4	50C7-3DD8	1 hit kills almost everything
5	DFEA-34A1	Start with 1 life
6	D9EA-34A1	Start with 5 lives
7	DBEA-34A1	Start with 9 lives
8	DEEA-34A1	Start with 15 lives
9	FBEA-34A1	Start with 25 lives
10	CBC1-3D60	Infinite lives
Cutthroat Island is a trademark of Cutthroat Distribution Inc.


Cybernator(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	D4BD-176F			Start on level 3.1
2	D7BD-176F			Start on level 3.2
3	D0BD-176F			Start on level 3.3
4	D9BD-176F			Start on level 4.1
5	D1BD-176F			Start on level 4.2	
6	D5BD-176F			Start on level 5.1
7	D6BD-176F			Start on level 5.2
8	DBBD-176F			Start on level 6.1
9	FDBD-176F			Start on level 7.3
10	FFBD-176F			Start on level 7.4

11	F4BD-176F			View the failed ending
12	F7BD-176F			View the successful ending	

13	62BF-17AF			Start with lasers
14	62BF-17DF			Start with homing missiles
15	62B4-1D6F			Start with napalm

16	D4BF-1FDF			Weapons start at level 2
17	D7BF-1FDF			Weapons start at level 3	

18	DFB1-17AF			Start with 2 credits
19	D9B1-17AF			Start with 6 credits
20	DBB1-17AF			Start with 10 credits	

21	C234-4FDD			Infinite credits

22	D461-4D62			Only 2 P's needed for level 2 vulcan
23	D061-4FD2			Only 4 P's needed for level 3 vulcan
24	D761-4462			Only 3 P's needed for level 3 laser
25	D765-4DD2			Only 3 P's needed for level 3 missile
26	D465-4FD2			Only 2 P's needed for level 2 napalm	
27	D065-4F62			Only 4 P's needed for level 3 napal
28	D465-4462			Only 2 P's needed for level 2 punch
29	D765-47D2			Only 3 P's needed for level 3 punch

30	82C9-470C + 82C7-4FDC	Protection against some hazards

31	DD3F-1406			Energy chip worth nothing
32	CD3F-1406			Energy chip worth more
Cybernator is a trademark of Konami, Inc.


D-Force(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	7168-D5F6 + C668-D596			Start with 10 lives
2	C868-D5F6 + C068-D596			Start with 12 lives
3	CF68-D5F6 + EF68-D596			Start with 14 lives
4	9E68-D5F6 + C068-D596			Start with 16 lives

5	3CCA-D4DD					Infinite lives

6	7168-D70F + C668-D76F			Continue with 10 lives
7	C868-D70F + C068-D76F			Continue with 12 lives
8	CF68-D70F + EF68-D76F			Continue with 14 lives
9	9E68-D70F + C068-D76F			Continue with 16 lives

10	DFB6-DF6D					Start with cannon power at level 2 instead of 1
11	D4B6-DF6D					Start with cannon power at level 3
12	D7B6-DF6D					Start with cannon power at level 4	
13	D9B6-DF6D					Start with cannon power at level 6	
14	D5B6-DF6D					Start with cannon power at level 8
15	DBB6-DF6D					Start with cannon power at level 10
16	D8B6-DF6D					Start with cannon power at level 12

17	DF68-DF0F + DE68-DD6F			Continue with cannon power at level 2 instead of 1
18	D468-DF0F + DE68-DD6F			Continue with cannon power at level 3	
19	D768-DF0F + DE68-DD6F			Continue with cannon power at level 4
20	D968-DF0F + DE68-DD6F			Continue with cannon power at level 6
21	D568-DF0F + DE68-DD6F			Continue with cannon power at level 8
22	DB68-DF0F + DE68-DD6F			Continue with cannon power at level 10
23	D868-DF0F + DE68-DD6F			Continue with cannon power at level 12

24	DAB6-D76D + FDB6-D4AD			Start equipped with unguided missiles
25	7D6C-D40F + 2C6C-D46F + FD6C-D7DF	Continue equipped with unguided missiles

26	DDC7-DD0F					Loss of a life does not decrease cannon power at 
							normal difficulty--except on continues	
27	DDC0-D4DF					Loss of a life does not decrease cannon power at 
							hard difficulty--except on continues

28	DA3D-6464					Pink power-up increases missile power along with 
							cannon power
D-Force is a trademark of Asmik Corporation of America.


Daffy Duck: The Marvin Missions(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DFBD-1DA4	Start with 1 life

CODES 2 THRU 4: DON'T SET LIVES ON OPTIONS SCREEN
2	DBBD-1DA4	Start with 9 lives
3	49BD-1DA4	Start with 25 lives
4	9FBD-1DA4	Start with 51 lives

5	DDB3-3404	Infinite lives

6	DDA8-4466	Extra lives cost $500
7	DFA8-4466	Extra lives cost $1,500

8	DD23-34D4	Extra life power-ups don't work
9	D423-34D4	Extra life power-ups worth 2
10	D923-34D4	Extra life power-ups worth 5

11	DDA3-3FA6	Extra lives can't be bought

12	D4A3-3FA6	2 extra lives for each life you buy
13	D9A3-3FA6	5 extra lives for each life you buy

14	C283-3D6F	Invincibility

15	D1B4-3DD7	Start with 1/2 health
16	DBB4-3DD7	Start with 3/4 health

17	D121-CD64	Juice cans set health to 1/2
18	DB21-CD64	Juice cans set health to 3/4

19	DDB4-C764	Start with 0 gems
20	FDB4-C764	Start with 10 gems (2 continues)
21	49B4-C764	Start with 25 gems (5 continues)

22	DDA2-C76C	Infinite continues

23	DD3C-446D	Gem power-ups worth 0
24	D93C-446D	Gem power-ups worth 5 (1 continue)

25	DDA6-34A6	Bought gems worth 0
26	D9A6-34A6	Bought gems worth 5 (1 continue)

27	DDA8-44D6	Gems are free

28	FDBF-CF64	Start with 10 ammo for all guns (except blaster)
29	9DBF-CF64	Start with 50 ammo for all guns
30	BDBF-CF64	Start with 90 ammo for all guns

31	DD85-17DD	Infinite ammo (must have some ammo for the gun to be selectable
			--use Code 29 start with infinite ammo)

32	DDAC-4406	Freeze gun ammo is free
33	4DAC-4406	Freeze gun ammo is $200

34	DDAC-44A6	Electricity gun ammo is free
35	F9AC-44A6	Electricity gun ammo is $150

36	DDAC-4706	Three-way gun ammo is free
37	F9AC-4706	Three-way gun ammo is $150

38	DDAC-47A6	Bomb gun ammo is free
39	F9AC-47A6	Bomb gun ammo is $150

40	DDA8-4D06	Antimatter gun ammo is free
41	4DA8-4D06	Antimatter gun ammo is $200

42	4DAE-44D6	Bought Freeze gun ammo is worth 20 instead of 10
43	4DA9-1406	Bought Electricity gun ammo is worth 20
44	4DA8-1466	Bought Three-way gun ammo is worth 20
45	4DAF-C4A6	Bought Bomb gun ammo is worth 20
46	4DA5-C7D6	Bought Anti matter gun ammo is worth 20
47	4D28-4FA7	Freeze gun ammo power-ups are worth 20 instead of 10
48	4D26-1DA7	Electricity gun ammo power-ups are worth 20
49	4D20-C7A7	Three-way gun ammo power-ups are worth 20
50	4D2F-34A7	Bomb gun ammo power-ups are worth 20
51	4D23-3FA7	Antimatter gun ammo power-ups are worth 20

52	DDBD-CF04	Start with no nutty attacks
53	D7BD-CF04	Start with 3 nutty attacks
54	D9BD-CF04	Start with 5 nutty attacks
55	D5BD-CF04	Start with 7 nutty attacks

56	C287-34AD	Infinite nutty attacks

57	DDA8-4F06	Nutty attacks are free
58	0DA8-4F06	Nutty attacks are $400

59	D4BD-C7D4	Start with $2500 instead of $1500
60	D7BD-C7D4	Start with $3,500
61	DBBD-C7D4	Start with $9,500
62	7DBD-C7D4	Start with $30,500

63	DDB4-C404	Start with almost no fuel
64	F8B4-C404	Start with 2x fuel
65	45B4-C404	Start with 3x fuel

66	DDA8-4DA6	Jetpack fuel is free

67	D1C8-14A7	Fuel is consumed at 1/4 normal rate
68	DAC8-14A7	Fuel is consumed at 1/2 normal rate
69	F4C8-14A7	Fuel is consumed at 3/4 normal rate

70	D12B-17D4	Fuel power-ups are worth 1/2 as much
71	FC2B-17D4	Fuel power-ups are worth 2x

72	D1A2-C7A6	Bought fuel is worth 1/2 as much
73	FCA2-C7A6	Bought fuel is worth 2x as much

74	DFB9-1D04	Start on level 1-2
75	D4B9-1D04	Start on level 1-3
76	D7B9-1D04	Start on level 1-4
77	D0B9-1D04	Start on level 2-1
78	D9B9-1D04	Start on level 2-2
79	D1B9-1D04	Start on level 2-3
80	D5B9-1D04	Start on level 2-4
81	D6B9-1D04	Start on level 3-1
82	DBB9-1D04	Start on level 3-2
83	DCB9-1D04	Start on level 3-3
84	D8B9-1D04	Start on level 3-4
85	DAB9-1D04	Start on level 4-1
86	D2B9-1D04	Start on level 4-2
87	D3B9-1D04	Start on level 4-3
88	DEB9-1D04	Start on level 4-4
89	FDB9-1D04	Start on level 5-1
90	FFB9-1D04	Start on level 5-2
91	F4B9-1D04	Start on level 5-3
92	F7B9-1D04	Start on level 5-4
Daffy Duck: The Marvin Missions is a trademark of Warner Bros.


Darius Twin(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DFB0-A7DD + CDB0-A4AD  
	+ DDB0-A70D + 6AB0-A76D			Start on planet B
2	D4B0-A7DD + CDB0-A4AD 	
	+ DDB0-A70D + 6AB0-A76D			Start on planet C
3	D7B0-A7DD + CDB0-A4AD 	
	+ DDB0-A70D + 6AB0-A76D			Start on planet D
4	D0B0-A7DD + CDB0-A4AD 	
	+ DDB0-A70D + 6AB0-A76D			Start on planet E
5	D9B0-A7DD + CDB0-A4AD 	
	+ DDB0-A70D + 6AB0-A76D			Start on planet F	
6	D1B0-A7DD + CDB0-A4AD 	
	+ DDB0-A70D + 6AB0-A76D			Start on planet G
7	D5B0-A7DD + CDB0-A4AD 	
	+ DDB0-A70D + 6AB0-A76D			Start on planet H
8	D6B0-A7DD + CDB0-A4AD 	
	+ DDB0-A70D + 6AB0-A76D			Start on planet I	
9	DBB0-A7DD + CDB0-A4AD 	
	+ DDB0-A70D + 6AB0-A76D			Start on planet J
10	DCB0-A7DD + CDB0-A4AD 	
	+ DDB0-A70D + 6AB0-A76D			Start on planet K
11	D8B0-A7DD + CDB0-A4AD 	
	+ DDB0-A70D + 6AB0-A76D			Start on planet L

12	FDC3-6D67 + CBC3-6D07 + 3CC3-6DA7	Both players start with 10 lives
13	F9C3-6D67 + CBC3-6D07 + 3CC3-6DA7	Both players start with 15 lives
14	4DC3-6D67 + CBC3-6D07 + 3CC3-6DA7	Both players start with 20 lives
15	49C3-6D67 + CBC3-6D07 + 3CC3-6DA7	Both players start with 25 lives

16	DFC3-6D67 + D9C3-6DA7 + C4C3-6D07 	
	+ 63C3-6FD7 + C2C3-6FA7			Player 1 starts with 1 life, player 2 with 5 lives
17	DFC3-6D67 + FDC3-6DA7 + C4C3-6D07 	
	+ 63C3-6FD7 + C2C3-6FA7			Player 1 starts with 1 life, player 2 with 10 lives
18	D4C3-6D67 + D9C3-6DA7 + C4C3-6D07 	
	+ 63C3-6FD7 + C2C3-6FA7			Player 1 starts with 2 lives, player 2 with 5 lives
19	D4C3-6D67 + FDC3-6DA7 + C4C3-6D07 	
	+ 63C3-6FD7 + C2C3-6FA7			Player 1 starts with 2 lives, player 2 with 10 lives
20	D9C3-6D67 + DFC3-6DA7 + C4C3-6D07 	
	+ 63C3-6FD7 + C2C3-6FA7			Player 1 starts with 5 lives, player 2 with 1 life
21	FDC3-6D67 + DFC3-6DA7 + C4C3-6D07 	
	+ 63C3-6FD7 + C2C3-6FA7			Player 1 starts with 10 lives, player 2 with 1 life
22	D9C3-6D67 + D4C3-6DA7 + C4C3-6D07 	
	+ 63C3-6FD7 + C2C3-6FA7			Player 1 starts with 5 lives,	player 2 with 2 lives
23	FDC3-6D67 + D4C3-6DA7 + C4C3-6D07 	
	+ 63C3-6FD7 + C2C3-6FA7			Player 1 starts with 10 lives, player 2 with 2 lives

24	DD35-6FA5					Player 1 has infinite lives
25	DD3B-6FA5					Player 2 has infinite lives

26	62CD-AF67 + 4ACE-64D7			Player 1 starts with 1 green power cube instead of 
							none
27	62CD-A407 + 4ACE-64D7			Player 2 starts with 1 green power cube instead of 
							none

28	C22D-67D9					Invincibility--player 1
29	C23C-AF60					Invincibility--player 2
Darius Twin is a trademark of Taito America Corp.


Demons Crest(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DB67-C703	First enemy takes longer to kill
2	D467-C703	First enemy take less time to kill

3	EE3A-1DAF	More flash time

4	C92A-44A7	Invincible after hit

5	6927-CDA7	1 hit and you die
Demon's Crest is a trademark of Capcom


Desert Strike(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	223B-07D9			Infinite ammo

2	DFB1-0F6C			Start with 1 life
3	D9B1-0F6C			Start with 5 lives
4	D5B1-0F6C			Start with 7 lives
5	DCB1-0F6C			Start with 10 lives
6	F0B1-0F6C			Start with 20 lives
7	74B1-0F6C			Start with 50 lives
8	17B1-0F6C			Start with 99 lives

9	4A68-04A1			Infinite lives

10	FBB1-07DC			Fuel starts at 25
11	74B1-07DC			Fuel starts at 50
12	08B1-07DC			Fuel starts at 75
13	B1B1-07DC			Fuel starts at 150
14	A6B1-07DC			Fuel starts at 200
15	D7B1-070C			Fuel starts at 868

16	DD63-A409			Infinite fuel

17	D063-A409			2x fuel consumption

18	DFBC-64A9 + DF64-64D1	Armor starts at 344	
19	D7BC-64A9 + D764-64D1	Armor starts at 856
20	D0BC-64A9 + D064-64D1	Armor starts at 1,112
21	D6BC-64A9 + D664-64D1	Armor starts at 2,136	
22	F0BC-64A9 + F064-64D1	Armor starts at 5,208

FOR CODES 23 THRU 36, PICKING UP AMMO CRATES RESETS WEAPON/AMMO LEVELS TO THE NUMBER IN THE CODE
23	DD38-6D0F			Guns start at 154 rounds remaining
24	D438-6D0F			Guns start at 666 rounds remaining
25	DB38-6D0F			Guns start at 2,458 rounds remaining
26	F738-6D0F			Guns start at 5,018 rounds remaining
27	4138-6D0F			Guns start at 9,882 rounds remaining

28	DC3A-676F			Start with 10 hydras
29	743A-676F			Start with 50 hydras
30	103A-676F			Start with 100 hydras
31	EC3A-676F			Start with 250 hydras

32	DF33-67DF			Start with 1 missile	
33	F033-67DF			Start with 20 missiles
34	7433-67DF			Start with 50 missiles
35	1033-67DF			Start with 100 missiles
36	EC33-67DF			Start with 250 missiles

37	DF3C-676F			Faster gun auto-repeat speed	

38	F63C-676F			Slower gun auto-repeat speed

39	D032-6D6F			Missiles fly faster
40	D03E-6DDF			Hydras fly faster

41	1038-6D6F			Guns do as much damage as missiles	
42	1032-6DDF			Hydras do as much damage as missiles
43	EC33-676F			Missiles do 250 points of damage

44	DF39-DF64			AK47's do 1 point of damage
45	D439-DF64			AK47's do 1/2x damage
46	DC39-DF64			AK47's do 2x damage

47	DF3E-A7DF			APHIDs do 1 point of damage
48	493E-A7DF			APHIDs do 1/2x damage
49	B13E-A7DF			APHIDs do 2x damage

50	DF3D-A7DF			AAA's do 1 point of damage	
51	DC3D-A7DF			AAA's do 1/2x damage
52	463D-A7DF			AAA's do 2x damage

53	DF3C-AD6F			Rapiers do 1 point of damage
54	743C-AD6F			Rapiers do 1/2x damage
55	A63C-AD6F			Rapiers do 2x damage

56	DF34-A46F			VDA's do 1 point of damage
57	DA34-A46F			VDA's do 1/2x damage
58	7434-A46F			VDA's do 2x damage

59	DF31-AF6F			ZSU's do 1 point of damage
60	F031-AF6F			ZSU's do 1/2x damage	
61	9D31-AF6F			ZSU's do 2x damage

62	DF3F-D464			Speedboats do 1 point of damage
63	FB3F-D464			Speedboats do 1/2x damage
64	103F-D464			Speedboats do 2x damage

65	DF37-D4D4			Choppers do 1 point of damage
66	7437-D4D4			Choppers do 1/2x damage
67	A637-D4D4			Choppers do 2x damage

68	DF32-A76F			M48's do 1 point of damage
69	7432-A76F			M48's do 1/2x damage	
70	A632-A76F			M48's do 2x damage

71	DF3A-ADDF			Crotales do 1 point of damage
72	743A-ADDF			Crotales do 1/2x damage
73	A63A-ADDF			Crotales do 2x damage

74	DF29-0FDD			AK47's have 1 armor point
75	D929-0FDD			AK47's have 1/2x armor points
76	F029-0FDD			AK47's have 2x armor points

77	DFA7-D76D			APHIDs have 1 armor points
78	DAA7-D76D			APHIDs have 1/2x armor points
79	74A7-D76D			APHIDs have 2x armor points

80	DF83-ADD7			AAA's have 1 armor points
81	FB83-ADD7			AAA's have 1/2x armor points
82	1083-ADD7			AAA's have 2x armor points

83	DFAE-6F6D			Rapiers have 1 armor points
84	49AE-6F6D			Rapiers have 1/2x armor points
85	B1AE-6F6D			Rapiers have 2x armor points

86	DFA9-AFDD			VDA's have 1 armor points
87	74A9-AFDD			VDA's have 1/2x armor points
88	A6A9-AFDD			VDA's have 2x armor points	

89	DFAD-DFDF			ZSU's have 1 armor points
90	08AD-DFDF			ZSU's have 1/2x armor points
91	EEAD-DFDF			ZSU's have 2x armor points

92	DFAB-DDDD			Speedboats have 1 armor points
93	08AB-DDDD			Speedboats have 1/2x armor points
94	EEAB-DDDD			Speedboats have 2x armor points

95	DFA7-0DDD			Choppers have 1 armor points
96	08A7-0DDD			Choppers have 1/2x armor points
97	EEA7-0DDD			Choppers have 2x armor points

98	DFA0-646D			M48's have 1 armor points
99	10A0-646D			M48's have 1/2x armor points
100	DFA0-64AD			M48's have 2x armor points

101	DFA3-07DD			Crotales have 1 armor points	
102	52A3-07DD			Crotales have 1/2x armor points
103	DFA3-070D			Crotales have 2x armor points

104	DD39-D4D4			AK47 bullets fly slower
105	DD3E-A76F			APHID bullets fly slower
106	DD3D-A76F			AAA bullets fly slower
107	DD3C-AFDF			Rapier bullets fly slower
108	DD34-A7DF			VDA bullets fly slower	
109	DD31-A4DF			ZSU bullets fly slower
110	DD3F-D7D4			Speedboat bullets fly slower
111	DD37-D464			Chopper bullets fly slower
112	DD33-ADDF			M48 bullets fly slower
Desert Strike is a trademark of Electronic Arts.


DinoCity(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DFC2-A494			1 credit instead of 3--player 1
2	D4C2-A494			2 credits--player 1
3	D9C2-A494			5 credits--player 1
4	D5C2-A494			7 credits--player 1	
5	DBC2-A494			9 credits--player 1
6	DDC2-A494			No credits--player 1

7	DFCF-DFF7			1 credit instead of 3--player 2
8	D4CF-DFF7			2 credits--player 2
9	D9CF-DFF7			5 credits--player 2
10	D5CF-DFF7			7 credits--player 2	
11	DBCF-DFF7			9 credits--player 2
12	DDCF-DFF7			No credits--player 2
13	C260-67F7			Infinite credits--both players

14	7A64-D420			Clock runs faster
15	ED64-D420			Clock runs slower
16	ED64-D420 + DF64-D7F0	Clock runs much slower
17	8269-DF90			Freeze clock--must switch off effects in bonus stage

18	DF6D-D7BD			1 play per game instead of 3--both players
19	D46D-D7BD			2 plays per game--both players
20	D06D-D7BD			4 plays per game--both players
21	D96D-D7BD			5 plays per game--both players
22	D56D-D7BD			7 plays per game--both players
23	DB6D-D7BD			9 plays per game--both players

24	C26E-6D2D			Infinite plays--both players

25	6DA6-6D69			No harm from most enemies
26	C23B-A7F9 + C232-67B1	No harm if swallowed by a monster

27	D427-6D2D			Collect 2 eggs for extra play instead of 50
28	D927-6D2D			Collect 5 eggs for extra play
29	FD27-6D2D			Collect 10 eggs for extra play
30	F927-6D2D			Collect 15 eggs for extra play
31	4927-6D2D			Collect 25 eggs for extra play
32	5927-6D2D			Collect 75 eggs for extra play
33	BB27-6D2D			Collect 99 eggs for extra play

34	EC6B-DFBE			Rex(tm) jumps higher
35	E66B-DFBE			Rex jumps much higher
36	EC8A-D793			Tops(tm) jumps higher
37	E68A-D793			Tops jumps much higher
38	EC22-DF22			Timmy(tm) and Jamie(tm) jump higher
39	E622-DF22			Timmy and Jamie jump much higher
DinoCity, Rex, Tops, Timmy and Jamie are trademarks of Smart Egg Pictures/Irem America Corp.


Disney's Aladdin(tm) Game
CODE	KEY IN . . .			EFFECT . . .
DON'T USE PASSWORDS WITH CODES 1 THRU 3, 9 THRU 11, 24 AND 25
1	DF64-1DD0			Start with 1 life
2	D964-1DD0			Start with 5 lives
3	F064-1DD0			Start with 20 lives

4	C221-4FA5			Infinite lives

5	DFB8-3F07			Start with 1 continue
6	D9B8-3F07			Start with 5 continues
7	DCB8-3F07			Start with 9 continues

8	C283-37DD			Infinite continues

9	D464-14A0			Start with 2 health
10	D964-14A0			Start with 5 health
11	D564-14A0			Start with 7 health

12	C267-4D0A			Almost invincible

13	FA80-44AE			Emeralds worth 2 instead of 1

DON'T USE CODES 14 AND 15 TOGETHER
14	FB80-44AE			Emeralds worth 3

15	A381-4F0E			Rubies worth 1 instead of 3
16	C281-4F0E			Rubies worth 2

17	FD86-4F6E			Only 10 gems needed for health increase/free life
18	4D86-4F6E			Only 20 gems needed for health increase/free life
19	7D86-4F6E			Only 30 gems needed for health increase/free life
20	0D86-4F6E			Only 40 gems needed for health increase/free life
21	9D86-4F6E			Only 50 gems needed for health increase/free life
22	1D86-4F6E			Only 60 gems needed for health increase/free life
23	BD86-4F6E			Only 90 gems needed for health increase/free life

24	D967-1F60			Start with 5 apples
25	4D67-1F60			Start with 20 apples

26	3CA9-C4A5			Infinite apples

27	4D8B-4DD3			Apple power-ups worth 20 instead of 10
28	9D8B-4DD3			Apple power-ups worth 50
29	BD8B-4DD3			Apple power-ups worth 90

30	DDB5-3467 + DDBA-3FA7	Level select on main menu--use R + Up/Down to change level, 
					R + Left/Right to change sub-level

31	DDA7-4DD5			Bonus round played after every level
Disney's Aladdin is a trademark of Disney.


Disney's Beauty and the Beast(tm)
CODE	KEY IN . . .			EFFECT . . .
1	3CC8-3D0A			Don't take damage from some enemies

2	4AC8-47A8			No loss of light when the candle runs off the screen

3	C265-6407			Infinite flower time

4	3C6F-4F00			Invincible after getting hit
5	3CC0-376A + 3CC0-37AA	invincible-turn off to pick rocks up-spikes still do damage

6	EE66-4FAA			Death flash time is longer

7	C2E0-DF0F			Infinite continues
Disney's Beauty and the Beast is a trademark of The Walt Disney Company.


Disney's The Jungle Book(tm) Game
CODE	KEY IN . . .	EFFECT . . .
CODES 1 THRU 5: NORMAL GAME
1	DBEF-1F67	Start with 9 hearts
2	D1EF-1F67	Start with 6 hearts
3	DFEF-1F67	Start with 1 heart
4	DBEF-1DD7	Start with 10 lives
5	DFEF-1DD7	Start with 2 lives

6	C2CC-4704	Infinite lives
7	DD6F-4DD4	Infinite weapons

8	DDCF-3F6D	Hearts from big jungle fruit restore all energy

9	D4C0-1FAF	20 seconds from hourglass
10	D7C0-1FAF	30 seconds from hourglass

11	E8CA-3DA4	Super-jumping Mowgli
12	ECCA-3DA4	Mega-jumping Mowgli

FOR CODES 13 THRU 18, DON'T GO OVER 100 GEMS OR COUNTER WILL RESET
13	D4CA-4DDF	Bonus gems worth 2
14	D7CA-4DDF	Bonus gems worth 3
15	D0CA-4DDF	Bonus gems worth 4

16	D4C2-4FAF	Red gems worth 2
17	D7C2-4FAF	Red gems worth 3
18	D0C2-4FAF	Red gems worth 4

19	DD65-47AD	The amazing rock! (Just for fun)
Disney's The Jungle Book is a trademark of The Walt Disney Company.


Donkey Kong Country(tm) Game
CODE	KEY IN . . .						EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, 
THEN TRY THE SECOND CODE
1	C2C9-4E2C / C2C1-4A9C					Infinite lives
2	D568-C34D / D568-C33D					Start with 8 lives
3	DC68-C34D / DC68-C33D					Start with 11 lives
4	DE68-C34D / DE68-C33D					Start with 16 lives
5	FB68-C34D / FB68-C33D					Start with 26 lives
6	7468-C34D / 7468-C33D					Start with 51 lives
7	0868-C34D / 0868-C33D					Start with 76 lives
8	1768-C34D / 1768-C33D					Start with 100 lives

9	EE65-C37E / EE66-C27E					When your last Kong is hit, the other one 
									returns--must have had both Kongs at some 
									point in the level for code to work--
									reset	if you get stuck

10	1DCC-CA7A / 1DCA-C2EA					Almost invincible--Switch off if you get 
									stuck

11	DBC1-3D6D + DCC1-34AD / DBC9-340D + DCC1-3D6D	10 bananas needed for an extra life
12	F6C1-3D6D + FBC1-34AD / F6C9-340D + FBC1-3D6D	25 bananas needed for an extra life
13	7FC1-3D6D + 74C1-34AD / 7FC9-340D + 74C1-3D6D	50 bananas needed for an extra life
14	0CC1-3D6D + 08C1-34AD / 0CC9-340D + 08C1-3D6D	75 bananas needed for an extra life

15	1D6B-3FDD + 196A-333D / 1D6B-3D6D + 166A-3ECD	Keep animals between stages (keeping fish 
									on a non-water stage or others on a water 
									stage will cause problems)

16	A081-1273 / A086-13E3					High jump for Donkey Kong
17	2D81-1273 / 2D86-13E3					Super jump for Donkey Kong
18	3D81-1273 / 3D86-13E3					Mega-jump for Donkey Kong

19	8081-1E73 / 808B-1AE3					High jump for Diddy Kong
20	AD81-1E73 / AD8B-1AE3					Super jump for Diddy Kong
21	2D81-1E73 / 2D8B-1AE3					Mega-jump for Diddy Kong

22	A08F-C273 / A087-C3E3					High jump for all animals
23	2D8F-C273 / 2D87-C3E3					Super jump for all animals
24	3D8F-C273 / 3087-C3E3					Mega-jump for all animals

25	D76B-337E / D76C-327E					Get both Kongs back on the map screen 
									after dying (doesn't work when you fall 
									off screen)

26	DD8B-C28A / DD88-CE5A					In the 2-player team mode, the inactive 
									player can get control at any time by 
									pressing A or SELECT on their controller

27	DDB9-3DD4 / DDB0-34A4					Pressing Start and then Select will exit 
									any level, not just completed levels
Donkey Kong Country and related names are trademarks of Nintendo of America Inc.


Donkey Kong Country 2: Diddy's Kong Quest(tm) Game
CODE	KEY IN . . .					EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, 
THEN TRY THE SECOND CODE

NOTE: BE SURE YOU ENTER THE CODES CORRECTLY, ESPECIALLY THE MASTER CODE
1	E6EE-A7D7 + 6DAF-12EB + 6D8D-C33E /
	E6EE-A7D7 + 6DA4-1A8B + 6D8F-C33E	MASTER CODE-MUST BE ENTERED

2	C2A1-CE5B / C2A5-C37B			Infinite lives

3	D465-3D67 / D46C-3D07			Start with 3 lives
4	DB65-3D67 / DB6C-3D07			Start with 10 lives
5	F665-3D67 / F66C-3D07			Start with 25 lives
6	7F65-3D67 / 7F6C-3D07			Start with 50 lives
7	1765-3D67 / 176C-3D07			Start with 99 lives

8	D4A1-437C / D4A5-4AEC			Getting 100 bananas gives you 2 extra lives
9	D9A1-437C / D9A5-4AEC			Getting 100 bananas gives you 5 extra lives

10	EEC2-1A1D / EECC-CA4D			When your last Kong is hit, the other one returns.

11	DD6C-C7D4 / DD62-C4A4			Pressing Select while paused exits any level, 
							not just completed ones

12	626D-4EBD					Start with more Kong Family Coins

13	C2B9-13B7 / C2B1-13F7			Kong Family Coins don't get used up

14	626D-432D					Start a new game with more Kremcoins

15	C2B9-1297 / C2B1-1A27			Kremcoins don't get used up

16	EDD0-735A					Mega-jump for Diddy
17	E7D0-735A					Super-jump for Diddy
18	E1D0-735A					Diddy jumps higher
19	EBD0-735A					Diddy doesn't jump as high
20	ECD0-735A					Diddy jumps much lower

21	EDD7-5AEA					Mega-jump for Dixie
22	E7D7-5AEA					Super-jump for Dixie
23	E5D7-5AEA					Dixie jumps higher
24	EBD7-5AEA					Dixie doesn't jump as high
25	ECD7-5AEA					Dixie jumps much lower

26	EFDD-535A					Mega-jump for Rambi with Diddy riding
27	E7DD-535A					Super-jump for Rambi with Diddy riding
28	E5DD-535A					Rambi jumps higher with Diddy riding
29	ECDD-535A					Rambi doesn't jump as high with Diddy riding
Donkey Kong Country 2: Diddy's Kong Quest and related names are trademarks of 
Nintendo of America Inc.


Doom(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	BDEA-B053 + 62EA-B953	Start with MEGA health and MEGA armor!
2	E3EA-B153			Start with more ammo

3	CBD3-B17F			Heat vision/color blind mode

4	D7CF-F953			Select "The Shores of Hell" or "Inferno" in any skill level
Doom is a trademark of ID Software, Inc.


Doomsday Warrior(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	82C7-046F					Infinite health--matches last forever

2	CBB2-ADDD + D0B2-AD0D + 6DB2-A46D	Always get 4 bonus points for improving abilities

3	D9B9-64DD					On normal level, start with all stats at 2 bars 
							instead of 0

4	DDB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are against Sledge(tm)
5	DFB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are against Layban(tm)
6	D4B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are against Amon(tm)
7	D7B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are against Daisy(tm)
8	D0B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are against P-Lump(tm)
9	D9B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are against Grimrock(tm)
10	D1B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are against Nuform(tm)
11	D5B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 7 fights are against Shadow(tm)
12	D6B0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are against Ashura(tm)
13	DBB0-ADAD + 6DB0-AFDD + E9B0-AF0D	1st 6 fights are against Main(tm)

14	DDB7-AFAD					All fights are in order (you don't choose your 
							opponent)

15	DD83-D4AF					You can heal completely, not just to the top of each 
							segment
16	3C8E-DDAF					Don't heal at all
Doomsday Warrior, Sledge, Layban, Amon, Daisy, P-Lump, Grimrock, 
Nuform, Shadow, Ashura and Main are trademarks of Renovation 
Products, Inc.


Double Dragon 5(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	B3C8-CFBF + B3C6-CDBF + BAC9-3FBF	Computer (player 2) can't perform special moves

2	DBBC-1F27					Allows you to pick up to 9 points of any attribute 
							instead of 5

3	46C6-340D					Both characters start with 50% energy
4	F0C6-340D					Both characters start with 25% energy

5	DDAB-3DAE					Player 1 always wins

6	3C85-CF07					Harder to recover from dizziness
7	D685-C407					Dizziness doesn't last long
Double Dragon 5 and related names are trademarks of Leland Interactive Media. 
Licensed to Tradewest, Inc.


Dream TV(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	8FA6-3DA8 + 8FAA-3FA8	Almost infinite energy

2	DDCE-C7DC			Infinite lives

3	D9B8-1F04			Start with 5 lives
4	DFB8-1F04			Start with 1 life
5	D6B8-1F04			Start with 8 lives

6	8F23-3768			Monsters take only 1 hit to kill--except skeletons

7	8F84-17D8			Mega-jump--switch off to land again

8	DDC7-1DD8			Can't get hit--some characters are white

9	4DBD-CF04			Start with 2/3 energy--1st life
10	4DCE-CD0C			Start with 2/3 energy--after 1st life

11	FDBD-CF04			Start with 1/3 energy--1st life
12	FDCE-CD0C			Start with 1/3 energy--after 1st life
Dream TV is a trademark of Triffix, Inc.


Dragon's Lair(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	3C8C-0FA4	Protection from most hazards

2	DD89-0404	Start with 1 life

3	D989-0404	Start with 6 lives
4	D689-0404	Start with 9 lives

5	3C62-D70F	Infinite lives

6	5D89-6D04	Slow timer
7	4989-6D04	Faster timer
8	4A84-64D4	Stop timer

9	DF86-0DD4	Start with the dagger
10	D486-0DD4	Start with the shuriken

11	DF88-0F64	1 coin gives 10	
Dragon's Lair, Dirk and Daphne are trademarks of Bluth Group, Ltd.


Drakkhen(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	8E3D-696D + 8E30-A408 + 8EA2-0113	Protection from some attacks

2	7433-6FD8					Magic points restored 50 points at a time while 
							player is on screen
3	DC33-6FD8					Magic points restored 10 points at a time while 
							player is on screen
4	8E27-6D28					Magic points don't decrease except in battle
Drakkhen and Anak Shrines are trademarks of Infogrames.


Dungeon Master(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	85B5-07D9			Almost no mana loss--MUST HAVE ENOUGH TO CAST

2	85CF-0F29			Food meter doesn't go down
3	85C5-0FB9			Water meter doesn't go down

NOTE: Codes 4 thru 87 only need to be used once. They only work on saved games. 
Enter the desired codes, load a saved game, then save it again.
4	ECDC-F26F			1st character has 250 maximum hit points
5	ECDA-220F			2nd character has 250 maximum hit points
6	ECD3-B2D4			3rd character has 250 maximum hit points
7	ECDD-BAA7			4th character has 250 maximum hit points

8	A0DC-F36F + DBDC-F3AF	1st character has 250 maximum stamina
9	A0DA-230F + DBDA-236F	2nd character has 250 maximum stamina
10	A0D3-B3D4 + DBD3-B304	3rd character has 250 maximum stamina
11	A0DD-B2A7 + DBDD-B3D7	4th character has 250 maximum stamina

12	ECDC-FE6F			1st character has 250 maximum mana
13	ECDA-2E0F			2nd character has 250 maximum mana
14	ECD3-BED4			3rd character has 250 maximum mana
15	ECDD-B3A7			4th character has 250 maximum mana

16	17D8-F36F			1st character has 99 current strength
17	17D2-230F			2nd character has 99 current strength
18	17DE-B3D4			3rd character has 99 current strength
19	17DF-B2A7			4th character has 99 current strength

20	17D8-F30F			1st character has 99 maximum strength
21	17D2-23DF			2nd character has 99 maximum strength
22	17DE-B2A4			3rd character has 99 maximum strength
23	17DF-B267			4th character has 99 maximum strength

24	17D8-FE0F			1st character has 99 current dexterity
25	17D2-2EDF			2nd character has 99 current dexterity
26	17DE-B3A4			3rd character has 99 current dexterity
27	17DF-B367			4th character has 99 current dexterity

28	17D8-FEDF			1st character has 99 maximum dexterity
29	17D2-23AF			2nd character has 99 maximum dexterity
30	17DE-B364			3rd character has 99 maximum dexterity
31	17DF-B307			4th character has 99 maximum dexterity

32	17DA-FADF			1st character has 99 current wisdom
33	17D2-2EAF			2nd character has 99 current wisdom
34	17DE-BE64			3rd character has 99 current wisdom
35	17DF-BE07			4th character has 99 current wisdom

36	17D8-FEAF			1st character has 99 maximum wisdom
37	17D2-2E6F			2nd character has 99 maximum wisdom
38	17DE-BE04			3rd character has 99 maximum wisdom
39	17DF-BED7			4th character has 99 maximum wisdom

40	17DA-FAAF			1st character has 99 current vitality
41	17D3-2A6F			2nd character has 99 current vitality
42	17DD-2A04			3rd character has 99 current vitality
43	17D4-BAD7			4th character has 99 current vitality

44	17DA-FA6F			1st character has 99 maximum vitality
45	17D3-2A0F			2nd character has 99 maximum vitality
46	17DD-2AD4			3rd character has 99 maximum vitality
47	17DF-BEA7			4th character has 99 maximum vitality

48	17DA-F26F			1st character has 99 current anti-magic
49	17D3-220F			2nd character has 99 current anti-magic
50	17DD-22D4			3rd character has 99 current anti-magic
51	17D4-BAA7			4th character has 99 current anti-magic

52	17DA-F20F			1st character has 99 maximum anti-magic
53	17D3-22DF			2nd character has 99 maximum anti-magic
54	17DD-2AA4			3rd character has 99 maximum anti-magic
55	17D4-BA67			4th character has 99 maximum anti-magic

56	17DA-F30F			1st character has 99 current anti-fire
57	17D3-23DF			2nd character has 99 current anti-fire
58	17DD-22A4			3rd character has 99 current anti-fire
59	17D4-B267			4th character has 99 current anti-fire

60	17DA-F3DF			1st character has 99 maximum anti-fire
61	17D3-22AF			2nd character has 99 maximum anti-fire
62	17DD-2264			3rd character has 99 maximum anti-fire
63	17D4-B207			4th character has 99 maximum anti-fire

64	5EDA-FEAF			1st character is a level 15 fighter
65	5ED2-F20F			1st character is a level 15 ninja
66	5ED2-F3AF			1st character is a level 15 healer
67	5ED3-FA0F			1st character is a level 15 wizard

68	5ED3-2E6F			2nd character is a level 15 fighter
69	5EDE-22DF			2nd character is a level 15 ninja
70	5EDE-236F			2nd character is a level 15 healer
71	5EDD-FAD4			2nd character is a level 15 wizard

72	5EDD-2E04			3rd character is a level 15 fighter
73	5EDF-2AA4			3rd character is a level 15 ninja
74	5EDF-2304			3rd character is a level 15 healer
75	5EDF-2EA4			3rd character is a level 15 wizard

76	5ED4-BED7			4th character is a level 15 fighter
77	5ED7-BA67			4th character is a level 15 ninja
78	5ED7-B3D7			4th character is a level 15 healer
79	5ED7-BE67			4th character is a level 15 wizard

80	D5D8-FAAF			1st character has a nearly full food meter
81	D5D8-F20F			1st character has a nearly full water meter

82	D5D2-2A6F			2nd character has a nearly full food meter
83	D5D2-22DF			2nd character has a nearly full water meter

84	D5DE-BA04			3rd character has a nearly full food meter
85	D5DE-BAA4			3rd character has a nearly full water meter

86	D5DF-BAD7			4th character has a nearly full food meter
87	D5DF-BA67			4th character has a nearly full water meter
Dungeon Master is a trademark of Nintendo of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.


E.V.O.(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C96E-07FB	Protection from most hazards

2	DD60-D18B	Food replenishes hit points to full

3	D566-A7F8	Less damage from stronger creatures

4	C964-A726	Horn never breaks
E.V.O. is a trademark of Enix/Almanic.


Earth Defense Force(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF37-DDDD + CB34-D7AD + DD37-DD0D	Start at stage 2
2	D437-DDDD + CB34-D7AD + DD37-DD0D	Start at stage 3
3	D737-DDDD + CB34-D7AD + DD37-DD0D	Start at stage 4
4	D037-DDDD + CB34-D7AD + DD37-DD0D	Start at stage 5
5	D937-DDDD + CB34-D7AD + DD37-DD0D	Start at stage 6

6	7123-A4A7 + 3D23-A7D7			Start with 4 shields
7	2B23-A4A7 + B823-A7D7			Start with 5 shields

8	C263-6FAF					Infinite shields

9	D42E-A7A7					Start at experience level 2
10	D72E-A7A7					Start at experience level 3	
11	D02E-A7A7					Start at experience level 4
12	D92E-A7A7					Start at experience level 5

13	4D21-6F0F					Advancing experience levels is easier	
14	DA21-6F0F					Advancing experience levels is much easier

15	DF2E-AF67 + CB2E-AF07 + DD2E-AFA7	2 credits
16	D42E-AF67 + CB2E-AF07 + DD2E-AFA7	3 credits
17	D92E-AF67 + CB2E-AF07 + DD2E-AFA7	6 credits
18	D52E-AF67 + CB2E-AF07 + DD2E-AFA7	8 credits	
19	DB2E-AF67 + CB2E-AF07 + DD2E-AFA7	10 credits
20	DD2E-AF67 + CB2E-AF07 + DD2E-AFA7	1 credit

21	C268-A491					Infinite credits	

22	C223-AFD7 + C223-AFA7			Keep current score when game is continued
AGYMA and Earth Defense Force are trademarks of Jaleco USA Inc.


Earthbound(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DB23-77D1	Start with a level 9 character
2	DE23-77D1	Start with a level 15 character
3	7423-77D1	Start with a level 50 character
4	1723-77D1	Start with a level 100 character
5	EE23-77D1	Start with a level 255 character

6	EE2E-7D01	Start with a super strong character

7	BB2D-5461	Start with a lot of H.P.
8	BB2F-54A1	Start with a lot of PSI
Earthbound is a trademark of Nintendo of America Inc.


Earthworm Jim(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	2235-EFAF	Infinite ammo
2	A23F-7464	Infinite energy
3	A26A-87A7	Infinite lives

4	7D33-8FDF	Start with 1 life
5	7033-8FDF	Start with 5 lives

CODES 6 THRU 8: IGNORE THE LIVES COUNTER
6	7B33-8FDF	Start with 10 lives
7	0633-8FDF	Start with 25 lives
8	1F33-8FDF	Start with 50 lives

9	7D37-7F64	1 hit and you die

10	7737-7F64	Start with 300% suit energy
11	7937-7F64	Start with 500% suit energy
12	7B37-7F64	Start with 900% suit energy
Earthworm Jim is a trademark of Shiny Entertainment, Inc.


EarthWorm Jim 2(tm)
CODE	KEY IN . . .			EFFECT . . .
1	7D55-5F06			Start with 1 life and no continues
2	7055-5F06			Start with 5 lives
3	7155-5F06			Start with 7 lives
4	7655-5F06			Start with 9 lives

5	CBF0-7464			Infinite lives

6	749E-54B4			Start with 2000 bullets
7	779E-54B4			Start with 3000 bullets
8	709E-54B4			Start with 4000 bullets
9	799E-54B4			Start with 5000 bullets
10	759E-54B4			Start with 7000 bullets
11	7B9E-54B4			Start with 9000 bullets

12	D798-74F7 + 3B98-7F27	Get 1000 bullets on pickup
13	D598-74F7 + 3D98-7F27	Get 2000 bullets on pickup

14	7450-770B			Start with 200% energy
15	7750-770B			Start with 300% energy
16	7050-770B			Start with 400% energy
17	7950-770B			Start with 500% energy
18	7550-770B			Start with 700% energy
19	7B50-770B			Start with 900% energy

20	CB57-7D0B			Infinite energy
EarthWorm Jim 2 is a trademark of Shiny Entertainment, Inc.


Equinox(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C28F-AF4D			Protection from most small monsters

2	3CA0-0DC7			Infinite life energy
3	CEAE-0D17			Infinite magic-must have enough MP for spell to work

4	CB2A-C4D9			More energy from apples

5	4F27-1F00 + 4020-1FD0	Super jump
6	FC27-1F00 + 4020-1FD0	Mega-jump

7	DD86-674F + 3C86-671F	Colored doors don't need keys

8	B32C-4FA0 + CD2C-4700	Super speed

9 	D9AC-6437			'Slow' spell lasts 2x as long
10	D6AC-6437			'Slow' spell lasts 3x as long

11	D9AB-6FC7			'Freeze' spell lasts 2x as long
12	D6AB-6FC7			'Freeze' spell lasts 3x as long
Equinox is a trademark of Sony Music Entertainment Inc.


Extra Innings(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DFBE-ADAD + DFBF-DF6F + DFB4-0FDF	Game lasts 1 inning
2	D4BE-ADAD + D4BF-DF6F + D4B4-0FDF	Game lasts 2 innings
3	D7BE-ADAD + D7BF-DF6F + D7B4-0FDF	Game lasts 3 innings
4	D0BE-ADAD + D0BF-DF6F + D0B4-0FDF	Game lasts 4 innings
5	D9BE-ADAD + D9BF-DF6F + D9B4-0FDF	Game lasts 5 innings
6	D5BE-ADAD + D5BF-DF6F + D5B4-0FDF	Game lasts 7 innings

7	DF67-DF07 + DD60-A4D7			1 strike and batter's out
8	D467-DF07 + DF60-A4D7			2 strikes and batter's out
9	C264-D767 + C260-A4A7			Batter never strikes out

10	DF6A-DFA7					1 ball and batter walks
11	D46A-DFA7					2 balls and batter walks
12	D76A-DFA7					3 balls and batter walks
13	C26A-DDD7					Batter never walks

14	DF67-AD67 + DF61-D4A7			1 out per inning
15	D467-AD67 + D461-D4A7			2 outs per inning
Extra Innings is a trademark of Sony Imagesoft Inc.


EYE OF THE BEHOLDER(tm) GAME
CODE	KEY IN . . .			EFFECT . . .
1	8285 6D2C + 82DE 049B	Infinite HP

2	828D A798			No waiting to hit again

3	CBAA A726 + 3CA2 AD96	Kill with 1 hit--works for monsters too

4	D68B-A474			Pick a lawful, human male fighter and he will be at Level 8
5	D18B-A474			Pick a lawful, human male fighter and he will be at level 6
Eye of the Beholder is a trademark of Capcom U.S.A., Inc.


F1 ROC--Race of Champions(tm) Game
CODE	KEY IN . . .					EFFECT . . .
TO USE CODES 1 THRU 6 ON A SAVED GAME, RE-ENTER THE CODE
1	BA26-A44F					Start player with no money instead of $500
2	3C26-AF4F + CB26-AF1F + D426-AF3F	Start player with $5,240
3	3C26-AF4F + CB26-AF1F + D626-AF3F	Start player with $20,600
4	3C26-AF4F + CB26-AF1F + 0D26-AF3F	Start player with $163,960	
5	3C26-AF4F + CB26-AF1F + 6D26-AF3F	Start player with $327,800
6	3C26-AF4F + CB26-AF1F + EE26-AF3F	Start player with $652,920

7	C9A8-07DD					No damage when hitting walls
8	C922-0FDD					No damage when hitting other cars

9	DDEE-6F21					Normal tires are free
10	DDEE-6491					Hi-grip tires are free 
11	DDEE-6F91					Rain tires are free 

12	DDED-A491					2L nitro is free
13	DDED-A421					3L nitro is free
14	DDED-A791					4L nitro is free

15	DDEE-6721 + DDED-ADF1			Ford V-8 engine is free	
16	DDED-AD91 + DDED-ADB1			Ilmoa V-8 engine is free
17	DDED-AD21 + DDED-AFF1			Remart V-10 engine is free

18	DDE3-6791					Low DF rear wing is free
19	DDEE-6D91 + DDEE-6DB1			High DF rear wing is free
20	DDE3-6D21					Low DF front wing is free
21	DDE3-6F21 + DDE3-64F1			High DF front wing is free
22	DDE3-6491 + DDE3-64B1			Special-L front wing is free

23	DDE2-6421					Small diffuser is free
24	DDE2-6721					Large diffuser is free
25	DDE3-6D91 + DDE3-6DB1			Special diffuser is free

26	DDE2-6F21					Hard suspension is free
27	DDE2-6491 + DDE2-64B1			Active suspension is free	

28	DDE2-6D91					Carbon brakes are free
29	DDE2-6D21 + DDE2-6FF1			Antilock brakes are free

30	DDEA-6491					5-speed transmission is free
31	DDEA-6421 + DDEA-67F1			6-speed transmission is free
32	DDEA-6791 + DDEA-67B1			7-speed transmission is free

33	DDEA-6D21 + DDEA-6FF1			Type 2 chassis is free
34	DDEA-6F91 + DDEA-6FB1			Type 3 chassis is free
F1 ROC--Race of Champions is a trademark of Seta U.S.A., Inc.


F-Zero(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	A96E-A4A4			Infinite spare machines

2	DF6C-0F0A			Start with 1 spare machine
3	D96C-0F0A			Start with 5 spare machines
4	DB6C-0F0A			Start with 9 spare machines

5	D484-D404			Infinite turbos

6	CB3C-0FA4 + DF3C-04D4	Always rank #1--except if you blow up
F-Zero is a trademark of Nintendo of America Inc.


Faceball 2000(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DFB6-6461			Start with 1 life instead of 3
2	D9B6-6461			Start with 5 lives
3	D5B6-6461			Start with 7 lives
4	DBB6-6461			Start with 9 lives
5	FBB6-6461			Start with 25 lives
6	74B6-6461			Start with 50 lives
7	08B6-6461			Start with 75 lives
8	17B6-6461			Start with 99 lives
9	EEB6-6461			Start with 255 lives

10	89AB-D708			Infinite lives

11	CBB5-6406 + DFB5-6466	Start each Cyberzone(tm) level with 1 tag required
12	CBB5-6406 + D9B5-6466	Start each Cyberzone level with 5 tags required
13	CBB5-6406 + F0B5-6466	Start each Cyberzone level with 20 tags required	
14	CBB5-6406 + F3B5-6466	Start each Cyberzone level with 30 tags required
15	CBB5-6406 + 7AB5-6466	Start each Cyberzone level with 60 tags required
16	CBB5-6406 + 9CB5-6466	Start each Cyberzone level with 90 tags required

17	C282-0706 + DFCE-0468	Start Cyberzone mode on zone 1 level 2
18	C282-0706 + D4CE-0468	Start Cyberzone mode on zone 1 level 3
19	C282-0706 + D7CE-0468	Start Cyberzone mode on zone 1 level 4
20	C282-0706 + D0CE-0468	Start Cyberzone mode on zone 1 level 5
21	C282-0706 + D9CE-0468	Start Cyberzone mode on zone 1 bonus level
22	C282-0706 + D1CE-0468	Start Cyberzone mode on zone 2 level 6
23	C282-0706 + D5CE-0468	Start Cyberzone mode on zone 2 level 7
24	C282-0706 + D6CE-0468	Start Cyberzone mode on zone 2 level 8
25	C282-0706 + DBCE-0468	Start Cyberzone mode on zone 2 level 9
26	C282-0706 + DCCE-0468	Start Cyberzone mode on zone 2 level 10	
27	C282-0706 + D8CE-0468	Start Cyberzone mode on zone 2 bonus level 
28	C282-0706 + DACE-0468	Start Cyberzone mode on zone 3 level 11
29	C282-0706 + D2CE-0468	Start Cyberzone mode on zone 3 level 12
30	C282-0706 + D3CE-0468	Start Cyberzone mode on zone 3 level 13
31	C282-0706 + DECE-0468	Start Cyberzone mode on zone 3 level 14
32	C282-0706 + FDCE-0468	Start Cyberzone mode on zone 3 level 15	
33	C282-0706 + FFCE-0468	Start Cyberzone mode on zone 3 bonus level 
34	C282-0706 + F4CE-0468	Start Cyberzone mode on zone 4 level 16
35	C282-0706 + F7CE-0468	Start Cyberzone mode on zone 4 level 17
36	C282-0706 + F0CE-0468	Start Cyberzone mode on zone 4 level 18
37	C282-0706 + F9CE-0468	Start Cyberzone mode on zone 4 level 19
38	C282-0706 + F1CE-0468	Start Cyberzone mode on zone 4 level 20
39	C282-0706 + F5CE-0468	Start Cyberzone mode on zone 4 bonus level 
40	C282-0706 + F6CE-0468	Start Cyberzone mode on zone 5 level 21
41	C282-0706 + FBCE-0468	Start Cyberzone mode on zone 5 level 22
42	C282-0706 + FCCE-0468	Start Cyberzone mode on zone 5 level 23
43	C282-0706 + F8CE-0468	Start Cyberzone mode on zone 5 level 24
44	C282-0706 + FACE-0468	Start Cyberzone mode on zone 5 level 25
45	C282-0706 + F2CE-0468	Start Cyberzone mode on zone 5 bonus level 
46	C282-0706 + F3CE-0468	Start Cyberzone mode on zone 6 level 26
47	C282-0706 + FECE-0468	Start Cyberzone mode on zone 6 level 27
48	C282-0706 + 4DCE-0468	Start Cyberzone mode on zone 6 level 28
49	C282-0706 + 4FCE-0468	Start Cyberzone mode on zone 6 level 29
50	C282-0706 + 44CE-0468	Start Cyberzone mode on zone 6 level 30
51	C282-0706 + 47CE-0468	Start Cyberzone mode on zone 6 bonus level 
52	C282-0706 + 40CE-0468	Start Cyberzone mode on zone 7 level 31
53	C282-0706 + 49CE-0468	Start Cyberzone mode on zone 7 level 32
54	C282-0706 + 41CE-0468	Start Cyberzone mode on zone 7 level 33
55	C282-0706 + 45CE-0468	Start Cyberzone mode on zone 7 level 34
56	C282-0706 + 46CE-0468	Start Cyberzone mode on zone 7 level 35
57	C282-0706 + 4BCE-0468	Start Cyberzone mode on zone 7 bonus level 
58	C282-0706 + 4CCE-0468	Start Cyberzone mode on zone 8 level 36
59	C282-0706 + 48CE-0468	Start Cyberzone mode on zone 8 level 37
60	C282-0706 + 4ACE-0468	Start Cyberzone mode on zone 8 level 38
61	C282-0706 + 42CE-0468	Start Cyberzone mode on zone 8 level 39
62	C282-0706 + 43CE-0468	Start Cyberzone mode on zone 8 level 40
63	C282-0706 + 4ECE-0468	Start Cyberzone mode on zone 8 level 41

64	1061-DD52			Allow 98 seconds in zone 1 bonus level
65	1069-6752			Allow 98 seconds in zone 2 bonus level
66	1068-DDE3			Allow 98 seconds in zone 3 bonus level
67	1061-A473			Allow 98 seconds in zone 4 bonus level
68	A66C-047E			Allow 198 seconds in zone 5 bonus level
69	A6B1-D45A			Allow 198 seconds in zone 6 bonus level
70	A6B0-AF7A			Allow 198 seconds in zone 7 bonus level

71	B9B1-6F01			Only need 8 tags to win in arena mode instead of 10 
					(start with 2 instead of 0)
Faceball 2000 and Cyberzone are trademarks of Bullet-Proof Software, Inc.


Fatal Fury(tm) Game
CODE	KEY IN . . .			EFFECT . . .
WITH CODE 1, TURN OFF EFFECTS ON BONUS ROUNDS
1	DFA5-64DF			Win 1 bout to win the match instead of 2 out of 3

2	FDC7-AFAF			10 seconds to complete bonus rounds
3	7DC7-AFAF			30 seconds to complete bonus rounds
4	09C7-AFAF			45 seconds to complete bonus rounds
5	1DC7-AFAF			60 seconds to complete bonus rounds
6	BDC7-AFAF			90 seconds to complete bonus rounds

FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
7	BAB4-6DAD + D7BC-A46D	Always fight Richard Myer(tm)
8	BAB4-6DAD + D0BC-A46D	Always fight Michael Max(tm)
9	BAB4-6DAD + D9BC-A46D	Always fight Duck King(tm)
10	BAB4-6DAD + D1BC-A46D	Always fight Tung Fu Rue(tm)	
11	BAB4-6DAD + D5BC-A46D	Always fight Hwa Jai(tm)
12	BAB4-6DAD + D6BC-A46D	Always fight Raiden(tm)
13	BAB4-6DAD + DBBC-A46D	Always fight Billy Kane(tm)
14	BAB4-6DAD + DCBC-A46D	Always fight Geese Howard(tm)

15	F6CD-A4AF			Both players start with 1/4 health
16	7DCD-A4AF			Both players start with 1/2 health
17	06CD-A4AF			Both players start with 3/4 health

18	C2A9-D40F			Player 1 takes minimum damage
19	C2A2-DF6F			Player 2 or computer takes minimum 	damage
Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara U.S.A. Corp.


FATAL FURY 2(tm) GAME
CODE	KEY IN . . .					EFFECT . . .
1	DD7E-7FDD					Infinite time

2	D47E-7FDD					Timer is 2x fast
3	D77E-7FDD					Timer is 3x fast

4	C250-7FA7					Computer can't win a round--except last round
							--game ends after 4 rounds

5	CB85-E40F + D685-E46F + DD85-E4AF	Player 1 is Billy Kane
6	DB85-E46F + CB85-E40F + DD85-E4AF	Player 1 is Axel Hawk
7	CB85-E40F + DD85-E4AF + DC85-E46F	Player 1 is Lawrence B
8	D885-E46F + CB85-E40F + DD85-E4AF	Player 1 is Wolfgang Krauser

9	CB82-E40F + D682-E46F + DD82-E4AF	Player 2 is Billy Kane
10	DB82-E46F + CB82-E40F + DD82-E4AF	Player 2 is Axel Hawk
11	DC82-E46F + CB82-E40F + DD82-E4AF	Player 2 is Lawrence B
12	D882-E46F + CB82-E40F + DD82-E4AF	Player 2 is Wolfgang Krauser

CODES 13 AND 14 AFFECT STRAIGHT-UP JUMPS ONLY
13	FDD5-EFCB					Super jump--player 1
14	EED5-EFCB					Bogus jump--player 1

15	6D7D-54AD					Infinite energy--player 1

FOR CODE 16, TURN EFFECTS OFF AFTER YOU PRESS START IN CODESCREEN AND 
KEEP OFF UNTIL CHARACTER SELECT SCREEN
16	7D78-770D					Start with 1/2 energy
Fatal Fury 2 and related names are trademarks of SNK.


Final Fantasy II(tm) Game
CODE	KEY IN . . .					EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME, 
THEN TRY THE "B" CODES
1A	82A3-6F63					Almost infinite hit points--can make big monsters 
1B	82AE-6F63					(and sometimes normal monsters) invincible--switch 
							off to defeat them

2A	8267-0D62					Magic power doesn't go down--only in battles, doesn't 
2B	8267-0D62					work on twin attacks

FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST
3A	1B39-070E + B139-076E + 3C39-07AE	Get at least 150 gold pieces after each battle
3B	1B35-0D6E + B135-0DAE + 3C35-0FDE		

4A	1B39-070E + EE39-076E + 3C39-07AE /	Get at least 255 gold pieces after each battle	
4B	3335-076E					Get at least 256 gold pieces after each battle

5A	3335-0D6E					Get at least 65,536 gold pieces after each battle
5B	3336-0FAE

6A	C262-DF03 + C262-D763			Money doesn't decrease if you run away from a battle
6B	C262-DF03 + C262-D763		

7A	C2AD-AD69 + C3AD-AFA9			Money doesn't decrease in shops
7B	C2AD-AD69 + C3AD-AFA9			
Final Fantasy II and Cecil are trademarks of Square Soft, Inc.


Final Fantasy III(tm) Game
CODE	KEY IN . . .			EFFECT . . .
CODES 1 THRU 21 ARE FOR STARTING A NEW GAME ONLY
1	D15C-78E5			Start Terra with Man-eater equipped
2	F65C-78E5			Start Terra with Excalibur equipped
3	FC5C-78E5			Start Terra with Illumina equipped
4	FA5C-78E5			Start Terra with Atma equipped

5	435C-78E5			Start Terra with Tempest equipped
6	D35C-78E5			Start Terra with Blizzard equipped
7	F75C-78E5			Start Terra with Enhancer equipped

8	9A58-7675			Start Terra with Mithril shield equipped
9	9258-7675			Start Terra with Gold shield equipped
10	1F58-7675			Start Terra with Ice shield equipped
11	1D58-7675			Start Terra with Fire shield equipped

12	1C58-7655			Start Terra with Hairband equipped
13	1B58-7655			Start Terra with Leather hat equipped
14	5C58-7655			Start Terra with Circlet equipped
15	5B58-7655			Start Terra with Mystery veil equipped
16	5658-7655			Start Terra with Red cap equipped

17	6658-7685			Start Terra with Silk robe equipped
18	6B58-7685			Start Terra with Mithril vest equipped
19	6858-7685			Start Terra with White dress equipped
20	BC58-7685			Start Terra with Genji armor equipped
21	B058-7685			Start Terra with Force armor equipped

22	108C-EF03 + 108C-E4A3	All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP

23	DD97-5FDA			Everyone has a hidden Economizer (spells cost 1 MP)--NOT
					IN BATTLE MODE
24	DD90-5DDA			Everyone has a hidden Golden Hairpin (spell cost 1/2 of
					original MP cost)--NOT IN BATTLE MODE

25	DD90-EFDB			Everyone has a hidden Economizer--IN BATTLE MODE
26	DD97-E7DB			Everyone has a hidden Golden Hairpin--IN BATTLE MODE

27	DDA4-8767			Party always has sprint shoes

28	D007-8DD7			Super Sprint shoes--only with sprint shoes equipped or with
					previous code

29	ED3B-E5C4			Tincture gives 240 MP
30	ED30-E944			Tonic gives 240 HP

31	3CB8-5DAE			Most items can be used infinitely--NOT IN BATTLE MODE
					--SWITCH OFF TO EXIT MENU SCREEN

32	3DF0-EC78 + 4DFE-8C88	Faster left/right movement on world map
33	4DFB-EB88 + 3DF3-E6E8	Faster up/down movement on world map

34	CE17-77D6			Most spells are learned faster from Espers--may cause some
					graphical errors
Final Fantasy III and related names are trademarks of Square Co., Ltd.


Final Fantasy Mystic Quest(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	83AF-D40D	Infinite cure potions

2	DDA4-D40D	Cure potion restores life points to maximum

3	C96B-64AB	Infinite life points--can make enemies invincible; switch off to defeat them

4	C9B8-D4A6	Infinite ninja stars
5	C9B0-D7A6	Infinite bombs--only in battle
Final Fantasy Mystic Quest is a trademark of Square Co., Ltd.


Final Fight(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	A9C3-6F66 + D433-0D6F	Infinite lives

2	29A1-0DA1 + DDCF-A4AC	Infinite energy, except against special weapons 
					(e.g., knife) and special attacks by bad guys 
					(e.g., Andore(tm)'s headlock and jump attack)

3	A2C0-A7D0			Stop timer
4	D4C9-AFD0			Slower timer
5	DDC9-AFD0			Faster timer

6	DD8D-6F06			Any food restores all energy

7	DFC8-D4A1			Start with 2 credits
8	D9C8-D4A1			Start with 6 credits	
9	DBC8-D4A1			Start with 10 credits
Final Fight, Haggar, Cody, Jessica and Andore are trademarks of Capcom USA, Inc.


Final Fight 2(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DDCE-1D6B	Infinite lives 

2	DDCF-C7D6	Start with 1 life
3	D4CF-C7D6	Start with 3 lives
4	D1CF-C7D6	Start with 7 lives
5	DBCF-C7D6	Start with 10 lives

6	DDA0-1DDC	Infinite time

7	D4A0-1DDC	Faster timer

8	0DED-1DAC	Barbecue restores vitality 50% instead of 95%
9	DDED-1DAC	Barbecue worth nothing

10	6DEE-470C	Soft drink restores vitality 95%
11	DDEE-470C	Soft drink worth nothing

12	33C5-1404	Both players can select same character

13	DDB4-4708	Players 1 and 2 can't harm each other in a 2-player game

14	D46A-14AF	Slow motion--SWITCH OFF EFFECTS UNTIL PLAY BEGINS

15	DFCC-C4DB	Hitting someone with your super move makes you invincible
16	0DCC-C4DB	Hitting someone with your super move uses all your energy
Final Fight 2 is a trademark of Capcom Co. Ltd.


Final Fight 3(tm)
CODE	KEY IN . . .							EFFECT . . .
1	C2F9-84DF							Infinite time

2	CBB5-5D07 + 46B5-5D67 + DDB5-5DA7 + 4BB5-5F07	Instant super energy

3	3C6C-84AF							Infinite lives

4	106E-5467							Everyone does massive damage
Final Fight 3 is a trademark of Capcom Co., Ltd


Firepower 2000(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D4B3-1764	Start at level 2
2	D7B3-1764	Start at level 3
3	D0B3-1764	Start at level 4
4	D9B3-1764	Start at level 5
5	D1B3-1764	Start at level 6

6	DF69-1DAF	Start with 1 life instead of 4
7	D469-1DAF	Start with 2 lives
8	D769-1DAF	Start with 3 lives
9	D969-1DAF	Start with 5 lives
10	D569-1DAF	Start with 7 lives	
11	DC69-1DAF	Start with 10 lives
12	DE69-1DAF	Start with 15 lives
13	FB69-1DAF	Start with 25 lives
14	7469-1DAF	Start with 50 lives	
15	0869-1DAF	Start with 75 lives
16	1069-1DAF	Start with 100 lives

17	8263-4DDF	Infinite lives

18	D765-146F	Start with bullet strength at 3 instead of 1
19	D165-146F	Start with bullet strength at 6

20	D761-14DF	Start with flame strength at 3 instead of 1
21	D161-14DF	Start with flame strength at 6	
22	DD61-14DF	Start with flame strength at 0

23	D761-176F	Start with plasma strength at 3 instead of 1
24	D161-176F	Start with plasma strength at 6
25	DD61-176F	Start with plasma strength at 0

26	DF65-1FDF	Start with laser strength at 1 instead of 0
27	D765-1FDF	Start with laser strength at 3
28	D165-1FDF	Start with laser strength at 6	

29	DF66-1DDF	Start with ionic strength at 1 instead of 0
30	D766-1DDF	Start with ionic strength at 3
31	D166-1DDF	Start with ionic strength at 6

32	8267-170F	Loss of vehicle does not reduce bullet strength
33	826E-470F	Loss of vehicle does not reduce flame strength
34	826D-170F	Loss of vehicle does not reduce plasma strength
35	826F-170F	Loss of vehicle does not reduce laser strength	
36	8264-170F	Loss of vehicle does not reduce ionic strength

37	DF8B-CD07	Bubble shield lasts for 4 seconds instead of 12	
38	D48B-CD07	Bubble shield lasts for 8 seconds
39	D08B-CD07	Bubble shield lasts for 16 seconds
40	D68B-CD07	Bubble shield lasts for 32 seconds
41	FD8B-CD07	Bubble shield lasts for 64 seconds
42	C2CB-3FD4	Bubble shield on jeep lasts until end of level
43	C2CF-1464	Bubble shield on helicopter lasts until end of level
Firepower 2000 is a trademark of Sun Corporation of America.


First Samurai(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DB6A-676F			Start with 9 lives
2	D46A-676F			Start with 2 lives

3	406E-D461			Infinite lives

4	D783-0F09			Full weapon power for dagger on pick up

5	D4C5-AFA5			Less force picked up from baddies
6	D6C5-AFA5			More force picked up from baddies

7	F9C5-AFA5			Lots more power picked up from baddies

8	C9B6-6700 + C9BE-6D00	Infinite axe
9	C9BF-D4D1			Infinite life force
10	C96D-04A5			Infinite warp lantern

11	D789-AFA9			Less life force from food
12	FD89-AFA9			More life force from food
(c) 1993 Kemco America, Inc
(c) 1992 Vivid Image


Flashback(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	3C1F-EDAC	Never lose a shield when shot--switch off to kill some enemies

2	8511-ED6C	Don't die from falling too far

3	D4D4-5F78	Start with 1 shield
4	D7D4-5F78	Start with 2 shields
5	D0D4-5F78	Start with 3 shields
6	D1D4-5F78	Start with 5 shields
7	D8D4-5F78	Start with 10 shields
8	F9D4-5F78	Start with 20 shields
9	77D4-5F78	Start with 50 shields
10	19D4-5F78	Start with 100 shields


11	74F0-5F7B	Start with 50 credits
12	10F0-5F7B	Start with 100 credits
13	ECF0-5F7B	Start with 250 credits
14	D4F0-5DEB	Start with 512 credits
15	D0F0-5DEB	Start with 1024 credits

CODES 16 THRU 19: LEVEL 1
16	10F0-5F7B	Start with 100 credits
17	ECF0-5F7B	Start with 250 credits
18	D4F0-5DEB	Start with 512 credits
19	D0F0-5DEB	Start with 1024 credits

CODES 20 THRU 23: LEVEL 2
20	1089-716F	Start with 100 credits
21	EC89-716F	Start with 250 credits
22	D489-710F	Start with 512 credits
23	D089-710F	Start with 1024 credits

24	CB5D-8D08 + DF5D-8D68 + DD5D-8DA8	Always recharge to 0 shields
25	CB5D-8D08 + D45D-8D68 + DD5D-8DA8	Always recharge to 1 shields
26	CB5D-8D08 + D75D-8D68 + DD5D-8DA8	Always recharge to 2 shields
27	CB5D-8D08 + D05D-8D68 + DD5D-8DA8	Always recharge to 3 shields
28	CB5D-8D08 + D15D-8D68 + DD5D-8DA8	Always recharge to 5 shields
29	CB5D-8D08 + D65D-8D68 + DD5D-8DA8	Always recharge to 7 shields
30	CB5D-8D08 + D85D-8D68 + DD5D-8DA8	Always recharge to 10 shields
31	CB5D-8D08 + F95D-8D68 + DD5D-8DA8	Always recharge to 20 shields
32	CB5D-8D08 + 775D-8D68 + DD5D-8DA8	Always recharge to 50 shields
33	CB5D-8D08 + 195D-8D68 + DD5D-8DA8	Always recharge to 100 shields

George Foreman's KO Boxing(tm) Game
CODE	KEY IN . . .							EFFECT . . .
1	566D-07DD							Time goes slower
2	DC6D-07DD							Time speeds up
3	CB62-040F + 5662-046F					Time stands still

4	6D25-A464							Infinite super punch after getting it	

5	4D6C-D70D							Both players start with 1/2x energy

6	C228-A764 + 5728-A7A4 + 622A-AFA4 + 572A-A4D4	Damage inflicted by your opponent affects
									him (your energy may go down slightly, 
									too)
George Foreman's KO Boxing is a trademark of Acclaim Entertainment, Inc.


Gods(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	1DE7-31E8	Shields last until at least end of the world--if you get stuck, switch off

2	C269-C1EB	Infinite lives

3	A284-35EC	Items you can afford in the shops are free	

4	DF3C-4073	Start with 2 lives
5	D93C-4073	Start with 6 lives
6	DB3C-4073	Start with 10 lives
Gods is a trademark of The Bitmap Brothers.


Goof Troop(tm) Game
CODE	 KEY IN . . .			EFFECT . . . 
1	D0C0-3FA8 + B3C9-3DD8	4 hearts give you a life
2	D4C0-3FA8 + B3C9-3DD8	2 hearts give you a life

3	D4A8-4762			2 hearts from cherries

4	D0A8-47A2			4 hearts from bananas
5	DFA8-47A2			1 heart from bananas

6	C96F-3F6C			Infinite lives

7	DBCD-146D			Start with 9 lives
8	D1CD-146D			Start with 6 lives
9	DFCD-146D			Start with 1 life

10	D46F-C70E + E264-C70E	Goofy(tm) has quicker left-right movement
11	D46E-170E + E26D-C70E	Max(tm) has quicker left-right movement
Goof Troop, Goofy and Max are trademarks of Disney.


Gradius III(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DD8B-6DA4			Start with 1 life instead of 3
2	DF8B-6DA4			Start with 2 lives

3	D78B-6DA4			Start with 4 lives
4	D08B-6DA4			Start with 5 lives
5	D68B-6DA4			Start with 9 lives
6	DE8B-6DA4			Start with 16 lives
7	F38B-6DA4			Start with 31 lives

8	3C8E-DDD7 + 3C8E-DD07	Infinite lives

9	DFC3-DF0D			Start with 1 credit instead of 4--use for 1-player game only
10	D4C3-DF0D			Start with 2 credits

11	D1C3-DF0D			Start with 6 credits
12	D5C3-DF0D			Start with 7 credits	
13	D6C3-DF0D			Start with 8 credits
14	DBC3-DF0D			Start with 9 credits

15	C227-6DDD			Infinite credits	

16	DFBB-A766			Makes Earwig Scorpion(tm) (Stage 1 mayor) much easier to defeat
17	DFB1-6F6C			Makes Bubble Brain(tm) (Stage 2 mayor) easier to defeat

18	3C29-0704 + 3C29-0764	Weapons status gauge remains at current level after a weapon is 
					selected

19	CBAF-D7AD + DFA4-DDDD	Enemies shoot at you more
Gradius III, Bacterion, Earwig Scorpion and Bubble Brain are trademarks of Konami, Inc.


Hal's Hole In One Golf(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	4A6C-6D69	No penalty if you land in water or out of bounds

2	DF6F-0D00	Always start hole with 1-shot penalty

3	D56C-A401	Max 7 strokes per hole
4	D96C-A401	Max 5 strokes per hole
Hal's Hole In One Golf is a trademark of HAL America Inc.


Harley's Humungous Adventure(tm) Game
CODE	KEY IN . . . 	EFFECT . . . 
1	DFCF-A7F1	Start with 2 lives
2	D9CF-A7F1	Start with 6 lives
3	FDCF-A7F1	Start with 11 lives
4	49CF-A7F1	Start with 26 lives
5	9DCF-A7F1	Start with 51 lives
6	BBCF-A7F1	Start with 100 lives

7	C2C8-07B5	Infinite lives

8	D6CF-ADB1	Start with 4 hearts
9	DCCF-ADB1	Start with 5 hearts

10	C2C0-0DB5	Protection against some hazards

11	FD22-6415	Start with 10 of every weapon
12	4922-6415	Start with 25 of every weapon	
13	9D22-6415	Start with 50 of every weapon
14	BB22-6415	Start with 99 of every weapon	

15	D98D-DDB9	Get only 5 ammo from a weapon power-up
16	4D8D-DDB9	Get 20 ammo from a weapon power-up
17	7D8D-DDB9	Get 30 ammo from a weapon power-up
18	0D8D-DDB9	Get 40 ammo from a weapon power-up
19	9D8D-DDB9	Get 50 ammo from a weapon power-up

20	DD87-A4B0	Infinite ammo

21	F08C-A704	20 seconds to collect power-ups on level 1
22	7A8C-A704	60 seconds to collect power-ups on level 1
23	9C8C-A704	90 seconds to collect power-ups on level 1

24	7A88-A7D4	60 seconds to complete the Vent level
25	3C83-ADA4	Infinite time on Vent level

26	6DCF-04B1	Start with maximum fuel on every level
27	DDC4-6495	Any fuel power-up gives maximum amount
28	DDCD-6DF5	Infinite jet fuel--must already have some to fly

29	D43E-046F	Hit X on the title screen with the house to get level select menu
Harley's Humungous Adventure is a trademark of Electronic Arts.


Home Alone(tm) Game
SOME COPIES OF THIS GAME MAY NOT OPERATE PROPERLY WITH GAME GENIE(tm)
CODE	KEY IN . . .					EFFECT . . .
1	DF2B-AFD4					Start with 1 life instead of 3
2	D42B-AFD4					Start with 2 lives
3	D92B-AFD4					Start with 5 lives
4	DB2B-AFD4					Start with 9 lives
5	492B-AFD4					Start with 25 lives
6	9D2B-AFD4					Start with 50 lives
7	BB2B-AFD4					Start with 99 lives

8	DD21-DFD4					Infinite lives
9	C220-D464					Infinite power

10	DF66-04A7					Extra life with 1 pizza slice instead of 8
11	D466-04A7					Extra life with 2 pizza slices
12	D766-04A7					Extra life with 3 pizza slices
13	D066-04A7					Extra life with 4 pizza slices
14	D966-04A7					Extra life with 5 pizza slices
15	D166-04A7					Extra life with 6 pizza slices
16	D566-04A7					Extra life with 7 pizza slices

17	DD2A-A76F					Infinite baseballs, slingshot ammo and rifle bullets

18	3DB1-07D5					Power boost on jumps
19	ADB1-07D5					Super power boost on jumps

20	DF23-A764					Need 1 item (instead of 24) to complete level 1
21	D923-A764					Need 5 items to complete level 1
22	FD23-A764					Need 10 items to complete level 1
23	F923-A764					Need 15 items to complete level 1
24	4D23-A764					Need 20 items to complete level 1

25	DF23-A7A4					Need 1 item (instead of 30) to complete level 2	
26	D923-A7A4					Need 5 items to complete level 2
27	FD23-A7A4					Need 10 items to complete level 2
28	F923-A7A4					Need 15 items to complete level 2
29	4D23-A7A4					Need 20 items to complete level 2
30	4923-A7A4					Need 25 items to complete level 2

31	DF2E-ADD4					Need 1 item (instead of 35) to complete level 3
32	D92E-ADD4					Need 5 items to complete level 3
33	FD2E-ADD4					Need 10 items to complete level 3
34	F92E-ADD4					Need 15 items to complete level 3
35	4D2E-ADD4					Need 20 items to complete level 3
36	492E-ADD4					Need 25 items to complete level 3

37	DF2E-AD04					Need 1 item (instead of 35) to complete level 4
38	D92E-AD04					Need 5 items to complete level 4
39	FD2E-AD04					Need 10 items to complete level 4
40	F92E-AD04					Need 15 items to complete level 4
41	4D2E-AD04					Need 20 items to complete level 4
42	492E-AD04					Need 25 items to complete level 4

43	DF69-DFAD + AB69-D40D + D769-D46D	Start on level 2
44	D469-DFAD + AB69-D40D + D769-D46D	Start on level 3
45	D769-DFAD + AB69-D40D + D769-D46D	Start on level 4
Home Alone and Kevin are trademarks of Twentieth Century Fox Film Corporation.


Home Alone 2: Lost in New York(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C22E-AF9D			Infinite power--some things can still kill you

2	DFB5-6FA7			Start with 1 life instead of 3
3	D9B5-6FA7			Start with 5 lives
4	DBB5-6FA7			Start with 9 lives
5	FBB5-6FA7			Start with 25 lives
6	74B5-6FA7			Start with 50 lives
7	17B5-6FA7			Start with 99 lives

8	C264-D464			Infinite lives

9	DF2B-AFBF			Extra life from 1 pizza slice instead of 6
10	D42B-AFBF			Extra life from 2 pizza slices
11	D72B-AFBF			Extra life from 3 pizza slices
12	D02B-AFBF			Extra life from 4 pizza slices
13	D92B-AFBF			Extra life from 5 pizza slices

14	7427-AF2F + 7429-AD9F	Dart guns have 50 shots
15	3CB7-6DA4			Infinite ammo
Home Alone 2: Lost in New York is a trademark of Twentieth Century Fox Film Corporation.


Hook(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	3CA5-D70F	Infinite power--if you fall, switch off effects, then switch back on to die

2	A268-6F03	Stop timer
3	D56B-ADA2	Time starts at 7 min.--stage 1
4	D76B-ADA2	Time starts at 3 min.--stage 1

CODES 5 AND 6 DO NOT WORK ON CONTINUES
5	D066-0FDD	Start with 3 leaves
6	D466-0FDD	Start with 1 leaf (you still see 2 leaves, but you can only fill 1)	
Hook is a trademark of Tristar Pictures, Inc.


The Hunt for Red October(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DD34-4761	Start with 0 bombs instead of 40
2	1734-4761	Start with 99 bombs	
3	C2AE-1404	Infinite bombs
4	DD3F-47D1	Start with 0 torpedoes instead of 60	
5	173F-47D1	Start with 99 torpedoes
6	C2A0-1D64	Infinite torpedoes

7	DD34-44D1	Start with 0 Surface-to-Air Missiles (SAMs) instead of 25
8	7434-44D1	Start with 50 SAMs
9	1734-44D1	Start with 99 SAMs
10	C2AB-CFD4	Infinite SAMs

11	DD34-4D61	Start with 0 Surface-to-Surface Missiles (SSMs) instead of 25
12	7434-4D61	Start with 50 SSMs
13	1734-4D61	Start with 99 SSMs
14	C2A7-3D64	Infinite SSMs	

15	DD3F-4F61	Start with 0 Electronic Countermeasures (ECMs) instead of 2
16	743F-4F61	Start with 50 ECMs	
17	173F-4F61	Start with 99 ECMs
18	C2AC-34D4	Infinite ECMs

19	D4BA-1F64	Start in theatre I: Caribbean
20	D1BA-1F64	Start in theatre II: North Pacific
21	DABA-1F64	Start in theatre III: Mediterranean
22	FDBA-1F64	Start on the final mission: Return to the USSR
The Hunt for Red October is a trademark of Paramount Pictures.


HyperZone(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D5C4-DFD1	Start with 8 lives
2	DDC4-DFD1	Start with 1 life

3	D76A-D7D5	Restore energy more quickly
4	DD6A-D7D5	Restore energy more slowly

5	4A8A-DFD1	Infinite energy
HyperZone is a trademark of HAL America Inc.


Illusion of Gaia(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C2A5-44A2			Infinite energy

2	D98F-4F0C			Less charge time for psycho dash
3	D98B-4DDC			Less charge time for dark friar

4	F061-44DD			Start with a lot more energy

5	F065-4D0D			Start with 20 strength points
6	7465-4D0D			Start with 50 strength points
7	9D65-4D0D			Start with 80 strength points

8	D9AA-1F0B + E8A5-14AB	Super run left/right only
9	EAA7-1D6B + D0A3-446B	Super run up/down only

10	FD6B-47A3			Get 2x the energy from herbs
11	F66B-47A3			Get 3x the energy from herbs
Illusion of Gaia is a trademark Enix/Quintet/Moto Hagio/Mariko Ohara/Yasuhiro Kawasaki, 
Licensed to Nintendo


Imperium(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DFA2-D4A4			Start with 1 life point
2	D7A2-D4A4			Start with 3 life points

3	D9BD-64D7			Start with 5 bombs
4	DBBD-64D7			Start with 9 bombs

5	1D34-D4A1 + 1DC3-DDF7	Invincible against lesser robots, weapons and lasers
Imperium is a trademark of Vic Tokai Inc.


The Incredible Hulk(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DFBD-CD6F			Start with 1 life
2	D1BD-CD6F			Start with 6 lives
3	DBBD-CD6F			Start with 9 lives

4	D0BC-173B			Get 4 shots from gun
5	DBBC-173B			Get 9 shots from gun
6	F0BC-173B			Get 20 shots from gun

7	4DB0-1F4B			Get 20 seconds from time icon
8	0DB0-1F4B			Get 40 seconds from time icon

9	8260-1465 + C2E9-44DF	Don't take damage from most enemies

10	F3BE-144B			2x energy from gamma capsules
11	DDB8-171B			Gamma capsules act as mega-gamma capsules

12	C96D-CDC6			Infinite transformation capsules once picked up

13	DA25-34A7 + DA34-47AD	Super jump--sometimes
14	FB25-34A7 + FB34-47AD	Mega-jump--sometimes

15	DCB7-44D0			MEGA damage from Hulk's uppercut
16	DCB1-4FD0			MEGA damage from Hulk's head butt

17	D0B7-44D0			x4 damage from Hulk's upper cut
18	D0B1-4FD0			x4 damage from Hulk's head-butt

19	C260-4746			Energy doesn't go down when Hulked-out

20	DDB2-1F0F			Start on level 2
21	4DB2-1F0F			Start on level 3
22	0DB2-1F0F			Start on level 4
23	6DB2-1F0F			Start on level 5
The Incredible Hulk and related names are trademarks of Marvel 
Entertainment Group, Inc.


Indiana Jones' Greatest Adventures(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	CB24-4D64	Infinite energy

2	DFC1-3707	Start with very little energy
3	D7C1-3707	Start with about 1/2x energy
4	DEC1-3701	Start with more energy-ignore energy meter

5	C2B6-440F	Hearts don't restore energy

6	C2B6-370F	Infinite grenades

7	D9C7-CF0F	Start with 5 grenades
8	DBC7-CF0F	Start with 9 grenades
9	DEC7-CF0F	Start with 15 grenades

10	C2B9-37DF	Can't collect any more grenades

11	DFCC-1E83	Start with 2 lives
12	D0CC-1E83	Start with 5 lives
13	DBCC-1E83	Start with 10 lives

14	D1C8-13E3	Start with no continues

15	3CAB-CE82	Infinite continues
Indiana Jones' Greatest Adventures is a trademark of LucasArts 
Entertainment Company.


Inspector Gadget(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D74B-E7D7	Start with 3 plungers

2	C216-5DD4	Infinite lives
3	C297-8F0F	Infinite timer

4	C269-5D0D	Keep coat in collisions (invincibility)
Inspector Gadget is a trademark of DIC Animation City, Inc.


Jack Nicklaus Golf(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DF33-076F + DDEB-D40A	Each round ends after hole 1	
2	D433-076F + DFEB-D40A	Each round ends after hole 2
3	D733-076F + D4EB-D40A	Each round ends after hole 3
4	D033-076F + D7EB-D40A	Each round ends after hole 4
5	D933-076F + D0EB-D40A	Each round ends after hole 5	
6	D133-076F + D9EB-D40A	Each round ends after hole 6
7	D533-076F + D1EB-D40A	Each round ends after hole 7
8	D633-076F + D5EB-D40A	Each round ends after hole 8
9	DB33-076F + D6EB-D40A	Each round ends after hole 9
10	DC33-076F + DBEB-D40A	Each round ends after hole 10
11	D833-076F + DCEB-D40A	Each round ends after hole 11
12	DA33-076F + D8EB-D40A	Each round ends after hole 12
13	D233-076F + DAEB-D40A	Each round ends after hole 13	
14	D333-076F + D2EB-D40A	Each round ends after hole 14
15	DE33-076F + D3EB-D40A	Each round ends after hole 15
16	FD33-076F + DEEB-D40A	Each round ends after hole 16
17	FF33-076F + FDEB-D40A	Each round ends after hole 17

18	82BF-6707			Infinite mulligans
19	6DB2-0D07			Mulligan can be taken after any stroke
20	DDBA-0467			No mulligans allowed
Jack Nicklaus Golf is a trademark of Golden Bear International, Inc.


James Bond Jr.(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DFA0-670D					Start with 1 life on the ground instead of 5
2	D7A0-670D					Start with 3 lives on the ground
3	D5A0-670D					Start with 7 lives on the ground
4	DBA0-670D					Start with 9 lives on the ground

5	C2E0-6F0D					Infinite lives on the ground

6	DF68-DDAD					Start with 1 life in the air instead of 5
7	D768-DDAD					Start with 3 lives in the air
8	D568-DDAD					Start with 7 lives in the air
9	DB68-DDAD					Start with 9 lives in the air

10	C26C-6F08					Infinite lives in the air

11	DDE7-6F6D					Start with 0 grenades and darts instead of 10
12	D9E7-6F6D					Start with 5 grenades and darts
13	FBE7-6F6D					Start with 25 grenades and darts
14	74E7-6F6D					Start with 50 grenades and darts
15	17E7-6F6D					Start with 99 grenades and darts

16	DDA9-640D + CEE7-64AD			Start with 0 darts instead of 10
17	D9A9-640D + CEE7-64AD			Start with 5 darts
18	FBA9-640D + CEE7-64AD			Start with 25 darts
19	74A9-640D + CEE7-64AD			Start with 50 darts
20	17A9-640D + CEE7-64AD			Start with 99 darts

21	C22A-6FBC					Infinite grenades
22	C227-DDF8					Infinite darts

23	C23D-6FBC					Hearts worth 0

24	CE2B-D4B6					Infinite health--but you can still be 
							hurt by some things

25	DD34-679C					Large red grenade worth 0 instead of 5
26	DC34-679C					Large red grenade worth 10
27	F034-679C					Large red grenade worth 20	
28	F334-679C					Large red grenade worth 30
29	4634-679C					Large red grenade worth 40

30	3C3A-ADFC					Small silver grenade worth 0 instead of 1

31	CBAC-6D0D + DFAC-6D6D			Start on level 3
32	CBAC-6D0D + D4AC-6D6D			Start on level 5
33	CBAC-6D0D + D7AC-6D6D			Start on level 7

34	CBAB-67AD + D0AC-6DDD + 6DAC-6D0D	Start on level 3, part 2
35	CBAB-67AD + D9AC-6DDD + 6DAC-6D0D	Start on level 5, part 2
36	CBAB-67AD + D1AC-6DDD + 6DAC-6D0D	Start on level 7, part 2
37	CBAB-67AD + D5AC-6DDD + 6DAC-6D0D	Start on level 3, part 3
38	CBAB-67AD + D6AC-6DDD + 6DAC-6D0D	Start on level 5, part 3
39	CBAB-67AD + DBAC-6DDD + 6DAC-6D0D	Start on level 7, part 3
James Bond Jr. is a trademark of Eon Productions, Ltd., Mac B, Inc.


Joe & Mac(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DD36-D40D			Infinite lives

2	2BBA-64D7			Infinite energy

3	CBC8-6404 + DFC8-6464	Start with 2 lives
4	CBC8-6404 + D9C8-6464	Start with 6 lives
5	CBC8-6404 + DBC8-6464	Start with 10 lives

6	DDE0-0F6F			All food fully restores energy
Joe & Mac and Cave-Babes are trademarks of Data East USA, Inc.


John Madden Football(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	F0A2-A4DD					Play clock is 20 seconds instead of 45
2	F3A2-A4DD					Play clock is 30 seconds

WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK
--BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS
3	7AA2-A4DD					Play clock is 60 seconds
4	9CA2-A4DD					Play clock is 90 seconds

5	D4A3-6D04					Only have 3 plays to get a first down or TD 
							(down counter starts at 2)
6	D7A3-6D04					Only have 2 plays to get a first down or TD 
							(down counter starts at 3)
7	D0A3-6D04					Only have 1 play to get a first down or TD 
							(down counter starts at 4)	 
8	C2AB-64A4					Have infinite plays to get a first down or TD 
							(always 1st down)

9	3C24-A70D					Infinite time-outs

10	DD69-A407					No time-outs instead of 3--player 1
11	D169-A407					6 time-outs--player 1 
12	DB69-A407					9 time-outs--player 1

13	DD69-A467					No time-outs--player 2
14	D169-A467					6 time-outs--player 2
15	DB69-A467					9 time-outs--player 2

16	82A6-AF64					Safeties worth 1 point instead of 2
17	82A6-AF64 + 82A6-A404			Safeties worth zero

18	DDA4-0767					Touchdowns worth 0 points instead of 6
19	DFA4-0767					Touchdowns worth 1 point
20	D4A4-0767					Touchdowns worth 2 points
21	D7A4-0767					Touchdowns worth 3 points
22	D0A4-0767					Touchdowns worth 4 points
23	D9A4-0767					Touchdowns worth 5 points	
24	D5A4-0767					Touchdowns worth 7 points
25	D6A4-0767					Touchdowns worth 8 points
26	DBA4-0767					Touchdowns worth 9 points	

27	3CA7-A707 + 3CA7-A767			Extra points and field goals worth zero

28	B3A7-A7A7					Extra point or field goal resets score to 0

29	CB6C-6D07 + 626C-6FD7 + 486C-6F07
	+ ED6C-6467 + D76C-6D67			Player 2 starts with 3 points
30	CB6C-6D07 + 626C-6FD7 + 486C-6F07
	+ ED6C-6467					Player 2 starts with 5 points
31	CB6C-6D07 + 626C-6FD7 + 486C-6F07 
	+ ED6C-6467 + DB6C-6D67			Player 2 starts with 9 points
32	CB6C-6D07 + 626C-6FD7 + 486C-6F07 	
	+ ED6C-6467 + DA6C-6D67			Player 2 starts with 12 points
33	CB6C-6D07 + 626C-6FD7 + 486C-6F07 
	+ ED6C-6467 + DE6C-6D67			Player 2 starts with 15 points
34	CB6C-6D07 + 626C-6FD7 + 486C-6F07 
	+ ED6C-6467 + F06C-6D67			Player 2 starts with 20 points

35	CB6C-6D07 + 626C-6FD7 + 416C-6F07 
	+ ED6C-6467 + D76C-6D67			Player 1 starts with 3 points
36	CB6C-6D07 + 626C-6FD7 + 416C-6F07 
	+ ED6C-6467					Player 1 starts with 5 points
37	CB6C-6D07 + 626C-6FD7 + 416C-6F07 
	+ ED6C-6467 + DB6C-6D67			Player 1 starts with 9 points
38	CB6C-6D07 + 626C-6FD7 + 416C-6F07 	
	+ ED6C-6467 + DA6C-6D67			Player 1 starts with 12 points
39	CB6C-6D07 + 626C-6FD7 + 416C-6F07 
	+ ED6C-6467 + DE6C-6D67			Player 1 starts with 15 points
40	CB6C-6D07 + 626C-6FD7 + 416C-6F07 
	+ ED6C-6467 + F06C-6D67			Player 1 starts with 20 points
John Madden Football is a trademark of Electronic Arts.


John Madden Football '93(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DB30-D43A	9 timeouts--player 1
2	D130-D43A	6 timeouts--player 1
3	DF30-D43A	1 timeout--player 1

4	DB30-D74A	9 timeouts--player 2
5	D130-D74A	6 timeouts--player 2
6	DF30-D74A	1 timeout--player 2

7	3C3A-0FAD	Infinite timeouts--both players
John Madden Football '93 is a trademark of Electronic Arts.


Judge Dredd(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	EE63-1318	Start with all weapons and almost infinite ammo

2	DF62-1A38	Start with 1 life
3	D962-1A38	Start with 5 lives
4	DB62-1A38	Start with 9 lives

5	C2BE-4A4B	Almost infinite ammo
6	C2A9-1627	Almost infinite energy

7	C22C-1B2D	Invincible after getting hit

8	DDA9-1CB7	Don't flash after getting hit
9	74A9-1CB7	Don't flash as long after getting hit
10	EEA9-1CB7	Flash longer after getting hit

11	DE6D-C338	Start with very little energy on your first life 
12	6D6D-C338	Start with half energy on your first life 
13	A16D-C338	Start with about 3/4 energy on your first life 

14	DE3A-48B7	Start with very little energy after first life
15	6D3A-48B7	Start with half energy after first life
16	A13A-48B7	Start with about 3/4 energy after first life
Judge Dredd is a trademark of Cinergi Pictures Entertainment Inc. and 
Cinergi Production N.V. Inc.


Jungle Strike(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C2A5-476F	Infinite ammo
2	C2A9-4FA7	Infinite armor
3	CEBE-C4D4	Infinite lives

4	7485-C7D1	Start with less fuel
5	7485-C7D1	Start with more fuel
6	7485-C701	Start with mega fuel

7	DD86-C761	Start with 0 hellfires
8	B186-C761	Start with more hellfires
9	B186-C7A1	Start with mega hellfires

10	DD8B-C4A1	Start with less gun ammo
11	F18B-C4A1	Start with more gun ammo
12	748B-C4A1	Start with mega gun ammo

13	FB8B-CFD1	Start with less hydras
14	EE8B-CFD1	Start with more hydras
15	748B-CF01	Start with mega hydras
Jungle Strike is a trademark of Electronic Arts


Jurassic Park(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DF2E-3DD9			Start with 2 lives
2	D72E-3DD9			Start with 4 lives

3	C26A-4700			Infinite lives

4	F682-CFAD			Cattle Prod energy recharges to about 3/4 full when outside
5	FD82-CFAD			Cattle Prod energy recharges to about 1/2 full when outside
6	D682-CFAD			Cattle Prod energy recharges to about 1/4 full when outside

7	C285-C76D			Infinite Cattle Prod energy when outside
8	C2CB-3407			Infinite 1st weapons when outside
9	8289-4DAD			Infinite 2nd weapons when outside--EXCEPT GAS GRENADE

10	EDEA-4767			Cattle Prod energy recharges to 1/2 full when inside
11	C282-4B65			Infinite Cattle Prod energy when inside

12	3CC4-3C65 + 3CCA-36D5	Infinite 1st weapons when inside
13	C2C6-3BD1			Infinite 2nd weapons when inside--EXCEPT GAS GRENADE

14	C2B8-C4D0			Infinite continues with 4 lives

15	D0BC-CDA0			Continue 1st time with 5 lives

16	D0BC-C7D0			Continue with 5 lives after 1st continue

17	DF23-3469			Start with 1 egg needed
Jurassic Park is a trademark of Universal City Studios and Amblin Entertainment, Inc.


Jurassic Park(tm) Part 2: The Chaos Continues Game
CODE	KEY IN . . .			EFFECT . . .
1	DEC0-397D			Start with less machine gun ammo

2	10C0-31ED			Start with more shotgun ammo

3	FDC9-315D			Start with less tranquilizer gun ammo

4	10C1-307D			Start with more tranquilizer missiles

5	8BEB-C22D + 8B65-1C67	Almost invincible

6	82B6-C704			Get hit and you become invisible until you enter a new screen

7	EE30-1DAF			Flash longer after getting hit
8	DD30-1DAF			Don’t flash after getting hit

9	6DED-3A9D 			Don’t take damage from some larger dinosaurs

10	0D6A-106E			Regular gun is super strong

11	D462-48DD			Some dinosaurs die with one hit

12	4DC5-C67C			Velociraptor takes more damage
Jurassic Park is a trademark of Universal City Studios, Inc. and Amblin Entertainment Inc.


Ka-Blooey(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C261-0F0D			Infinite lives

2	DF6B-D76D			Start with 1 life instead of 5
3	D76B-D76D			Start with 3 lives
4	DC6B-D76D			Start with 10 lives
5	FB6B-D76D			Start with 25 lives
6	746B-D76D			Start with 50 lives	
7	086B-D76D			Start with 75 lives
8	146B-D76D			Start with 98 lives

9	3C27-6D0D			Bonus timer doesn't count down

10	BAC8-07D4			Level is completed after only 1 bomb goes off

11	BA25-07D7 + DF25-04D7	Start on level 2
12	BA25-07D7 + D425-04D7	Start on level 3
13	BA25-07D7 + D725-04D7	Start on level 4
14	BA25-07D7 + D025-04D7	Start on level 5
15	BA25-07D7 + D925-04D7	Start on level 6
16	BA25-07D7 + D125-04D7	Start on level 7
17	BA25-07D7 + D525-04D7	Start on level 8
18	BA25-07D7 + D625-04D7	Start on level 9
19	BA25-07D7 + DB25-04D7	Start on level 10
20	BA25-07D7 + DC25-04D7	Start on level 11
21	BA25-07D7 + D825-04D7	Start on level 12
22	BA25-07D7 + DA25-04D7	Start on level 13
23	BA25-07D7 + D225-04D7	Start on level 14
24	BA25-07D7 + D325-04D7	Start on level 15
25	BA25-07D7 + DE25-04D7	Start on level 16
26	BA25-07D7 + FD25-04D7	Start on level 17
27	BA25-07D7 + FF25-04D7	Start on level 18
28	BA25-07D7 + F425-04D7	Start on level 19
29	BA25-07D7 + F725-04D7	Start on level 20
30	BA25-07D7 + F025-04D7	Start on level 21
31	BA25-07D7 + F925-04D7	Start on level 22
32	BA25-07D7 + F125-04D7	Start on level 23
33	BA25-07D7 + F525-04D7	Start on level 24
34	BA25-07D7 + F625-04D7	Start on level 25
35	BA25-07D7 + FB25-04D7	Start on level 26
36	BA25-07D7 + FC25-04D7	Start on level 27
37	BA25-07D7 + F825-04D7	Start on level 28
38	BA25-07D7 + FA25-04D7	Start on level 29
39	BA25-07D7 + F225-04D7	Start on level 30
40	BA25-07D7 + F325-04D7	Start on level 31
41	BA25-07D7 + FE25-04D7	Start on level 32
42	BA25-07D7 + 4D25-04D7	Start on level 33
43	BA25-07D7 + 4F25-04D7	Start on level 34
44	BA25-07D7 + 4425-04D7	Start on level 35
45	BA25-07D7 + 4725-04D7	Start on level 36
46	BA25-07D7 + 4025-04D7	Start on level 37
47	BA25-07D7 + 4925-04D7	Start on level 38
48	BA25-07D7 + 4125-04D7	Start on level 39
49	BA25-07D7 + 4525-04D7	Start on level 40
50	BA25-07D7 + 4625-04D7	Start on level 41	
51	BA25-07D7 + 4B25-04D7	Start on level 42
52	BA25-07D7 + 4C25-04D7	Start on level 43
53	BA25-07D7 + 4825-04D7	Start on level 44
54	BA25-07D7 + 4A25-04D7	Start on level 45
55	BA25-07D7 + 4225-04D7	Start on level 46
56	BA25-07D7 + 4325-04D7	Start on level 47
57	BA25-07D7 + 4E25-04D7	Start on level 48
58	BA25-07D7 + 7D25-04D7	Start on level 49
59	BA25-07D7 + 7F25-04D7	Start on level 50
60	BA25-07D7 + 7425-04D7	Start on level 51
61	BA25-07D7 + 7725-04D7	Start on level 52
62	BA25-07D7 + 7025-04D7	Start on level 53	
63	BA25-07D7 + 7925-04D7	Start on level 54
64	BA25-07D7 + 7125-04D7	Start on level 55
65	BA25-07D7 + 7525-04D7	Start on level 56
66	BA25-07D7 + 7625-04D7	Start on level 57
67	BA25-07D7 + 7B25-04D7	Start on level 58
68	BA25-07D7 + 7C25-04D7	Start on level 59
69	BA25-07D7 + 7825-04D7	Start on level 60
70	BA25-07D7 + 7A25-04D7	Start on level 61
71	BA25-07D7 + 7225-04D7	Start on level 62
72	BA25-07D7 + 7325-04D7	Start on level 63
73	BA25-07D7 + 7E25-04D7	Start on level 64
74	BA25-07D7 + 0D25-04D7	Start on level 65	
75	BA25-07D7 + 0F25-04D7	Start on level 66
76	BA25-07D7 + 0425-04D7	Start on level 67
77	BA25-07D7 + 0725-04D7	Start on level 68	
78	BA25-07D7 + 0025-04D7	Start on level 69
79	BA25-07D7 + 0925-04D7	Start on level 70
80	BA25-07D7 + 0125-04D7	Start on level 71
81	BA25-07D7 + 0525-04D7	Start on level 72
82	BA25-07D7 + 0625-04D7	Start on level 73
83	BA25-07D7 + 0B25-04D7	Start on level 74
84	BA25-07D7 + 0C25-04D7	Start on level 75
85	BA25-07D7 + 0825-04D7	Start on level 76
86	BA25-07D7 + 0A25-04D7	Start on level 77
87	BA25-07D7 + 0225-04D7	Start on level 78
88	BA25-07D7 + 0325-04D7	Start on level 79
89	BA25-07D7 + 0E25-04D7	Start on level 80
90	BA25-07D7 + 9D25-04D7	Start on level 81
91	BA25-07D7 + 9F25-04D7	Start on level 82
92	BA25-07D7 + 9425-04D7	Start on level 83	
93	BA25-07D7 + 9725-04D7	Start on level 84
94	BA25-07D7 + 9025-04D7	Start on level 85
95	BA25-07D7 + 9925-04D7	Start on level 86
96	BA25-07D7 + 9125-04D7	Start on level 87
97	BA25-07D7 + 9525-04D7	Start on level 88
98	BA25-07D7 + 9625-04D7	Start on level 89
99	BA25-07D7 + 9B25-04D7	Start on level 90
100	BA25-07D7 + 9C25-04D7	Start on level 91
101	BA25-07D7 + 9825-04D7	Start on level 92
102	BA25-07D7 + 9A25-04D7	Start on level 93
103	BA25-07D7 + 9225-04D7	Start on level 94
104	BA25-07D7 + 9325-04D7	Start on level 95
105	BA25-07D7 + 9E25-04D7	Start on level 96
106	BA25-07D7 + 1D25-04D7	Start on level 97
107	BA25-07D7 + 1F25-04D7	Start on level 98	
108	BA25-07D7 + 1425-04D7	Start on level 99
109	BA25-07D7 + 1725-04D7	Start on level 100
110	BA25-07D7 + 1025-04D7	Start on level 101
111	BA25-07D7 + 1925-04D7	Start on level 102
112	BA25-07D7 + 1125-04D7	Start on level 103
113	BA25-07D7 + 1525-04D7	Start on level 104
114	BA25-07D7 + 1625-04D7	Start on level 105
115	BA25-07D7 + 1B25-04D7	Start on level 106
116	BA25-07D7 + 1C25-04D7	Start on level 107
117	BA25-07D7 + 1825-04D7	Start on level 108
118	BA25-07D7 + 1A25-04D7	Start on level 109
119	BA25-07D7 + 1225-04D7	Start on level 110
120	BA25-07D7 + 1325-04D7	Start on level 111
121	BA25-07D7 + 1E25-04D7	Start on level 112	
122	BA25-07D7 + 5D25-04D7	Start on level 113
123	BA25-07D7 + 5F25-04D7	Start on level 114
124	BA25-07D7 + 5425-04D7	Start on level 115
125	BA25-07D7 + 5725-04D7	Start on level 116
126	BA25-07D7 + 5025-04D7	Start on level 117
127	BA25-07D7 + 5925-04D7	Start on level 118
128	BA25-07D7 + 5125-04D7	Start on level 119
129	BA25-07D7 + 5525-04D7	Start on level 120
130	BA25-07D7 + 5625-04D7	Start on level 121
131	BA25-07D7 + 5B25-04D7	Start on level 122	
132	BA25-07D7 + 5C25-04D7	Start on level 123
133	BA25-07D7 + 5825-04D7	Start on level 124
134	BA25-07D7 + 5A25-04D7	Start on level 125
135	BA25-07D7 + 5225-04D7	Start on level 126
136	BA25-07D7 + 5325-04D7	Start on level 127
137	BA25-07D7 + 5E25-04D7	Start on level 128
138	BA25-07D7 + 6D25-04D7	Start on level 129
139	BA25-07D7 + 6F25-04D7	Start on level 130
Ka-Blooey is a trademark of Kemco America, Inc.


Kawasaki Carribean Challenge(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF6F-64AD	Only 1 lap required to qualify instead of 2

2	DF67-676D	Races are 1 lap instead of 5
3	D467-676D	Races are 2 laps
4	D767-676D	Races are 3 laps
5	D067-676D	Races are 4 laps

6	DB82-0DD7	Coming in first is worth 9 points instead of 5
7	D982-0FD7	Coming in last is worth 5 points instead of 0
8	DB82-0FD7	Coming in last is worth 9 points

9	6D80-DD04	Always advance to the next island regardless of points

10	D7C2-0F04	Each island requires 3 points instead of 5
11	D0C2-0F04	Each island requires 4 points
12	D1C2-0F04	Each island requires 6 points
13	D5C2-0F04	Each island requires 7 points

14	6967-07AD	Opponents drive erratically--player is guaranteed 1st place

15	6967-070D	Start the Challenge with the 2nd motorcycle and jet ski


Ken Griffey Jr. Presents Major League Baseball(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DFC3-170F					1 ball and you walk
2	D4C3-170F					2 balls and you walk

3	CBB3-1D2D					Can't walk a player

4	DFCE-1F0F					1 strike and you're out
5	D4CE-1F0F					2 strikes and you're out

6	C2BE-179D					Can't strike out

7	DF27-CFA4					Invisible baserunners

8	D4C3-170F					2 outs and whole team is out

9	C2A2-4D94 + C2AA 47B4			No outs except strike outs

10	C28A-3FA7 + CBB0-4797 + C283-34D7	Computer can't score
Ken Griffey Jr. Presents Major League Baseball is a trademark of 
Major League Baseball Properties, Inc.


Killer Instinct(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	3C61-D4DF					MASTER CODE--MUST BE ENTERED

2	CBEC-37AF + 6DE8-3D0F + 6D64-44D5	Play as Eyedol

3	CB64-4D61					Start a game and watch the ending (use practice mode
							to select different characters)

4	CCE8-47D2					Win after 1 victory
5	C8E8-47D2					Win after 2 victories
6	CAE8-47D2					Win after 3 victories
7	C2E8-47D2					Win after 4 victories
8	C3E8-47D2					Win after 5 victories

9	EEC1-34AF					Player one takes all damage

10	1D1B-1DA7					Players can pass through each other

11	C265-1467 + 60E6-47D2			Always fight Jago
12	C265-1467 + 6EE6-47D2			Always fight Combo
13	C265-1467 + 6BE6-47D2			Always fight Thunder
14	C265-1467 + 6FE6-47D2			Always fight Glacius
15	C265-1467 + 6DE6-47D2			Always fight Cinder
16	C265-1467 + 64E6-47D2			Always fight Orchid
17	C265-1467 + BOE6-47D2			Always fight Riptor
18	C265-1467 + CBE6-4702			Always fight Sabrewulf
19	C265-1467 + CBEC-4702			Always fight Spinal
20	C265-1467 + CBE8-4D62			Always fight Fulgore
21	C265-1467 + CBE8-4FA2			Always fight Eyedol
Killer Instinct and related names are trademarks of Nintendo/Rare


King Arthur's World(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	F561-DD86					Start on training level 2
2	FB61-DD86					Start on training level 3
3	F161-DD86					Start on training level 4
4	F261-DD86					Start on training level 5
5	F361-DD86					Start on training level 6
6	FE61-DD86					Start on training level 7
7	4D61-DD86					Start on training level 8
8	FC61-DD86					Start on training level 9	
9	DF61-DD86					Start on real world level 1
10	D461-DD86					Start on real world level 2
11	D761-DD86					Start on real world level 3
12	D061-DD86					Start on real world level 4
13	D961-DD86					Start on goblin underworld level 1
14	D161-DD86					Start on goblin underworld level 2
15	D561-DD86					Start on goblin underworld level 3
16	D661-DD86					Start on goblin underworld level 4
17	DA61-DD86					Start on cloud world level 1
18	D261-DD86					Start on cloud world level 2
19	D361-DD86					Start on cloud world level 3
20	DE61-DD86					Start on cloud world level 4
21	FD61-DD86					Start on cloud world level 5
22	FF61-DD86					Start on cloud world level 6
23	F461-DD86					Start on cloud world level 7

24	8EA8-642F + 8EAC-6F2F			Unlimited men--if you have at least one of that type
25	CBEB-6405 + F0EB-6465 + DDEB-64A5	Start with many men	
		
26	8EBC-6DEC					Unlimited spells--must have at least one to use
27	C4EE-6D79 + 7DEE-6D59 + D4EE-6D89	Start with 4 of each type of spell
King Arthur's World is a trademark of Jaleco USA, Inc.


King of the Monsters(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	F5AF-D5A1	Faster timer
2	1DAF-DFA1	Slower timer

WITH CODES 3 AND 4, IT LOOKS LIKE YOU HAVE NO ENERGY, BUT YOU DO. CODES WORK ONLY IN A 2-PLAYER GAME, NOT AGAINST THE COMPUTER
3	6DB2-AF67	Player 1 starts with less energy
4	6DC4-D764	Player 2 starts with less energy

5	D7A1-0DA1	3 power points needed to get to next power level	
King of the Monsters is a trademark of SN


Kirby's Avalanche(tm) Game
CODE	KEY IN . . .							EFFECT . . .
SOME CODES MAY FREEZE THE GAME IN CERTAIN SITUATIONS. PRESS RESET, CHOOSE A DIFFERENT CODE AND PLAY AGAIN
1	80A8-C4CD							Boulder warnings don't appear

2	CB60-C737 + DD69-CD47 + DD69-CD17			Only red blobs fall
3	CB60-C737 + DF69-CD47 + DF69-CD17			Only yellow blobs fall
4	CB60-C737 + D769-CD47 + D769-CD17			Only green blobs fall
5	CB60-C737 + D069-CD47 + D069-CD17			Only purple blobs fall
6	CB60-C737 + D969-CD47 + D969-CD17			Only blue blobs fall

7	CB60-C737 + DD69-CD47 + DF69-CD17			Only red and yellow blobs fall
8	CB60-C737 + DD69-CD47 + D769-CD17			Only red and green blobs fall
9	CB60-C737 + DD69-CD47 + D069-CD17			Only red and purple blobs fall
10	CB60-C737 + DD69-CD47 + D969-CD17			Only red and blue blobs fall
11	CB60-C737 + DD69-CD47 + D169-CD17			Only red blobs with a boulder fall

12	CB60-C737 + DF69-CD47 + DD69-CD17			Only yellow and red blobs fall
13	CB60-C737 + DF69-CD47 + D769-CD17			Only yellow and green blobs fall
14	CB60-C737 + DF69-CD47 + D069-CD17			Only yellow and purple blobs fall
15	CB60-C737 + DF69-CD47 + D969-CD17			Only yellow and blue blobs fall
16	CB60-C737 + DF69-CD47 + D169-CD17			Only yellow blobs with a boulder fall

17	CB60-C737 + D769-CD47 + DF69-CD17			Only green and yellow blobs fall
18	CB60-C737 + D769-CD47 + DD69-CD17			Only green and red blobs fall
19	CB60-C737 + D769-CD47 + D069-CD17			Only green and purple blobs fall
20	CB60-C737 + D769-CD47 + D969-CD17			Only green and blue blobs fall
21	CB60-C737 + D769-CD47 + D169-CD17			Only green blobs with a boulder fall

22	CB60-C737 + D069-CD47 + DF69-CD17			Only purple and yellow blobs fall
23	CB60-C737 + D069-CD47 + D769-CD17			Only purple and green blobs fall
24	CB60-C737 + D069-CD47 + DD69-CD17			Only purple and red blobs fall
25	CB60-C737 + D069-CD47 + D969-CD17			Only purple and blue blobs fall
26	CB60-C737 + D069-CD47 + D169-CD17			Only purple blobs with a boulder fall

27	CB60-C737 + D969-CD47 + DF69-CD17			Only blue and yellow blobs fall
28	CB60-C737 + D969-CD47 + D769-CD17			Only blue and green blobs fall
29	CB60-C737 + D969-CD47 + D069-CD17			Only blue and purple blobs fall
30	CB60-C737 + D969-CD47 + DD69-CD17			Only blue and red blobs fall
31	CB60-C737 + D969-CD47 + D169-CD17			Only blue blobs with a boulder fall

32	CB60-C737 + D169-CD47 + DF69-CD17			Only a boulder and yellow blobs fall
33	CB60-C737 + D169-CD47 + D769-CD17			Only a boulder and green blobs fall
34	CB60-C737 + D169-CD47 + D069-CD17			Only a boulder and purple blobs fall
35	CB60-C737 + D169-CD47 + D969-CD17			Only a boulder and blue blobs fall
36	CB60-C737 + D169-CD47 + DD69-CD17			Only a boulder and red blobs fall

37	CB60-C737 + D169-CD47 + D169-CD17			Only boulders fall

38	CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D + 3CB7-4F3D	Disable the next box
Kirby's Avalanche is a trademark of Nintendo of America Inc.


Kirby's Dream Course(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D0A9-4F6D	Start with 5 lives
2	D1A9-4F6D	Start with 7 lives
3	D6A9-4F6D	Start with 9 lives

4	DFAD-1F0D	Start with 1 strawberry
5	D4AD-1F0D	Start with 2 strawberries
6	D7AD-1F0D	Start with 3 strawberries

7	82CF-4D6E	Infinite strawberries

8	82CD-4D0E	Don't ever gain any strawberries

9	82E2-4DD4	Don't lose a life from falling out of bounds
Kirby's Dream Course is a trademark of Nintendo of America Inc.


KNIGHTS OF THE ROUND(tm) GAME
CODE	KEY IN . . .					EFFECT . . .
1	3C81-4461 + CB81-44A1 + DF81-47D1	Start on stage 2
2	3C81-4461 + CB81-44A1 + D481-47D1	Start on stage 3
3	3C81-4461 + CB81-44A1 + D781-47D1	Start on stage 4
4	3C81-4461 + CB81-44A1 + D081-47D1	Start on stage 5
5	3C81-4461 + CB81-44A1 + D981-47D1	Start on stage 6

6	EE2C-C7DC					More invincibility time after successful block

7	DAC9-1DDB					Super jump--Arthur
8	DAC0-17DB					Super jump--Lancelot
9	DAC9-1FDB					Super jump--Percival

10	DD2A-3406					No energy lost from special move
11	D12A-3406					Less energy lost from special move
12	F02A-3406					More energy lost from special move

13	1D6B-47AF					Slower timer
14	F36B-47AF					Faster timer

15	4029-4DD5 + 4022-1DD5			Almost infinite energy

16	DDAD-17BF					Maximum energy from most food
Knights of the Round and related names are trademarks of Capcom Co. Ltd.


Krusty's Super Fun House(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DD65-67DF + 6D65-670F + D965-676F	Start with section 1 finished
2	DF65-67DF + 6D65-670F + D965-676F	Start with section 2 finished
3	D465-67DF + 6D65-670F + D965-676F	Start with section 3 finished
4	D765-67DF + 6D65-670F + D965-676F	Start with section 4 finished
5	D065-67DF + 6D65-670F + D965-676F	Start with access to all sections

6	DF6C-D704					Start with 1 life instead of 3
7	D46C-D704					Start with 2 lives

8	D96C-D704					Start with 5 lives
9	D56C-D704					Start with 7 lives
10	DB6C-D704					Start with 9 lives

11	C265-0FA7					Infinite lives

12	DD6B-D764					Start with 0 custard pies 
13	D46B-D764					Start with 2 custard pies
14	D96B-D764					Start with 5 custard pies

15	D46B-D764 + DF6C-DDA4			Start with 2 superballs instead of 10 custard pies
16	D96B-D764 + DF6C-DDA4			Start with 5 superballs
17	DF6C-DDA4					Start with 10 superballs

18	D43D-67D7					Custard pie bonus worth 2 pies instead of 10
19	D93D-67D7					Custard pie bonus worth 5 pies

USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE. 
SWITCH OFF EFFECTS TO UNFREEZE

20	D03D-6767					Custard pie bonus same as superball bonus
21	D43F-6F67					Superball bonus worth 2 balls instead of 5

22	DC3F-6F67					Superball bonus worth 10 balls	
23	6D3F-6DA7 + E03F-6FD7			Superball bonus same as custard pie bonus

24	C1E1-D7DD					Infinite custard pies
25	C1E2-D76D					Infinite superballs

26	D53E-0407					Food bonuses restore less strength
27	F33E-0407					Food bonuses restore more strength
28	173E-0407					Food bonuses restore Krusty(tm) to full strength

29	D03D-6FD7					Food bonuses also get custard pie bonus
30	D33D-6FD7					Food bonuses also get superball bonus

31	3134-6D67 + 6D34-6D07			Doll bonus same as custard pie bonus
32	ED34-6D67 + 6D34-6D07			Doll bonus same as superball bonus
33	2F34-6D67 + 6D34-6D07			Doll bonus same as food bonus

34	8725-0D64					Krusty invincibility

35	FD3C-D704					Krusty jumps higher
36	D63C-D704					Krusty jumps much higher
Krusty's Super Fun House, Krusty the Clown, Krusty, and 
The Simpsons are trademarks of Twentieth Century Fox Film Corporation.



Lagoon(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	D42D-6D6C					Start with 612 gold
2	D92D-6D6C					Start with 1,380 gold
3	D62D-6D6C					Start with 2,148 gold	
4	4D2D-6D6C					Start with 8,292 gold
5	912D-6D6C					Start with 22,116 gold

6	D422-040C					Start on level 2, MP = 8/8, HP = 17/17, EXP = 0/40	
7	D722-040C					Start on level 3, MP = 10/10, HP = 23/23, EXP = 0/90
8	D022-040C					Start on level 4, MP = 12/12, HP = 28/28, EXP = 0/170	
9	D922-040C					Start on level 5, MP = 19/19, HP =36/36, EXP = 0/280

10	1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9	Get 100 gold pieces for each creature killed
11	1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9	Get 1 gold piece for each creature killed
12	1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9	Get 200 gold pieces for each creature killed
Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation.


LAMBORGHINI AMERICAN CHALLENGE(TM) GAME
CODE	KEY IN . . .			EFFECT . . .
1	DD6E-440D + D96E-446D	Start with $128,000
2	5D6E-440D + D76E-446D	Start with $88,000
3	6D6E-440D			Start with $12,800

4	C224-CF8F			Repair 10% of car for $100
5	3324-C45F			Repair 10% of car for free

6	C22A-377D			Free turbos

FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO
7	DC28-348D + DD28-34ED	Turbos for $1000
8	F028-348D + DD28-34ED	Turbos for $2000

9	D169-443B			Start with 6-speed transmission

10	8B81-34D7			Don't take damage in races
Lamborghini American Challenge is a trademark of Automobili Lamborghini, S.P.A.


THE LAWNMOWER MAN(tm) GAME
CODE	KEY IN . . .	EFFECT . . .
1	40BE-1DAD	Infinite lives

2	ECB6-4FD7	Super jump

3	D785-376F	Energize icon effect is 2x longer
4	D985-376F	Energize icon effect is 4x longer

5	D1BB-4F64	Bitstream powers up instantly--DON'T SHOOT TOO MANY BITSTREAMS AT ONCE

6	DDB5-CDAD	Keep weapon power ups once gained

7	CEB7-CFAD	Never lose homing bullets once gained
8	CEB7-CDAD	Never lose rear bullets once gained
The Lawnmower Man is a trademark of The Sales Curve Ltd.


Legend of the Mystical Ninja(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	3CA6-A764	Infinite lives--top-view stages

2	D927-A464	Start with 6 lives
3	D627-A464	Start with 9 lives

4	DDCF-0429	Die if you get hit once

5	9DAF-DD6E	Pick up more coins from bad guys	

6	DDED-D4D4	No coins used up when thrown

7	89CF-0729	Infinite energy

8	40C0-04F9	Don't lose most weapons when hit	

9	F0BE-AF20	Faster timer
10	1DBE-AF20	Slower timer
The Legend of the Mystical Ninja is a trademark of Konami, Inc.


Legend of Zelda(tm) A Link to the Past(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	AEEC-A586			Some shops don't take your money	

2	AE67-0D30			Infinite bombs

3	AE6E-DF2A			Almost infinite energy

4	AE8A-D4FA + AE8D-0D9A	Almost infinite magic
Legend of Zelda, A Link to the Past, Zelda, Hyrule and Ganon are trademarks of 
Nintendo of America Inc.


Lemmings(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C984-A467					Infinite climbers if you start with at least 1
2	C98F-AD07					Infinite floaters if you start with at least 1
3	C987-A407					Infinite bombers if you start with at least 1
4	C984-6DA7					Infinite blockers if you start with at least 1	
5	C98E-6D07					Infinite builders if you start with at least 1
6	C982-6FD7					Infinite bashers if you start with at least 1
7	C981-67D7					Infinite miners if you start with at least 1
8	C98B-64A7					Infinite diggers if you start with at least 1
9	31B6-6FAF + 18B6-64DF			Each saved lemming counts as two

When using Codes 10 thru 133, the select key can't be used to change levels or ratings.
10	CBCC-DD05 + DFCC-DD65 + C9C8-0FD5	Start on Level 2; rating: Fun
11	CBCC-DD05 + D4CC-DD65 + C9C8-0FD5	Start on Level 3; rating: Fun
12	CBCC-DD05 + D7CC-DD65 + C9C8-0FD5	Start on Level 4; rating: Fun
13	CBCC-DD05 + D0CC-DD65 + C9C8-0FD5	Start on Level 5; rating: Fun
14	CBCC-DD05 + D9CC-DD65 + C9C8-0FD5	Start on Level 6; rating: Fun
15	CBCC-DD05 + D1CC-DD65 + C9C8-0FD5	Start on Level 7; rating: Fun
16	CBCC-DD05 + D5CC-DD65 + C9C8-0FD5	Start on Level 8; rating: Fun
17	CBCC-DD05 + D6CC-DD65 + C9C8-0FD5	Start on Level 9; rating: Fun
18	CBCC-DD05 + DBCC-DD65 + C9C8-0FD5	Start on Level 10; rating: Fun
19	CBCC-DD05 + DCCC-DD65 + C9C8-0FD5	Start on Level 11; rating: Fun
20	CBCC-DD05 + D8CC-DD65 + C9C8-0FD5	Start on Level 12; rating: Fun
21	CBCC-DD05 + DACC-DD65 + C9C8-0FD5	Start on Level 13; rating: Fun
22	CBCC-DD05 + D2CC-DD65 + C9C8-0FD5	Start on Level 14; rating: Fun
23	CBCC-DD05 + D3CC-DD65 + C9C8-0FD5	Start on Level 15; rating: Fun
24	CBCC-DD05 + DECC-DD65 + C9C8-0FD5	Start on Level 16; rating: Fun
25	CBCC-DD05 + FDCC-DD65 + C9C8-0FD5	Start on Level 17; rating: Fun	
26	CBCC-DD05 + FFCC-DD65 + C9C8-0FD5	Start on Level 18; rating: Fun
27	CBCC-DD05 + F4CC-DD65 + C9C8-0FD5	Start on Level 19; rating: Fun
28	CBCC-DD05 + F7CC-DD65 + C9C8-0FD5	Start on Level 20; rating: Fun
29	CBCC-DD05 + F0CC-DD65 + C9C8-0FD5	Start on Level 21; rating: Fun
30	CBCC-DD05 + F9CC-DD65 + C9C8-0FD5	Start on Level 22; rating: Fun
31	CBCC-DD05 + F1CC-DD65 + C9C8-0FD5	Start on Level 23; rating: Fun
32	CBCC-DD05 + F5CC-DD65 + C9C8-0FD5	Start on Level 24; rating: Fun
33	CBCC-DD05 + F6CC-DD65 + C9C8-0FD5	Start on Level 25; rating: Fun
34	CBCC-DD05 + FBCC-DD65 + C9C8-0FD5	Start on Level 26; rating: Fun
35	CBCC-DD05 + FCCC-DD65 + C9C8-0FD5	Start on Level 27; rating: Fun
36	CBCC-DD05 + F8CC-DD65 + C9C8-0FD5	Start on Level 28; rating: Fun
37	CBCC-DD05 + FACC-DD65 + C9C8-0FD5	Start on Level 29; rating: Fun
38	CBCC-DD05 + F2CC-DD65 + C9C8-0FD5	Start on Level 30; rating: Fun

39	CBCC-DD05 + F3CC-DD65 + C9C8-0FD5	Start on Level 1; rating: Tricky
40	CBCC-DD05 + FECC-DD65 + C9C8-0FD5	Start on Level 2; rating: Tricky
41	CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5	Start on Level 3; rating: Tricky
42	CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5	Start on Level 4; rating: Tricky	
43	CBCC-DD05 + 44CC-DD65 + C9C8-0FD5	Start on Level 5; rating: Tricky
44	CBCC-DD05 + 47CC-DD65 + C9C8-0FD5	Start on Level 6; rating: Tricky
45	CBCC-DD05 + 40CC-DD65 + C9C8-0FD5	Start on Level 7; rating: Tricky
46	CBCC-DD05 + 49CC-DD65 + C9C8-0FD5	Start on Level 8; rating: Tricky
47	CBCC-DD05 + 41CC-DD65 + C9C8-0FD5	Start on Level 9; rating: Tricky
48	CBCC-DD05 + 45CC-DD65 + C9C8-0FD5	Start on Level 10; rating: Tricky
49	CBCC-DD05 + 46CC-DD65 + C9C8-0FD5	Start on Level 11; rating: Tricky
50	CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5	Start on Level 12; rating: Tricky
51	CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5	Start on Level 13; rating: Tricky
52	CBCC-DD05 + 48CC-DD65 + C9C8-0FD5	Start on Level 14; rating: Tricky
53	CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5	Start on Level 15; rating: Tricky
54	CBCC-DD05 + 42CC-DD65 + C9C8-0FD5	Start on Level 16; rating: Tricky
55	CBCC-DD05 + 43CC-DD65 + C9C8-0FD5	Start on Level 17; rating: Tricky
56	CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5	Start on Level 18; rating: Tricky
57	CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5	Start on Level 19; rating: Tricky
58	CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5	Start on Level 20; rating: Tricky
59	CBCC-DD05 + 74CC-DD65 + C9C8-0FD5	Start on Level 21; rating: Tricky
60	CBCC-DD05 + 77CC-DD65 + C9C8-0FD5	Start on Level 22; rating: Tricky
61	CBCC-DD05 + 70CC-DD65 + C9C8-0FD5	Start on Level 23; rating: Tricky
62	CBCC-DD05 + 79CC-DD65 + C9C8-0FD5	Start on Level 24; rating: Tricky
63	CBCC-DD05 + 71CC-DD65 + C9C8-0FD5	Start on Level 25; rating: Tricky
64	CBCC-DD05 + 75CC-DD65 + C9C8-0FD5	Start on Level 26; rating: Tricky
65	CBCC-DD05 + 76CC-DD65 + C9C8-0FD5	Start on Level 27; rating: Tricky
66	CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5	Start on Level 28; rating: Tricky
67	CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5	Start on Level 29; rating: Tricky
68	CBCC-DD05 + 78CC-DD65 + C9C8-0FD5	Start on Level 30; rating: Tricky

69	CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5	Start on Level 1; rating: Taxing
70	CBCC-DD05 + 72CC-DD65 + C9C8-0FD5	Start on Level 2; rating: Taxing	
71	CBCC-DD05 + 73CC-DD65 + C9C8-0FD5	Start on Level 3; rating: Taxing
72	CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5	Start on Level 4; rating: Taxing
73	CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5	Start on Level 5; rating: Taxing
74	CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5	Start on Level 6; rating: Taxing
75	CBCC-DD05 + 04CC-DD65 + C9C8-0FD5	Start on Level 7; rating: Taxing
76	CBCC-DD05 + 07CC-DD65 + C9C8-0FD5	Start on Level 8; rating: Taxing
77	CBCC-DD05 + 00CC-DD65 + C9C8-0FD5	Start on Level 9; rating: Taxing
78	CBCC-DD05 + 09CC-DD65 + C9C8-0FD5	Start on Level 10; rating: Taxing
79	CBCC-DD05 + 01CC-DD65 + C9C8-0FD5	Start on Level 11; rating: Taxing
80	CBCC-DD05 + 05CC-DD65 + C9C8-0FD5	Start on Level 12; rating: Taxing
81	CBCC-DD05 + 06CC-DD65 + C9C8-0FD5	Start on Level 13; rating: Taxing
82	CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5	Start on Level 14; rating: Taxing
83	CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5	Start on Level 15; rating: Taxing
84	CBCC-DD05 + 08CC-DD65 + C9C8-0FD5	Start on Level 16; rating: Taxing
85	CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5	Start on Level 17; rating: Taxing
86	CBCC-DD05 + 02CC-DD65 + C9C8-0FD5	Start on Level 18; rating: Taxing
87	CBCC-DD05 + 03CC-DD65 + C9C8-0FD5	Start on Level 19; rating: Taxing	
88	CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5	Start on Level 20; rating: Taxing
89	CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5	Start on Level 21; rating: Taxing
90	CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5	Start on Level 22; rating: Taxing
91	CBCC-DD05 + 94CC-DD65 + C9C8-0FD5	Start on Level 23; rating: Taxing
92	CBCC-DD05 + 97CC-DD65 + C9C8-0FD5	Start on Level 24; rating: Taxing
93	CBCC-DD05 + 90CC-DD65 + C9C8-0FD5	Start on Level 25; rating: Taxing
94	CBCC-DD05 + 99CC-DD65 + C9C8-0FD5	Start on Level 26; rating: Taxing
95	CBCC-DD05 + 91CC-DD65 + C9C8-0FD5	Start on Level 27; rating: Taxing
96	CBCC-DD05 + 95CC-DD65 + C9C8-0FD5	Start on Level 28; rating: Taxing
97	CBCC-DD05 + 96CC-DD65 + C9C8-0FD5	Start on Level 29; rating: Taxing
98	CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5	Start on Level 30; rating: Taxing

99	CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5	Start on Level 1; rating: Mayhem
100	CBCC-DD05 + 98CC-DD65 + C9C8-0FD5	Start on Level 2; rating: Mayhem
101	CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5	Start on Level 3; rating: Mayhem
102	CBCC-DD05 + 92CC-DD65 + C9C8-0FD5	Start on Level 4; rating: Mayhem
103	CBCC-DD05 + 93CC-DD65 + C9C8-0FD5	Start on Level 5; rating: Mayhem
104	CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5	Start on Level 6; rating: Mayhem
105	CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5	Start on Level 7; rating: Mayhem
106	CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5	Start on Level 8; rating: Mayhem
107	CBCC-DD05 + 14CC-DD65 + C9C8-0FD5	Start on Level 9; rating: Mayhem
108	CBCC-DD05 + 17CC-DD65 + C9C8-0FD5	Start on Level 10; rating: Mayhem
109	CBCC-DD05 + 10CC-DD65 + C9C8-0FD5	Start on Level 11; rating: Mayhem	
110	CBCC-DD05 + 19CC-DD65 + C9C8-0FD5	Start on Level 12; rating: Mayhem
111	CBCC-DD05 + 11CC-DD65 + C9C8-0FD5	Start on Level 13; rating: Mayhem
112	CBCC-DD05 + 15CC-DD65 + C9C8-0FD5	Start on Level 14; rating: Mayhem
113	CBCC-DD05 + 16CC-DD65 + C9C8-0FD5	Start on Level 15; rating: Mayhem
114	CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5	Start on Level 16; rating: Mayhem
115	CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5	Start on Level 17; rating: Mayhem
116	CBCC-DD05 + 18CC-DD65 + C9C8-0FD5	Start on Level 18; rating: Mayhem
117	CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5	Start on Level 19; rating: Mayhem
118	CBCC-DD05 + 12CC-DD65 + C9C8-0FD5	Start on Level 20; rating: Mayhem
119	CBCC-DD05 + 13CC-DD65 + C9C8-0FD5	Start on Level 21; rating: Mayhem
120	CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5	Start on Level 22; rating: Mayhem
121	CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5	Start on Level 23; rating: Mayhem
122	CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5	Start on Level 24; rating: Mayhem
123	CBCC-DD05 + 54CC-DD65 + C9C8-0FD5	Start on Level 25; rating: Mayhem
124	CBCC-DD05 + 57CC-DD65 + C9C8-0FD5	Start on Level 26; rating: Mayhem
125	CBCC-DD05 + 50CC-DD65 + C9C8-0FD5	Start on Level 27; rating: Mayhem
126	CBCC-DD05 + 59CC-DD65 + C9C8-0FD5	Start on Level 28; rating: Mayhem
127	CBCC-DD05 + 51CC-DD65 + C9C8-0FD5	Start on Level 29; rating: Mayhem
128	CBCC-DD05 + 55CC-DD65 + C9C8-0FD5	Start on Level 30; rating: Mayhem

129	CBCC-DD05 + 56CC-DD65 + C9C8-0FD5	Start on Level 1; rating: Sunsoft(tm)
130	CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5	Start on Level 2; rating: Sunsoft
131	CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5	Start on Level 3; rating: Sunsoft
132	CBCC-DD05 + 58CC-DD65 + C9C8-0FD5	Start on Level 4; rating: Sunsoft
133	CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5	Start on Level 5; rating: Sunsoft
Lemmings is a trademark of Psygnosis Limited. Sunsoft is a trademark of 
Sun Corporation of America.


LESTER THE UNLIKELY(TM) GAME
CODE	KEY IN . . .	EFFECT . . .
1	C2C6-7F58	Infinite lives

2	C2C2-8DEB	Don't take damage from most enemies

3	D0C2-848B	Flashing after getting hit, lasts a long time
4	DAC2-848B	Flashing after getting hit, lasts a real long time

FOR CODES 5 THRU 6, YOU MAY GET TRAPPED AND HAVE TO RESET
5	0DCA-5D5B	Lighter gravity effect-MUST TURN OFF EFFECTS SWITCH RIGHT AFTER 
			PRESSING START AND DON'T TURN ON UNTIL 1ST GAME PLAY SCREEN

6	49CA-5D5B	Even lighter gravity effect

7	F9CA-5D5B	Amazingly lighter gravity effect
Lester the Unlikely is a trademark of DTMC Inc.


Lethal Enforcer(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	3CCE-C4AB			Infinite bullets

2	3CB5-140C			No damage from bad guys

3	3CB2-446C			No energy loss when you hit civilians
4	3CB2-446C			1/2 your energy is lost when you hit civilians

5	F365-CF64 + F362-CD64	Play with more energy

6	6DBF-1FAC			Keep weapon until you die

7	DAA3-4F60			Magnum - more shots per round
8	DAA3-4D60			Normal gun - more shots per round
9	DAA3-4460 			Shotgun  - more shots per round


Lethal Weapon(tm) Game
CODE	KEY IN . . .	EFFECT . . . 
1	DB8F-DF64	More bullets in magazine

2	DD8D-D7A4	Infinite magazines

3	D4CA-A7AF	Pick up 2 magazines for 1
4	D0CA-A7AF	Pick up 4 magazines for 1

5	DB6A-AF6F	Start with more magazine clips
6	DF6A-AF6F	Start with fewer magazine clips

7	148B-6F0F	Slower timer
8	FE8B-6F0F	Faster timer
9	C285-670F	Stop timer

10	4ABE-AFD7	Infinite badges

11	D162-A7DF	Start with more badges
12	DD62-A7DF	Start with fewer badges

13	3CBD-04DF	Super jump--can get stuck
Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.


The Lion King(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C291-5763	Roaring doesn't decrease your roar meter
2	C289-5D6F	Roar meter doesn't fill up with time
3	C293-E703	Don't lose roar power when you get hit

4	C298-7DDE	Almost infinite energy

5	CE6E-8464	Infinite lives
The Lion King is a Trademark of The Walt Disney Company.


Lord of the Rings(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DBCE-C360 + DBCE-C4A0	Start with 908 H.P.
2	BBCE-C360 + BBCE-C4A0	Start with 9908 H.P.

3	82A2-CF6D			All your characters are invincible

4	62CD-34D0			Start the game with more strength
The Lord of the Rings is a trademark of Tolkien Enterprises.


Lufia & The Fortress of Doom(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	4DB4-D401	Move around caves and world map quicker 
			(except when leaving a vehicle--for example, the boat)

2	8236-0F34	Infinite hit points

3	823A-0FC4	Infinite magic points in battle mode

4	DDB8-6FD9	No HP lost when walking over swamp ground
5	D0B8-6FD9	More HP lost when walking over swamp ground

6	DF30-A718	Cheap bombs--1 gold each
7	DF3C-0D18	Cheap smokeballs--1 gold each

8	6D8F-0DC4	Immune to all petrifying effects (stone, poison, confused, etc.)

9	95A8-67A4	Shopkeepers don't charge for purchases--some shops only

10	FD34-0448	More agility points from speed potion
11	FD30-0438	More intelligence points from mind potion
12	FD31-07C8	More strength points from great potion

13	FD3D-0F18	Higher max level of magic points from spell potion
14	FD33-DDC8	Higher max level of hit points from power potion
Lufia & The Fortress of Doom is a trademark of Taito Corporation.


Madden NFL '94(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DDAA-5D0F			Touchdowns worth 0 points
2	D7AA-5D0F			Touchdowns worth 3 points
3	D9AA-5D0F			Touchdowns worth 5 points
4	DBAA-5D0F			Touchdowns worth 9 points

5	DDAE-ED0F			Extra points worth 0 points
6	D7AE-ED0F			Extra points worth 3 points
7	D9AE-ED0F			Extra points worth 5 points
8	D5AE-ED0F			Extra points worth 7 points

9	DDAB-8DAD			Safeties worth 0 points
10	D7AB-8DAD			Safeties worth 3 points
11	D9AB-8DAD			Safeties worth 5 points
12	D5AB-8DAD			Safeties worth 7 points

13	DDAE-E76F			Field goals worth 0 points
14	D4AE-E76F			Field goals worth 2 points
15	D9AE-E76F			Field goals worth 5 points
16	D5AE-E76F			Field goals worth 7 points
17	DBAE-E76F			Field goals worth 9 points

18	D93F-7D0F + DE3F-7D6F	Visitors start with a 5-point lead
19	D53F-7D0F + DE3F-7D6F	Visitors start with a 7-point lead
20	DC3F-7D0F + DE3F-7D6F	Visitors start with a 10-point lead
21	D33F-7D0F + DE3F-7D6F	Visitors start with a 14-point lead
22	473F-7D0F + DE3F-7D6F	Visitors start with a 35-point lead

23	D73F-7D0F + DE3F-7F6F	Home team starts with a 3-point lead
24	D53F-7D0F + DE3F-7F6F	Home team starts with a 7-point lead
25	DC3F-7D0F + DE3F-7F6F	Home team starts with a 10-point lead
26	D33F-7D0F + DE3F-7F6F	Home team starts with a 14-point lead
27	473F-7D0F + DE3F-7F6F	Home team starts with a 35-point lead

28	CBA2-8F6D + DFA2-8FAD	TD, FG, PAT, S worth 1 point--home team
29	CBA2-8F6D + D7A2-8FAD	TD, FG, PAT, S worth 3 points--home team
30	CBA2-8F6D + D9A2-8FAD	TD, FG, PAT, S worth 5 points--home team
31	CBA2-8F6D + D5A2-8FAD	TD, FG, PAT, S worth 7 points--home team
32	CBA2-8F6D + D3A2-8FAD	TD, FG, PAT, S worth 14 points--home team
33	CBA2-8F6D + F9A2-8FAD	TD, FG, PAT, S worth 21 points--home team
34	CBA2-8F6D + 47A2-8FAD	TD, FG, PAT, S worth 35 points--home team

35	CBAD-ED0D + DFAD-ED6D	TD, FG, PAT, S worth 3 points--visitor
36	CBAD-ED0D + D9AD-ED6D	TD, FG, PAT, S worth 5 points--visitor
37	CBAD-ED0D + D5AD-ED6D	TD, FG, PAT, S worth 7 points--visitor
38	CBAD-ED0D + D3AD-ED6D	TD, FG, PAT, S worth 14 points--visitor
39	CBAD-ED0D + F9AD-ED6D	TD, FG, PAT, S worth 21 points--visitor
40	CBAD-ED0D + 47AD-ED6D	TD, FG, PAT, S worth 35 points--visitor

41	3CAC-5DDD			Always 1st down

42	D4A8-54AD			1 play to get a 1st down
43	D7A8-54AD			2 plays to get a 1st down
44	D0A8-54AD			3 plays to get a 1st down
45	D1A8-54AD			5 plays to get a 1st down
46	D6A8-54AD			7 plays to get a 1st down
Madden NFL '94 is a trademark of Electronic Arts.


Madden NFL '95(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DE55-84DF	Start with 15 seconds on the play clock

2	DFD0-7DAD	Start with 1 timeout--player 1
3	DFD0-7FDD	Start with 1 timeout--player 2

4	8250-5700	Infinite timeouts--both players--may cause slight graphic errors

5	DD6F-77AF	Safetys worth 0 points
6	DF6F-77AF	Safetys worth 1 points
7	D06F-77AF	Safetys worth 5 points
8	D56F-77AF	Safetys worth 7 points

9	DD62-E4DF	Touchdowns worth 0 points
10	DF62-E4DF	Touchdowns worth 1 points
11	D062-E4DF	Touchdowns worth 5 points
12	DB62-E4DF	Touchdowns worth 9 points

13	DD6F-8404	Field goals worth 0 points
14	DF6F-8404	Field goals worth 1 points
15	D06F-8404	Field goals worth 5 points
16	DB6F-8404	Field goals worth 9 points

17	C267-E46D	Always 1st down
Madden NFL '95 is a trademark of the Electronic Arts.


Madden '96(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C2D2-8F0D	Infinite time (use 2 player mode only)

2	DD65-E7A7	Start with 5 downs each possession
3	D765-E7A7	Start with 3 downs each possession
4	D465-E7A7	Start with 2 downs each possession
5	DF65-E7A7	Start with 1 down each possession

6	C26A-8767	Infinite downs

7	DD62-EFA7	Safetys are worth 0 points
8	DF62-EFA7	Safetys are worth 1 point
9	D462-EFA7	Safetys are worth 3 points
10	D962-EFA7	Safetys are worth 5 points
11	D562-EFA7	Safetys are worth 7 points
12	DB62-EFA7	Safetys are worth 9 points

13	DDBB-8DAF	Field Goals are worth 0 points
14	DFBB-8DAF	Field Goals are worth 1 point
15	D4BB-8DAF	Field Goals are worth 2 points
16	D9BB-8DAF	Field Goals are worth 5 points
17	D5BB-8DAF	Field Goals are worth 7 points
18	DBBB-8DAF	Field Goals are worth 9 points

19	8297-7F09	Infinite timeouts
Madden '96 is a trademark of Electronic Arts.


The Magical Quest Starring Mickey Mouse(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DD69-07A0			Start with 1 life instead of 3
2	D169-07A0			Start with 7 lives
3	DB69-07A0			Start with 10 lives

4	C22B-ADA5			Infinite lives

5	C2E7-D462			Protection from most hits (lose no hearts)
					--switch off if you get stuck

6	C23E-6405			Infinite magic--wizard's costume only

7	DFE7-0708			Each gold coin worth 10 (if you pick up too much, 
					you may go back to 0)	

8	C23D-6FA0			Longer invincibility after getting hit (Mickey(tm) blinks)
9	CB3D-6D60			No invincibility after getting hit

10	1B2D-6765 + 4A2D-67A5	Super jump
11	1B2D-6765 + 4D2D-67A5	Mega jump
12	1B2D-6765 + F02D-67A5	Leap tall buildings in a single bound

13	6DE6-04A8 + 48E6-07D8	Items in general store are free if you can afford them	

14	DFAE-D4D7			Start with 1 heart instead of 3
15	D9AE-D4D7			Start with 5 hearts
16	D5AE-D4D7			Start with 7 hearts
17	DCAE-D4D7			Start with 10 hearts

18	622F-DDD6 + C22F-DF06	Small heart fills health meter completely
The Magical Quest Starring Mickey Mouse and Mickey are trademarks of Disney.


Magic Sword(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	5ECC-0D67			Slower magic counter countdown
2	EECC-0D67			Faster magic counter countdown
3	C2CC-0F67			No magic counter countdown

4	C2BC-D7A5 + C280-D7DD	No energy loss on collision with enemies
5	C2B4-6FD9			No energy loss when magic is used
Magic Sword is a trademark of Capcom USA, Inc.


Mario is Missing!(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	CB8D-17DF + EE8D-170F + 3C8D-176F	Talk to someone once to learn all they know 
							(all 4 checks appear on computer for that person)
2	6D8D-C4AF + DD80-C70F + DD85-C4DF	Use computer to access any facts except pamphlets 
							(no checks appear on computer)
3	6D82-17AF					Use computer to view pamphlets on any artifact 
							(no checks appear on computer)

4	DFED-4D04					Always get Yoshi(tm) after using Globulator(tm)	

5	CB8E-47AF + EE8D-1DDF + 3C8D-1D0F	Pick up one artifact and get all three
Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of 
Nintendo of America Inc.


MARIO'S TIME MACHINE(TM) GAME
CODE	KEY IN . . .					EFFECT . . .
1	DD6A-1405					Bonus timer doesn't count down in the whole game

2	CB64-3FA9 + DD64-34D7 + DD64-3409	Don't lose mushrooms in collisions

3	DF24-1704					1 wrong answer to questions allowed
4	EE24-1704					255 wrong answers allowed-ignore sad face icon
Mario's Time Machine is a trademark of Nintendo of America Inc.


The Mask(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	C282-1F0D					Infinite mask power

2	DF6E-44AD					Start with 100 mask energy
3	D76E-44AD					Start with 300 mask energy
4	DB6E-44AD					Start with 900 mask energy

5	8EBF-3DD4					Mallet doesn't use any power

6	FDC6-3707					Green hearts worth 10
7	7DC6-3707					Green hearts worth 30
8	CDC6-3707					Green hearts worth 100
9	C2CC-3F07					Green hearts worth 0

10	CB63-446D + DD63-44AD +DD63-47DD	Start with 1 life
11	CB63-446D + D963-44AD +DD63-47DD	Start with 5 lives
12	CB63-446D + DB63-44AD +DD63-47DD	Start with 9 lives

13	C961-146F					Infinite lives

14	EE88-140D					Flash longer
15	DD88-140D					Don't flash at all

16	82C0-476F					Get hit and you're invincible

17	C9C4-3467					"M's worth 0
18	FDCF-37A7					"M's worth 10
19	7DCF-37A7					"M's worth 30
20	CDCF-37A7					"M's worth 100
The Mask is a trademark of New Line Productions, Inc.


Maximum Carnage(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	1DCC-C460	Start with 2x energy
2	BDCC-C460	Start with 3x energy

3	C2BB-1D61	Infinite lives

4	DFC8-CDD0	Start with 1 life
5	D1C8-CDD0	Start with 6 lives
6	DBC8-CDD0	Start with 9 lives

7	DBC8-CF60	Start with 9 continues
8	D1C8-CF60	Start with 6 continues

9	8220-47AB	Infinite hero icons on pick up

10	DBA6-17F5	Super punch

11	D06A-4F09	'Power Hit' lasts longer

12	7D80-3F61	Jump higher
Maximum Carnage is a trademark of Marvel Entertainment Group, Inc.


MechWarrior(tm) Game
CODE	KEY IN . . .			EFFECT . . .
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1	103E-C4AD			Start with 100,000 C-bills
2	EC3E-C4AD			Start with 250,000 C-bills
3	D43E-C7DD			Start with 562,000 C-bills
4	D03E-C7DD			Start with 1,074,000 C-bills	
5	F03E-C7DD			Start with 5,170,000 C-bills
6	463E-C7DD			Start with 10,290,000 C-bills

7	DD38-146D			Getting any money sets money to 32 million C-bills

8	102F-C7A4			100 ammo for short-range missiles
9	1024-CD04			100 ammo for short-range homing missiles

10	9D24-CDA4			80 ammo for medium-range missiles
11	9D24-CF04			80 ammo for medium-range homing missiles

12	4624-CFA4			40 ammo for long-range missiles
13	4624-C404			40 ammo for long-range homing missiles	

14	A62F-C7A4			200 short-range missiles
15	A624-CD04			200 short-range homing missiles

16	1024-CDA4			100 medium-range missiles
17	1024-CF04			100 medium-range homing missiles

18	1024-CFA4			100 long-range missiles
19	1024-C404			100 long-range homing missiles

20	EE2F-C7A4			Infinite short-range missiles
21	EE24-CD04			Infinite short-range homing missiles

22	EE24-CDA4			Infinite medium-range missiles
23	EE24-CF04			Infinite medium-range homing missiles	

24	EE24-CFA4			Infinite long-range missiles
25	EE24-C404			Infinite long-range homing missiles

26	EE24-C4A4			Infinite machine gun ammo

27	3CCD-4404			Never run out of any ammo

28	628C-4F20			Protection from most hazards

29	CBED-34F7 + 3CED-34B7	Mech(tm) isn't slowed down as much by most obstacles	
MechWarrior, Herras Ragan, Dark Wing Lance and Mech are trademarks of FASA Corporation.


MechWarrior 3050(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C295-5FAD			Almost infinite ammo
2	1D9E-ED6D			Almost invincible (Switch off to kill some enemies)

3	CB6B-5464 + CB6B-5704	Coolant does nothing

4	DC09-7998			Guass Rifle starts at 10
5	7409-7998			Guass Rifle starts at 50
6	1009-7998			Guass Rifle starts at 100

7	F009-7028			Arrow VI Missiles start at 20
8	7409-7028			Arrow VI Missiles start at 50
9	1009-7028			Arrow VI Missiles start at 100

10	DC00-7528			Particle Projection Cannon start at 10
11	7400-7528			Particle Projection Cannon start at 50
12	1000-7528			Particle Projection Cannon start at 100

13	DD00-79B8 + 1000-7998	Machine Gun starts at 100
14	D700-79B8 + 3600-7998	Machine Gun starts at 1000
15	4100-79B8 + FD00-7998	Machine Gun starts at 10,000

16	7400-7928			Auto Cannon starts at 50
17	1000-7928			Auto Cannon starts at 100
18	EC00-7928			Auto Cannon starts at 250

19	7400-7128 + DD00-75F8	Large Laser starts at 50
20	3600-7128 + D700-75F8	Large Laser starts at 1000
21	FD00-7128 + 4100-75F8	Large Laser starts at 10,000

22	DC00-7198			"Inferno" Short-Range Missiles start at 10
23	7400-7198			"Inferno" Short-Range Missiles start at 50
24	EC00-7198			"Inferno" Short-Range Missiles start at 250

25	F009-7098			"Maelstrom" Long-Range Missiles start at 20
26	1009-7098			"Maelstrom" Long-Range Missiles start at 100
27	EC09-7098			"Maelstrom" Long-Range Missiles start at 250

28	DC00-7598			"Thunder" Time-Delay Mines start at 10
29	1000-7598			"Thunder" Time-Delay Mines start at 100
30	EC00-7598			"Thunder" Time-Delay Mines start at 250
MechWarrior 3050 is a registered trademark of FASA CORPORATION.


Mega Man X(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DBBE-446F	Start with 10 lives
2	D1BE-446F	Start with 7 lives
3	D0BE-446F	Start with 5 lives
4	DDBE-446F	Start with 1 life

5	C2B9-3404	Infinite lives

6	D6BE-47AF	Start with less energy
7	4DBE-47AF	Start with more energy

8	C2B9-1FF7	Infinite energy

9	6DB5-CD97	Most enemies are defeated with one shot

10	23BD-3F07	Start with all weapons and all enemies defeated--EXCEPT SIGMA(tm)

11	C9B3-4769	Infinite weapons once you have them

SOMETIMES JUMPS WILL GO BACK TO NORMAL
12	D08A-1FBC	Bogus jump
13	D58A-1FBC	Super jump
14	DB8A-1FBC	Mega-jump

15	DDB0-4FA1	Disable weapon charging
16	DDB1-4F61	Weapon charges to 1st power level faster
Mega Man X is a trademark of Capcom.


Mickey Mania: The Timeless Adventures of Mickey Mouse(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C2B8-CAC3	Infinite energy

2	DDAA-3869	1 hit and you're dead

3	D4AA-3869	Start with less energy
4	DBAA-3869	Start with more energy

5	C2B3-C313	Infinite lives

6	DDA3-36D9	Start with 1 life
7	D1A3-36A9	Start with 7 lives
8	DBA3-36A9	Start with 10 lives

9	CB8C-C27A	Each marble worth 99

10	C2A8-CA32	Infinite marbles
Mickey Mania: The Timeless Adventures of Mickey Mouse is a 
trademark of The Walt Disney Company.


Mighty Morphin Power Rangers(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	AD82-64DD	Start game with full energy

2	AD64-6465	More energy from capsule

3	DD8A-6DDD	Start with 1 life
4	D98A-6DDD	Start with 6 lives
5	D68A-6DDD	Start with 9 lives

6	C286-6DF4	Infinite energy
7	3CAA-DFDF	Infinite lives
8	C2B7-0FF7	Infinite bombs on pick-up

9	EC6A-ADF7	Mega-jump

Before Morphing Codes:
10	D468-04BF	Trini moves faster
11	D46C-0DBF	Billy moves faster
12	D46B-04BF	Jason moves faster
13	AD6C-049F	Kimberley moves faster
14	D468-0DBF	Zach moves faster

After Morphing Codes:
15	EE62-0DBF	Trini moves faster
16	EE6A-049F	Billy moves faster
17	D46A-0D9F	Jason moves faster
18	AD62-0D9F	Kimberley moves faster
19	EE62-04BF	Zach moves faster, but the wrong way
Mighty Morphin Power Rangers and related names are trademarks of 
Saban Entertainment, Inc. and Saban International N.V.


Mighty Morphin Power Rangers(tm): The Movie Game
CODE	KEY IN . . .			EFFECT . . .
1	DBA2-04AD			Start with a lot of energy--first life only
2	DFA2-04AD			Start with very little energy--first life only

3	8B26-07A2			Almost infinite life force

4	DF29-07DA			Start with very little energy after first life
5	DB29-07DA			Start with more energy after first life

6	DBA8-0DDD			Start with 9 continues
7	DDA8-0DDD			No continues

8	D7AA-0DDD			Start with mega-points

9	DB6E-0D6D			Start with 9 lives
10	D96E-0D6D			Start with 5 lives
11	DF6E-0D6D			Start with 1 life

12	C2E0-DF0A			Infinite continues in 1 player mode
13	C2B1-AFAA			Infinite continues in 2 player mode

14	F620-0FA2			Large main power up box gives max power

15	3C8D-6D67 + 3CA4-64DA	Main collectable power doesn’t go down after 
					ranger powerup as fast
Mighty Morphin Power Rangers is a trademark of Saban Entertainment, Inc. and 
Saban International N.V.


Monopoly(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	1D85-6FDF					Land, rent and some other things are free--all players
2	3B85-6FDF + 7485-6F0F + DD85-6F6F	Land, rent, and some other things are $50--all players
3	3B85-6FDF + 1085-6F0F + DD85-6F6F	Land, rent, and some other things are $100--all players
4	3B85-6FDF + A685-6F0F + DD85-6F6F	Land, rent, and some other things are $200--all players
5	3B85-6FDF + E085-6F0F + DD85-6F6F	Land, rent, and some other things are $500--all players

6	CBB3-AF0D + D1B3-AF6D + D1B3-AFAD	Always throw double 6's
7	CBB3-AF0D + D9B3-AF6D + D9B3-AFAD	Always throw double 5's
8	CBB3-AF0D + D0B3-AF6D + D0B3-AFAD	Always throw double 4's
9	CBB3-AF0D + D4B3-AF6D + D7B3-AFAD	Always throw double 3's	
10	CBB3-AF0D + D4B3-AF6D + D4B3-AFAD	Always throw double 2's
11	CBB3-AF0D + DFB3-AF6D + DFB3-AFAD	Always throw double 1's	
Monopoly is a trademark of Tonka Corporation.


Mortal Kombat(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C9B2-17AF			Infinite time

2	D466-3D04			Each round is 199 seconds (time counts down twice)
3	BF66-3DD4 + DD66-3D04	Each round is 90 seconds
4	6F66-3DD4 + DD66-3D04	Each round is 80 seconds
5	5F66-3DD4 + DD66-3D04	Each round is 70 seconds
6	1F66-3DD4 + DD66-3D04	Each round is 60 seconds
7	9F66-3DD4 + DD66-3D04	Each round is 50 seconds
8	0F66-3DD4 + DD66-3D04	Each round is 40 seconds
9	7F66-3DD4 + DD66-3D04	Each round is 30 seconds
10	4F66-3DD4 + DD66-3D04	Each round is 20 seconds
11	FF66-3DD4 + DD66-3D04	Each round is 10 seconds

12	DD6A-47AF			Always fight in the Courtyard(tm)

WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS START, 
THEN SWITCH BACK ON AFTER ROUNDS END
13	CB6A-44AF + DF6A-47DF	After 1st match, almost always fight at the Palace Gates(tm)
14	CB6A-44AF + D46A-47DF	After 1st match, almost always fight in the Warrior Shrine(tm)
15	CB6A-44AF + D76A-47DF	After 1st match, almost always fight in the Pit(tm)
16	CB6A-44AF + D06A-47DF	After 1st match, almost always fight in the Throne Room(tm)
17	CB6A-44AF + D96A-47DF	After 1st match, almost always fight in Goro's Lair(tm)
18	CB6A-44AF + D16A-47DF	After 1st match, almost always fight in the bottom of the pit 
					(screen says Goro's Lair)

FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED TO BE FIGHTING SHANG TSUNG(tm)
19	CBBA-394F + DDBA-391F	Almost always fight Johnny Cage(tm)
20	CBBA-394F + DFBA-391F	Almost always fight Kano(tm)
21	CBBA-394F + D4BA-391F	Almost always fight Rayden(tm)
22	CBBA-394F + D7BA-391F	Almost always fight Liu Kang(tm)
23	CBBA-394F + D0BA-391F	Almost always fight Scorpion(tm)
24	CBBA-394F + D9BA-391F	Almost always fight Sub-Zero(tm)
25	CBBA-394F + D1BA-391F	Almost always fight Sonya Blade(tm)
26	CBBA-394F + D5BA-391F	Almost always fight Goro(tm)
					--DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO

27	DF61-14DD			Start on Match 2
28	D461-14DD			Start on Match 3
29	D761-14DD			Start on Match 4
30	D061-14DD			Start on Match 5
31	D961-14DD			Start on Match 6
32	D161-14DD			Start on Mirror Match(tm)
33	D561-14DD			Start on Endurance 1 match
34	D661-14DD			Start on Endurance 2 match
35	DB61-14DD			Start on Endurance 3 match
36	DC61-14DD			Start on match with Goro
37	D861-14DD			Start on match with Shang Tsung

38	6DB8-3D67			Always get Flawless Victory(tm) bonus

39	DDBC-370F			First strike of any kind wins round

40	DDBF-1FA4			All strikes do minimal damage (all equal to 1 hit point)
					--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR EITHER PLAYER

FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP BAR ALL THE WAY TO THE RIGHT 
(11 TIMES). PLAYER 1 WILL NOW ONLY TAKE 1 HIT POINT FOR EACH STRIKE
41	D881-404F			Can make player 1 nearly invincible in 2-player game

FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS OF CODE TO DO NO DAMAGE. 
SUBSTITUTE "EE" FOR FIRST 2 CHARACTERS TO WIN ROUND WITH ONE MOVE.
42	56B9-4DAD			All throws do more damage

43	F320-1914			Kano's High Punch does more damage
44	F320-15C4			Kano's Low Punch does more damage
45	0626-1514			Kano's High Kick does more damage
46	062B-19C4			Kano's Low Kick does more damage
47	0621-1044			Kano's Head Blow does more damage
48	0629-1934			Kano's Knee does more damage
49	7A26-1944			Kano's Crouched Kick does more damage
50	5625-1134			Kano's Uppercut does more damage
51	1D27-1544			Kano's Roundhouse Kick does more damage
52	7A25-10C4			Kano's Foot Sweep(tm) does more damage
53	082C-1144			Kano's Flying Punch(tm) does more damage
54	0824-11C4			Kano's Knife does more damage--ONLY AT CLOSE DISTANCE

55	F32C-4944			Johnny Cage's High Punch does more damage
56	F32C-4514			Johnny Cage's Low Punch does more damage
57	062B-40C4			Johnny Cage's High Kick does more damage
58	042B-4134			Johnny Cage's Low Kick does more damage
59	7A2A-4144			Johnny Cage's Head Blow does more damage
60	0622-4014			Johnny Cage's Knee does more damage
61	F628-4534			Johnny Cage's Crouched Kick does more damage
62	5622-41C4			Johnny Cage's Uppercut does more damage
63	1D26-4114			Johnny Cage's Roundhouse Kick does more damage
64	7A28-49C4			Johnny Cage's Foot Sweep does more damage
65	0826-4044			Johnny Cage's Flying Punch does more damage
66	9C20-41C4			Johnny Cage's Shadow Kick(tm) does more damage
67	0821-4914			Johnny Cage's Fireball does more damage--ONLY AT CLOSE DISTANCE
68	1129-4544			Johnny Cage's Split Punch(tm) does more damage

69	F323-C034			Liu Kang's High Punch does more damage
70	F323-C544			Liu Kang's Low Punch does more damage
71	0624-30C4			Liu Kang's High Kick does more damage
72	0624-3134			Liu Kang's Low Kick does more damage
73	7A28-C534			Liu Kang's Head Blow does more damage
74	062E-C914			Liu Kang's Knee does more damage
75	7A2F-3114			Liu Kang's Crouched Kick does more damage
76	562F-3044			Liu Kang's Uppercut does more damage
77	1D22-C1C4			Liu Kang's Roundhouse Kick does more damage
78	7A2D-3934			Liu Kang's Foot Sweep does more damage
79	0827-3514			Liu Kang's Flying Punch does more damage
80	9C28-C9C4			Liu Kang's Special Flying Kick does more damage
81	082A-C144			Liu Kang's Fireball does more damage--ONLY AT CLOSE DISTANCE

82	F32F-393F			Sonya Blade's High Punch does more damage
83	F324-304F			Sonya Blade's Low Punch does more damage
84	9023-C01F			Sonya Blade's High Kick does more damage
85	9F23-C1CF			Sonya Blade's Low Kick does more damage
86	7A2E-C03F			Sonya Blade's Head Blow does more damage
87	062E-C54F			Sonya Blade's Knee does more damage
88	7A2D-35CF			Sonya Blade's Crouched Kick does more damage
89	5624-311F			Sonya Blade's Uppercut does more damage
90	1122-C14F			Sonya Blade's Roundhouse Kick does more damage
91	7A2A-C53F			Sonya Blade's Foot Sweep does more damage
92	0827-313F			Sonya Blade's Flying Punch does more damage
93	5620-17A7			Sonya Blade's Leg Grab does more damage
94	0822-C13F			Sonya Blade's Sonic Rings(tm) does more damage--ONLY AT CLOSE DISTANCE
95	0827-313F			Sonya Blade's Special Flying Kick does more damage

96	F324-C914			Rayden's High Punch does more damage
97	F327-C934			Rayden's Low Punch does more damage
98	092F-C034			Rayden's High Kick does more damage
99	042F-C544			Rayden's Low Kick does more damage
100	7A29-C0C4			Rayden's Head Blow does more damage
101	0629-C134			Rayden's Knee does more damage
102	F620-C114			Rayden's Crouched Kick does more damage
103	5621-C944			Rayden's Uppercut does more damage
104	9C2D-C1C4			Rayden's Roundhouse Kick does more damage
105	7A20-C044			Rayden's Foot Sweep does more damage
106	082D-C014			Rayden's Flying Punch does more damage
107	9C22-1514			Rayden's Flying Thunderbolt(tm) does more damage
108	0823-19C4			Rayden's Lightning does more damage--ONLY AT CLOSE DISTANCE

109	F328-3934			Scorpion's, Sub-Zero's and Reptile's High Punch do more damage
110	F32A-3044			Scorpion's, Sub-Zero's and Reptile's Low Punch do more damage
111	062E-39C4			Scorpion's, Sub-Zero's and Reptile's High Kick do more damage
112	062E-3534			Scorpion's, Sub-Zero's and Reptile's Low Kick do more damage
113	7A22-30C4			Scorpion's, Sub-Zero's and Reptile's Head Blow do more damage
114	062A-3114			Scorpion's, Sub-Zero's and Reptile's Knee do more damage
115	F62F-41C7			Scorpion's, Sub-Zero's and Reptile's Crouched Kick do more damage
116	562C-35C4			Scorpion's, Sub-Zero's and Reptile's Uppercut do more damage
117	1D2F-4017			Scorpion's, Sub-Zero's and Reptile's Roundhouse Kick do more damage
118	7A2D-4147			Scorpion's, Sub-Zero's and Reptile's Foot Sweep do more damage
119	0823-3944			Scorpion's, Sub-Zero's and Reptile's Flying Punch do more damage
120	462C-3914			Sub-Zero's and Reptile's Deep Freeze(tm) do damage
121	4525-3144			Sub-Zero's and Reptile's Slide do more damage
122	F626-31C4			Scorpion's and Reptile's Harpoon(tm) do more damage
123	0823-3944			Scorpion's and Reptile's Scorpion Split do more damage
Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine, The Pit, 
Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden, Liu Kang, 
Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless Victory, Shang 
Tsung, Mirror Match, Reptile, Shadow Kick, Split Punch, Foot Sweep, 
Flying Punch, Flying Kick, Sonic Rings, Flying Thunderbolt, Harpoon 
and Scorpion Split are trademarks of Midway Manufacturing 
Company. Super NES is a trademark of Nintendo of America Inc.


Mortal Kombat II(tm) Game 
CODE	KEY IN . . .			EFFECT . . .
1	C2C4-47AA			Infinite continues

2	DF8C-CDDA			Start with 0 continues
3	D78C-CDDA			Start with 2 continues
4	D58C-CDDA			Start with 6 continues
5	DB8C-CDDA			Start with 8 continues


6	C2B1-14F7			Player 1 is invincible
7	C2B5-14F7			Player 2 or computer is invincible

8	DDB1-1FF7			Player 1 is killed by one hit
9	DDB5-1FF7			Player 2 or computer is killed by one hit

10	622B-C7AC			Disable throws--2-player mode

11	6DC7-1DAA			Infinite time

CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING
12	CBC6-3D6E + DDC6-3DAE	Always fight Kung Lao
13	CBC6-3D6E + DFC6-3DAE	Always fight Liu Kang
14	CBC6-3D6E + D4C6-3DAE	Always fight Cage
15	CBC6-3D6E + D7C6-3DAE	Always fight Baraka
16	CBC6-3D6E + D0C6-3DAE	Always fight Kitana
17	CBC6-3D6E + D9C6-3DAE	Always fight Mileena
18	CBC6-3D6E + D1C6-3DAE	Always fight Shang Tsung
19	CBC6-3D6E + D5C6-3DAE	Always fight Rayden
20	CBC6-3D6E + D6C6-3DAE	Always fight Sub-Zero
21	CBC6-3D6E + DBC6-3DAE	Always fight Reptile
22	CBC6-3D6E + DCC6-3DAE	Always fight Scorpion
23	CBC6-3D6E + D8C6-3DAE	Always fight Jax
24	CBC6-3D6E + DAC6-3DAE	Always fight Kintaro
25	CBC6-3D6E + D2C6-3DAE	Always fight Shao Kahn
26	CBC6-3D6E + D3C6-3DAE	Always fight Smoke
27	CBC6-3D6E + DEC6-3DAE	Always fight Noob Saibot
28	CBC6-3D6E + FDC6-3DAE	Always fight Jade

29	06E1-17D4			Mileena's Sai Throw does massive damage
30	06E9-1DD7			Liu Kang's High Fireball does massive damage
31	06E2-1767			Kung Lao's Hat Throw does massive damage
32	06EF-4767			Cage's Shadow Kick does massive damage
33	06EB-17AF			Reptile's Force Ball does massive damage
34	06E0-4FA4			Shang Tsung's Flaming Skull attack does massive damage
35	06E9-17A4			Kitana's Fan Throw does massive damage
36	06EE-C4A4			Baraka's Blade Spark does massive damage
37	06E4-34DF			Rayden's Lightning Bolt does massive damage
Mortal Kombat II and related names are trademarks of Midway 
Manufacturing Company. Super NES is a trademark of Nintendo of 
America Inc. Game Genie is a trademark of Lewis Galoob Toys, Inc.
Game Genie Codes (C)1994 Lewis Galoob Toys, Inc. All Rights 
Reserved.


Mortal Kombat 3(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	D42E-44D8					Press A on main menu for Sound Test
2	D424-17D8					Press Up on main menu for Kool Stuff Menu
3	D421-1DD8					Press Select on main menu for Kooler Stuff Menu
4	D42B-1FD8					Press X on main menu for Scott's Menu
5	6D37-CF02					Player 2 takes all damage
6	DD37-CF62					Player 1 takes all damage
7	C230-CD62					Player 1 takes no damage
8	C239-CD62					Player 2 takes no damage

For all of the following, MASTER mode must be selected
9	CE8F-3FB7 + BA23-3727 + DDAE-4FFF	Always fight Kano
10	CE8F-3FB7 + BA23-3727 + DFAE-4FFF	Always fight Sonya
11	CE8F-3FB7 + BA23-3727 + D4AE-4FFF	Always fight Jax
12	CE8F-3FB7 + BA23-3727 + D7AE-4FFF	Always fight Nightwolf
13	CE8F-3FB7 + BA23-3727 + D0AE-4FFF	Always fight Sub-Zero
14	CE8F-3FB7 + BA23-3727 + D9AE-4FFF	Always fight Stryker
15	CE8F-3FB7 + BA23-3727 + D1AE-4FFF	Always fight Sindel
16	CE8F-3FB7 + BA23-3727 + D5AE-4FFF	Always fight Sektor
17	CE8F-3FB7 + BA23-3727 + D6AE-4FFF	Always fight Cyrax
18	CE8F-3FB7 + BA23-3727 + DBAE-4FFF	Always fight Kung Lao
19	CE8F-3FB7 + BA23-3727 + DCAE-4FFF	Always fight Kabal
20	CE8F-3FB7 + BA23-3727 + D8AE-4FFF	Always fight Sheeva
21	CE8F-3FB7 + BA23-3727 + DAAE-4FFF	Always fight Shang Tsung
22	CE8F-3FB7 + BA23-3727 + D2AE-4FFF	Always fight Liu Kang
23	CE8F-3FB7 + BA23-3727 + D3AE-4FFF	Always fight Smoke
24	CE8F-3FB7 + BA23-3727 + DEAE-4FFF	Always fight Motaro
25	CE8F-3FB7 + BA23-3727 + FDAE-4FFF	Always fight Shao Kahn
26	CE8F-3FB7 + BA23-3727 + FFAE-4FFF	Always fight Noob-Saibot
Mortal Kombat and related names are trademarks of Midway Manufacturing Company


NBA(tm) All-Star Challenge(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	123B-3F0D			Player 1 can't score in the one-on-one, free throw or 
					tournament stages
2	A238-340D			Player 2 or computer can't score in the one-on-one, 
					free throw or tournament events

3	A239-1F0D + A237-176D	Player 1 can't score in 3-point shootout
4	A23F-176D + A23D-1FAD	Player 2 or computer can't score in 3-point shootout

CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES
5	A2C6-3F07 + 6DC6-3DA7	Stop shot clock
6	DFC3-34D7 + D4C3-3DA7	12-second shot clock
7	D0C3-34D7 + D6C3-3DA7	48-second shot clock--after the 1st shot
NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a trademark of LJN, Ltd.


NBA JAM(TM) GAME
NOTE: THERE ARE 2 VERSIONS OF SOME OF THESE CODES. IF THE 1ST 
CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE 2ND CODE
CODE	KEY IN . . .			EFFECT . . .
1	BBCC-0F6F			Visitor's baskets worth 1
2	34CC-0F6F			Visitor's baskets worth 2
3	30CC-0F6F			Visitor's baskets worth 3
4	39CC-0F6F			Visitor's baskets worth 4
5	35CC-0F6F			Visitor's baskets worth 5
6	36CC-0F6F			Visitor's baskets worth 6
7	3CCC-0F6F			Visitor's baskets worth 7
8	3ACC-0F6F			Visitor's baskets worth 8

9	BBC6-A7AF			Home's baskets worth 1
10	34C6-A7AF			Home's baskets worth 2
11	30C6-A7AF			Home's baskets worth 3
12	39C6-A7AF			Home's baskets worth 4
13	35C6-A7AF			Home's baskets worth 5
14	36C6-A7AF			Home's baskets worth 6
15	3CC6-A7AF			Home's baskets worth 7
16	3AC6-A7AF			Home's baskets worth 8

17	D8E8-C718 / D8E7-C448	All players have super dunk ability
18	D6E3-C748 / D6E1-CF38	All players have infinite turbo
19	D6E2-CFC8 / D6E9-CD18	All players always "on fire"
20	D8E6-C7C8 / D8ED-C418	All players have super interception ability

21	D6ED-3DC8 / D6E5-C718	"Juice" mode

22	D6EC-CF38 / D6E4-CDC8	Shot success percentages displayed for non-dunk shots

23	D4BD-3038 + D4BA-C948	Only need 2 baskets to be "on fire"
24	D0BD-3038			Need 4 baskets to be "on fire"
25	D9BD-3038			Need 5 baskets to be "on fire"
26	D1BD-3038			Need 6 baskets to be "on fire"
27	D5BD-3038			Need 7 baskets to be "on fire"
28	D6BD-3038			Need 8 baskets to be "on fire"
29	DBBD-3038			Need 9 baskets to be "on fire"
30	DCBD-3038			Need 10 baskets to be "on fire"

31	D4BD-3038			Need 2 baskets to stay "on fire" until an opponent goes "on fire"

32	DDE6-3B2A / DDE1-3C2A	Turbo bar never goes up (until next quarter)

33	D3E6-3B2A / D3E1-3C2A	Turbo bar restores very slowly
34	F9E6-3B2A / F9E1-3C2A	Turbo bar restores much slower
35	F2E6-3B2A / F2E1-3C2A	Turbo bar restores slower
36	0DE6-3B2A / 0DE1-3C2A	Turbo bar restores faster
37	9DE6-3B2A / 9DE1-3C2A	Turbo bar restores much faster
38	6FE6-3B2A / 6FE1-3C2A	Turbo bar restores extremely fast

39	D0E5-3CFA / D0E9-38FA	Turbo drains very slowly
40	D6E5-3CFA / D6E9-38FA	Turbo drains slower
41	FDE5-3CFA / FDE9-38FA	Turbo drains slightly slower
42	44E5-3CFA / 44E9-38FA	Turbo drains slightly faster
43	42E5-3CFA / 42E9-38FA	Turbo drains faster
44	76E5-3CFA / 76E9-38FA	Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.


NBA JAM Tournament Edition(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	33E0-4DAC					Player 1 starts with 1 point
2	33E0-47AC					Player 2 starts with 1 point

3	C2C9-1467					Infinite shot clock time

4	DF62-1B1B					Lets you set shot clock option down to 1

5	C28B-1DA5					Player 1 has almost infinite turbo
6	C286-1B2B					Player 2 has almost infinite turbo

7	DF8A-1D65					Player 1 turbo recharges quicker
8	0D8A-1FA5					Player 1 has twice as much turbo

9	DF88-1BBB					Player 2 turbo recharges quicker
10	0D88-1C2B					Player 2 has twice as much turbo

11	76C2-6DDF					Player 1's shots worth more
12	76C3-DF04					Player 2's shots worth more

13	D0BF-11C8					Player is on fire after 2 baskets instead of 3

14	CB88-1565					Player 1 has no turbo--except in tournament mode
15	CB88-16BB					Player 2 has no turbo--except in tournament mode

16	DDE4-0B28 + D1E4-08F8			All players are much faster--except in tournament mode
17	DDE4-0B28 + DBE4-08F8			All players are super fast--except in tournament mode

18	D1E9-DC98					Hot spots and Power ups are on in tournament mode 
							automatically (don't select the Special Features Menu)

19	DDE5-C74C + 6DEB-CD4C			All secret power-ups on for all human players
20	DDE5-C74C + 6DEB-CD4C + 41E5-F47D	All secret power-ups except slippery floors on 
							for all human players

THE FOLLOWING CODES DON'T WORK FOR THE CPU
21	EEEA-1FDC + EEEA-1F0C			All secret power-ups on for player 1

22	EEEA-1FDC					Player one has: Power push, Power-up 3pts, 
							Infinite turbo, Always on fire, Super dunks, 
							Max power, power-up goal tending, and quick hands

23	EEEA-1F0C					Player one has: Power-up offense, speed up, 
							block opponent to make both fall, teleport pass, 
							and high shots.

24	DFEA-1FDC					Player one has power push
25	D4EA-1FDC					Player one has powered up 3 pointers
26	D0EA-1FDC					Player one has infinite turbo
27	D6EA-1FDC					Player one is always on fire
28	FDEA-1FDC					Player one has super dunks
29	4DEA-1FDC					Player one has max power
30	0DEA-1FDC					Player one has powered up goal tending
31	6DEA-1FDC					Player one has quick hands
32	DFEA-1F0C					Player one has powered up offense
33	D4EA-1F0C					Player one moves very quickly
34	D0EA-1F0C					Player one knocks down both opponents by pushing one
35	D6EA-1F0C					Player one has teleport passes
36	FDEA-1F0C					Player one knocks down opposite opponent
37	4DEA-1F0C					Player one has high shots

38	EEE1-C46C + EEE1-C4AC			All secret power-ups on for player 2

39	EEE1-C46C					Player two has: Power Block, Power-up 3pts, 
							Infinite turbo, Always on fire, Super dunks, 
							Max power, power-up goal tending, and quick hands

40	EEE1-C4AC					Player two has: Power-up offense, speed up, 
							block opponent to make both fall, teleport pass, 
							and high shots.

41	DFE1-C46C					Player two has Power Block
42	D4E1-C46C					Player two has powered up 3 pointers
43	D0E1-C46C					Player two has infinite turbo
44	D6E1-C46C					Player two is always on fire
45	FDE1-C46C					Player two has super dunks
46	4DE1-C46C					Player two has max power
47	0DE1-C46C					Player two has powered up goal tending
48	6DE1-C46C					Player two has quick hands
49	DFE1-C4AC					Player two has powered up offense
50	D4E1-C4AC					Player two moves very quickly
51	D0E1-C4AC					Player two knocks down both opponents by pushing two
52	D6E1-C4AC					Player two has teleport passes
53	FDE1-C4AC					Player two knocks down opposite opponent
54	4DE1-C4AC					Player two has high shots

THE FOLLOWING CODES REQUIRE YOU TO USE A FOUR PLAYER ADAPTER
55	EEEF-3DDC + EEEF-3D0C			All secret power-ups on for player 3

56	EEEF-3DDC					Player three has: Power Block, Power-up 3pts, 
							Infinite turbo, Always on fire, Super dunks, 
							Max power, power-up goal tending, and quick hands

57	EEEF-3D0C					Player three has: Power-up offense, speed up, 
							block opponent to make both fall, teleport pass, 
							and high shots.

58	DFEF-3DDC					Player three has Power Block
59	D4EF-3DDC					Player three has powered up 3 pointers
60	D0EF-3DDC					Player three has infinite turbo
61	D6EF-3DDC					Player three is always on fire
62	FDEF-3DDC					Player three has super dunks
63	4DEF-3DDC					Player three has max power
64	0DEF-3DDC					Player three has powered up goal tending
65	6DEF-3DDC					Player three has quick hands
66	DFEF-3D0C					Player three has powered up offense
67	D4EF-3D0C					Player three moves very quickly
68	D0EF-3D0C					Player three knocks down both opponents by pushing three
69	D6EF-3D0C					Player three has teleport passes
70	FDEF-3D0C					Player three knocks down opposite opponent
71	4DEF-3D0C					Player three has high shots

72	EEE8-3F6C + EEE8-3FAC			All secret power-ups on for player 4

73	EEE8-3F6C					Player four has: Power Block, Power-up 3pts, 
							Infinite turbo, Always on fire, Super dunks, 
							Max power, power-up goal tending, and quick hands

74	EEE8-3FAC					Player four has: Power-up offense, speed up, 
							block opponent to make both fall, teleport pass, 
							and high shots.

75	DFE8-3F6C					Player four has Power Block
76	D4E8-3F6C					Player four has powered up 3 pointers
77	D0E8-3F6C					Player four has infinite turbo
78	D6E8-3F6C					Player four is always on fire
79	FDE8-3F6C					Player four has super dunks
80	4DE8-3F6C					Player four has max power
81	0DE8-3F6C					Player four has powered up goal tending
82	6DE8-3F6C					Player four has quick hands
83	DFE8-3FAC					Player four has powered up offense
84	D4E8-3FAC					Player four moves very quickly
85	D0E8-3FAC					Player four knocks down both opponents by pushing four
86	D6E8-3FAC					Player four has teleport passes
87	FDE8-3FAC					Player four knocks down opposite opponent
88	4DE8-3FAC					Player four has high shots
NBA JAM Tournament Edition is a trademark of NBA Properties, Inc.


NBA SHOWDOWN(TM) GAME
CODE	KEY IN . . .					EFFECT . . .
1	C23B-44A8					No personal fouls-both teams

2	DAE3-14AA + DAB7-37DA + DA3F-140F	12-sec. shot clock when ball is in-bounded-player 1
3	DAE3-14AA + DA6E-47D8 + DA84-CDDB	12-sec. shot clock when ball is in-bounded-computer

4	C220-4FDF					Infinite shot clock-computer

5	C224-4DA4					Infinite time

6	DFED-342C					1-min. quarters

7	D7E1-1D6A					3 time-outs
8	C239-1F6D					Infinite time-outs
NBA Showdown is a trademark of Electronic Arts.


NCAA Basketball(tm) Game
CODE	KEY IN . . .			EFFECT . . .
CODES 1 THRU 6 WORK ONLY AFTER THE FIRST POSSESSION
1	FDBB-DDD9			Shot timer starts at 10 sec. instead of 45	
2	4DBB-DDD9			Shot timer starts at 20 sec.
3	7DBB-DDD9			Shot timer starts at 30 sec.
4	1DBB-DDD9			Shot timer starts at 60 sec.
5	BDBB-DDD9			Shot timer starts at 90 sec.
6	C2B5-DDA9			Infinite time to shoot

7	C224-6FDF			Infinite timeouts--player 1
8	C224-676F			Infinite timeouts--player 2

9	DD34-A767			3-point shots worth 0--both players
10	DF34-A767			3-point shots worth 1 point
11	D434-A767			3-point shots worth 2 points
12	D034-A767			3-point shots worth 4 points
13	D934-A767			3-point shots worth 5 points
14	D134-A767			3-point shots worth 6 points
15	D534-A767			3-point shots worth 7 points
16	D634-A767			3-point shots worth 8 points
17	DB34-A767			3-point shots worth 9 points

18	76BA-A404 + 76B9-6FA7	Player 1 shots worth 1 extra point (2-pt. shots worth 3, 
					3-pt. shots worth 4)
19	76B0-64A7 + 76B8-A704	Player 2 shots worth 1 extra point 	(2-pt. shots worth 3, 
					3-pt. shots worth 4)
20	76BD-0D07			Player 1 free throws worth 2 instead of 1
21	76BE-DF07			Player 2 free throws worth 2

22	C265-D4D7			No 5-second violations
NCAA Basketball is a trademark of National Collegiate Athletic Association.


NHL Stanley Cup(tm) Game
CODE	KEY IN . . .					EFFECT . . .
DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE SAME TIME. 
CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY
1	DF67-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 1 point
2	DF67-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 1 point

3	D767-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 3 points
4	D767-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 3 points

5	D967-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 5 points
6	D967-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 5 points

7	D567-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 7 points
8	D567-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 7 points

9	DB67-CDA4 + D667-CFA4 + E667-CF64	Visitor starts with 9 points
10	DB67-CDA4 + D667-CFA4 + EC67-CF64	Home starts with 9 points

11	1BA1-4D01					Visitor scores 1 point for goals, Home scores 3

12	DFE0-CD0F					Periods are 1 min (choose 5 minutes from Options)
13	D7E0-CD0F					Periods are 3 min (choose 5 minutes from Options)
14	D5E0-CD0F					Periods are 7 min (choose 5 minutes from Options)
15	DBE0-CD0F					Periods are 9 min (choose 5 minutes from Options)
16	94ED-C46F					Periods are 15 min (choose 10 minutes from Options)
17	D7E0-C76F					Periods are 30 min (choose 10 minutes from Options)

18	7A2B-3F00					Penalty for charging is 1 minute instead of 2
19	7A2B-3760					Penalty for holding is 1 minute instead of 2
20	7A2C-3FA0					Penalty for tripping is 1 minute instead of 2
21	7A28-3DD0					Penalty for high sticking is 1 minute instead of 2
22	7A28-3400					Penalty for elbowing is 1 minute instead of 2
23	7A2A-3D60					Penalty for hooking is 1 minute instead of 2
24	7A2A-34A0					Penalty for roughing is 1 minute instead of 2
25	7A22-3FD0					Penalty for slashing is 1 minute instead of 4
26	7A22-3700					Penalty for spearing is 1 minute instead of 2

27	F32B-3F00					Penalty for charging is 30 seconds
28	F32B-3760					Penalty for holding is 30 seconds
29	F32C-3FA0					Penalty for tripping is 30 seconds
30	F328-3DD0					Penalty for high sticking is 30 seconds
31	F328-3400					Penalty for elbowing is 30 seconds
32	F32A-3D60					Penalty for hooking is 30 seconds
33	F32A-34A0					Penalty for roughing is 30 seconds
34	F322-3FD0					Penalty for slashing is 30 seconds
35	F322-3700					Penalty for spearing is 30 seconds

36	802B-3F00					Penalty for charging is 3 minutes
37	802B-3760					Penalty for holding is 3 minutes
38	802C-3FA0					Penalty for tripping is 3 minutes
39	8028-3DD0					Penalty for high sticking is 3 minutes
40	8028-3400					Penalty for elbowing is 3 minutes
41	802A-3D60					Penalty for hooking is 3 minutes
42	802A-34A0					Penalty for roughing is 3 minutes
43	8022-3FD0					Penalty for slashing is 3 minutes
44	8022-3700					Penalty for spearing is 3 minutes
NHL Stanley Cup is a trademark of NHL Enterprises, Inc.


NHLPA Hockey '93(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	F160-4776			Period clock runs faster
2	D060-4776			Period clock runs slower
3	0D60-4776			Period clock runs much faster
4	DF60-4776			Period clock runs much slower
5	C269-4D86			Period clock is frozen (no time limit)

6	7AE8-4D98 + DDE8-4DB8	Each period lasts 1 minute instead of 10 minutes
7	56E8-4D98 + DDE8-4DB8	Each period lasts 2 minutes
8	80E8-4D98 + DDE8-4DB8	Each period lasts 3 minutes
9	EDE8-4D98 + DDE8-4DB8	Each period lasts 4 minutes
10	60E8-4D98 + D7E8-4DB8	Each period lasts 15 minutes
11	D6E8-4D98 + D5E8-4DB8	Each period lasts 30 minutes
12	1DE8-4D98 + DBE8-4DB8	Each period lasts 40 minutes
13	FDE8-4D98 + D3E8-4DB8	Each period lasts 60 minutes

14	DF31-3F64 + CB31-3F04	All penalties last 1 minute
15	D431-3F64 + CB31-3F04	All penalties last 2 minutes
16	D731-3F64 + CB31-3F04	All penalties last 3 minutes
17	D031-3F64 + CB31-3F04	All penalties last 4 minutes
18	D931-3F64 + CB31-3F04	All penalties last 5 minutes
19	D531-3F64 + CB31-3F04	All penalties last 7 minutes
20	DB31-3F64 + CB31-3F04	All penalties last 9 minutes
NHLPA Hockey '93 is a trademark of NHLPA.


Nigel Mansell's World Championship Racing(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C96B-1705 + C9B1-4D61	Almost no tire wear (causes graphic distortion in the pits)

2	E481-3467			Only 1 lap required on all tracks

3	D461-4FBA			Only 3 laps required in South Africa
4	D461-44FA			Only 3 laps required in Mexico
5	D461-44BA			Only 3 laps required in Brazil
6	D461-47FA			Only 3 laps required in Spain
7	D461-47BA			Only 3 laps required in San Marino
8	D465-4DFA			Only 3 laps required in Monaco
9	D465-4DBA			Only 3 laps required in Canada
10	D465-4FFA			Only 3 laps required in France
11	D465-4FBA			Only 3 laps required in Britain
12	D465-44FA			Only 3 laps required in Germany
13	D465-44BA			Only 3 laps required in Hungary
14	D465-47FA			Only 3 laps required in Belgium
15	D465-47BA			Only 3 laps required in Italy
16	D466-4DFA			Only 3 laps required in Portugal
17	D466-4DBA			Only 3 laps required in Japan
18	D466-4FFA			Only 3 laps required in Australia

19	DF62-0953			Start in Mexico in the Full Season
20	D462-0953			Start in Brazil
21	D762-0953			Start in Spain
22	D062-0953			Start in San Marino
23	D962-0953			Start in Monaco
24	D162-0953			Start in Canada
25	D562-0953			Start in France
26	D662-0953			Start in Britain
27	DB62-0953			Start in Germany
28	DC62-0953			Start in Hungary
29	D862-0953			Start in Belgium
30	DA62-0953			Start in Italy
31	D262-0953			Start in Portugal
32	D362-0953			Start in Japan
33	DE62-0953			Start in Australia
34	FD62-0953			Start on extra course (stats are for South Africa but 
					the course is different)

35	DF3E-015A			Full season ends after South Africa
36	D43E-015A			Full season ends after Mexico
37	D73E-015A			Full season ends after Brazil
38	D03E-015A			Full season ends after Spain
39	D93E-015A			Full season ends after San Marino
40	D13E-015A			Full season ends after Monaco
41	D53E-015A			Full season ends after Canada
42	D63E-015A			Full season ends after France
43	DB3E-015A			Full season ends after Britain
44	DC3E-015A			Full season ends after Germany
45	D83E-015A			Full season ends after Hungary
46	DA3E-015A			Full season ends after Belgium
47	D23E-015A			Full season ends after Italy
48	D33E-015A			Full season ends after Portugal
49	DE3E-015A			Full season ends after Japan
Nigel Mansell's World Championship Racing is a trademark of Gametek.


Ninja Gaiden Trilogy(tm) Game
CODE	KEY IN . . .	EFFECT . . .
Ninja Gaiden
1	DFCE-142F	Start with very little energy-after first life
2	DFCE-142F	Start with about half energy-after first life

3	DD81-1F97	Infinite time

4	B1C8-3DF8	Start with very little time
5	EEC8-3DF8	Start with lots of time

6	DDC5-4DF4	Start with 1 life
7	D7C5-4DF4	Start with 5 lives
8	D6C5-4DF4	Start with 9 lives

9	C9CF-CFBF	Infinite lives
10	C9C3-3F2D	Infinite energy

Ninja Gaiden II: The Dark Sword of Chaos(tm)
1	DFB3-144F	Start with very little energy
2	D6B3-144F	Start with about half energy

3	C9BB-441F	Infinite energy
4	C96F-1FC7	Infinite time

5	DFC4-1F47	Throwing stars don't use energy(ignore counter)
6	DDB3-C4CF	Start with 1 life

Ninja Gaiden II: The Ancient Ship of Doom(tm)
1	DD6B-CF87	Start with 1 life
2	D76B-CF87	Start with 5 lives
3	D66B-CF87	Start with 9 lives

4	DF68-CD77	Start with very little energy
5	D668-CD77	Start with about half energy

6	C92A-CFED	Infinite energy
7	CB69-CD57	Infinite lives

8	C9A7-C757	Almost infinite ninja power
Ninja Gaiden Trilogy, Ninja Gaiden, Ninja Gaiden II: The Dark Sword of Chaos, 
and Ninja Gaiden III: The Ancient Ship of Doom are trademarks of Tecmo, Inc.


Nolan Ryan's Baseball(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	A3BF-6DD1	1 strike and batter is out
2	C2BF-6DD1	Batter never strikes out

3	A3BE-0D61	1 ball and batter walks
4	C2BE-0D61	Batter never walks

5	76AC-0D65	Each run worth 2--player 1
6	76A8-04D5	Each run worth 2--player 2

7	766D-67A5	Short game (play only odd-numbered innings)

CODES 8 THRU 11 MAY NOT WORK IN PENNANT MODE
8	DDC8-D706	Increasing a player's power setting does not decrease the power 
			number excess (use to maximize stats for a player)

9	4DBF-A7A8	Maximum power for a player is 32 instead of 25	
10	46BF-A7A8	Maximum power for a player is 40 instead of 25
11	7DBF-A7A8	Maximum power for a player is 48
Nolan Ryan's Baseball is a trademark of Romstar, Incorporated.


Nosferatu(tm)
CODE	KEY IN . . .					EFFECT . . .
1	C9BA-1F04					Almost infinite energy

2	DFB2-34D7					Start with very little energy
3	D7B2-34D7					Start with less energy
4	DBB2-34D7					Start with more energy
5	DEB2-34D7					Start with a lot more energy

6	CBCE-CDAD + 44CE-CFDD + DDCE-CF0D	Start with more time

7	C127-4D67					Infinite time 

8	D1B3-3DA7					Start on stage 1-2
9	DBB3-3DA7					Start on stage 1-3
10	DCB3-3DA7					Start on stage 2
11	FDB3-3DA7					Start on stage 2-2
12	FFB3-3DA7					Start on stage 2-3
13	F5B3-3DA7					Start on stage 2-4
14	F6B3-3DA7					Start on stage 3
15	4DB3-3DA7					Start on stage 3-2
16	40B3-3DA7					Start on stage 3-3
17	45B3-3DA7					Start on stage 4
18	42B3-3DA7					Start on stage 4-2
19	43B3-3DA7					Start on stage 4-3
20	70B3-3DA7					Start on stage 4-4
21	79B3-3DA7					Start on stage 5
22	78B3-3DA7					Start on stage 5-2
23	7AB3-3DA7					Start on stage 5-3
24	09B3-3DA7					Start on stage 5-4
25	01B3-3DA7					Start on stage 6
26	03B3-3DA7					Start on stage 6-2

27	90B3-3DA7					Start on the final stage

28	91B3-3DA7					Watch the ending 

29	90B3-3DA7 + 62B3-3FA7			Start on the final stage with more crystals

30	C265-3DBD					Don't lose crystals when you get hit
Nosferatu is a trademark of Seta U.S.A., Inc.

On the Ball(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF66-DDA0	Start with 2 credits
2	D966-DDA0	Start with 6 credits
3	D566-DDA0	Start with 8 credits	
4	DB66-DDA0	Start with 10 credits

5	C2AE-DF65	Infinite credits

6	D4BB-D404	Faster timer
7	DDBB-D404	Stop timer--not lap timer (can still lose time by hitting hazards)

FOR CODES 8 THRU 54, IGNORE THE VALUE THE BLOCK SHOWS YOU. 
YOUR TIME WILL REFLECT THE ACTUAL VALUE YOU GET
DON'T COMBINE CODE 8 WITH ANY OF CODES 9 TO 35
8	C2BA-D7D4	Minus blocks and bricks worth 0

9	DDB7-0DA5	Minus 2 second block worth 0
10	FDB7-0DA5	Minus 2 second block worth minus 1
11	7DB7-0DA5	Minus 2 second block worth minus 3
12	0DB7-0DA5	Minus 2 second block worth minus 4
13	9DB7-0DA5	Minus 2 second block worth minus 5
14	1DB7-0DA5	Minus 2 second block worth minus 6
15	5DB7-0DA5	Minus 2 second block worth minus 7	
16	6DB7-0DA5	Minus 2 second block worth minus 8
17	BDB7-0DA5	Minus 2 second block worth minus 9

18	DDB0-0F65	Minus 5 second block worth 0
19	FDB0-0F65	Minus 5 second block worth minus 1
20	4DB0-0F65	Minus 5 second block worth minus 2
21	7DB0-0F65	Minus 5 second block worth minus 3
22	0DB0-0F65	Minus 5 second block worth minus 4
23	1DB0-0F65	Minus 5 second block worth minus 6
24	5DB0-0F65	Minus 5 second block worth minus 7
25	6DB0-0F65	Minus 5 second block worth minus 8
26	BDB0-0F65	Minus 5 second block worth minus 9

27	DDB9-0405	Minus 3 second brick worth 0
28	FDB9-0405	Minus 3 second brick worth minus 1
29	4DB9-0405	Minus 3 second brick worth minus 2
30	0DB9-0405	Minus 3 second brick worth minus 4
31	9DB9-0405	Minus 3 second brick worth minus 5
32	1DB9-0405	Minus 3 second brick worth minus 6
33	5DB9-0405	Minus 3 second brick worth minus 7
34	6DB9-0405	Minus 3 second brick worth minus 8
35	BDB9-0405	Minus 3 second brick worth minus 9

DON'T COMBINE CODE 36 WITH ANY OF CODES 37 TO 54
36	C2B8-DFA4	Plus bricks worth 0

37	DDBB-0DA5	Plus 3 bricks worth 0
38	FDBB-0DA5	Plus 3 bricks worth plus 1
39	4DBB-0DA5	Plus 3 bricks worth plus 2
40	0DBB-0DA5	Plus 3 bricks worth plus 4
41	9DBB-0DA5	Plus 3 bricks worth plus 5
42	1DBB-0DA5	Plus 3 bricks worth plus 6
43	5DBB-0DA5	Plus 3 bricks worth plus 7	
44	6DBB-0DA5	Plus 3 bricks worth plus 8
45	BDBB-0DA5	Plus 3 bricks worth plus 9

46	DDBC-0F65	Plus 5 bricks worth 0
47	FDBC-0F65	Plus 5 bricks worth plus 1
48	4DBC-0F65	Plus 5 bricks worth plus 2
49	7DBC-0F65	Plus 5 bricks worth plus 3
50	0DBC-0F65	Plus 5 bricks worth plus 4
51	1DBC-0F65	Plus 5 bricks worth plus 6
52	5DBC-0F65	Plus 5 bricks worth plus 7
53	6DBC-0F65	Plus 5 bricks worth plus 8	
54	BDBC-0F65	Plus 5 bricks worth plus 9
On The Ball is a trademark of Taito Corp.


Operation Logic Bomb(tm) Game
CODE	 KEY IN . . .					EFFECT  . . . 
1	33C6-C704					Take minimal damage

2	C2B5-4DD0					Infinite energy

3	DFB4-1FD4					1 continue
4	D1B4-1FD4					6 continues
5	DBB4-1FD4					9 continues

6	D7BD-1D64 + 4DBE-4DD4 + 40BD-1FD4	Start game with tracking missiles
7	D0BD-1D64 + 4DBE-4DD4 + 40BD-1FD4	Start game with reflecting laser
8	D9BD-1D64 + 4DBE-4DD4 + 40BD-1FD4	Start game with flame thrower
9	DFBF-1FD4 + BABF-14D4 + BABF-14A4	Start game with hologram weapon
10	D4BF-1FD4 + BABF-14D4 + BABF-14A4	Start game with directional mines

11	E2B2-1F00 + D4BA-1700			Faster left-to-right movement
12	E2BD-CFA0 + D4B3-1FA0			Faster up-and-down movement

13	1DB2-44D9					Reflecting laser fire travels longer
14	EEB2-44D9					Reflecting laser fire travels a lot longer
Operation Logic Bomb is a trademark of Jaleco USA, Inc.


Outlander(tm) Game
CODE	KEY IN . . .			EFFECT . . . 
1	D980-47A1			Start with more car ammo
2	DD80-47A1			Start with less car ammo

3	1A89-4FD1			Start with more handgun ammo
4	FD89-4FD1			Start with less handgun ammo

5	DD69-45A4			Infinite handgun ammo

6	DD67-C1A4			Car ammo worth nothing on pick-up
7	D467-C5D4			Car ammo worth more on pick-up

8	DD63-C0A4			Water worth nothing on pick-up
9	DF63-C9D4			Water worth more on pick-up

10	DD66-C064			Hand gun ammo worth nothing on pick-up

11	DD6A-C0D4			Food worth nothing on pick-up

12	C260-CF07 + C260-6F07	Infinite health while in the car

13	C9B6-450D			Almost infinite health while out of the car 
					(except when you eat poisonous food)

14	D480-4F61			Start with more fuel

15	DD6F-C004			Gas can worth nothing on pick-up
16	D46F-C064			Gas can worth more on pick-up

17	C285-C7D9			Infinite surface-to-air missiles if you have at least one
Outlander is a trademark of Mindscape Inc.


Paladin's Quest(tm) Game
CODE	KEY IN . . .	EFFECT . . . 
1	EEEB-6D1F	Chezni starts with 255 max. H.P.
2	EEE6-673F	Chezni starts with 255 present H.P.

3	46EB-6D3F	Chezni starts with 40 Power, 42 Attack
4	7AEB-6D3F	Chezni starts with 60 Power, 62 Attack

5	F3EB-6F3F	Chezni starts with 42 Defense, 30 Endurance
6	7AEB-6F3F	Chezni starts with 72 Defense, 60 Endurance

7	F3EB-6F1F	Chezni starts with 30 Speed
8	7AEB-6F1F	Chezni starts with 60 Speed

9	D6EA-6F1D	Chezni starts with a bow
10	D2EA-6F1D	Chezni starts with a light sword
11	FDEA-6F1D	Chezni starts with a mid sword
12	FCEA-6F1D	Chezni starts with a Aybro Spear
13	F5EA-6F1D	Chezni starts with a heavy sword
14	7DEA-6F1D	Chezni starts with a wind sword

15	70EA-6F1D	Chezni starts with HST
16	9FEA-6F1D	Chezni starts with Gomutai
17	54EA-6F1D	Chezni starts with a Psych Beam
18	57EA-6F1D	Chezni starts with a flame thrower

19	D8EA-6FCD	Chezni starts with light armor
20	DEEA-6FCD	Chezni starts with mid armor
21	FAEA-6FCD	Chezni starts with heavy armor
22	7FEA-6FCD	Chezni starts with storm armor
23	77EA-6FCD	Chezni starts with bib

24	D4EA-6F3D	Chezni starts with wood boots
25	F8EA-6F3D	Chezni starts with long boots
26	40EA-6F3D	Chezni starts with knife boots
27	F9EA-6F3D	Chezni starts with mid boots

28	74EA-6D3D	Chezni starts with sun helm
29	D9EA-6D3D	Chezni starts with leather helm
30	DAEA-6D3D	Chezni starts with helmet
31	4AEA-6D3D	Chezni starts with rage helmet
32	F1EA-6D3D	Chezni starts with power helmet
33	55EA-6D3D	Chezni starts with cosmo helmet

34	79EA-6F4D	Chezni starts with gabni shield
35	71EA-6F4D	Chezni starts with leather shield

36	DBEA-6F4D	Chezni starts with pick-axe
37	F0EA-6F4D	Chezni starts with gauntlet

38	FBEA-6F4D	Chezni starts with fire shield
39	59EA-6F4D	Chezni starts with Rft shield 

40	BA88-6481	No money needed in toolhouse and weapon shop
41	BA3A-04BE	No money needed in learning center

42	D063-D401	Spell power increases at 2x normal rate
43	D163-D401	Spell power increases at 3x normal rate

44	10B5-6405	Infinite energy

45	108E-AF00	Spells use up no HP
Paladin's Quest and related names are trademarks of Enix America Corporation.


Paperboy(tm) 2 Game
CODE	KEY IN . . .	EFFECT . . .
1	DFBF-A767	Paperboy(tm) starts with 1 life instead of 5
2	D7BF-A767	Paperboy starts with 3 lives
3	D5BF-A767	Paperboy starts with 7 lives
4	DBBF-A767	Paperboy starts with 9 lives
5	FBBF-A767	Paperboy starts with 25 lives
6	74BF-A767	Paperboy starts with 50 lives
7	17BF-A767	Paperboy starts with 99 lives

8	DFB5-ADD7	Papergirl(tm) starts with 1 life instead of 5
9	D7B5-ADD7	Papergirl starts with 3 lives
10	D5B5-ADD7	Papergirl starts with 7 lives
11	DBB5-ADD7	Papergirl starts with 9 lives
12	FBB5-ADD7	Papergirl starts with 25 lives
13	74B5-ADD7	Papergirl starts with 50 lives
14	17B5-ADD7	Papergirl starts with 99 lives

15	DDBE-6404	Infinite lives--but game still ends when all subscriptions are canceled

16	FBC6-DFAD	Start with 25 papers instead of 10
17	74C6-DFAD	Start with 50 papers
18	17C6-DFAD	Start with 99 papers

19	DD6D-6F60	Paper bundles worth 0 if you have less than 10
20	D96D-6F60	Paper bundles worth 5 if you have less than 10
21	F06D-6F60	Paper bundles worth 20 if you have less than 10
22	F36D-6F60	Paper bundles worth 30 if you have less than 10
23	466D-6F60	Paper bundles worth 40 if you have less than 10
24	746D-6F60	Paper bundles worth 50 if you have less than 10

25	DFC1-0FAF	Continue next life with 1 paper if you had less than 10
26	D9C1-0FAF	Continue next life with 5 papers if you had less than 10
27	F0C1-0FAF	Continue next life with 20 papers if you had less than 10
28	F3C1-0FAF	Continue next life with 30 papers if you had less than 10
29	46C1-0FAF	Continue next life with 40 papers if you had less than 10
30	74C1-0FAF	Continue next life with 50 papers if you had less than 10

31	DD88-D464	Infinite papers

32	DB6A-ADA0	Start with 79 seconds instead of 39 in Week 1 training course
33	D56A-ADA0	Start with 59 seconds in Week 1 training course

34	D76A-ADA0	Start with 19 seconds in Week 1 training course

35	DD67-D4D9	Infinite time in training course
Paperboy and Papergirl are trademarks of Atari Games Corporation.


Pebble Beach Golf Links(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	CE65-D763			All holes are par 4	

2	8665-D7A3 + D728-04DA	Course is generally harder (par goes down randomly for some holes)
Pebble Beach Golf Links is a trademark of The Pebble Beach Company.


PGA Tour Golf(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	D235-6D07 + D22A-D40F			Allow 14 clubs for full set instead of 13
2	D335-6D07 + D32A-D40F			Allow 15 clubs for full set
3	DE35-6D07 + DE2A-D40F			Allow 16 clubs for full set

4	6DC8-6DD7					No wind
5	CBC8-6DD7 + DDC8-6D67 + DCC8-6D07	Constant wind of 10 mph	
6	BACA-64D7					Constant wind direction to the left

7	DFA7-A704					Each round ends after hole 1
8	D4A7-A704					Each round ends after hole 2
9	D7A7-A704					Each round ends after hole 3
10	D0A7-A704					Each round ends after hole 4
11	D9A7-A704					Each round ends after hole 5
12	D1A7-A704					Each round ends after hole 6
13	D5A7-A704					Each round ends after hole 7
14	D6A7-A704					Each round ends after hole 8
15	DBA7-A704					Each round ends after hole 9
16	DCA7-A704					Each round ends after hole 10
17	D8A7-A704					Each round ends after hole 11
18	DAA7-A704					Each round ends after hole 12
19	D2A7-A704					Each round ends after hole 13
20	D3A7-A704					Each round ends after hole 14
21	DEA7-A704					Each round ends after hole 15
22	FDA7-A704					Each round ends after hole 16
23	FFA7-A704					Each round ends after hole 17
PGA Tour Golf is a trademark of Electronic Arts.


Phalanx(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DFA8-05E3 + DF2D-015A	Start with 1 credit instead of 4
2	D4A8-05E3 + D42D-015A	Start with 2 credits
3	D7A8-05E3 + D72D-015A	Start with 3 credits
4	D9A8-05E3 + D92D-015A	Start with 5 credits
5	D5A8-05E3 + D52D-015A	Start with 7 credits	
6	FDA8-05E3 + FD2D-015A	Start with 10 credits

7	DD63-DD04			Infinite credits

8	D42F-007A + D4AA-01E3	Start on mission 2
9	D72F-007A + D7AA-01E3	Start on mission 3
10	D02F-007A + D0AA-01E3	Start on mission 4
11	D92F-007A + D9AA-01E3	Start on mission 5
12	D12F-007A + D1AA-01E3	Start on mission 6
13	D52F-007A + D5AA-01E3	Start on mission 7
14	D62F-007A + D6AA-01E3	Start on mission 8

15	D4A8-00E3 + D42D-008A	Start with 2 strikefighters
16	D7A8-00E3 + D72D-008A	Start with 3 strikefighters
17	D0A8-00E3 + D02D-008A	Start with 4 strikefighters
18	D1A8-00E3 + D12D-008A	Start with 6 strikefighters
19	FFA8-00E3 + FF2D-008A	Start with 11 strikefighters
20	41A8-00E3 + 412D-008A	Start with 26 strikefighters
21	9FA8-00E3 + 9F2D-008A	Start with 51 strikefighters
22	BCA8-00E3 + BC2D-008A	Start with 100 strikefighters
23	DFA8-00E3 + DF2D-008A	Start with 1 strikefighter

24	DD2A-64AF			Infinite strikefighters

25	3C21-AD0F			Armor cannot be damaged

26	C229-D7A4			Once power-up has been obtained, it is not lost until 
					you continue--doesn't work for weapon, only power-ups

27	9D23-6DAF + 6723-6FDF	Power capsule restores armor to full strength

28	1D23-6D6F			Power capsule has no effect on armor or power-up
Phalanx is a trademark of Kemco America Inc.


Pilotwings(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	108D-0FA7	Infinite fuel


2	4DE7-CD0F	Reduce gravity	
3	CDE7-CD0F	Increase gravity

4	E2EF-6F0F	Increase rocket pack thrust power 3x	

5	DD8E-AFD5	Infinite time--switch off to detach hang glider	from plane
Pilotwings is a trademark of Nintendo of America Inc.


PIRATES OF DARK WATER(TM) GAME
CODE	KEY IN . . .			EFFECT . . .
1	4F82-17AF + D583 1DDF	Energy bar refills itself about every 15 seconds

2	DD82-14AF			Infinite energy
3	C280-1F6F			Infinite lives

4	D9C8-4DA4			Start with 6 lives-not when joining in
5	DFC8-4DA4			Start with 2 lives-not when joining in

6	DDA5-1DDF			Don't lose energy from doing a special attack

7	4D65-1FF5 + 4D63-440E	1/2 energy for 1st life-you must get hit once

8	4DB0-CFDF			Start with less energy-after 1st life
Pirates of Dark Water is a trademark of Hanna-Barbera Productions, Inc.


Pit-Fighter(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	EEBF-A4D0					Start with more energy
2	74BF-A4D0					Start with less energy
3	D4BF-A760					Start with a lot more energy

4	D7B3-D769					Start with 3 super powers
5	DD32-6700					Infinite super powers after gaining one

6	10C6-07DF					Executioner in match 1 has less energy
7	DFC6-070F					Executioner in match 1 has more energy

8	10CB-07DF + DDCB-070F			C.C.(tm) has less energy in match 2
9	D4CB-070F					C.C. has more energy in match 2
10	10C8-07DF					Angel(tm) has less energy in match 3
11	DFC8-070F					Angel has more energy in match 3

12	C485-0DD7 + DD85-0D07 + 10C6-07DF	All opponents have less energy
13	C485-0DD7 + DD85-0D07 + 10C6-07DF	All opponents have more energy
	+ D4C6-070F
Pit-Fighter, Masked Avenger, C.C. and Angel are trademarks of Atari Games Corporation.


Pitfall: The Mayan Adventure(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DB6B-C4A1 + DBC6-34DE	Start with 10 lives
2	D16B-C4A1 + D1C6-34DE	Start with 7 lives
3	DF6B-C4A1 + DFC6-34DE	Start with 2 lives

4	746B-4D6A			Get 2x energy from sacred hearts
5	086B-4D6A			Get 3x energy from sacred hearts

6	74A4-CF69			Sling stones do mega-damage

7	ED6C-CDDA + D46C-CD0A	Time keeper power-up lasts longer

8	F06D-1D0A			Pick up 20 Stones of Pacal for every 1

9	DDA6-3D69			Infinite Stones of Pacal
10	DDA5-1709			Infinite sling stones
11	DDA5-3700			Infinite boomerangs

12	DD6F-C7A1			Moon-jump
Pitfall: The Mayan Adventure and related names are trademarks of Activision, Inc.


Pocky and Rocky(tm) Game
CODE 	KEY IN . . . 	EFFECT . . . 
1	CB2D-DFDF	Stop timer

2	DDA7-AD65	Infinite lives--Pocky(tm)
3	DD35-0761	Infinite lives--Rocky(tm)

4	DF62-A7D4	1 life--Pocky
5	D162-A7D4	6 lives--Pocky
6	DB62-A7D4	9 lives--Pocky

7	DF62-A704	1 life--Rocky
8	D162-A704	6 lives--Rocky
9	DB62-A704	9 lives--Rocky

10	C933-A794	Infinite energy--Pocky
11	C93E-A797	Infinite energy--Rocky

12	4032-A4F4	Weapons don't deplete when hit--Pocky
13	4033-AFF7	Weapons don't deplete when hit--Pocky

14	D43F-6FF4	Blue ball acts as red ball--Pocky
15	DF3D-6424	Red ball acts as blue ball--Pocky

16	D43B-6F27	Blue ball acts as red ball--Rocky
17	DF36-67B7	Red ball acts as blue ball--Rocky

FOR CODES 18 AND 19, YOU MUST HAVE AT LEAST 1 LIFE REMAINING FOR OTHER PLAYER TO STEAL
18	DBAA-AD60	9 lives stolen from Rocky
19	DB3A-DD69	9 lives stolen from Pocky
Pocky and Rocky is a trademark of Natsume Inc.


Populous(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DD30-64DD	Allows you to select any world from the Conquer screen with the 
			B and X buttons

2	DC6C-6F09	Your population starts at 10 instead of 3 for battles 0 thru 4
3	F06C-6F09	Your population starts at 20 for battles 0 thru 4
4	F36C-6F09	Your population starts at 30 for battles 0 thru 4

5	DC6C-6F69	His population starts at 10 instead of 3 for battles 0 thru 4
6	F06C-6F69	His population starts at 20 for battles 0 thru 4
7	F36C-6F69	His population starts at 30 for battles 0 thru 4

8	DD6C-6D69	You have no Supreme Commands available for battles 0 thru 4
9	7E6C-6D09	He has all Supreme Commands available for battles 0 thru 4

10	DC6C-67A9	Your population starts at 10 instead of 3 for battles 5 thru 9
11	F06C-67A9	Your population starts at 20 for battles 5 thru 9	
12	F36C-67A9	Your population starts at 30 for battles 5 thru 9

13	DC68-6DD9	His population starts at 10 instead of 3 for battles 5 thru 9
14	F068-6DD9	His population starts at 20 for battles 5 thru 9
15	F368-6DD9	His population starts at 30 for battles 5 thru 9

16	DD6C-67D9	You have no Supreme Commands available for battles 5 thru 9
17	7E6C-64A9	He has all Supreme Commands available for battles 5 thru 9

18	DC68-6409	Your population starts at 10 instead of 2 for battles 10 thru 14
19	F068-6409	Your population starts at 20 for battles 10 thru 14
20	F368-6409	Your population starts at 30 for battles 10 thru 14

21	DC68-6469	His population starts at 10 instead of 2 for battles 10 thru 14
22	F068-6469	His population starts at 20 for battles 10 thru 14
23	F368-6469	His population starts at 30 for battles 10 thru 14

24	DD68-6F69	You have no Supreme Commands available for battles 10 thru 14
25	7E68-6F09	He has all Supreme Commands available for battles 10 thru 14
Populous is a trademark of Electronic Arts.


Porky Pig's Haunted Holiday(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DDC6-DFAD	Start with 1 life
2	D1C6-DFAD	Start with 7 lives
3	DBC6-DFAD	Start with 10 lives

4	DFC6-D46D	Start with 1 heart
5	D4C6-D46D	Start with 2 hearts
6	D6C6-D46D	Start with 8 hearts
7	DCC6-D46D	Start with 10 hearts

8	DD26-D4DB	Don't flash after getting hit
9	F426-D4DB	Don't flash as long after getting hit
10	EE26-D4DB	Flash longer after getting hit

11	C9C3-D708	Invincible

12	DD6F-6FDE	Cupcakes are worth 0
13	D46F-6FDE	Cupcakes are worth 2
14	D96F-6FDE	Cupcakes are worth 5
15	DC6F-6FDE	Cupcakes are worth 10
16	DE6F-6FDE	Cupcakes are worth 15
Porky Pig is a trademark of Warner Bros. Inc.


Prince of Persia (tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	6D32-0FA1 + DC32-04D1	Freeze timer

2	D430-04A5			Start with 2 health points instead of 3
3	D030-04A5			Start with 4 health points
4	D930-04A5			Start with 5 health points
5	D130-04A5			Start with 6 health points
6	D530-04A5			Start with 7 health points
7	D630-04A5			Start with 8 health points
8	DB30-04A5			Start with 9 health points
9	FD30-04A5			Start with 15 health points

10	BAA6-ADA5			Non-fatal injuries do no damage
11	43C9-6D61			Non-fatal falls do no damage
12	D4C1-6701			Non-fatal falls do 2 points of damage instead of 1

13	6DC0-6701			Falls do no damage--except onto spikes (You can get stuck.  
					Choose End Game and use a password to start the level over)

14	C260-A701 + DF6C-DFA0	All enemies have 1 health point
15	C260-A701 + D46C-DFA0	All enemies have 2 health points
16	C260-A701 + D76C-DFA0	All enemies have 3 health points
17	C260-A701 + D06C-DFA0	All enemies have 4 health points
18	C260-A701 + D96C-DFA0	All enemies have 5 health points
19	C260-A701 + DC6C-DFA0	All enemies have 10 health points

20	BA69-ADA1			Enemies drop dead immediately (Using on certain bosses will 
					prevent you from moving. Choose End Game and use a password 
					to start the level over)

21	DFB7-D46E			Start on level 2
22	D4B7-D46E			Start on level 3
23	D7B7-D46E			Start on level 4
24	D0B7-D46E			Start on level 5
25	D9B7-D46E			Start on level 6
26	D1B7-D46E			Start on level 7
27	D5B7-D46E			Start on level 8
28	D6B7-D46E			Start on level 9
29	DBB7-D46E			Start on level 10
30	DCB7-D46E			Start on level 11
31	D8B7-D46E			Start on level 12
32	DAB7-D46E			Start on level 13
33	D2B7-D46E			Start on level 14
34	D3B7-D46E			Start on level 15
35	DEB7-D46E			Start on level 16
36	FDB7-D46E			Start on level 17
37	FFB7-D46E			Start on level 18
38	F4B7-D46E			Start on level 19
39	F7B7-D46E			Start on level 20
Prince of Persia is a trademark of Broderbund Software, Inc.


Primal Rage(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D925-846F	Press down 3 times then start at the "Start/Options" screen for a hidden menu

2	0DA5-876D	Start with less energy

3	BB54-87AB	Able to select as many credits as you want in the options screen

4	FD1D-7DD4	Select different times in the options screen

5	C20F-E767	Infinite time
Primal Rage is a trademark of Atari Games Corp.


Pugsley's Scavenger Hunt(tm) Game
CODE	KEY IN... 		EFFECT...
WITH CODES 1 THRU 3, DON'T CHANGE HEARTS ON OPTIONS SCREEN
1	DDED-D76D	Start with 1 heart
2	DFED-D76D	Start with 2 hearts
3	D0ED-D76D	Start with 5 hearts (can only see the last 3 on screen)

4	3CCC-446D	Infinite hearts

WITH CODES 5 THRU 7, DON'T CHANGE LIVES ON OPTIONS SCREEN
5	DDED-D40D	Start with 4 lives
6	DBED-D40D	Start with 16 lives
7	7DED-D40D	Start with 64 lives

8	DDB6-1FA7	Infinite lives

9	D9C9-476D	Each dollar worth 5
10	49C9-476D	Each dollar worth 25

11	DDB0-C767	Get 0 lives for each 100 dollars and 1-Up
12	D4B0-C767	Get 2 lives for each 100 dollars and 1-Up

13	3BA5-37D4 + D9A5-3704	Higher jump
14	3BA5-37D4 + D5A5-3704	Super jump
15	3BA5-37D4 + DBA5-3704	Mega-jump

16	5EC8-4DDD	Longer invulnerability time after being hit

17	D6C8-4DDD	Shorter invulnerability time after being hit
Pugsley's Scavenger Hunt, Pugsley and Wednesday are trademarks of Paramount Pictures.


Push-Over (tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	6D6B-6F0F 					Still can complete level even if time runs out
2	3366-6F0F 					Tokens aren't lost when used to undo a push
3	3367-A4AF					Tokens aren't lost when used to advance when 
							time runs out

4	CB66-AD6F + 6266-AF0F + DF66-ADAF	Start on level 2
5	CB66-AD6F + 6266-AF0F + D466-ADAF	Start on level 3
6	CB66-AD6F + 6266-AF0F + D766-ADAF	Start on level 4
7	CB66-AD6F + 6266-AF0F + D066-ADAF	Start on level 5
8	CB66-AD6F + 6266-AF0F + D966-ADAF	Start on level 6	
9	CB66-AD6F + 6266-AF0F + D166-ADAF	Start on level 7
10	CB66-AD6F + 6266-AF0F + D566-ADAF	Start on level 8
11	CB66-AD6F + 6266-AF0F + D666-ADAF	Start on level 9
12	CB66-AD6F + 6266-AF0F + DB66-ADAF	Start on level 10
13	CB66-AD6F + 6266-AF0F + DC66-ADAF	Start on level 11
14	CB66-AD6F + 6266-AF0F + D866-ADAF	Start on level 12
15	CB66-AD6F + 6266-AF0F + DA66-ADAF	Start on level 13
16	CB66-AD6F + 6266-AF0F + D266-ADAF	Start on level 14
17	CB66-AD6F + 6266-AF0F + D366-ADAF	Start on level 15
18	CB66-AD6F + 6266-AF0F + DE66-ADAF	Start on level 16
19	CB66-AD6F + 6266-AF0F + FD66-ADAF	Start on level 17
20	CB66-AD6F + 6266-AF0F + FF66-ADAF	Start on level 18
21	CB66-AD6F + 6266-AF0F + F466-ADAF	Start on level 19
22	CB66-AD6F + 6266-AF0F + F766-ADAF	Start on level 20
23	CB66-AD6F + 6266-AF0F + F066-ADAF	Start on level 21
24	CB66-AD6F + 6266-AF0F + F966-ADAF	Start on level 22
25	CB66-AD6F + 6266-AF0F + F166-ADAF	Start on level 23
26	CB66-AD6F + 6266-AF0F + F566-ADAF	Start on level 24
27	CB66-AD6F + 6266-AF0F + F666-ADAF	Start on level 25
28	CB66-AD6F + 6266-AF0F + FB66-ADAF	Start on level 26
29	CB66-AD6F + 6266-AF0F + FC66-ADAF	Start on level 27
30	CB66-AD6F + 6266-AF0F + F866-ADAF	Start on level 28
31	CB66-AD6F + 6266-AF0F + FA66-ADAF	Start on level 29
32	CB66-AD6F + 6266-AF0F + F266-ADAF	Start on level 30
33	CB66-AD6F + 6266-AF0F + F366-ADAF	Start on level 31
34	CB66-AD6F + 6266-AF0F + FE66-ADAF	Start on level 32
35	CB66-AD6F + 6266-AF0F + 4D66-ADAF	Start on level 33
36	CB66-AD6F + 6266-AF0F + 4F66-ADAF	Start on level 34
37	CB66-AD6F + 6266-AF0F + 4466-ADAF	Start on level 35
38	CB66-AD6F + 6266-AF0F + 4766-ADAF	Start on level 36
39	CB66-AD6F + 6266-AF0F + 4066-ADAF	Start on level 37
40	CB66-AD6F + 6266-AF0F + 4966-ADAF	Start on level 38
41	CB66-AD6F + 6266-AF0F + 4166-ADAF	Start on level 39
42	CB66-AD6F + 6266-AF0F + 4566-ADAF	Start on level 40
43	CB66-AD6F + 6266-AF0F + 4666-ADAF	Start on level 41
44	CB66-AD6F + 6266-AF0F + 4B66-ADAF	Start on level 42
45	CB66-AD6F + 6266-AF0F + 4C66-ADAF	Start on level 43
46	CB66-AD6F + 6266-AF0F + 4866-ADAF	Start on level 44
47	CB66-AD6F + 6266-AF0F + 4A66-ADAF	Start on level 45
48	CB66-AD6F + 6266-AF0F + 4266-ADAF	Start on level 46
49	CB66-AD6F + 6266-AF0F + 4366-ADAF	Start on level 47
50	CB66-AD6F + 6266-AF0F + 4E66-ADAF	Start on level 48
51	CB66-AD6F + 6266-AF0F + 7D66-ADAF	Start on level 49
52	CB66-AD6F + 6266-AF0F + 7F66-ADAF	Start on level 50
53	CB66-AD6F + 6266-AF0F + 7466-ADAF	Start on level 51
54	CB66-AD6F + 6266-AF0F + 7766-ADAF	Start on level 52
55	CB66-AD6F + 6266-AF0F + 7066-ADAF	Start on level 53
56	CB66-AD6F + 6266-AF0F + 7966-ADAF	Start on level 54
57	CB66-AD6F + 6266-AF0F + 7166-ADAF	Start on level 55
58	CB66-AD6F + 6266-AF0F + 7566-ADAF	Start on level 56
59	CB66-AD6F + 6266-AF0F + 7666-ADAF	Start on level 57
60	CB66-AD6F + 6266-AF0F + 7B66-ADAF	Start on level 58
61	CB66-AD6F + 6266-AF0F + 7C66-ADAF	Start on level 59
62	CB66-AD6F + 6266-AF0F + 7866-ADAF	Start on level 60
63	CB66-AD6F + 6266-AF0F + 7A66-ADAF	Start on level 61
64	CB66-AD6F + 6266-AF0F + 7266-ADAF	Start on level 62
65	CB66-AD6F + 6266-AF0F + 7366-ADAF	Start on level 63
66	CB66-AD6F + 6266-AF0F + 7E66-ADAF	Start on level 64
67	CB66-AD6F + 6266-AF0F + 0D66-ADAF	Start on level 65
68	CB66-AD6F + 6266-AF0F + 0F66-ADAF	Start on level 66
69	CB66-AD6F + 6266-AF0F + 0466-ADAF	Start on level 67
70	CB66-AD6F + 6266-AF0F + 0766-ADAF	Start on level 68
71	CB66-AD6F + 6266-AF0F + 0066-ADAF	Start on level 69
72	CB66-AD6F + 6266-AF0F + 0966-ADAF	Start on level 70
73	CB66-AD6F + 6266-AF0F + 0166-ADAF	Start on level 71
74	CB66-AD6F + 6266-AF0F + 0566-ADAF	Start on level 72
75	CB66-AD6F + 6266-AF0F + 0666-ADAF	Start on level 73
76	CB66-AD6F + 6266-AF0F + 0B66-ADAF	Start on level 74
77	CB66-AD6F + 6266-AF0F + 0C66-ADAF	Start on level 75
78	CB66-AD6F + 6266-AF0F + 0866-ADAF	Start on level 76
79	CB66-AD6F + 6266-AF0F + 0A66-ADAF	Start on level 77
80	CB66-AD6F + 6266-AF0F + 0266-ADAF	Start on level 78
81	CB66-AD6F + 6266-AF0F + 0366-ADAF	Start on level 79
82	CB66-AD6F + 6266-AF0F + 0E66-ADAF	Start on level 80
83	CB66-AD6F + 6266-AF0F + 9D66-ADAF	Start on level 81
84	CB66-AD6F + 6266-AF0F + 9F66-ADAF	Start on level 82
85	CB66-AD6F + 6266-AF0F + 9466-ADAF	Start on level 83
86	CB66-AD6F + 6266-AF0F + 9766-ADAF	Start on level 84
87	CB66-AD6F + 6266-AF0F + 9066-ADAF	Start on level 85
88	CB66-AD6F + 6266-AF0F + 9966-ADAF	Start on level 86
89	CB66-AD6F + 6266-AF0F + 9166-ADAF	Start on level 87
90	CB66-AD6F + 6266-AF0F + 9566-ADAF	Start on level 88
91	CB66-AD6F + 6266-AF0F + 9666-ADAF	Start on level 89
92	CB66-AD6F + 6266-AF0F + 9B66-ADAF	Start on level 90
93	CB66-AD6F + 6266-AF0F + 9C66-ADAF	Start on level 91
94	CB66-AD6F + 6266-AF0F + 9866-ADAF	Start on level 92
95	CB66-AD6F + 6266-AF0F + 9A66-ADAF	Start on level 93
96	CB66-AD6F + 6266-AF0F + 9266-ADAF	Start on level 94
97	CB66-AD6F + 6266-AF0F + 9366-ADAF	Start on level 95
98	CB66-AD6F + 6266-AF0F + 9E66-ADAF	Start on level 96
99	CB66-AD6F + 6266-AF0F + 1D66-ADAF	Start on level 97
100	CB66-AD6F + 6266-AF0F + 1F66-ADAF	Start on level 98
101	CB66-AD6F + 6266-AF0F + 1466-ADAF	Start on level 99
Push-Over is a trademark of Red Rat Software/Ocean Software Limited.


Q*bert 3(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF66-D7DD	Start with 1 life instead of 5
2	D766-D7DD	Start with 3 lives
3	D566-D7DD	Start with 7 lives	
4	DB66-D7DD	Start with 9 lives
5	FB66-D7DD	Start with 25 lives
6	1066-D7DD	Start with 100 lives

7	C2C5-AF6F	Infinite lives

8	DF61-D76D	Start on level 1-2
9	D461-D76D	Start on level 1-3
10	D761-D76D	Start on level 1-4
11	D061-D76D	Start on level 2-1
12	D961-D76D	Start on level 2-2
13	D161-D76D	Start on level 2-3
14	D561-D76D	Start on level 2-4
15	D661-D76D	Start on level 3-1	
16	DB61-D76D	Start on level 3-2
17	DC61-D76D	Start on level 3-3
18	D861-D76D	Start on level 3-4
19	DA61-D76D	Start on level 4-1
20	D261-D76D	Start on level 4-2
21	D361-D76D	Start on level 4-3
22	DE61-D76D	Start on level 4-4
23	FD61-D76D	Start on level 5-1
24	FF61-D76D	Start on level 5-2
25	F461-D76D	Start on level 5-3
26	F761-D76D	Start on level 5-4
27	F061-D76D	Start on level 6-1
28	F961-D76D	Start on level 6-2
29	F161-D76D	Start on level 6-3
30	F561-D76D	Start on level 6-4	
31	F661-D76D	Start on level 7-1
32	FB61-D76D	Start on level 7-2
33	FC61-D76D	Start on level 7-3
34	F861-D76D	Start on level 7-4
35	FA61-D76D	Start on level 8-1
36	F261-D76D	Start on level 8-2
37	F361-D76D	Start on level 8-3
38	FE61-D76D	Start on level 8-4
39	4D61-D76D	Start on level 9-1
40	4F61-D76D	Start on level 9-2
41	4461-D76D	Start on level 9-3
42	4761-D76D	Start on level 9-4
43	4061-D76D	Start on level 10-1
44	4961-D76D	Start on level 10-2
45	4161-D76D	Start on level 10-3
46	4561-D76D	Start on level 10-4
47	4661-D76D	Start on level 11-1
48	4B61-D76D	Start on level 11-2	
49	4C61-D76D	Start on level 11-3
50	4861-D76D	Start on level 11-4
51	4A61-D76D	Start on level 12-1
52	4261-D76D	Start on level 12-2
53	4361-D76D	Start on level 12-3
54	4E61-D76D	Start on level 12-4
55	7D61-D76D	Start on level 13-1
56	7F61-D76D	Start on level 13-2
57	7461-D76D	Start on level 13-3
58	7761-D76D	Start on level 13-4
59	7061-D76D	Start on level 14-1
60	7961-D76D	Start on level 14-2
61	7161-D76D	Start on level 14-3
62	7561-D76D	Start on level 14-4
63	7661-D76D	Start on level 15-1
64	7B61-D76D	Start on level 15-2	
65	7C61-D76D	Start on level 15-3
66	7861-D76D	Start on level 15-4
67	7A61-D76D	Start on level 16-1
68	7261-D76D	Start on level 16-2
69	7361-D76D	Start on level 16-3
70	7E61-D76D	Start on level 16-4
71	0D61-D76D	Start on level 17-1
72	0F61-D76D	Start on level 17-2
73	0461-D76D	Start on level 17-3
74	0761-D76D	Start on level 17-4
75	0061-D76D	Start on level 18-1
76	0961-D76D	Start on level 18-2
77	0161-D76D	Start on level 18-3
78	0561-D76D	Start on level 18-4
79	0661-D76D	Start on level 19-1
80	0B61-D76D	Start on level 19-2
81	0C61-D76D	Start on level 19-3
82	0861-D76D	Start on level 19-4
83	0A61-D76D	Start on level 20-1
84	0261-D76D	Start on level 20-2
85	0361-D76D	Start on level 20-3
86	0E61-D76D	Start on level 20-4
87	9D61-D76D	Start on level x1
88	9F61-D76D	Start on level x2
89	9461-D76D	Start on level x3
90	9761-D76D	Start on level x4
91	9061-D76D	Start on level x5
92	9961-D76D	Start on level x6
93	9161-D76D	Start on level x7
94	9561-D76D	Start on level x8
95	9661-D76D	Start on level x9
96	9B61-D76D	Start on level x10
97	9C61-D76D	Start on level x11
98	9861-D76D	Start on level x12
99	9A61-D76D	Start on level x13
100	9261-D76D	Start on level x14
101	9361-D76D	Start on level x15
102	9E61-D76D	Start on level x16
103	1D61-D76D	Start on level x17
104	1F61-D76D	Start on level x18
105	1461-D76D	Start on level x19
106	1761-D76D	Start on level x20
Q*bert 3 is a trademark of Columbia Pictures Industries Inc.


Race Drivin'(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	A266-07AD	Stop timer
2	8066-04DD	Slow timer
3	4266-04DD	Fast timer

4	2B6C-07AD	Freeze lap timer
5	1968-0DAD	Slow lap timer
Race Drivin' is a trademark of Atari Games Corporation.


Radical Psycho Machine Racing(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DDB8-0465			Sturdy tires are free	
2	DDB1-0F65			4-liter high output engine is free

3	0BBA-0FA5			Sell sturdy tires for $4,910 instead of $10	
4	BBB5-0DA5			Sell 4-liter high output engine for $9,925 instead of $25

5	BBCB-DF61			Start new game with $9,910 instead of $4,910	
6	62CB-D701			Start new game with $49,104,910
7	BBCB-DF61 + 62CB-D701	Start new game with $99,109,910
Radical Psycho Machine Racing is a trademark of Interplay Productions.


Raiden Trad(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	B6BD-D76F					Both players start with 1 life
2	8BBD-D70F + 60BD-D76F			Both players start with 7 lives
3	8FBD-D70F + 62BD-D76F			Both players start with 9 lives

4	3CBD-DDD7					Infinite lives--player 1
5	3CB5-0467					Infinite lives--player 2

6	DDEF-0F1B					Both players are invincible

7	CEBF-D7AF + 62B4-DDDF			Player 1 starts with 0 bombs
8	91BF-D7AF + 6BB4-DDDF			Player 1 starts with 6 bombs
9	8FBF-D7AF + 62B4-DDDF			Player 1 starts with 9 bombs

10	CEB7-D7DF + 62B7-D70F			Player 2 starts with 0 bombs
11	91B7-D7DF + 6BB7-D70F			Player 2 starts with 6 bombs
12	8FB7-D7DF + 62B7-D70F			Player 2 starts with 9 bombs

13	CEB7-DFD7 + 62B7-DF07			Player 1 replacement planes carry 0 bombs
14	91B7-DFD7 + 6BB7-DF07			Player 1 replacement planes carry 6 bombs
15	8FB7-DFD7 + 62B7-DF07			Player 1 replacement planes carry 9 bombs

16	CEBC-0707 + 62BC-0767			Player 2 replacement planes carry 0 bombs
17	91BC-0707 + 6BBC-0767			Player 2 replacement planes carry 6 bombs
18	8FBC-0707 + 62BC-0767			Player 2 replacement planes carry 9 bombs

19	EDE8-67A4 + D9EA-6DD4 + 3CEA-6D04 
	+ 23EA-6DA4					Infinite bombs--player 1
20	2DE8-67A4 + D9EA-6DD4 + 3CEA-6D04 	
	+ 23EA-6DA4					Infinite bombs--player 2

21	3CEA-6D64					Infinite bombs--both players

22	D4BF-6F6F					Start with 3 credits
23	D7BF-6F6F					Start with 4 credits
24	D9BF-6F6F					Start with 6 credits	
25	D5BF-6F6F					Start with 8 credits
26	DBBF-6F6F					Start with 10 credits

27	DDBF-6F6F					Start with 1 credit
Raiden Trad and Carnass are trademarks of Electro Brain Corp.


Rampart(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	C284-DD07					Infinite continues	

2	3C6B-D467					Infinite cannons

3	CBAA-67DD + DDAA-676D + DFAA-670D	Start on battlefield 2
4	CBAA-67DD + DDAA-676D + D4AA-670D	Start on battlefield 3
5	CBAA-67DD + DDAA-676D + D7AA-670D	Start on battlefield 4
6	CBAA-67DD + DDAA-676D + D0AA-670D	Start on battlefield 5
7	CBAA-67DD + DDAA-676D + D9AA-670D	Start on battlefield 6
8	CBAA-67DD + DDAA-676D + D1AA-670D	Start on battlefield 7
Rampart is a trademark of Atari Games Corporation.


Ranma 1/2(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	D7B4-0DA9 + EABF-04D9	Ranma moves faster
2	E8B7-07D9 + D0B7-0769	Ranma jumps faster
3	E1B7-0769			Ranma's diagonal jumps are higher
4	F6B7-AD60			Ranma's diagonal kicks are harder
5	1DB1-D4D9			Ranma's dragon blast kills with 1 hit

6	D78F-6DD5 + EA8D-DFD5	Genma moves faster
7	E48C-6DD5			Genma's paternal anger (running at enemy) is faster
8	4689-0465			Genma's verbal punishment is stronger
9	1D89-0465			Genma's verbal punishment kills with 1 hit

10	EA81-6760 + D7B5-6460	Ryoga moves faster
11	EA8B-6D60 + D78B-6760	Ryoga jumps faster
12	1DD8-DD05			Ryoga's bandana throw kills with 1 hit

13	EAC9-D765 + D7C1-D465	Shampoo moves faster
14	E9CF-0765			Shampoo's dragon sky kick is faster
15	E9CE-D465			Shampoo's super fury charge goes farther
16	1DCB-A4A1			Shampoo's fury charge 1 hit kill
17	41C5-67D1			Shampoo's kick is faster

18	EA84-D4D1 + D787-DFD1	Akane moves faster
19	E880-D7D1 + D089-6760	Akane jumps faster
20	E68E-DFD1			Akane's 2-step whip kick is faster
21	418B-6D69			Akane's 2-step whip kick is stronger
22	1D8B-6D69			Akane's 2-step whip kick kills with 1 hit
23	3E8A-DF61 + EE8A-D401	Akane's dust devil uppercut is faster

24	ECC5-64D9 + D0C6-6FD9	Gosunkugi moves faster
25	E8CB-67D9 + D0CC-64D9	Gosunkugi jumps faster
26	40D8-DD05			Gosunkugi's straw man throw does more damage
27	1DD8-DD05			Gosunkugi's straw man throw kills with 1 hit

28	ECB8-64D1 + D0BA-6FD1	Ukkyo moves faster
29	E8B2-67D1 + D0B3-64D1	Ukkyo jumps faster

30	EBC5-0FD0			Mousse's flying egg bombs are faster
31	1DB1-AF65			Mousse's eagle claw strike - 1 hit kill
32	D6C1-0460			Mousse's claw strike is quicker

33	DDD7-8407			Every move kills every opponent with 1 hit

34	DD6B-D700			No knock back when opponent is cornered.
Ranma 1/2 is a trademark of VIZ Communications Inc.


REDLINE: F-1 RACER(TM) GAME
CODE	KEY IN . . .			EFFECT . . .
1	C98E-6FDF			Always in 1st place

2	CBC5-D70F + EEC5-D7AF	Instant 255 mph speed-best to get into 6th gear before 
					you activate this code, then you can go 357 mph

3	C98C-6F0F			Don't lose speed when you get off accelerator button

4	C9BD-0F04			No loss of speed on grass

5	3CAA-AF04			Infinite special fuel
Redline: F-1 Racer is a trademark of Absolute Entertainment, Inc.


The Ren and Stimpy Show: Time Warp(tm) Game
CODE	KEY IN . . .							EFFECT . . .
CODES ONLY WORK FOR PLAYER ONE ONLY
1	EE33-1F62							Flash longer after you die
2	EE33-1F62							Don't flash after you die

3	3CB1-14AC							Infinite lives

4	CBBE-4468 + 6DBE-47D8 + DDBE-4768 + 62BE-47A8	Don't have to charge special attack

5	82ED-4DD6							Infinite energy

6	82EA-34D6							Energy never goes back up

7	CBEF-440B + 17EF-446B + 3CEF-47DB + 3CEF-470B	Get 1 kitty gritty get 99

8	DD3A-1DA2							Start with 1 lives
9	D03A-1DA2							Start with 5 lives
10	DB3A-1DA2							Start with 10 lives
The Ren and Stimpy Show is a  trademark of Nickelodeon.


Revolution X(tm) Game
1	CBA0-4DDD	Infinite CDs

2	D96D-44DA	Gold CDs are worth 5
3	F96D-44DA	Gold CDs are worth 25
4	9D6D-44DA	Gold CDs are worth 50
5	CD6D-44DA	Gold CDs are worth 100

6	D96D-4FDA	Silver CDs worth 5
7	F96D-4FDA	Silver CDs worth 25
8	9D6D-4FDA	Silver CDs worth 50
9	CD6D-4FDA	Silver CDs worth 100

10	C2CE-1FAC	Infinite energy

11	DEB8-1D0D + DEB6-340B	Start with very little energy
12	00B8-1D0D + 00B6-340B	Start with about 1/4 energy
13	66B8-1D0D + 66B6-340B	Start with about 1/2 energy
14	AAB8-1D0D + AAB6-340B	Start with about 3/4 energy
Revolution X is a trademark of Midway Manufacturing Company.


Rise of the Robots(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	CBA2-E4D4 + DDA2-E404			No jumping allowed

2	DDAC-5767					Infinite time

3	DF78-57AF					Win one round to advance

4	CB34-570F					Everyone kills with one hit

5	4D34-576F + 3CC7-E4A7 + DD34-57AF	Every hit does more damage
Rise of the Robots is a trademark of Mirage Technologies (Multimedia) Ltd.


Rival Turf!(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DDB7-D4A7					Start with 1 life
2	D5B7-D4A7					Start with 8 lives

3	DBB0-DF07					Start with 9 continues	
4	DFB0-DF07					Start with 1 continue

5	EEC4-OD6F + EE64-646C + EE63-04A7 	
	+ EE68-A7A1					Start with more energy
6	FEC4-0D6F + FE64-646C + FE63-04A7 	
	+ FE68-A7A1					Start with less energy

7	DD62-A7A6					No score lost when special attack is used

8	DD6A-AD61					Full energy from all food

9	C2C3-0F0D					Infinite continues	
Rival Turf! is a trademark of Jaleco USA, Inc.


Road Riot 4WD (tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DDBF-07DF	Races are 1 lap instead of 3
2	DFBF-07DF	Races are 2 laps instead of 3
3	D7BF-07DF	Races are 4 laps instead of 3
4	D0BF-07DF	Races are 5 laps instead of 3
5	D9BF-07DF	Races are 6 laps instead of 3
6	D1BF-07DF	Races are 7 laps instead of 3

7	3CB4-0DAF	Beginner track has an extra lap
Road Riot 4WD is a trademark of Atari Games Corporation.


Road Runner's Death Valley Rally (tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	C2AC-346F + C2C3-1D28			Protection against most hazards

2	DFBC-3FD4					Start with 2 lives
3	D7BC-3FD4					Start with 4 lives
4	D9BC-3FD4					Start with 6 lives
5	D5BC-3FD4					Start with 8 lives
6	DBBC-3FD4					Start with 10 lives
7	4DBC-3FD4					Start with 21 lives
8	9DBC-3FD4					Start with 51 lives
9	59BC-3FD4					Start with 76 lives
10	BBBC-3FD4					Start with 100 lives

11	DDB2-4D64					Infinite lives

12	EE8C-C4DD					Stay invincible longer after getting hit 
							(Road Runner (tm) blinks)
13	0D8C-C4DD					Stay invincible for less time after getting hit 
							(Road Runner blinks)

14	C2C5-C7AF					Stay invincible after getting hit until you fall & die
							(Road Runner blinks)
15	6DC5-C70F					Stay invincible after getting hit until you fall & die
							(Road Runner does not blink)

16	7DBD-44D7					Start with more birdseed on the turbo speed meter
17	FDBD-44D7					Start with less birdseed on the turbo speed meter

18	7D26-3404					Eating birdseed restores turbo speed meter to maximum
19	DD26-3404					Eating birdseed does nothing

20	DDC6-3D67					Using turbo speed does not use up bird seed

21	DDBB-4467					Stop timer

22	D7B0-346F					Start timer at 3:00 instead of 5:00
23	D5B0-346F					Start timer at 7:00
24	DBB0-346F					Start timer at 9:00

25	C229-C707					Hearts worth nothing

26	F3BB-3FA4 + 3FBB-3F64 + DFBB-3FD4	Start on level 1, sublevel 2
27	F3BB-3FA4 + 3FBB-3F64 + D4BB-3FD4	Start on level 1, sublevel 3
28	F3BB-3FA4 + 3FBB-3F64 + D7BB-3FD4	Start on level 1, sublevel 4
29	F3BB-3FA4 + 3FBB-3F64 + D0BB-3FD4	Start on level 2, sublevel 1
30	F3BB-3FA4 + 3FBB-3F64 + D9BB-3FD4	Start on level 2, sublevel 2
31	F3BB-3FA4 + 3FBB-3F64 + D1BB-3FD4	Start on level 2, sublevel 3
32	F3BB-3FA4 + 3FBB-3F64 + D5BB-3FD4	Start on level 2, sublevel 4
33	F3BB-3FA4 + 3FBB-3F64 + D6BB-3FD4	Start on level 3, sublevel 1
34	F3BB-3FA4 + 3FBB-3F64 + DBBB-3FD4	Start on level 3, sublevel 2
35	F3BB-3FA4 + 3FBB-3F64 + DCBB-3FD4	Start on level 3, sublevel 3
36	F3BB-3FA4 + 3FBB-3F64 + D8BB-3FD4	Start on level 3, sublevel 4
37	F3BB-3FA4 + 3FBB-3F64 + DABB-3FD4	Start on level 4, sublevel 1
38	F3BB-3FA4 + 3FBB-3F64 + D2BB-3FD4	Start on level 4, sublevel 2
39	F3BB-3FA4 + 3FBB-3F64 + D3BB-3FD4	Start on level 4, sublevel 3
40	F3BB-3FA4 + 3FBB-3F64 + DEBB-3FD4	Start on level 4, sublevel 4
41	F3BB-3FA4 + 3FBB-3F64 + FDBB-3FD4	Start on level 5, sublevel 1
42	F3BB-3FA4 + 3FBB-3F64 + FFBB-3FD4	Start on level 5, sublevel 2
43	F3BB-3FA4 + 3FBB-3F64 + F4BB-3FD4	Start on level 5, sublevel 3
44	F3BB-3FA4 + 3FBB-3F64 + F7BB-3FD4	Start on level 5, sublevel 4

45	DD33-4DDD					1-up worth nothing
46	D433-4DDD					1-up worth 2
47	D733-4DDD					1-up worth 3
48	D033-4DDD					1-up worth 4
49	D933-4DDD					1-up worth 5

50	7D83-47DD					Bogus jump
51	FD83-47DD					Better jump
52	DC83-47DD					Super jump
53	D983-47DD					Mega jump
Road Runner's Death Valley Rally and Sunsoft are trademarks of Sun Corporation of America.


Robocop versus The Terminator(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DFB3-CD0D	Start with 1 life
2	DBB3-CD0D	Start with 9 lives
3	DEB3-CD0D	Start with 15 lives--IGNORE COUNTER

4	DDBE-0D05	Infinite lives

5	DD37-C4D7	Super jump

6	DE63-C460	Rockets do more damage
7	DE60-4460	Normal pistol does more damage
8	7D66-1F00	Plasma Rifle does massive damage

9	FD64-446F	Only 10 Terminators to kill on the 3-D Stage
10	7D64-446F	Only 30 Terminators to kill on the 3-D Stage
Robocop versus The Terminator is a trademark of Orion Pictures Corporation.


Robocop 3(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	5D69-6D0F					Slower timer
2	FE69-6D0F					Faster timer

3	DDC7-A7A4					Infinite ammo (except flame thrower)

4	4A6E-6FDD					Infinite lives

5	DD62-D7DD					Start with 1 life
6	D962-D7DD					Start with 6 lives

7	DFEC-DD67 + D4EC-DFD7			Ammo pick-ups worth more	
8	7DEC-DD07 + DDEC-DFD7 + 7DEC-DDA7	Ammo pick-ups worth less

9	D4C7-64DD + E3C9-6DAD			Faster Robocop(tm) --except on stages 3 and 5	

10	DF37-64A4					Start on stage 2
11	D437-64A4					Start on stage 3
12	D737-64A4					Start on stage 4
13	D037-64A4					Start on stage 5
Robocop is a trademark of Orion Pictures Corporation.


Robotrek(tm) Game
CODE	KEY IN . . .							EFFECT . . .
1	BBB9-4D7D							Get 9900 gold when you look into 
									the robot book

2	C23C-CDC7							Everything is free

3	CB34-3D47 + D734-3D17					Start at level 3
4	CB34-3D47 + DC34-3D17					Start at level 10
5	CB34-3D47 + F034-3D17					Start at level 20
6	CB34-3D47 + 7434-3D17					Start at level 50

7	BDE6-1DC2							More energy for robot energy

8	CBEB-1FB9 + BBEB-1F29 + DDEB-14F9 + 3CEB-1499	Mean robot
Robotrek is a trademark of Quintet / ANCIENT / ENIX


Rock N' Roll Racing(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	D9CF-CDD5			Start with $50,000
2	FDCF-CDD5			Start with $100,000
3	9DCF-CDD5			Start with $500,000
4	BBCF-CDD5			Start with $990,000
5	D9CF-CD05			Start with $5,020,000

6	C28C-CF69 + C28B-C4A9	Buy items for free if you have enough money

7	BACB-C465			No points needed to advance to any level

8	C2BF-476F			Infinite forward weapons
9	C2BF-1FA4			Infinite power charges

10	3CE5-CD67			No damage from hitting other cars
11	DD26-34D7			No damage from most mines

12	D126-34D7			More damage from mines

13	DD36-4F0D			Red Cross packages worth nothing
14	FD36-4F0D			Red Cross packages can blow up
Rock N' Roll Racing is a trademark of Interplay Productions, Inc.


Rocketeer(tm) Game
CODE	KEY IN . . .	EFFECT . . .
SOME CODE COMBINATIONS IN THIS GAME MAY CAUSE PROBLEMS. IF SO, DELETE ONE OF THE CODES 
OR TRY A NEW COMBINATION
1	DF6C-07AF	Start with 1 chance instead of 3
2	D46C-07AF	Start with 2 chances
3	D06C-07AF	Start with 4 chances
4	D96C-07AF	Start with 5 chances
5	D16C-07AF	Start with 6 chances
6	D56C-07AF	Start with 7 chances
7	D66C-07AF	Start with 8 chances
8	DB6C-07AF	Start with 9 chances

9	8260-0FA7	Infinite chances

10	DD62-67AF	Automatically win first race at Bigelow(tm)	

11	DF62-67AF	First race at Bigelow is 1 lap instead of 10
12	D962-67AF	First race at Bigelow is 5 laps	
13	DE62-67AF	First race at Bigelow is 15 laps
14	FB62-67AF	First race at Bigelow is 25 laps
15	7462-67AF	First race at Bigelow is 50 laps	
16	1762-67AF	First race at Bigelow is 99 laps

17	DD63-6DDF	Automatically win second race at Bigelow	

18	DF63-6DDF	Second race at Bigelow is 1 lap
19	D963-6DDF	Second race at Bigelow is 5 laps
20	DC63-6DDF	Second race at Bigelow is 10 laps
21	FB63-6DDF	Second race at Bigelow is 25 laps
22	7463-6DDF	Second race at Bigelow is 50 laps
23	1763-6DDF	Second race at Bigelow is 99 laps

24	DD63-6D0F	Automatically win third race at Bigelow	

25	DF63-6D0F	Third race at Bigelow is 1 lap instead of 10
26	D963-6D0F	Third race at Bigelow is 5 laps
27	FB63-6D0F	Third race at Bigelow is 25 laps
28	7463-6D0F	Third race at Bigelow is 50 laps
29	1763-6D0F	Third race at Bigelow is 99 laps

30	C988-0FAD	Protection against guns (only partly against grenades)--only in hangar

31	0C6D-A4DF	Cliff(tm) starts with 2/3 normal energy in hangar
32	496D-A4DF	Cliff starts with 1/3 normal energy in hangar

33	0C6D-A7AF	Enemies start with 2/3 normal energy in hangar	
34	496D-A7AF	Enemies start with 1/3 normal energy in hangar

35	C98C-DD0F	Protection against Armored Flying Tank(tm)

36	C961-A767	Infinite super shots on pick-up
37	DD6B-D76F	Super shots worth nothing on pick-up instead of 3

WITH CODES 38 THRU 40, YOU CAN'T GET MORE THAN 29
38	D16B-D76F	Super shots worth 6 on pick-up
39	DB6B-D76F	Super shots worth 9 on pick-up
40	DA6B-D76F	Super shots worth 12 on pick-up

41	C964-6FDD	Invincibility in the skies

42	C9A0-A40F	Protection against enemy rocketmen on the Zeppelin

43	10A8-DFDF	Easily defeat enemy rocketmen on the Zeppelin	
44	10A6-DDDD	Easily defeat Nefarious Villain(tm)
Rocketeer, Armored Flying Tank, Bigelow, Cliff Secord, Cirrus X-3 rocket pack and 
Nefarious Villian are trademarks of The Walt Disney Company.


Roger Clemens' MVP Baseball(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C22D-6FAD			Batter never walks
2	DF2D-676D			1 ball per walk
3	D42D-676D			2 balls per walk
4	D72D-676D			3 balls per walk
5	D92D-676D			5 balls per walk	
6	D12D-676D			6 balls per walk
7	D52D-676D			7 balls per walk

8	C227-6D6D			Batter never strikes out
9	DF27-640D			1 strike per out
10	D427-640D			2 strikes per out
11	D027-640D			4 strikes per out
12	D927-640D			5 strikes per out

13	7665-0FD1 + 7669-0F01	Each run counts as 2	

14	DFBF-07DF			1 out per inning per team
15	D4BF-07DF			2 outs per inning per team
Roger Clemens' MVP Baseball is a trademark of LJN, Ltd.


Romance of the Three Kingdoms II(tm) Game
CODE	KEY IN . . .			EFFECT . . .
THESE CODES WORK FOR PROVINCE 19 ONLY
Scenario 1
1	7DE7-A465 + 59E7-A4A5	Start with 30,000 gold pieces	
2	7DE7-A765 + 59E7-A705	Start with 30,000 rice
3	7DE7-A765 + 59E7-A7A5	Start with 30,000 population

Scenario 2
4	7D67-A406 + 596D-A466	Start with 30,000 gold pieces	
5	7D67-A4A6 + 596D-A7D6	Start with 30,000 rice
6	7D67-A706 + 596D-A766	Start with 30,000 population

Scenario 3
7	7D67-A7DB + 5967-A70B	Start with 30,000 gold pieces	
8	7D67-A76B + 5967-A7AB	Start with 30,000 rice
9	7D60-ADDB + 5960-AD0B	Start with 30,000 population

Scenario 4
10	7D67-A70C + 5967-A76C	Start with 30,000 gold pieces	
11	7D67-A7AC + 5960-ADDC	Start with 30,000 rice
12	7D60-AD0C + 5960-AD6C	Start with 30,000 population

Scenario 5
13	7DBB-D7D6 + 59BB-D706	Start with 30,000 gold pieces	
14	7DBB-D766 + 59BB-D7A6	Start with 30,000 rice
15	7DBC-DDD6 + 59BC-DD06	Start with 30,000 population

Scenario 6	
16	7DB9-6766 + 59B9-67A6	Start with 30,000 gold pieces	
17	7DB1-6DD6 + 59B1-6D06	Start with 30,000 rice
18	7DB1-6D66 + 59B1-6DA6	Start with 30,000 population
Romance of the Three Kingdoms II is a trademark of Koei Corporation


Romance of the Three Kingdoms 3: Dragon of Destiny(tm) Game
CODE	KEY IN . . .			EFFECT . . .
FOR CODES 1 & 2, KEEP EFFECTS SWITCHED OFF UNTIL YOU ARE AT THE NAME CREATION SCREEN
1	CD68-7D22	160 extra points when creating a ruler under 21
2	CD68-74B2	160 extra points when creating a ruler 21 or over

3	7487-EFC4	Costs 50 gold to hire soldiers
4	DD87-EFC4	Costs 0 gold to hire soldiers

5	1084-EF44	Costs 100 food to hire soldiers
6	7484-EF44	Costs 50 food to hire soldiers
7	DD84-EF44	Costs 0 food to hire soldiers
Romance of the Three Kingdoms 3: Dragon of Destiny is a trademark of Koei Corporation.


Run Saber(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DF3A-6454			Level select and 9 lives selectable on the option menu

2	DD21-1F6F			Infinite lives--player 1
3	DD26-1F6F			Infinite lives--player 2

4	DD29-0474			Start with no super bombs
5	DF29-0474			Start with 1 super bomb
6	D929-0474			Start with 5 super bombs
7	DB29-0474			Start with 9 super bombs

8	DDE4-39E3			Infinite super bombs--player 1
9	DDEF-3073			Infinite super bombs--player 2

10	DDE1-44B5			Bomb power-ups give no super bombs
11	D4E1-44B5			Bomb power-ups give 2 super bombs

12	DF25-0D84			Start with 1 health
13	D025-0D84 + D039-0454	Start with 4 health
14	D925-0D84 + D939-0454	Start with 5 health
15	D625-0D84 + D639-0454	Start with 8 health

FOR CODES 16 THRU 18: IF YOU FALL INTO A PIT, SWITCH OFF EFFECTS TO GET OUT
16	C2B9-CDA4			Almost invincible--player 1
17	C2B1-C4A4			Almost invincible--player 2
18	18B0-C4A4			Almost invincible--both players

19	DF83-AD84			Start with no continues
20	D483-AD84			Start with 1 continue
21	D183-AD84			Start with 5 continues
22	DC83-AD84			Start with 9 continues
23	C2E7-4572			Infinite continues
Run Saber is a trademark of Hori Electric Co., Ltd.


Samurai Shodown(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	0D94-7401	Start with 1/2 energy
2	4D94-7401	Start with 1/4 energy

3	4F53-74A4	Start with 33 sec. on timer

4	DFE1-876D	One hit will max out a character's pow meter
Samurai Shodown is a trademark of SNK.


Saturday Night Slam Masters(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DDC1-CF6F			Stingray becomes Biff
2	DFC1-CF6F			Stingray becomes Gunloc
3	D4C1-CF6F			Stingray becomes Oni
4	D7C1-CF6F			Stingray becomes Titan
5	D9C1-CF6F			Stingray becomes Haggar
6	D1C1-CF6F			Stingray becomes Grater
7	D5C1-CF6F			Stingray becomes Rasta
8	D6C1-CF6F			Stingray becomes Jumbo
9	DBC1-CF6F			Stingray becomes Scorpion

10	DFC1-CD6F			Biff becomes Gunloc
11	D4C1-CD6F			Biff becomes Oni
12	D7C1-CD6F			Biff becomes Titan
13	D0C1-CD6F			Biff becomes Stingray
14	D9C1-CD6F			Biff becomes Haggar
15	D1C1-CD6F			Biff becomes Grater
16	D5C1-CD6F			Biff becomes Rasta
17	D6C1-CD6F			Biff becomes Jumbo
18	DBC1-CD6F			Biff becomes Scorpion

19	D3DB-5D01			14-second count outside ring
20	DCDB-5D01			10-second count outside ring

21	DBD6-5DD1			9-second count for pin
22	D1D6-5DD1			6-second count for pin
23	DFD6-5DD1			1-second count for pin

24	F31F-8F0D			Faster timer
25	1D1F-8F0D			Slower timer

26	D12D-5765 + EB2F-5F05	Stingray has faster jalepeno comet

27	0C83-17D7 + D78E-1F67	Quicker 'pattycake slap' for Grater
28	0C83-1FA7 + D78E-1D07	Quicker 'sonic fist' for Gunloc
29	0C83-1F67 + D78E-1D07	Quicker 'sonic fist' for Biff
30	0C83-1707 + D48E-1FA7	Quicker 'jungle fever' for Rasta
Saturday Night Slam Masters and related names are trademarks of Capcom.


Scooby-Doo Mystery(tm)
CODE	KEY IN . . .	EFFECT . . .
1	DD60-1467	Start with 1 life
2	D060-1467	Start with 5 lives
3	D160-1467	Start with 7 lives
4	DB60-1467	Start with 10 lives

5	C2BF-3DAD	Infinite lives
6	DDED-3F01	Infinite energy

7	EEED-3F01	Most enemies are more frightening

8	C26D-1FD5	Scooby snacks do nothing
9	EE64-1DD5	Scooby snacks reduce more fright
Scooby-Doo is a trademark of Hanna-Barbara.


Secret of Evermore(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	C2A0-CD5A + 826B-41DF + D261-400F	Everyone is invincible, including enemies

THE FOLLOWING CODES ONLY TAKE EFFECT WHEN STARTING A NEW GAME AND ONLY WORK UNTIL YOU GO UP 
A LEVEL
2	95B9-34ED					Start with 99 attack points
3	EEB9-34ED					Start with a lot of attack points

4	17B5-C75D					Start with 99 defense points
5	EEB5-C75D					Start with a lot of defense points

6	17B7-445F					Start with 99 magic defense points
7	EEB7-445F					Start with a lot of magic defense points

8	7464-CFE7					Start with 50 evade % points
9	1764-CFE7					Start with 99 evade % points

10	746D-3F57					Start with 50 hit % points
11	176D-3F57					Start with 99 hit % points

12	1786-CFEB + 17BB-17ED			Start with 99 HP
13	EE86-CFEB + EEBB-17ED			Start with 255 HP

14	17BF-1FEF					Your dog starts with 99 HP
15	EEBF-1FEF					Your dog starts with 255 HP
Secret of Evermore is a trademark of Square Soft, Inc.


Secret of Mana(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	EE28-EDAF			Start new game with 255 GP
2	6D28-EFDF			Start new game with 32,768 GP
3	EE28-EFDF			Start new game with 65,280 GP

4	6F09-8707			Start new game at Level 16

FOR CODES 5 THRU 9, YOU CAN'T SAVE THE HIGHER LEVEL ATTRIBUTES
5	9C06-81AD			Strength for level 16 is 90
6	9C06-85DD			Agility for level 16 is 90
7	9C06-850D			Constitution for level 16 is 90
8	9C06-856D			Intelligence for level 16 is 90
9	9C06-85AD			Wisdom for level 16 is 90

10	EE6B-8738			Chest in elder's basement in Potos(tm) gives you 65360 GP

11	C274-8764 + C277-8DA4	Staying at the inn in Potos is free if you have enough money

12	CE5F-5767			Items in the shop at Potos are free if you have enough money

13	DDEB-E544			Candy costs nothing
14	DDE3-E044			Overalls costs nothing
15	DDE8-E9C4			Bandanna costs nothing
16	DDEC-E9C4			Cup of wishes costs nothing
17	DDEC-E944			Medical herb costs nothing
18	DDE7-7047			Wristband costs nothing
19	DDE8-E144			Hair ribbon costs nothing
20	DDE8-E1C4			Rabite cap costs nothing
21	DDEC-E0C4 + DDEC-E034	Faerie walnut costs nothing
22	DDEC-E044			Royal jam costs nothing
23	DDEB-E5C4			Chocolate costs nothing

24	DDAB-E715			Staying at Neko's(tm) costs nothing instead of 30

26	8208-776D			Protection from most hits--SWITCH OFF TO KILL ENEMIES
Secret of Mana, Potos and Neko are trademarks of Square Co., Ltd.


Shadowrun(tm) Game
CODE	KEY IN . . .						EFFECT . . .
1	D4BE-4DA4						Start with computer, firearms skills at level 2
2	D7BE-4DA4						Start with computer, firearms skills at level 3
3	D0BE-4DA4						Start with computer, firearms skills at level 4
4	D9BE-4DA4						Start with computer, firearms skills at level 5
5	D1BE-4DA4						Start with computer, firearms skills at level 6

6	6DAE-4FA7 + FFAE-44D7				Everything is free	

7	CEEF-4DDD						Don't subtract karma for spells/skills 
								(must have enough to advance)	
8	CE6D-47A4						Don't subtract karma for shooting people
								--ignore message saying you lost karma

9	8E69-3DA4						Don't subtract spell points 
								(works for all spell casters). note: casting 
								spells you aren't allowed to raises your spell
								points.

10	D4BC-4404						Start with 2 strength and charisma
11	D0BC-4404						Start with 4 strength and charisma
12	D9BC-4404						Start with 5 strength and charisma
13	D1BC-4404						Start with 6 strength and charisma

CAUTION: NEVER GO OVER 250 STAMINA! THE GAME WILL FREEZE
14	74B8-4DA4						Start with 50 stamina	
15	10B8-4DA4						Start with 100 stamina	

16	F0E1-1FDD						Going up 1 body point adds 20 stamina 
								instead of 10
17	F3E1-1FDD						Going up 1 body point adds 30 stamina 
								instead of 10

CODES 18 THRU 48 ARE ONE-TIME-USE CODES THAT MODIFY ONLY A SAVED 
GAME. ENTER A 5-PART CODE, LOAD YOUR SAVED GAME, THEN RE-SAVE. THE 
CODE DOESN'T  NEED TO BE USED ANYMORE. REPEAT WITH OTHER 5-PART 
CODES IF DESIRED
18	DFBC-17AF + DEB8-1D0F + 7AB8-1D6F + 	Add 65,000 nuyen(tm) (if less than 65,000)
	6EB8-1DDF + 53B8-1DAF	
19	D4BC-17AF + DEB8-1D0F + 7AB8-1D6F + 	Add about 131,000 nuyen (if less than 65,000)
	6EB8-1DDF + 53B8-1DAF		
20	D6BC-17AF + DEB8-1D0F + 7AB8-1D6F + 	Add about 524,000 nuyen (if less than 65,000)
	6EB8-1DDF + 53B8-1DAF	

21	10BC-17AF + DDB8-1D0F + 7AB8-1D6F + 
	6EB8-1DDF + 53B8-1DAF				Set stamina to 100	
22	A6BC-17AF + DDB8-1D0F + 7AB8-1D6F + 
	6EB8-1DDF + 53B8-1DAF				Set stamina to 200	

23	DCBC-17AF + EAB8-1D0F + 78B8-1D6F + 	Set magic total possible to 	
	6EB8-1DDF + 53B8-1DAF				10 (and spell points to 100)
24	F0BC-17AF + EAB8-1D0F + 78B8-1D6F + 	Set total possible magic to
	6EB8-1DDF + 53B8-1DAF	 			20 (and spell points to 200)	
25	FBBC-17AF + EAB8-1D0F + 78B8-1D6F + 	Set total possible magic to 
	6EB8-1DDF + 53B8-1DAF				25 (and spell points to 250)	

26	D1BC-17AF + E2B8-1D0F + 78B8-1D6F + 
	6EB8-1DDF + 53B8-1DAF				Set strength to 6

27	D1BC-17AF + EEB8-1D0F + 78B8-1D6F + 
	6EB8-1DDF + 53B8-1DAF				Set charisma to 6

28	9DBC-17AF + FFB8-1D0F + 7AB8-1D6F + 	Set karma to 10 (if karma is less than 32)
	6EB8-1DDF + 53B8-1DAF	
29	CDBC-17AF + FFB8-1D0F + 7AB8-1D6F + 	Set karma to 20 (if karma is less than 32)	
	6EB8-1DDF + 53B8-1DAF	
30	EEBC-17AF + FFB8-1D0F + 7AB8-1D6F + 	Set karma to 31 (if karma is less than 32)
	6EB8-1DDF + 53B8-1DAF	
31	DFBC-17AF + F4B8-1D0F + 7AB8-1D6F + 	Add 32 karma (if karma is less than 32)
	6EB8-1DDF + 53B8-1DAF	
32	D4BC-17AF + F4B8-1D0F + 7AB8-1D6F + 	Add 64 karma (if karma is less than 32)
	6EB8-1DDF + 53B8-1DAF	
33	D7BC-17AF + F4B8-1D0F + 7AB8-1D6F + 	Add 96 karma (if karma is less than 32)	
	6EB8-1DDF + 53B8-1DAF		
34	D1BC-17AF + F4B8-1D0F + 7AB8-1D6F + 	Add 192 karma (if karma is less than 32)
	6EB8-1DDF + 53B8-1DAF		

FOR CODES 35 THRU 40, YOUR MAGIC LEVEL MUST BE AT LEAST 1 TO USE SPELLS
35	D1BC-17AF + D5B8-1D0F + 7AB8-1D6F + 	Learn powerball spell, level 6
	6EB8-1DDF + 53B8-1DAF	
36	D1BC-17AF + D6B8-1D0F + 7AB8-1D6F + 	Learn heal spell, level 6
	6EB8-1DDF + 53B8-1DAF	
37	D1BC-17AF + DBB8-1D0F + 7AB8-1D6F + 	Learn invisibility spell, level 6	
	6EB8-1DDF + 53B8-1DAF
38	D1BC-17AF + DCB8-1D0F + 7AB8-1D6F + 	Learn armor spell, level 6
	6EB8-1DDF + 53B8-1DAF
39	D1BC-17AF + D8B8-1D0F + 7AB8-1D6F + 	Learn summon spirit spell, level 6
	6EB8-1DDF + 53B8-1DAF
40	D1BC-17AF + DAB8-1D0F + 7AB8-1D6F + 	Learn freeze spell, level 6
	6EB8-1DDF + 53B8-1DAF

41	D9BC-17AF + DFB8-1D0F + 7AB8-1D6F + 	Learn firearms skill, level 5
	6EB8-1DDF + 53B8-1DAF
42	DCBC-17AF + DFB8-1D0F + 7AB8-1D6F + 	Learn firearms skill, level 10
	6EB8-1DDF + 53B8-1DAF
43	DEBC-17AF + DFB8-1D0F + 7AB8-1D6F + 	Learn firearms skill, level 15
	6EB8-1DDF + 53B8-1DAF		

44	D1BC-17AF + D0B8-1D0F + 7AB8-1D6F + 	Learn computer skill, level 6
	6EB8-1DDF + 53B8-1DAF	
45	D1BC-17AF + D9B8-1D0F + 7AB8-1D6F + 	Learn leadership skill, level 6
	6EB8-1DDF + 53B8-1DAF	
46	D1BC-17AF + D7B8-1D0F + 7AB8-1D6F + 	Learn armed combat skill, level 6
	6EB8-1DDF + 53B8-1DAF		
47	D1BC-17AF + D4B8-1D0F + 7AB8-1D6F + 	Learn unarmed combat skill, level 6	
	6EB8-1DDF + 53B8-1DAF	
48	D1BC-17AF + D1B8-1D0F + 7AB8-1D6F + 	Learn negotiation skill, level 6
	6EB8-1DDF + 53B8-1DAF	
Shadowrun , Jake and nuyen are trademarks of FASA Corporation.


Shaq-Fu(tm) Game
CODES 1 THRU 6 MAY CAUSE SLIGHT GRAPHIC ERRORS IN CHARACTER SELECTION SCREEN
CODE	KEY IN . . .			EFFECT . . .
1	DDA6-5D07			Start with no continues
2	DFA6-5D07			Start with 1 continues
3	D9A6-5D07			Start with 5 continues
4	DBA6-5D07			Start with 9 continues
5	DEA6-5D07			Start with 15 continues

6	C269-EF0D			Infinite continues in duel mode

7	DDB6-57AF + DDB3-746F	Blood
Shaq is a trademark of Mine O' Mine Inc.


Sid Meier's Civilization(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	BB04-EF74 + BB04-EF54	Start with more money
2	EE04-EF74 + EE04-EF54	Start with a lot more money
Sid Meier's Civilization is a trademark of MicroProse


Sim City(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C28A-AD61			Money doesn't decrease for most types of spending

2	DD67-DFAA			Time goes faster
3	DE67-DFAA			Time goes slower

4	0DAB-6D02 + BAAB-6D62	Start easy game with $40,000
5	1DAB-6D02 + 3CAB-6D62	Start easy game with $60,000	
6	86AB-6D02 + D8AB-6D62	Start easy game with $3,000
Sim City is a trademark of Maxis Software.


The Simpsons: Bart's Nightmare(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	D46A-D521			Start with 2 bubbles
2	DB6A-D521			Start with 9 bubbles
3	89CB-D9B5			Infinite bubbles and seeds

4	C2BE-60EA			Infinite lives--Bartman(tm) and Itchy and Scratchy(tm) sub-games

5	C2C3-6925 + C2C3-61B5	Infinite Z's--main game
The Simpsons: Bart's Nightmare, Bart, Bartman and 
Itchy and Scratchy are trademarks of Twentieth Century Fox Film Corporation.


Skuljagger(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	FDC3-6DA4			10 green jemeralds for an extra life
2	9DC3-6DA4			50 green jemeralds for an extra life	
3	DDC3-6F04			Each green jemerald gives you a life

4	5D66-DFA7			Slower timer
5	F366-DFA7			Faster timer

6	6DCB-A404 + 6DCC-A4D4	Die when touched (regardless of jemeralds)

7	DD6B-DF07			Infinite time
8	D46B-DF07			Time goes by 2x as fast
9	D06B-DF07			Time goes by 4x as fast

10	D7C2-6704			Each green jemerald is worth 3
11	DBC2-6704			Each green jemerald is worth 9
12	FBC2-6704			Each green jemerald is worth 19
13	49C2-6704			Each green jemerald is worth 25 (extra life on each one)

14	DDCA-AD04 + DDBB-6D61	Infinite lives

15	DF83-D765			Start with 1 life instead of 5
16	D783-D765			Start with 3 lives

17	DB83-D765			Start with 9 lives
18	FB83-D765			Start with 19 lives
19	9D83-D765			Start with 50 lives
20	BB83-D765			Start with 99 lives

21	1DCC-A4D4			Walk through enemies if you have no red jemeralds	

22	D4CB-A7D4			Don't lose all red jemeralds when you get hit
23	C2BB-6FA1			Don't lose green jemeralds when you fall and die

24	8BAB-6DD9			No enemies or jemeralds--good for exploring, 
					switch off effects to advance

25	FFCB-A7D4			Red jemeralds set to 10 after you get hit--must have at least 1
Skuljagger is a trademark of Barr Entertainment Inc.


SmartBall(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DF6D-676D			Start with 1 life instead of 3
2	D96D-676D			Start with 5 lives	
3	DC6D-676D			Start with 10 lives
4	FB6D-676D			Start with 25 lives
5	746D-676D			Start with 50 lives
6	176D-676D			Start with 99 lives

7	C2B9-0F0D			Infinite lives

8	C2BE-A467			Protection from most enemies 	(lose no hearts)

9	C266-04A7			Infinite red balls on pick-up--until continue

10	7762-040D + DE62-0FAD	Go to any level 

11	ECC3-DF6D			Super jump
12	E1C3-DF6D			Mega-jump	
SmartBall is a trademark of Sony Imagesoft Inc.


Soldiers of Fortune(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DCE0-87AD	Smaller food power-ups heal twice as much
2	F0E0-87AD	Smaller food power-ups heal four times as much

3	F3E9-8FDD	Large food power-ups heal twice as much
4	7AE9-8FDD	Large food power-ups heal four times as much

5	D0EB-8DDD	Only 3 special powers can be stored instead of 6 (handicap)

6	6DEB-8D0D	Special power power-ups are worth 6 (always fill meter)

7	3CC6-870D	Special powers aren't used up

8	CBC1-E46F	Infinite lives

9	1D4E-5475	Mercenary starts with much more health
10	1D44-87E5	Brigand starts with much more health
11	1D41-8F85	Gentleman starts with much more health
12	1D4B-8755	Navvie starts with much more health
13	1D42-8F75	Thug starts with much more health
14	1D4D-E4E5	Scientist starts with much more health

15	DDF6-5D50	Extra lives cost 244 instead of 500

16	DDF6-5DE0	Skill power-ups cost 44 instead of 300

17	DFF6-5F70	Health power-ups cost 1 instead of 75
18	FBF6-5F70	Health power-ups cost 25 instead of 75

19	DFF6-5F80	Speed power-ups cost 1 instead of 250
20	10F6-5F80	Speed power-ups cost 100 instead of 250

21	DFF6-5470	Wisdom power-ups cost 1 instead of 80
22	FBF6-5470	Wisdom power-ups cost 25 instead of 80

23	DFF6-5480	Special powers cost 1 instead of 150
24	74F6-5480	Special powers cost 50 instead of 150

25	DFF6-5780	Weapon power-ups cost 1 instead of 250
26	10F6-5780	Weapon power-ups cost 100 instead of 250

27	DDF6-5750	??? (New Special powers?) costs 44 instead of 300

FOR CODES 28 THRU 115, IGNORE SPECIAL POWER INDICATOR WHEN YOU HIRE YOUR CREW
28	DF40-ED75	Brigand starts with Bomb special power
29	DF40-EF75	Mercenary starts with Bomb special power
30	DF40-E475	Gentleman starts with Bomb special power
31	DF40-E775	Navvie starts with Bomb special power
32	DF49-ED75	Thug starts with Bomb special power
33	DF49-EF75	Scientiest starts with Bomb special power

34	D440-ED75	Brigand starts with Shot Burst special power
35	D440-EF75	Mercenary starts with Shot Burst special power
36	D440-E475	Gentleman starts with Shot Burst special power
37	D440-E775	Navvie starts with Shot Burst special power
38	D449-ED75	Thug starts with Shot Burst special power
39	D449-EF75	Scientiest starts with Shot Burst special power

40	D740-ED75	Brigand starts with Map special power
41	D740-EF75	Mercenary starts with Map special power
42	D740-E475	Gentleman starts with Map special power
43	D740-E775	Navvie starts with Map special power
44	D749-ED75	Thug starts with Map special power
45	D749-EF75	Scientiest starts with Map special power

FOR CODES 46 THRU 51, YOU HAVE THE DESTROY NODES SPECIAL POWER EVEN THOUGH THE INDICATOR SHOWS 
MAP SPECIAL POWER
46	D040-ED75	Brigand starts with Destroy Nodes special power
47	D040-EF75	Mercenary starts with Destroy Nodes special power
48	D040-E475	Gentleman starts with Destroy Nodes special power
49	D040-E775	Navvie starts with Destroy Nodes special power
50	D049-ED75	Thug starts with Destroy Nodes special power
51	D049-EF75	Scientiest starts with Destroy Nodes special power

52	D940-ED75	Brigand starts with Repel Monster special power
53	D940-EF75	Mercenary starts with Repel Monster special power
54	D940-E475	Gentleman starts with Repel Monster special power
55	D940-E775	Navvie starts with Repel Monster special power
56	D949-ED75	Thug starts with Repel Monster special power
57	D949-EF75	Scientiest starts with Repel Monster special power

58	D140-ED75	Brigand starts with First Aid special power
59	D140-EF75	Mercenary starts with First Aid special power
60	D140-E475	Gentleman starts with First Aid special power
61	D140-E775	Navvie starts with First Aid special power
62	D149-ED75	Thug starts with First Aid special power
63	D149-EF75	Scientiest starts with First Aid special power

64	D540-ED75	Brigand starts with Freeze Monster special power
65	D540-EF75	Mercenary starts with Freeze Monster special power
66	D540-E475	Gentleman starts with Freeze Monster special power
67	D540-E775	Navvie starts with Freeze Monster special power
68	D549-ED75	Thug starts with Freeze Monster special power
69	D549-EF75	Scientiest starts with Freeze Monster special power

70	D640-ED75	Brigand starts with Shield special power
71	D640-EF75	Mercenary starts with Shield special power
72	D640-E475	Gentleman starts with Shield special power
73	D640-E775	Navvie starts with Shield special power
74	D649-ED75	Thug starts with Shield special power
75	D649-EF75	Scientiest starts with Shield special power

76	DB40-ED75	Brigand starts with Party Power special power
77	DB40-EF75	Mercenary starts with Party Power special power
78	DB40-E475	Gentleman starts with Party Power special power
79	DB40-E775	Navvie starts with Party Power special power
80	DB49-ED75	Thug starts with Party Power special power
81	DB49-EF75	Scientiest starts with Party Power special power

82	DC40-ED75	Brigand starts with Air Burst special power
83	DC40-EF75	Mercenary starts with Air Burst special power
84	DC40-E475	Gentleman starts with Air Burst special power
85	DC40-E775	Navvie starts with Air Burst special power
86	DC49-ED75	Thug starts with Air Burst special power
87	DC49-EF75	Scientiest starts with Air Burst special power

88	D840-ED75	Brigand starts with Distract Monster special power
89	D840-EF75	Mercenary starts with Distract Monster special power
90	D840-E475	Gentleman starts with Distract Monster special power
91	D840-E775	Navvie starts with Distract Monster special power
92	D849-ED75	Thug starts with Distract Monster special power
93	D849-EF75	Scientiest starts with Distract Monster special power

94	DA40-ED75	Brigand starts with Molotov special power
95	DA40-EF75	Mercenary starts with Molotov special power
96	DA40-E475	Gentleman starts with Molotov special power
97	DA40-E775	Navvie starts with Molotov special power
98	DA49-ED75	Thug starts with Molotov special power
99	DA49-EF75	Scientiest starts with Molotov special power

100	D240-ED75	Brigand starts with Ground Mine special power
101	D240-EF75	Mercenary starts with Ground Mine special power
102	D240-E475	Gentleman starts with Ground Mine special power
103	D240-E775	Navvie starts with Ground Mine special power
104	D249-ED75	Thug starts with Ground Mine special power
105	D249-EF75	Scientiest starts with Ground Mine special power

106	D340-ED75	Brigand starts with Dynamite special power
107	D340-EF75	Mercenary starts with Dynamite special power
108	D340-E475	Gentleman starts with Dynamite special power
109	D340-E775	Navvie starts with Dynamite special power
110	D349-ED75	Thug starts with Dynamite special power
111	D349-EF75	Scientiest starts with Dynamite special power

112	DB40-EDE5	Brigand gets Party Power as a 4th special power
113	DB40-EFE5	Mercenary gets Party Power as a 4th special power
114	DB40-E785	Navvie gets Party Power as a 3rd special power
115	DB49-ED85	Thug gets Party Power as a 3rd special power
Soldiers of Fortune is a trademark of Omega Group, Ltd.


Sonic Blast Man(tm) Game
CODE	KEY IN . . .				EFFECT . . .
1	D76B-D46D				Start with 11 lives

2	DDA5-6F60				Infinite lives

3	DDAD-ADDF				Start with 0 dynamite punches
4	D9AD-ADDF				Start with 5 dynamite punches
5	D5AD-ADDF				Start with 7 dynamite punches 
6	DBAD-ADDF				Start with 9 dynamite punches 

7	C2C3-0464				Infinite dynamite punches	

8	7AB9-0DD7				Start with 3/4 energy
9	46B9-0DD7				Start with 1/2 energy
10	F0B9-0DD7				Start with 1/4 energy
11	7AB5-A407				Continue with 3/4 energy
12	46B5-A407				Continue with 1/2 energy
13	F0B5-A407				Continue with 1/4 energy

14	C2A9-04AD				Protection against most enemy hits
15	C2C3-0DAD				Protection against repeated hits on the head 
						when an enemy is holding you

16	C2AC-A4A4				Infinite credits	

17	C2A9-0F6F				Super glove worth nothing

18	DDA4-070F				Hamburger worth nothing

19	9DA4-070F				Hamburger restores energy fully

20	DDAF-040F				Apple worth nothing

21	9DAF-040F				Apple restores energy fully

22	33BC-0F0F				Start on Stage 2
23	CBBC-0D6F + 3CBC-0FDF + 	Start on stage 3
	62BC-0F0F + D4BC-0DAF	
24	CBBC-0D6F + 3CBC-0FDF + 	Start on stage 4
	62BC-0F0F + D7BC-0DAF 	
25	CBBC-0D6F + 3CBC-0FDF + 	Start on stage 5
	62BC-0F0F + D0BC-0DAF 	
Sonic Blast Man is a trademark of Taito Corp.


Soul Blazer(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C26E-6DA7 + C223-0D07	Invincible

2	D0E6-0FB4			Start with 4 hit points
3	DEE6-0FB4			Start with 15 hit points
4	FBE6-0FB4			Start with 25 hit points
5	74E6-0FB4			Start with 50 hit points
6	08E6-0FB4			Start with 75 hit points
7	10E6-0FB4			Start with 100 hit points
8	5EE6-0FB4			Start with 127 hit points

9	DDE8-64BF			Gems set to 999,999 every time a gem is picked up	

10	FDE8-A761 + DDE8-A7A1	10 EXP required instead of 100  for level 2
11	DFEA-ADA1			180 EXP required instead of 280 for level 3	
12	D7EA-AFA1			380 EXP required instead of 580 for level 4
13	D1EA-A4A1			600 EXP required instead of 1,000 for level 5
14	F4EA-A7A1			1,200 EXP required instead of 2,000 for level 6
15	40E2-ADA1			2,400 EXP required instead of 3,200 for level 7	
16	79E2-AFA1			3,500 EXP required instead of 4,500 for level 8
17	06E2-A4A1			4,800 EXP required instead of 5,800	for level 9
18	11E2-A7A1			6,600 EXP required instead of 7,600 for level 10
19	61E3-ADA1			8,600 EXP required instead of 9,600 for level 11
20	DDE3-AFA1			10,000 EXP required instead of 12,400 for level 12
21	7DE3-A4A1			13,000 EXP required instead of 15,000 for level 13
22	9DE3-A7A1			15,000 EXP required instead of 19,000 for level 14
Soul Blazer is a trademark of Enix America Corporation.


Space Football(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C2C9-D46F	No pushback on firing
2	1BC9-DFAF	Push forward on firing	

3	1B26-A7D7	Instant acceleration	

4	C2B9-D7AF	Infinite energy
Space Football is a trademark of Triffix Entertainment, Inc.


Space Megaforce (tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DDC9-DD06					Start with 0 bombs instead of 3
2	D5C9-DD06					Start with 7 bombs
3	FDC9-DD06					Start with 10 bombs
4	49C9-DD06					Start with 25 bombs
5	9DC9-DD06					Start with 50 bombs
6	BBC9-DD06					Start with 99 bombs

7	DD65-AFAB					Infinite bombs

8	DFBE-A4A8					Start with 2 ships
9	D5BE-A4A8					Start with 8 ships
10	FDBE-A4A8					Start with 11 ships
11	49BE-A4A8					Start with 26 ships
12	9DBE-A4A8					Start with 51 ships
13	59BE-A4A8					Start with 76 ships
14	BBBE-A4A8					Start with 100 ships

15	DD6D-07AC					Infinite ships

16	DDCE-D4D6					Each bomb capsule worth 0
17	D4CE-D4D6					Each bomb capsule worth 2
18	D0CE-D4D6					Each bomb capsule worth 4
19	D1CE-D4D6					Each bomb capsule worth 6

20	CB68-D4AC + D168-D7DC			Protection against enemy hits, and weapon level goes 
							to 2 when hit
21	CB68-D4AC + D168-D7DC + D16A-D4DC	Protection against enemy hits, and weapon level goes 
							to 6 when hit

22	CB6A-0D0D + D46A-0D6D			Start in area 2
23	CB6A-0D0D + D76A-0D6D			Start in area 3
24	CB6A-0D0D + D06A-0D6D			Start in area 4
25	CB6A-0D0D + D96A-0D6D			Start in area 5
26	CB6A-0D0D + D16A-0D6D			Start in area 6
27	CB6A-0D0D + D56A-0D6D			Start in area 7
28	CB6A-0D0D + D66A-0D6D			Start in area 8
29	CB6A-0D0D + DB6A-0D6D			Start in area 9
30	CB6A-0D0D + DC6A-0D6D			Start in area 10
31	CB6A-0D0D + D86A-0D6D			Start in area 11
32	CB6A-0D0D + DA6A-0D6D			Start in area 12

33	CBC4-0F06 + DDC4-0F66			All weapon capsules give you weapon type 1
34	CBC4-0F06 + DFC4-0F66			All weapon capsules give you weapon type 2
35	CBC4-0F06 + D4C4-0F66			All weapon capsules give you weapon type 3
36	CBC4-0F06 + D7C4-0F66			All weapon capsules give you weapon type 4
37	CBC4-0F06 + D0C4-0F66			All weapon capsules give you weapon type 5
38	CBC4-0F06 + D9C4-0F66			All weapon capsules give you weapon type 6

39	828E-AF6B					Power shots (weapon type 6) last until you pick up 
							another weapon or get hit (Normally, they last only 
							for a couple of seconds)
Space Megaforce is a trademark of Toho Co., Ltd.


Spanky's Quest(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	40AC-DF08			Infinite lives

2	DD31-AFAD			Start with 1 life
3	D931-AFAD			Start with 6 lives
4	DB31-AFAD			Start with 10 lives

5	CB3F-0FDF + DF3F-0F0F	Start with 1 key in all areas after 1-1

6	CB35-A7AD + DF36-ADDD	Start on area 2-1
7	CB35-A7AD + D436-ADDD	Start on area 3-1
8	CB35-A7AD + D736-ADDD	Start on area 4-1
9	CB35-A7AD + D036-ADDD	Start on area 5-1
Spanky's Quest is a trademark of Natsume Inc.


Spawn(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	FDB0-E4DB			Start with 1/4 energy
2	4CB0-E4DB			Start with 1/2 energy
3	73B0-E4DB			Start with 3/4 energy
4	C208-87D1			Infinite energy

5	C203-84D1			Get hit and become invincible
6	FDDB-5FB9			Don't flash after getting hit

7	3C03-8F61			Almost invincible

8	C2F4-7FD1			Falling doesn't use any life points

9	C27D-8701			Special moves don't use any life points

10	D6D7-8F20			Some bullets do 2x damage
11	DDD7-8F20			Some bullets do no damage
12	EED7-8F20			Some bullets kill you

13	DB78-84B0			Some enemy punches electrocute you
14	DD78-84B0			Some enemy punches do no damage
15	EE78-84B0			Some enemy punches kill you

16	DBB0-EFA3 + DBCF-8763	Guys with pipes do 2x damage
17	DDB0-EFA3 + DDCF-8763	Guys with pipes do no damage
18	EEB0-EFA3 + EECF-8763	Guys with pipes kill

19	DB4B-7DF1 + DB43-E4F9	Flaming bottles do 2x damage
20	DD4B-7DF1 + DD43-E4F9	Flaming bottles do no damage
21	EE4B-7DF1 + EE43-E4F9	Flaming bottles kill
Spawn is a trademark of Todd McFarlane Productions, Inc.


Spider-Man and the X-Men: Arcade's Revenge (tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DD68-646D			Start with 1 life instead of 3
2	D068-646D			Start with 5 lives
3	D168-646D			Start with 7 lives
4	DB68-646D			Start with 10 lives
5	FB68-646D			Start with 26 lives
6	7468-646D			Start with 51 lives
7	1768-646D			Start with 100 lives

8	C266-D51D			Spider-Man (tm) has infinite lives
9	C26D-090A			Gambit (tm) has infinite lives
10	C2C2-D767			Wolverine (tm), Cyclops (tm) and Storm (tm) have infinite lives

11	C261-A044			Spider-Man is invincible after getting hit (blinks)

12	CB69-0937 + E669-0147	Spider-Man jumps higher (if you jump too high in some places 
					you die)

13	DDCB-6144			Protects Spider-Man from most hits (lose no energy)
14	C2CC-A917			Protects Spider-Man from ground hazard (looks like silver weeds)
Spider-Man and the X-Men: Arcade's Revenge, Spider-Man, Gambit, 
Wolverine, Cyclops and Storm are trademarks of Marvel 
Entertainment Group, Inc.


Spindizzy Worlds(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D46F-6FDD	Faster G.E.R.A.L.D.(tm)	

2	D0BD-64DF	Slower timer

3	4D6C-DFD7	More fuel lost from falling off landscape
4	D96C-DFD7	Less fuel lost from falling off landscape
5	DD6C-DFD7	Almost zero fuel lost from falling off landscape

6	4AEC-DDA4	Don't lose fuel from anything!
Spindizzy Worlds and G.E.R.A.L.D. are trademarks of Paul Shirley.


Star Trek: Deep Space Nine(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	FDBF-0F04 + FDBF-076F	Start with 1/4 energy
2	F2BF-0F04 + F2BF-076F	Start with 1/2 energy
3	45BF-0F04 + 45BF-076F	Start with 3/4 energy
4	C23C-6545			Infinite energy

5	C23E-0935			One hit and you're invincible

6	D0BF-0D6F			Sisko looks like O'brien

7	3C3E-0915 + 3C3E-09C5	Invincible
Star Trek: Deep Space Nine is a trademark of Paramount Pictures


Star Trek: The Next Generation(tm) Game
CODE	KEY IN . . .			EFFECT . . .
Away Team Codes
1	DD81-47DB + DD88-4DDB	Medical packs aren't used up

2	DF2A-1DD7			Start each away mission with 1 medical pack
3	D42A-1DD7			Start each away mission with 2 medical packs
4	D02A-1DD7			Start each away mission with 4 medical packs (only 3 shown)
5	D92A-1DD7			Start each away mission with 5 medical packs (only 3 shown)

6	DDAF-446C			Phaser power doesn't go down

7	F62A-1467			Start away missions with phasers at 1/2 power
8	402A-1467			Start away missions with phasers at 3/4 power
9	DA2A-1467			Start away missions with phasers at 1/4 power

10	6D86-4FAB			Medical packs heal more
11	D486-44DB			Medical packs heal twice as much
12	D786-44DB			Medical packs heal completely

13	8EA4-4FD6			Crew members are immune to enemy fire

Space Combat Codes
14	DFB2-1DF7			Forward torpedoes reload much faster
15	D4B2-1DF7			Forward torpedoes reload faster

16	DFB8-1FF7			Aft torpedoes reload much faster
17	D4B8-1FF7			Aft torpedoes reload faster

18	C26C-3FFD			Forward torpedoes don't require recharging
19	C267-342D			Aft torpedoes don't require recharging

20	D6B4-1F27			Enemy shields regenerate at half speed
21	D0B4-1F27			Enemy shields regenerate at 1/4 speed
22	DDB4-1F27			Enemy shields don't regenerate
23	F6B4-1F27			Enemy shields regenerate faster

24	3C6A-14FF			Forward phasers never lose power
25	C2B3-4DB7			Forward phasers don't recharge

26	3C69-17BF			Aft phasers never lose power
27	C2BE-44F7			Aft phasers don't recharge

28	D764-1D24			Torpedoes do half damage
29	D064-1D24			Torpedoes do less damage
30	D564-1D24			Torpedoes do slightly more damage
31	D664-1D24			Torpedoes do more damage
32	DB64-1D24			Torpedoes do much more damage
33	DA64-1D24			Torpedoes do double damage
Star Trek: The Next Generation and Phaser are trademarks of Paramount Pictures.


Street Fighter II(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	BD62-672A			90 seconds per battle instead of 99
2	6D62-672A			80 seconds per battle
3	5D62-672A			70 seconds per battle
4	1D62-672A			60 seconds per battle
5	9D62-672A			50 seconds per battle
6	0D62-672A			40 seconds per battle
7	7D62-672A			30 seconds per battle
8	4D62-672A			20 seconds per battle
9	FD62-672A			10 seconds per battle

10	DF80-AD64			Win 1 bout to win the match instead of 2 out of 3
					--must switch off effects before fighting M. Bison(tm)

11	EDBE-0F09			Dizziness wears off very quickly
12	C9BE-0DA9			Dizziness lasts longer
					--on harder levels, won't work on computer

13	BB63-6D2A			99 seconds in 1st bonus round instead of 40
14	BD63-6D2A			90 seconds in 1st bonus round
15	6D63-6D2A			80 seconds in 1st bonus round
16	5D63-6D2A			70 seconds in 1st bonus round
17	1D63-6D2A			60 seconds in 1st bonus round
18	9D63-6D2A			50 seconds in 1st bonus round
19	7D63-6D2A			30 seconds in 1st bonus round
20	4D63-6D2A			20 seconds in 1st bonus round
21	FD63-6D2A			10 seconds in 1st bonus round

22	4DC6-6493			Championship mode on	

23	6DCF-D764 + FFCF-D7A4 	Advance to next level when you continue 
					(must switch off before you continue on M. Bison(tm) stage)

NOTE: FOR CODES 24 THRU 34, DO NOT CHOOSE THE CHARACTER YOU ALWAYS WANT TO FIGHT
24	CBA0-AF64 + EEA0-AFA4	Always fight Ryu(tm)
25	CBA0-AF64 + DDA0-AFA4	Always fight Honda(tm)
26	CBA0-AF64 + DFA0-AFA4	Always fight Blanka(tm)
27	CBA0-AF64 + D4A0-AFA4	Always fight Guile(tm)
28	CBA0-AF64 + D7A0-AFA4	Always fight Ken(tm)
29	CBA0-AF64 + D0A0-AFA4	Always fight Chun-Li(tm)
30	CBA0-AF64 + D9A0-AFA4	Always fight Zangief(tm)	
31	CBA0-AF64 + D1A0-AFA4	Always fight Dhalsim(tm)
32	CBA0-AF64 + DBA0-AFA4	Always fight Balrog(tm)
33	CBA0-AF64 + DCA0-AFA4	Always fight Vega(tm)
34	CBA0-AF64 + D6A0-AFA4	Always fight Sagat(tm)
35	B9A0-AF04			Fight M. Bison(tm)

36	DDA4-A404 + 6DA4-A764	Always fight on bonus stage 1
37	DDA7-AF04 + DDA7-A4A4	Always fight on bonus stage 2	

FOR CODES 38 AND 39, ZANGIEF'S SPINNING PILE DRIVER DOES LESS DAMAGE
38	3CA4-DD67 + FEA4-DFD7	High throw and grab damage
39	3CA4-DD67 + EEA4-DFD7	Minimum throw and grab damage	

40	503E-04DF			Player dies after getting hit by 2 blows	

41	60AC-AFD4			Both players start with 3/4 energy (1/4 damage)
42	96AC-AFD4			Both players start with 1/2 energy (1/2 damage)
43	4AAC-AFD4			Both players start with 1/4 energy (3/4 damage)

44	C2CC-A7DF			Round number does not advance (can't fight to a draw)	

45	DF81-A704			1 draw ends fight in VS. battle

46	893E-04DF			Most punches and kicks do no damage	

47	DDAC-AFD4			Both players start with no energy (1 hit and you're dead)
48	DDAC-AF64			Player 1 starts with no energy (1 hit and he's dead)	

49	1C65-DF00			Players move faster

50	D965-DF00			Some special moves are faster

51	DD61-6DA9			Both players can do special moves in the air	

52	73A5-DF60			Dragon punch does not go as high
53	2AA5-DF60			Dragon punch goes higher

54	DD84-DD01			Some special moves are easier to perform 
					(Edmond Honda(tm): Sumo Head Butt(tm); 
					Blanka(tm): Rolling Attack(tm); 
					Guile(tm): Flash Kick(tm)and Sonic Boom(tm); 
					Chun Li(tm): Whirlwind Kick(tm))	

55	DFA0-DDA0 + ADA0-DFD0	No pause after throwing a Fireball

56	6D25-A467 + 6F25-A4A7	Players can hit each other no matter where they are

57	DAB8-A761			Do special moves by just pressing buttons  
					(may make Fireballs lower)

58	DDB8-ADF3			Fireballs are lower to the ground	
59	1DB8-ADF3			Fireballs are higher off the ground

60	DDE3-DF01			Fireballs, Sonic Booms and Yoga Fires(tm) always go to the right 
					(thrown to the left, they go backwards)

61	EEB8-A793			Light Fireballs, Sonic Booms and Yoga Fires are slower
62	EBB8-A793			Light Fireballs, Sonic Booms and Yoga Fires are faster
63	EDB8-A793			Light Fireballs, Sonic Booms and Yoga Fires are super fast


64	EEB8-A723			Medium Fireballs, Sonic Booms and Yoga Fires are slower
65	EBB8-A723			Medium Fireballs, Sonic Booms and Yoga Fires are faster
66	EDB8-A723			Medium Fireballs, Sonic Booms and Yoga Fires are super fast

67	EEBA-AD93			Hard Fireballs, Sonic Booms and Yoga Fires are slower
68	EBBA-AD93			Hard Fireballs, Sonic Booms and Yoga Fires are faster
69	EDBA-AD93			Hard Fireballs, Sonic Booms and Yoga Fires are super fast

70	DDB1-D4F3 + EEB1-D7B3	Light Sumo Head Butts and Rolling Attacks are slower
71	DBB1-D4F3 + EBB1-D7B3	Light Sumo Head Butts and Rolling Attacks are faster
72	F9B1-D4F3 + EDB1-D7B3	Light Sumo Head Butts and Rolling Attacks are super fast	

73	DDB1-D4B3 + EEB5-DDF3	Medium Sumo Head Butts and Rolling Attacks are slower
74	DCB1-D4B3 + E5B5-DDF3	Medium Sumo Head Butts and Rolling Attacks are faster
75	F1B1-D4B3 + 33B5-DDF3	Medium Sumo Head Butts and Rolling Attacks are super fast

76	DDB1-D7F3 + EEB5-DDB3	Hard Sumo Head Butts and Rolling Attacks are slower
77	D8B1-D7F3 + E9B5-DDB3	Hard Sumo Head Butts and Rolling Attacks are faster
78	F5B1-D7F3 + 32B5-DDB3	Hard Sumo Head Butts and Rolling Attacks are super fast

79	6DA4-6707			Most special moves disabled (computer can still do them, 
					Zangief(tm) can still do Spinning Clothesline(tm))


80	CB61-07A4			Invisible Fireballs, Sonic Booms, Yoga Fires and Yoga Flames(tm)

81	1868-0D6C			No Fireballs, Sonic Booms or Yoga Fires, makes Yoga Flame invisible
Street Fighter II, M. Bison, Ryu, Honda, Blanka, Guile, Ken, Chun-Li, Zangief, Dhalsim, Balrog,
Vega, Sagat, Edmond Honda, Sumo Head Butt, Rolling Attack, Flash Kick, Sonic Boom, 
Whirlwind Kick, Yoga Fire, Yoga Flame, and Spinning Clothesline are trademarks of 
Capcom USA, Inc.


Street Fighter II: TURBO(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	BDA3-176D			Start with 90 seconds instead of 99
2	5DA3-176D			Start with 70 seconds
3	9DA3-176D			Start with 50 seconds
4	7DA3-176D			Start with 30 seconds
5	FDA3-176D			Start with 10 seconds

6	6091-E76D			Start with 3/4 energy
7	9691-E76D			Start with 1/2 energy
8	4A91-E76D			Start with 1/4 energy

9	BBAE-1DDD			1st bonus round is 99 seconds instead of 40
10	6DAE-1DDD			1st bonus round is 80 seconds 
11	1DAE-1DDD			1st bonus round is 60 seconds 
12	4DAE-1DDD			1st bonus round is 20 seconds 

13	BBAE-1D6D			2nd bonus round is 99 seconds
14	6DAE-1D6D			2nd bonus round is 80 seconds 
15	1DAE-1D6D			2nd bonus round is 60 seconds 
16	4DAE-1D6D			2nd bonus round is 20 seconds 

17	DD05-7F04			Infinite time

18	DDF1-7D60			Some special moves can be performed in the air
					--DON'T DO VEGA(tm)'S WALL LEAP(tm)

19	891F-84AD			Most attacks do no damage (throws still work)

20	C734-7405			Throws do no damage

21	F034-7405			1st throws do more damage (if you have enough energy), others do less damage

22	DD3F-EFAD			Players can walk through each other

23	DD18-570D			1st hit of any kind defeats opponent

24	DF04-5DAF			Winner of 2nd round wins the battle

25	ADFC-E40D + F9FC-E46D	Allows you to select up to 10 stars instead of 4 for Turbo mode

26	D071-E460			No charging required for special moves--EXCEPT BALROG(tm)'S TURN PUNCH POWER

27	DD75-8460			Hard special moves become light
28	D475-8461			Hard special moves become medium
29	D675-8462			Hard special moves become disabled

30	8ED2-87A9			Invisible players

31	C933-7DA9			Most special moves go nowhere

32	C9B8-77A5			Fireballs go nowhere

33	D039-14AD			Hard Hurricane Kicks(tm) go faster and farther 
					--TO THE RIGHT ONLY
Ryu(tm) Codes
34	DF30-1DAD			Ryu's hard Dragon Punch(tm) doesn't go as far
35	D630-1DAD			Ryu's hard Dragon Punch goes farther
36	DF30-1D0D			Ryu's medium Dragon Punch doesn't go as far
37	D630-1D0D			Ryu's medium Dragon Punch goes farther
38	D637-17AD			Ryu's light Dragon Punch goes farther
39	D526-1DAF			Ryu jumps backward farther
40	E525-14AF			Ryu jumps forward farther

Ken(tm) Codes
41	D52D-CDAF			Ken jumps backward farther
42	E52E-14AF			Ken jumps forward farther
43	DF30-17AD			Ken's hard Dragon Punch doesn't go as far
44	D330-17AD			Ken's hard Dragon Punch goes farther
45	DF30-170D			Ken's medium Dragon Punch doesn't go as far
46	D830-170D			Ken's medium Dragon Punch goes farther
47	D630-14AD			Ken's light Dragon Punch goes farther

CODES 46 THRU 58: EXCEPT TIGER SHOTS(tm)
48	3E31-37AD			Hard projectiles go faster
49	EE31-37AD			Hard projectiles go slower
50	3E31-370D			Medium projectiles go faster
51	EE31-370D			Medium projectiles go slower
52	3E31-34AD			Light projectiles go faster
53	EE31-34AD			Light projectiles go slower

Edmond Honda(tm) Codes
54	DE35-1FAD			Edmond Honda's hard Sumo Head Butts(tm) are faster
55	DF35-1FAD			Edmond Honda's hard Sumo Head Butts are slower
56	DE35-1F0D			Edmond Honda's medium Sumo Head Butts are faster
57	DF35-1F0D			Edmond Honda's medium Sumo Head Butts are slower
58	DE35-1DAD			Edmond Honda's light Sumo Head Butts are faster
59	DF35-1DAD			Edmond Honda's light Sumo Head Butts are slower
60	F436-1DDD			Edmond Honda's hard Sumo Smashes(tm) are faster
61	F435-176D			Edmond Honda's medium Sumo Smashes are faster
62	F435-17DD			Edmond Honda's light Sumo Smashes are faster

Sagat(tm) Codes
63	D63B-C70D			Sagat's hard Tiger Uppercut(tm) goes farther
64	D63B-C4AD			Sagat's medium Tiger Uppercut goes farther
65	D63B-C40D			Sagat's light Tiger Uppercut goes farther
66	D439-340D			Sagat's high Tiger Shots(tm) are disabled--you can still do the move but no projectile comes out
67	D838-CF0D			Sagat's hard Tiger Knee(tm) goes farther
68	D83C-C70D			Sagat's medium Tiger Knee goes farther
69	D83C-CF0D			Sagat's light Tiger Knee goes farther

Bison(tm) Codes
70	DF39-C40D			M. Bison's hard Psycho Crusher(tm) goes slower
71	DC39-C40D			M. Bison's hard Psycho Crusher goes faster
72	DF39-CFAD			M. Bison's medium Psycho Crusher goes slower
73	DC39-CFAD			M. Bison's medium Psycho Crusher goes faster
74	DF39-CF0D			M. Bison's light Psycho Crusher goes slower
75	DC39-CF0D			M. Bison's light Psycho Crusher goes faster

CODES 76 THRU 81: NOT IN NORMAL MODE
76	DF31-CD6D			M. Bison's hard Scissor Kick(tm) goes slower
77	DC31-CD6D			M. Bison's hard Scissor Kick goes faster
78	DF31-CDDD			M. Bison's medium Scissor Kick goes slower
79	DC31-CDDD			M. Bison's medium Scissor Kick goes faster
80	DF39-C76D			M. Bison's light Scissor Kick goes slower
81	DC39-C76D			M. Bison's light Scissor Kick goes faster

Balrog(tm) Codes
82	DF69-7DD1			Balrog's first Dash Punch(tm) goes slower
83	D869-7DD1			Balrog's first Dash Punch goes faster
84	D432-CF0D			Balrog's first Turn Punch(tm) goes slower (& a little backward)
85	DC32-CF0D			Balrog's first Turn Punch goes faster

Chun Li(tm) Codes
86	DC38-1F6D			Chun Li's hard Whirlwind Kick goes farther
87	DF38-1FDD			Chun Li's medium Whirlwind Kick doesn't go as far
88	DC38-1FDD			Chun Li's medium Whirlwind Kick goes farther
89	DF38-1D6D			Chun Li's light Whirlwind Kick doesn't go as far
90	DC38-1D6D			Chun Li's light Whirlwind Kick goes farther

Blanka(tm) Codes
91	DF3B-14DD			Blanka's hard Rolling Attack(tm) goes slower
92	DC3B-14DD			Blanka's hard Rolling Attack goes faster
93	DF3B-1F6D			Blanka's medium Rolling Attack goes slower
94	DC3B-1F6D			Blanka's medium Rolling Attack goes faster
95	DF3B-1FDD			Blanka's light Rolling Attack goes slower
96	DC3B-1FDD			Blanka's light Rolling Attack goes faster
97	DF3C-1D0D			Blanka's hard Vertical Rolling Attack(tm) doesn't go as far
98	DA3C-1D0D			Blanka's hard Vertical Rolling Attack goes out farther
99	DF3B-17AD			Blanka's medium Vertical Rolling Attack doesn't go as far
100	DA3B-17AD			Blanka's medium Vertical Rolling Attack goes out farther
101	DF3B-170D			Blanka's light Vertical Rolling Attack doesn't go as far
102	DA3B-170D			Blanka's light Vertical Rolling Attack goes out farther
Street Fighter II: TURBO, Vega, Wall Leap, Hurricane Kick, Ryu, 
Dragon Punch, Ken, Tiger Shot, Edmond Honda, Sumo Head Butts, Sumo 
Smash, Sagat, Tiger Uppercut, Tiger Shot, Tiger Knee, M. Bison, 
Psycho Crusher, Scissor Kick, Head Stomp, Balrog, Dash Punch, Turn 
Punch, Chun Li, Whirlwind Kick, Blanka, Rolling Attack and Vertical 
Rolling Attack are trademarks of Capcom Co. Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.


Strike Gunner S-T-G(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	C2B4-076F					Infinite lives--player 1
2	C2B8-046F					Infinite lives--player 2

3	C262-D9E6					Infinite continues	

WITH CODES 4 AND 5, DO NOT COMBINE PLAYERS IN GAME
4	C2EA-D46D					Infinite special weapon energy--player 1
5	C2E4-0DAD					Infinite special weapon energy--player 2

6	CB69-D40D + DF69-D46D + 3C69-D4AD	Start on stage 2
7	CB69-D40D + D469-D46D + 3C69-D4AD	Start on stage 3
8	CB69-D40D + D769-D46D + 3C69-D4AD	Start on stage 4
9	CB69-D40D + D069-D46D + 3C69-D4AD	Start on stage 5
10	CB69-D40D + D969-D46D + 3C69-D4AD	Start on stage 6

11	CBAA-640A + DBAA-64AA			Player 1's shot power goes to max on pick-up of 
							1 shot-power unit	
12	CBAA-640A + DBA2-64AA			Player 2's shot power goes to max on pick-up of 
							1 shot-power unit
Strike Gunner S-T-G is a trademark of Vap Inc., Athene


Super Adventure Island(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DD6A-646F			Start with 1 life instead of 3
2	D06A-646F			Start with 5 lives
3	DB6A-646F			Start with 10 lives
4	D36A-646F			Start with 15 lives
5	F66A-646F			Start with 25 lives
6	7F6A-646F			Start with 50 lives
7	146A-646F			Start with 99 lives

8	C2B3-D46D			Infinite lives

9	DD6A-67AF			Start with 1 credit
10	D96A-67AF			Start with 6 credits

11	C2CD-0F0D			Infinite credits	

12	CBBE-DF94 + FDBE-DFB4	Fruit restores full energy

WHEN USING CODES 13 AND 14, DON'T USE THE GAME'S SUPER JUMP FEATURE. CODES DON'T WORK FOR 
SKATEBOARD
13	798C-DF0D			Super jump
14	408C-DF0D			Mega-jump

15	79C0-A7DD + 79C6-A4DD	Don't lose all weapon power when you die
					--may give you unusual weapons

16	D766-0FD7			Start in area 1, stage 2
17	D966-0FD7			Start in area 1 bonus round
18	D566-0FD7			Start in area 1, stage 3
19	DC66-0FD7			Start in area 2, stage 1
20	DA66-0FD7			Start in area 2, stage 2
21	D366-0FD7			Start in area 2 bonus round
22	FF66-0FD7			Start in area 2, stage 3
23	F066-0FD7			Start in area 3, stage 1
24	F666-0FD7			Start in area 3, stage 2
25	FC66-0FD7			Start in area 3, stage 3
26	F266-0FD7			Start in area 4, stage 1
27	FE66-0FD7			Start in area 4, stage 2
28	4D66-0FD7			Start in area 4 bonus round
29	4066-0FD7			Start in area 4, stage 3
30	4566-0FD7			Start in area 5, stage 1
31	4B66-0FD7			Start in area 5, stage 2
32	4866-0FD7			Start in area 5, stage 3
33	4266-0FD7			Start in area 5, bonus round
Super Adventure Island, Master Higgins and Dark Cloak are trademarks of Hudson Soft USA, Inc.


Super Adventure Island II(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C29B-EF0F	Infinite energy

2	C2D6-8FAB	Almost invincible after getting hit

3	CB45-ED6D	Stacks of cash

4	C2B4-7D8E	Small potions don't restore energy

5	DFF1-770B	Fall slowly
6	DDF1-770B	Don’t fall at all--switch off to touch the ground again
Super Adventure Island II is a trademark of Hudson soft Co.,Ltd.


Super Baseball Simulator 1.000(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DDCD-646C			Infinite added points	

2	783E-DF6C			Fewer "HR" points to distribute--standard game
3	9D3E-D4DC			Fewer "R" points to distribute--standard game
4	F03E-D46C			Fewer "F" points to distribute--standard game

5	DB3F-070C			More "AV" points to distribute--moderate game
6	DF3F-07AC + BD3F-076C	More "HR" points to distribute--moderate game
7	1634-0DDC + DF34-0D0C	More "R" points to distribute--moderate game
8	1034-0D6C			More "F" points to distribute--moderate game	
Super Baseball Simulator 1.000 is a trademark of Culture Brain USA, Inc.


Super Bases Loaded(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DDA1-A46D + DFA0-A76D + DFE0-6F6D	Game lasts 1 inning
2	D4A1-A46D + D7A0-A76D + D7E0-6F6D	Game lasts 2 innings
3	D0A1-A46D + D9A0-A76D + D9E0-6F6D	Game lasts 3 innings
4	D6A1-A46D + DBA0-A76D + DBE0-6F6D	Game lasts 5 innings
5	DAA1-A46D + D2A0-A76D + D2E0-6F6D	Game lasts 7 innings

6	DFAF-6F67 + DDA2-07D7			1 strike and batter is out
7	D4AF-6F67 + DFA2-07D7			2 strikes and batter is out
8	D0AF-6F67 + D7A2-07D7			4 strikes and batter is out
9	D9AF-6F67 + D0A2-07D7			5 strikes and batter is out
10	D5AF-6F67 + D1A2-07D7			7 strikes and batter is out
11	DBAF-6F67 + D6A2-07D7			9 strikes and batter is out
12	C2E8-DF0D					Batter never strikes out

13	DFA5-6F07 + DDA7-6767			Batter walks on 1 ball
14	D4A5-6F07 + DFA7-6767			Batter walks on 2 balls
15	D7A5-6F07 + D4A7-6767			Batter walks on 3 balls
16	D9A5-6F07 + D0A7-6767			Batter walks on 5 balls
17	D1A5-6F07 + D9A7-6767			Batter walks on 6 balls
18	DBA5-6F07 + D6A7-6767			Batter walks on 9 balls
19	C2EA-D40D					Batter never walks

20	DDE7-07AD					1 out per inning
21	DFE7-07AD					2 outs per inning
22	D7E7-07AD					4 outs per inning
23	D0E7-07AD					5 outs per inning
24	D1E7-07AD					7 outs per inning
25	D6E7-07AD					9 outs per inning
Super Bases Loaded is a trademark of Jaleco USA Inc.


Super Batter Up(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C2B2-0D6A	Batter never walks
2	DFB2-040A	1 ball per walk
3	D4B2-040A	2 balls per walk
4	D7B2-040A	3 balls per walk
5	D9B2-040A	5 balls per walk
6	D1B2-040A	6 balls per walk
7	D5B2-040A	7 balls per walk

8	C2BD-64DA	Batter never strikes out
9	DFBD-67AA	1 strike per out
10	D4BD-67AA	2 strikes per out
11	D0BD-67AA	4 strikes per out
12	D9BD-67AA	5 strikes per out
Super Batter Up is a trademark of Namco Ltd.


Super Battletank(tm) Game
CODE	KEY IN . . .	EFFECT . . .
DON'T COMBINE CODES 1 AND 2
1	4ABD-DDA4	Infinite weapon ammo--not for smoke screens or machine gun

2	C9AC-0D67	Take no damage from most enemies or mines

3	1022-D7D4	More cannon ammo on each mission
4	D923-DF04	More laser shells on each mission
5	D923-D7A4	More smoke screens on each mission
6	EE2E-D4D4	More machine gun ammo on stages 1 thru 4

7	FB22-D7D4	Less cannon ammo on each mission
8	DD23-DF04	No laser shells on each mission
9	DD23-D7A4	No smoke screens on each mission	
10	482E-D4D4	Less machine gun ammo on stages 1 thru 4
Super Battletank is a trademark of Absolute Entertainment, Inc.


Super Bowling(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	4ACA-0464	No spin on ball

2	D1C5-DDAD	Faster spin meter
3	D4C5-DDAD	Slower spin meter
4	DFC5-DDAD	Really slow spin meter	

5	D1C5-D4DD	Faster power meter
6	D4C5-D4DD	Slower power meter
7	DFC5-D4DD	Really slow power meter
Super Bowling is a trademark of American Technos Inc.


Super Buster Bros.(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DF61-0DDA			Start with 2 lives
2	D461-0DDA			Start with 3 lives
3	D061-0DDA			Start with 5 lives
4	D961-0DDA			Start with 6 lives
5	D561-0DDA			Start with 8 lives
6	DB61-0DDA			Start with 10 lives
7	DD61-0DDA			Start with 1 life

8	DDB2-07A4			Infinite lives

9	FB83-0D64			Clock runs faster
10	1083-0D64			Clock runs slower
11	A683-0D64			Clock runs much slower
12	DD83-0704			Clock is frozen (no time limit)

13	DD61-0D0A			1 credit
14	DF61-0D0A			2 credits
15	D461-0D0A			3 credits
16	D761-0D0A			4 credits	
17	D961-0D0A			6 credits
18	D561-0D0A			8 credits
19	EE61-0D0A			No credits

20	C9B9-6D04			Infinite credits	

21	D42B-A7D0			Extra credit after 2 food items instead of 10
22	D02B-A7D0			Extra credit after 4 food items
23	D12B-A7D0			Extra credit after 6 food items	
24	D62B-A7D0			Extra credit after 8 food items
25	3C2B-A460			Food items never earn extra credit

26	D184-ADA8			Double harpoon pick-up gives you machine gun

27	C96E-6FD6			Retain weapon after dying or advancing thru stages

28	D780-DDD4 + D781-DF04	Panic mode has 2 levels instead of 99
29	D180-DDD4 + D181-DF04	Panic mode has 5 levels
30	D880-DDD4 + D881-DF04	Panic mode has 10 levels
31	F980-DDD4 + F981-DF04	Panic mode has 20 levels
Super Buster Bros. is a trademark of Capcom USA, Inc.


Super Castlevania IV(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DD6C-DD66	Infinite lives--switch off effects to get a password

2	FDB2-D4AF	Start with 10 lives--first game only
3	DFB2-D4AF	Start with 1 life--first game only

4	A689-0FD7	Infinite shots for most weapons

5	BBB3-D40F	Start with 99 hearts --1st life only
6	9DB3-D40F	Start with 50 hearts --1st life only

7	D22F-07D7	No energy lost when hit by some enemies

8	6D6D-DF06	Stop timer
9	5E6D-DDA6	Slower timer
10	FE6D-DDA6	Faster timer
Super Castlevania IV and Simon are trademarks of Konami, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.


Super Double Dragon(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF8C-070B	1 extra credit--2-player game A	

CODES 2 THRU 7 DO NOT WORK ON CONTINUES
2	DB86-070B	9 lives--1-player game
3	D186-070B	6 lives--1-player game
4	DF86-070B	1 life--1-player game

5	DB88-0D6B	9 lives--2-player game A
6	D188-0D6B	6 lives--2-player game A
7	DF88-0D6B	1 life--2-player game A

8	4A86-6F05	Infinite lives--player 1

9	DDB3-A7F1	Dragon power increases faster
10	D7B2-A7B5	Prolonged maximum dragon power	
Super Double Dragon is a trademark of Technos Japan Corporation.


Super Empire Strikes Back(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	6DE9-47AF			Infinite thermal detonators

2	6D23-47F9			Start with all force abilities

3	C229-14F9			Elevation & Freeze don't drain force bar
4	DDCC-1DDA			Saber control doesn't drain force bar
5	C22F-C7F9			Mind control, Slow, Deflect, and Invisible don't drain force bar

6	C238-C70F			Infinite lives

7	DF21-C465			Continue with 2 lives on Easy
8	D921-C465			Continue with 6 lives on Easy
9	F021-C465			Continue with 21 lives on Easy
10	7421-C465			Continue with 51 lives on Easy

11	DF21-C7D5			Start with 2 lives on Brave
12	D921-C7D5			Start with 6 lives on Brave
13	F021-C7D5			Start with 21 lives on Brave
14	1721-C7D5			Start with 100 lives on Brave

15	DF21-C765			Continue with 2 lives on Jedi(tm)
16	D921-C765			Continue with 6 lives on Jedi
17	F021-C765			Continue with 21 lives on Jedi
18	1721-C765			Continue with 100 lives on Jedi

19	F425-CDD5			Start with 1/2 as much health on Easy
20	F625-CDD5			Start with 3/4 as much health on Easy
21	4C25-CDD5			Start with more health on Easy
22	7D25-CDD5			Start with much more health on Easy
23	0025-CDD5			Start with maximum health on Easy

24	FD25-CD65			Start with 1/2 as much health on Brave
25	F625-CD65			Start with 3/4 as much health on Brave
26	4C25-CD65			Start with more health on Brave
27	7D25-CD65			Start with much more health on Brave
28	0025-CD65			Start with maximum health on Brave

29	D325-CFD5			Start with half as much health on Jedi
30	F925-CFD5			Start with 3/4 as much health on Jedi

31	483F-376F			Almost invincible--except spikes (works for enemy too)

32	DD2C-CDA5			Start with no continues
33	DF2C-CDA5			Start with 1 continue
34	D92C-CDA5			Start with 5 continues
35	DB2C-CDA5			Start with 9 continues
36	C229-4DD1			Infinite continues

37	4D20-CF2F			Tauntaun(tm) starts with 1/2x usual health
38	7D20-CF2F			Tauntaun starts with 3/4x usual health
39	0020-CF2F			Tauntaun starts with a little more health than usual

40	622C-47D0			Start with Flame gun--1st life only

41	C238-CD6F			Keep gun power-ups after dying

42	DD81-3DD4			Shield power-ups don't last as long
43	D481-3DD4			Shield power-ups last longer
44	D781-3DD4			Shield power-ups last much longer
45	DE81-3DD4			Shield power-ups last a very long time

46	D484-37A4			Health sword power-ups add 1/2 as much
47	D684-37A4			Health sword power-ups add 2x as much
48	FD84-37A4			Health sword power-ups add 4x as much

49	F68B-3764			Force orbs add 1/2 as much
50	1D8B-3764			Force orbs add 2x as much
51	EE8B-3764			Force orbs fill force bar

52	DF2B-C465			Small hearts heal less on Easy
53	D12B-C465			Small hearts heal 2x as much on Easy
54	DA2B-C465			Small hearts heal 4x as much on Easy
55	4D2B-C465			Small hearts heal very much on Easy
56	002B-C465			Small hearts heal completely on Easy

57	DF2B-C7D5			Small hearts heal less on Brave level
58	D02B-C7D5			Small hearts heal 2x as much on Brave
59	D62B-C7D5			Small hearts heal 4x as much on Brave
60	4D2B-C7D5			Small hearts heal very much on Brave
61	002B-C7D5			Small hearts heal completely on Brave

62	DF2B-C765			Small hearts heal less on Jedi level
63	D02B-C765			Small hearts heal 2x as much on Jedi
64	D62B-C765			Small hearts heal 4x as much on Jedi
65	4D2B-C765			Small hearts heal very much on Jedi
66	002B-C765			Small hearts heal completely on Jedi

67	3C8D-3D04			Big hearts heal 1/2 your health instead of 1/4
68	DC8D-3D04			Big hearts heal completely

69	D469-1707			Start on level 1-2
70	D169-1707			Start on level 1-3
71	D769-1707			Start on level 1-4
72	D969-1707			Start on level 1-5
73	D069-1707			Start on level 1-6
74	DB69-1707			Start on level 1-7
75	F969-1707			Start on level 1-8
76	D569-1707			Start on level 1-10
77	D369-17D7 + DC69-1707	Start on Hoth(tm) 3D level
78	D669-1707			Start on level 1-11
79	F469-17D7 + DD69-1707	Start on Asteroids level
80	DA69-1707			Start on level 3-1
81	D269-1707			Start on level 3-2
82	D369-1707			Start on level 3-3
83	D369-17D7 + FC69-1707	Start on Cloud City(tm) 3D level
84	DE69-1707			Start on level 4-2
85	F769-1707			Start on level 4-3
86	F469-1707			Start on level 4-4
87	FD69-1707			Start on level 4-5
88	F569-1707			Start on level 4-6
89	F669-1707			Start on level 4-7
90	F169-1707			Start on Darth Vader(tm) level
Super Empire Strikes Back, Jedi, Tauntaun, Hoth, Cloud City and 
Darth Vader are trademarks of Lucasfilm Ltd.


Super Ghouls 'N Ghosts(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	A2C1-AD01	Infinite lives

2	DDB6-67FF	Infinite continues	

3	DFC0-A401	Start with 1 continue
4	DBC0-A401	Start with 9 continues	

5	A286-0F01	Stop timer
6	9386-0D01	Slower timer
7	FE86-0D01	Faster timer

8	DBC3-0465	Start with 9 minutes on timer
Super Ghouls 'N Ghosts is a trademark of Capcom USA, In


Super Mario All-Stars(tm) Game
"FILE A" codes affect only the game stored in FILE A.
CODE	KEY IN . . .					EFFECT . . .
Super Mario Bros.(tm) Game Codes
1	DFDF-FAAD					Start FILE A game with 2 lives
2	DBDF-FAAD					Start FILE A game with 10 lives
3	7FDF-FAAD					Start FILE A game with 50 lives
4	17DF-FAAD					Start FILE A game with 100 lives

5	C2C1-D4AA					Infinite lives
6	6D84-DF03					Infinite time

7	C26B-0FBF					1-up worth nothing

8	D5DF-FADD					Allows you to select any world for FILE A

9	CB81-0D02 + E281-0D62 + 3C81-0DA2	Jump lower--SWITCH OFF EFFECTS IF YOU GET STUCK
10	CB81-0D02 + EC81-0D62 + 3C81-0DA2	Super jump
11	CB81-0D02 + E681-0D62 + 3C81-0DA2	Mega-jump

12	D62F-6DAE					Invincibility does not last as long
13	9D2F-6DAE					Invincibility lasts longer

The Lost Levels(tm) Game Codes
1	DFDF-FEDD					Start FILE A game with 2 lives
2	DBDF-FEDD					Start FILE A game with 10 lives
3	7FDF-FEDD					Start FILE A game with 50 lives
4	17DF-FEDD					Start FILE A game with 100 lives

5	C2B6-A455					Infinite lives
6	6D82-0F79					Infinite time

7	DADF-F30D + D7DF-F36D			Allows you to select any world or level for FILE A

Super Mario Bros. 2(tm) Game Codes
1	DF61-05D0					1 life after continue
2	DB61-05D0					9 lives after continue
3	FB61-05D0					25 lives after continue
4	7461-05D0					50 lives after continue
5	1761-05D0					99 lives after continue

6	C26E-D5A6					Infinite lives

7	DF6B-A9A1					Continue with 3 hearts instead of 2
8	D46B-A9A1					Continue with 4 hearts

9	DD32-6966					Never lose hearts

10	7A60-A966					Jumping in place charges super jump

11	D1D4-FA0D					Allows you to select any world for FILE A

Super Mario Bros. 3(tm) Game
1	DDAF-A8A3					Fly at any time (run meter always full)

2	EEA4-AB63					You can fly for as long as you want, until you land

3	E1A3-D60A					Start and continue as Big Mario(tm)

4	CB69-AC07 + DF69-AC67			Change to Big Mario whenever you go to the map
5	CB69-AC07 + D469-AC67			Change to Fire Mario(tm) whenever you go to the map
6	CB69-AC07 + D769-AC67			Change to Raccoon Mario(tm) whenever you go to the map
7	CB69-AC07 + D069-AC67			Change to Frog Mario(tm) whenever you go to the map
8	CB69-AC07 + D969-AC67			Change to Tanooki Mario(tm) whenever you go to the map
9	CB69-AC07 + D169-AC67			Change to Sledgehammer Mario(tm) when you go to the map

10	D0A1-6C0A + E1A3-D60A			All power-ups turn you into Shoe Mario(tm)--MAY CAUSE
							SOME GRAPHICS TO MESS UP
WITH CODES 11 THRU 16, YOU STILL LOSE A LIFE FROM THE COLLISION, THEN YOU'RE INVINCIBLE EXCEPT FROM FALLS

11	D4A8-6CAA					Collisions turn you into Big Mario
12	D7A8-6CAA					Collisions turn you into Fire Mario
13	D0A8-6CAA					Collisions turn you into Raccoon Mario--can make him
							get "tangled" in collisions--turn off effects to get 
							loose
14	D9A8-6CAA					Collisions turn you into Frog Mario
15	D1A8-6CAA					Collisions turn you into Tanooki Mario
16	D5A8-6CAA					Collisions turn you into Sledgehammer Mario

17	C23B-680D					After getting star, invincible until end of level
							--MAY HAVE TO TURN OFF EFFECTS TO JUMP UP

18	DFBB-DBAF					1 life after continue
19	DBBB-DBAF					10 lives after continue
20	FBBB-DBAF					26 lives after continue
21	74BB-DBAF					51 lives after continue
22	17BB-DBAF					100 lives after continue

23	82BB-0C6D					Infinite lives

24	D93E-6C49					Gain lots of lives with each 5 coins (up to 99 lives)

FOR CODES 25 THRU 28, YOU MUST FIRST GET AT LEAST 100 COINS
25	D93E-6819					You only need 5 coins for a free extra life
26	DC3E-6819					You only need 10 coins for a free extra life
27	FB3E-6819					You only need 25 coins for a free extra life
28	743E-6819					You only need 50 coins for a free extra life

29	AD3E-6801					Power jump
30	863E-6801					Super jump
31	8D3E-6801					Mega-jump
32	C63E-6801					Ultra power jump

33	DDA9-A603					Skywalking (stay up until you release the jump button)

34	6D3D-6619					Infinite time

35	D5D4-F36D					Select any world for FILE A game
							--DOESN'T WORK ON WORLD 8
Mario All-Stars, Super Mario Bros., The Lost Levels, Super Mario 
Bros. 3, Big Mario, Fire Mario, Raccoon Mario, Frog Mario, Tanooki 
Mario, Sledgehammer Mario, Shoe Mario are trademarks of Nintendo 
of America Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.


Super Mario World(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DDB4-6F07			Start with 1 life instead of 5
2	D6B4-6F07			Start with 9 lives
3	D3B4-6F07			Start with 15 lives
4	F6B4-6F07			Start with 25 lives
5	7FB4-6F07			Start with 50 lives
6	14B4-6F07			Start with 99 lives

7	C222-D4DD			Infinite lives

8	D964-A7D7 + D967-AFA7	Extra life at 5 coins instead of 100
9	DC64-A7D7 + DC67-AFA7	Extra life at 10 coins
10	F064-A7D7 + F067-AFA7	Extra life at 20 coins
11	7464-A7D7 + 7467-AFA7	Extra life at 50 coins

12	DD32-6DAD			Start and stay invincible most of the time

13	CBED-6DDF			Stay as Super Mario(tm), Fire Mario(tm) or Cape Mario(tm) 
					when you get hit--extra items may still fall out of box at 
					top of screen	
14	CB28-DF6D			Stay as Super Mario(tm), Fire Mario(tm) or Cape Mario(tm) 
					when you fall and die

15	D02C-AF6F			Low jump
16	D42C-AF6F			Super jump
17	DF2C-AF6F			Mega-jump

WITH CODE 18, SOME PUZZLES USE THE TIMER AND YOU MAY NEED TO SWITCH OFF EFFECTS TO ADVANCE

18	C264-64D7			Infinite time

19	D2E5-A7AD			Extra life with every dragon coin instead of 5

20	31B7-6F07			Start as Super Mario
21	CBB7-6D67 + D4B7-6DA7  	
	+ 3CB7-6FD7+ 69B7-6F07	Start as Cape Mario	
22	CBB7-6D67 + D7B7-6DA7  
	+ 3CB7-6FD7+ 69B7-6F07	Start as Fire Mario

23	DFCE-64A0			Little Yoshi(tm) grows into big Yoshi after eating just 1 enemy instead of 5
24	D4CE-64A0			Little Yoshi grows into big Yoshi after eating just 2 enemies
25	D7CE-64A0			Little Yoshi grows into big Yoshi after eating just 3 enemies
26	D0CE-64A0			Little Yoshi grows into big Yoshi after eating just 4 enemies
Super Mario World, Mario, Luigi, Super Mario, Fire Mario, Cape Mario and 
Yoshi are trademarks of Nintendo of America Inc.


SUPER METROID(tm) GAME
CODE	KEY IN . . .			EFFECT . . .
1	DD38-C4A8			Skip intro and start on Planet Zebes when starting a new game

2	DDCF-4461 + 6DCC-47A1	Select area when loading a game (press right on map screen 
					to select)

3	C225-3005			No energy loss from enemies

4	C22A-456D			Super jumps don't drain energy

5	C288-C5A7			Almost infinite missiles
6	C28A-C9D7			Almost infinite super missiles
7	3CA4-450D			Almost infinite super bombs

8	62C5-14A6			Start with hyper gun in inventory

SAVE GAME MODIFICATION CODES (9 THRU 57) ONLY WORK FOR SAVED GAME "A." A SAVED GAME MUST 
ALREADY EXIST-DO NOT TRY ON A NEW GAME

WARNING: YOU MAY ERASE YOUR SAVED GAMES IF YOU DO NOT USE THE "MASTER CODE" (CODE 9) OR IF YOU ENTER IT INCORRECTLY!
9	FA68-4760 + DD6A-C7DF	MASTER CODE-MUST BE USED WITH CODES 10 THRU 57

10	E7D7-FAAD + DFD7-FA6D	Start with about 500 energy tanks
11	88D7-FAAD + D4D7-FA6D	Start with about 700 energy tanks
12	35D7-FAAD + D7D7-FA6D	Start with about 1000 energy tanks
13	CED7-FAAD + D0D7-FA6D	Start with about 1200 energy tanks
14	28D7-FAAD + D9D7-FA6D	Start with about 1500 energy tanks

15	DCD7-F26D			Maximum missiles=10
16	FBD7-F26D			Maximum missiles=25
17	74D7-F26D			Maximum missiles=50
18	08D7-F26D			Maximum missiles=75
19	10D7-F26D			Maximum missiles=100
20	52D7-F26D			Maximum missiles=125
21	B1D7-F26D			Maximum missiles=150
22	CED7-F26D			Maximum missiles=175
23	A6D7-F26D			Maximum missiles=200

24	D9D7-F36D			Maximum super missiles=5
25	DCD7-F36D			Maximum super missiles=10
26	FBD7-F36D			Maximum super missiles=25
27	74D7-F36D			Maximum super missiles=50

28	D9D7-FE6D			Maximum super bombs=5
29	DCD7-FE6D			Maximum super bombs=10
30	FBD7-FE6D			Maximum super bombs=25
31	74D7-FE6D			Maximum super bombs=50

32	DDD0-FE6D			Set hours played to 0 (for better ending)

33	FDDF-F2AD			Add charge beam
34	DFDF-F26D			Get wave beam
35	D7DF-F26D			Get ice and wave beams
36	D5DF-F26D			Get ice, wave, and spazer beam
37	DEDF-F26D			Get ice, wave, spazer, and plasma beams

38	D0DF-FA6D			Add ball
39	D9DF-FA6D			Add ball and varia suit
40	D5DF-FA6D			Add ball, varia suit, spring ball
41	45DF-FA6D			Add ball, varia suit, spring ball, gravity suit
42	4EDF-FA6D			Add ball, varia suit, spring ball, screw attack, gravity suit

43	FDDF-FAAD			Add bomb
44	6DDF-FAAD + 6DDF-FA0D	Add X-ray
45	ADDF-FAAD + ADDF-FA0D	Add X-ray and grapple
46	BDDF-FAAD + BDDF-FA0D	Add X-ray and bomb
47	2DDF-FAAD + 2DDF-FA0D	Add X-ray, grapple, bomb
48	FFDF-FAAD			Add bomb and hi-jump boots
49	7FDF-FAAD			Add bomb, hi-jump boots and speed boots
50	77DF-FAAD			Add bomb, all boots
51	E7DF-FAAD + E7DF-FA0D	Add all boots, bomb, grapple, X-ray

52	EED9-93DD			Crateria is already mapped out
53	EED9-930D			Brinstar is already mapped out
54	EED9-936D			Norfair is already mapped out
55	EED9-93AD			Wrecked ship is already mapped out
56	EED9-9EDD			Maridia is already mapped out
57	EED9-9E0D			Tourian is already mapped out
Super Metroid, Super NES and related names are trademarks of Nintendo of America Inc.


Super Ninja Boy(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	822E-07B0					Protection from most hazards
							--makes some side-view enemies invincible

2	EC81-AF69					Start with 250 cash
3	6981-A4D9					Start with 40,960 cash	

4	1DAF-D4D6					Don't subtract money (must have enough to buy)

5	CB2F-A70C + 3C2F-A7AC + F02F-A76C	All stats are 20 (attack, defense, energy, max HP, 
							max NP)
6	CB2F-A70C + 3C2F-A7AC + 742F-A76C	All stats for every level are 50	
7	CB2F-A70C + 3C2F-A7AC + 102F-A76C	All stats for every level are 100
8	CB2F-A70C + 3C2F-A7AC + EE2F-A76C	All stats for every level are 255

9	DF24-A4AC					1 experience point required for level 2
10	DF24-A76C					1 experience point required for level 3	
11	DF27-AD0C					1 experience point required for level 4
12	DF27-AFDC					1 experience point required for level 5

13	DD61-D725					Don't subtract M's for ninja cyclone attack
14	DDA5-0421					Don't subtract M's for mighty balls attack

15	D437-6420					Skulls subtract 2 M's
16	DD37-6420					Skulls don't subtract an M

17	DD30-6720					M power-ups worth nothing (handicap)
18	D430-6720					M power-ups worth 2
19	D730-6720					M power-ups worth 3
20	D030-6720					M power-ups worth 4
21	D930-6720					M power-ups worth 5
22	F930-6720					M power-ups set to 15
Super Ninja Boy, Yokan, Jack and Ryu are trademarks of Culture Brain USA, Inc.


Super Off-Road(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	D4B7-07AF + 22B0-0FDF	Infinite nitros

2	2BCA-6707			Infinite cash--player 1
3	2B84-DDDD			Infinite cash--player 2	

4	D987-6D0F			Start with $500,000	
5	DB87-6D0F			Start with $900,000
Super Off-Road is a trademark of Tradewest, Inc. 
Game Genie is a trademark of Lewis Galoob Toys, Inc.


Super Off Road, The Baja(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	3CA0-CD6F	Infinite nitros

2	DBB6-1FDF	$9,000 for brakes
3	D4B6-1FDF	$2,000 for brakes

4	DBB6-1F6F	$9,000 for tires
5	D4B6-1F6F	$2,000 for tires

6	D4B6-14DF	$2,000 for shocks
7	DBB6-14DF	$9,000 for shocks

8	D4B6-146F	$2,000 for lights
9	DBB6-146F	$9,000 for lights

10	D4B6-17DF	$2,000 for engine
11	D0B6-17DF	$4,000 for engine

12	C283-34D7	Indestructible engine
13	C28A-3D67	Indestructible shocks
14	C28C-3DD7	Indestructible tires

15	1D81-37D7	Vehicle can take only about 60% damage
16	7D81-37D7	Vehicle can take only about 35% damage
Super Off Road, The Baja is a trademark of Tradewest, Inc.


Super Play Action Football(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DFB7-D4D7	1 timeout each team

2	10B7-D407	Player 1 has no timeouts
3	10B7-D4A7	Player 2 has no timeouts

4	4067-6FDD	Infinite time to select play
5	F367-6D0D	Less time to select play
6	5D67-6D0D	More time to select play
Super Play Action Football is a trademark of Nintendo of America Inc.


Super Punch Out!!(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	C2A4-DFD4					Infinite energy from most punches

2	D9AD-DDA4					Both fighters gain max energy after making a hit

3	C2AB-DFDF					Some special attacks don't hurt as much

4	CB34-AD07 + F834-AD67 + 3C34-ADA7	Always have K.O. punch after first hit

5	C9E3-64DD					Infinite match time

6	DDB7-0704					No rematches
7	D1B7-0704					Start with 5 rematches
8	DBB7-0704					Start with 8 rematches

9	C2B8-64A5					Infinite rematches

10	DFAB-AFDD					Most opponents stay down for the count

11	49BC-6F6F					Both players start with half energy
12	DFBC-6F6F					Both players start with very little energy

13	DB8A-D4A1 + D48A-D7D1 + 3C8A-D701	Start on world circuit
Super Punch Out!! is a trademark of Nintendo of America Inc.


Super R-Type(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DF66-0F00 + CB66-0FD0 + DD66-0F60	Start with 1 life instead of 3
2	D466-0F00 + CB66-0FD0 + DD66-0F60	Start with 2 lives
3	D066-0F00 + CB66-0FD0 + DD66-0F60	Start with 4 lives
4	D966-0F00 + CB66-0FD0 + DD66-0F60	Start with 5 lives
5	D566-0F00 + CB66-0FD0 + DD66-0F60	Start with 7 lives
6	DB66-0F00 + CB66-0FD0 + DD66-0F60	Start with 9 lives

7	C2C7-6D0F					Infinite lives

8	DF6C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 1 life instead of 3
9	D46C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 2 lives
10	D06C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 4 lives
11	D96C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 5 lives	
12	D56C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 7 lives
13	DB6C-A709 + CB6C-A7D9 + DD6C-A769	Continue with 9 lives

14	6D80-6DD1 + DD80-6D01			Spiral motion gun takes less time to power up
15	DD80-6DA1					Spiral motion gun takes much less time to power up

16	6D84-6F01					Spiral motion gun can't get over-charged

17	DD68-6DDB + CB6C-67AB + 7D68-6D6B	All FORCE satellites have 1 unit of power
							--but can't exceed 1 unit
18	DF68-6DDB + CB6C-67AB + 7D68-6D6B	All FORCE satellites have 2 units of power
							--but can't exceed 2 units
19	D468-6DDB + CB6C-67AB + 7D68-6D6B	All FORCE satellites have 3 units of power

20	C267-A4D9					Once FORCE has been obtained, keep it forever	
Super R-Type is a trademark of Irem America Corporation.
Game Genie is a trademark of Lewis Galoob Toys, Inc.


Super Return of the Jedi(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	DD82-C7B1					Start with 1 life
2	D082-C7B1					Start with 5 lives
3	DB82-C7B1					Start with 10 lives
4	F682-C7B1					Start with 25 lives

5	C230-CF0F					Infinite lives

6	1BBD-C703 + EEBD-C763 + EEBD-C7A3	Finish the 1st level almost instantly

7	CB8E-3D21 + DF8E-3FF1 + DD8E-3F91	Start with very little energy
8	CB8E-3D21 + DE8E-3FF1 + DD8E-3F91	Start with about 1/4 energy
9	CB8E-3D21 + FD8E-3FF1 + DD8E-3F91	Start with about 1/2 energy
10	CB8E-3D21 + FE8E-3FF1 + DD8E-3F91	Start with about 3/4 energy

11	C234-34AA					Infinite Force power when you use the Force Saber

12	CB6E-4704					Always have shield

13	C222-3769					Once you have thermal detonator you keep it
							--switch off to use force power

14	C281-3DB9					Infinite Force power when you use the Freeze Force
Return of the Jedi is a trademark of Lucasfilm Ltd.


Super Scope 6(tm) Game
CODE	KEY IN . . .	EFFECT . . .
THE SUPER SCOPE 6(tm) RECEIVER MUST BE UNPLUGGED UNTIL YOU EXIT THE CODE SCREEN
Blastris(tm) A Game
1	DFC6-05D4	Add 1 bullets at a time
2	D7C6-05D4	Add 3 bullets at a time
3	D9C6-05D4	Add 5 bullets at a time
4	D5C6-05D4	Add 7 bullets at a time
5	DBC6-05D4	Add 9 bullets at a time

6	C9C2-D16F	Infinite bullets

7	DFC9-056F	Clear 1 line instead of 5 to advance to next level
8	D4C9-056F	Clear 2 lines to advance to next level
9	D7C9-056F	Clear 3 lines to advance to next level	
10	D0C9-056F	Clear 4 lines to advance to next level

Blastris B Game, Type B:
11	D968-D100	Select low mode to start on level 5
12	DE68-D100	Select low mode to start on level 15
13	FB68-D100	Select low mode to start on level 25
14	F368-D100	Select low mode to start on level 30
15	4768-D100	Select low mode to start on level 35
16	4668-D100	Select low mode to start on level 40

Mole Patrol(tm) Game, Stage Mode:
17	BAA6-01DD	Clear stage after 1 Molian is hit	

LazerBlazer(tm) Game, Type A:
18	8262-64A1	Take no damage

LazerBlazer Game, Type B:
19	3CB0-670B	Take no damage

LazerBlazer Game, Type C:
20	C269-67DE	Take no damage
Super Scope 6, Blastris, Mole Patrol and LazerBlazer are trademarks of Nintendo of America Inc.


Super Smash TV(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DD62-076D			Start with 3 lives
2	DF62-076D			Start with 4 lives
3	D462-076D			Start with 5 lives
4	D062-076D			Start with 7 lives
5	D962-076D			Start with 8 lives
6	D162-076D			Start with 9 lives
7	D562-076D			Start with 10 lives

8	82BB-DD04			Infinite lives

9	EEB1-D7A4			2 lives after continue--player 1
10	DDB1-D7A4			3 lives after continue--player 1
11	DFB1-D7A4			4 lives after continue--player 1
12	D4B1-D7A4			5 lives after continue--player 1
13	D0B1-D7A4			7 lives after continue--player 1
14	D9B1-D7A4			8 lives after continue--player 1
15	D1B1-D7A4			9 lives after continue--player 1
16	D5B1-D7A4			10 lives after continue--player 1

17	EEB0-DDA4			2 lives after continue--player 2
18	DDB0-DDA4			3 lives after continue--player 2
19	DFB0-DDA4			4 lives after continue--player 2
20	D4B0-DDA4			5 lives after continue--player 2
21	D0B0-DDA4			7 lives after continue--player 2
22	D9B0-DDA4			8 lives after continue--player 2
23	D1B0-DDA4			9 lives after continue--player 2	
24	D5B0-DDA4			10 lives after continue--player 2

25	8284-AF03			Bonus life worth nothing

26	DD62-0F0D			Start with 0 continues instead of 4
27	DF62-0F0D			Start with 1 continue
28	D462-0F0D			Start with 2 continues
29	D762-0F0D			Start with 3 continues
30	D962-0F0D			Start with 5 continues
31	D162-0F0D			Start with 6 continues
32	D562-0F0D			Start with 7 continues	
33	D662-0F0D			Start with 8 continues
34	DB62-0F0D			Start with 9 continues

35	C223-D78B			Infinite continues (but if continue timer runs out and 
					player starts, a credit gets used up)

36	6D65-6403 + DF65-6463	Once you get a mobile force field, you are invincible 
					(the visible effect can wear off, but you still have invincibility)

DON'T COMBINE CODES 37 AND 38
37	8283-67D7			Weapons gauge doesn't lose power until you die

38	6DB8-D404 + DFB8-D464	Don't lose weapon power upgrade when you die, and after you 
					die, weapon power doesn't decrease until you get a new weapon

39	EEBF-D7A4			Player 1 joins in with 2 lives
40	DDBF-D7A4			Player 1 joins in with 3 lives
41	DFBF-D7A4			Player 1 joins in with 4 lives
42	D4BF-D7A4			Player 1 joins in with 5 lives
43	D0BF-D7A4			Player 1 joins in with 7 lives
44	D9BF-D7A4			Player 1 joins in with 8 lives	
45	D1BF-D7A4			Player 1 joins in with 9 lives
46	D5BF-D7A4			Player 1 joins in with 10 lives	
Super Smash TV is a trademark of Williams Electronic Games, Inc.


Super Soccer(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	FC2A-0F65 + 3C2A-0FA5	Each goal worth 2--player 1
2	FC2A-0F65 + FC2A-0FA5	Each goal worth 3--player 1	
3	1B2A-0F65 + D72A-0FA5	Each goal worth 4--player 1
4	1B2A-0F65 + D02A-0FA5	Each goal worth 5--player 1
5	1B2A-0F65 + D92A-0FA5	Each goal worth 6--player 1
6	1B2A-0F65 + D12A-0FA5	Each goal worth 7--player 1
7	1B2A-0F65 + D52A-0FA5	Each goal worth 8--player 1
8	1B2A-0F65 + D62A-0FA5	Each goal worth 9--player 1

9	FC22-0465 + 3C22-04A5	Each goal worth 2--player 2
10	FC22-0465 + FC22-04A5	Each goal worth 3--player 2
11	1B22-0465 + D722-04A5	Each goal worth 4--player 2
12	1B22-0465 + D022-04A5	Each goal worth 5--player 2
13	1B22-0465 + D922-04A5	Each goal worth 6--player 2
14	1B22-0465 + D122-04A5	Each goal worth 7--player 2
15	1B22-0465 + D522-04A5	Each goal worth 8--player 2
16	1B22-0465 + D622-04A5	Each goal worth 9--player 2

17	DDA6-0DD1			Timer continues to count when it is normally stopped 
					(pause can still stop time)
Super Soccer is a trademark of Human Inc.


Super Soccer Champ(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	F32B-D400	Faster timer
2	5D2B-D400	Slower timer

3	D4E7-6DEF	Faster Brazil strikers
4	D4E0-6DEF	Faster USA strikers
5	D4ED-6DEF	Faster England strikers
6	D4E3-0DEF	Faster Germany strikers	
7	D4EF-6DEF	Faster Italy strikers
8	D4E4-6DEF	Faster Holland strikers
9	D4EE-0DEF	Faster Argentina strikers
10	D4E9-6DEF	Faster France strikers	
Super Soccer Champ is a trademark of Taito Corp.


Super Star Wars (tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF35-CDA0			Start with 2 lives
2	D935-CDA0			Start with 6 lives
3	D535-CDA0			Start with 8 lives
4	DC35-CDA0			Start with 11 lives
5	DE35-CDA0			Start with 16 lives
6	FB35-CDA0			Start with 26 lives
7	7435-CDA0			Start with 51 lives
8	1735-CDA0			Start with 100 lives

9	C232-14D4 + CB6C-3767	Infinite lives

10	DD3B-C760			Start with no continues
11	D93B-C760			Start with 5 continues
12	D53B-C760			Start with 7 continues
13	DC3B-C760			Start with 10 continues
14	DE3B-C760			Start with 15 continues
15	FB3B-C760			Start with 25 continues
16	743B-C760			Start with 50 continues
17	173B-C760			Start with 99 continues

18	4A21-14D5			Infinite continues

19	F435-CFA0			Start with 1/2 as much health as usual (easy level)
20	FD35-C400			Start with 1/2 as much health as usual (brave level)
21	D335-C4A0			Start with 1/2 as much health as usual (Jedi (tm) level)

22	0635-CFA0			Start with twice as much health as usual (easy level)
23	0D35-C400			Start with twice as much health as usual (brave level)
24	7635-C4A0			Start with twice as much health as usual (Jedi level)

25	1D34-C704			Protection against most damage

26	D43B-CF00			Small hearts restore half as much health as usual (easy level)
27	DF3B-CFA0			Small hearts restore half as much health as usual (brave level)
28	DF3B-C400			Small hearts restore half as much health as usual (Jedi level)

29	D13B-CF00			Small hearts restore twice as much health as usual (easy level)
30	D03B-CFA0			Small hearts restore twice as much health as usual (brave level)
31	D03B-C400			Small hearts restore twice as much health as usual (Jedi level)

32	DA3B-CF00			Small hearts restore 4 times as much health as usual (easy level)
33	D63B-CFA0			Small hearts restore 4 times as much health as usual (brave level)
34	D63B-C400			Small hearts restore 4 times as much health as usual (Jedi level)

35	DDB0-C767			Begin the game with the lightsaber

36	DD88-37A5			Han Solo (tm) & Chewbacca (tm) begin with a blaster
37	D488-37A5			Han Solo & Chewbacca begin with a seeker gun
38	D788-37A5			Han Solo & Chewbacca begin with a rapid ion gun
39	D088-37A5			Han Solo & Chewbacca begin with a plasma gun

40	553A-1764			Blaster power-ups remain after dying

41	DDB9-CF67			All 3 characters selectable at the beginning of the game

42	DF67-4FAF + DF60-4D6F	Only 1 Jawa (tm) needed to pass landspeeder levels
43	D967-4FAF + D960-4D6F	Only 5 Jawas needed to pass landspeeder levels
44	DC67-4FAF + DC60-4D6F	Only 10 Jawas needed to pass landspeeder levels
45	FB67-4FAF + FB60-4D6F	25 Jawas needed to pass landspeeder levels
46	7467-4FAF + 7460-4D6F	50 Jawas needed to pass landspeeder levels 

47	F467-4D0F			Start with half fuel on landspeeder levels
48	0667-4D0F			Start with double fuel on landspeeder levels--you can't tell how 
					much you have, but it works

49	6DA5-4D04			No fuel maximum (for fuel power-ups)--you can't tell how much 
					you have, but it works

50	40A1-47D4			Fuel power-ups completely refill the landspeeder
Super Star Wars, Jedi, Solo, Chewbacca and Jawa are trademarks of Lucasfilm Ltd.


SUPER STREET FIGHTER II(tm) GAME
CODE	KEY IN . . .			EFFECT . . .
1	D002-EDD5			No charging required for some special moves

2	DD47-8DD1			Some special moves can be done in the air

3	3C10-7467 + 3C10-74A7	Don't take damage except from throws or grabs--both players

4	DD10-7707			1st normal hit wins--except throws or grabs

5	1077-7F61			Dizziness doesn't last

6	4A9C-7FDF			Both players start with 1/4 health
7	969C-7FDF			Both players start with 1/2 health
8	609C-7FDF			Both players start with 3/4 health

9	CB17-8FAD + 7D17-84DD	Every hit sets opponent on fire
10	CB17-8FAD + F617-84DD	Every hit sets the opponent on fire and knocks him down
11	CB17-8FAD + FC17-84DD	Every hit zaps the opponent and knocks him down
12	CB17-8FAD + FA17-84DD	Every hit knocks the opponent down
13	CB17-8FAD + DC17-84DD	Every hit is a "hard hit"--opponent almost never gets knocked down

CODES 14 AND 15 DON'T WORK FOR THE COMPUTER
14	CB79-EF61 + D579-EFA1	Players jump slower
15	CB79-EF61 + D879-EFA1	Players jump faster

THE FOLLOWING CODES MAKE THE MOVES LISTED DO HEAVY DAMAGE
Ryu
16	6E9D-8729			Jab dragon punch, close to opponent
17	6E9B-E429			Fierce red fireballs from far away
18	6E9D-E429			Roundhouse hurricane kick in the air

Ken
19	6E96-8721			Fierce dragon punch, close to opponent
20	6E92-8F21			Fierce fireballs, close to opponent
21	6E9A-5721			Roundhouse hurricane kick while on the ground

Blanka
22	6E1C-E720			Fierce forward ball
23	6E1B-7D29			Beast leap
24	6E15-ED20			Jab zap

Chun-Li
25	6E5D-7D20			Fierce fireball
26	DE10-5425			Down step
27	6E11-8425			Short lightning kick

Honda
28	6E99-8795			Jab hundred-hand slap
29	6E96-E495			Fierce torpedo
30	6E92-E795			Fierce sumo splash

Guile
31	6E16-5491			Fierce sonic boom
32	6E1E-7491			Roundhouse sonic kick, extremely close range

Zangief
33	6E51-EF90			Double spinning lariat (only certain hits)
34	6E5F-ED90			Spinning clothesline

Dhalsim
35	DE5E-8729			Yoga spear
36	6E5E-E429			Strong yoga flame (solid hit)
37	6E58-E729			Fierce yoga fire

Sagat
38	6E64-5F20			Roundhouse low tiger, from far away
39	6E62-7720			Fierce high tiger, from far away
40	6E53-ED25			Short tiger knee
41	EE27-479E			Jab projectiles move slower for everyone but Sagat
42	EE20-4D2E			Jab projectiles move slower for Sagat
43	EC20-4D9E			Fierce projectiles move faster for everyone but Sagat
44	E520-4F2E			Fierce projectiles move faster for Sagat

Vega
45	AE6A-8491			Fierce claw dive
46	6E62-8F91			Rolling claw attack
47	6E6E-EF91			Claw thrust

Balrog
48	6E6A-EF90			Fierce charging punch
49	6E62-E790			Roundhouse charging uppercut
50	6E69-5799			Fierce shoulder butt

Cammy
51	6EB3-5F20			Fierce spin knuckle
52	6EBB-5720			Roundhouse front kick
53	6EBF-5420			Roundhouse cannon drill, from far away

Hawk
54	6EB3-5F91			The Hawk

Fei Long
55	6EC7-5F20			Fierce slide punch (1st hit)
56	6EC0-5D20			Fierce slide punch (2nd hit)
57	6EC0-5720			Fierce slide punch (3rd hit)
58	6ECE-7420			Roundhouse dragon kick

Dee Jay
59	6EC5-EF99			Fierce hyper fist (1st hit)
60	6ECF-7D91			Fierce Max Out
61	6EC3-8F99			Roundhouse dread kick

62	DF81-E404			Each battle lasts only 1 round

63	FE0C-7FDD			Speed up timer
64	9C0C-7FDD			Slow down timer

65	3169-57A5			No delay after throwing fireball--Ryu and Ken

66	F122-E760			Player 2 starts right in front of player 1

67	1060-E405			Ryu's and Ken's hurricane kicks rise higher when done in mid-air

68	D1A9-1DBA			Faster hurricane kicks--roundhouse
69	DBA9-1DBA			Super fast hurricane kicks--roundhouse

70	D18C-74D5			Balrog has a faster turn punch--roundhouse
71	DB8C-74D5			Balrog has a superfast turn punch--roundhouse

72	D15E-8F60			Chun Li has a faster whirlwind kick--roundhouse
73	DB5E-8F60			Chun Li has a superfast whirlwind kick--roundhouse

74	DB2F-CD9A			M. Bison has a super fast psycho crusher--fierce
75	1086-5D00			M. Bison does his psycho crusher in one place--fierce

76	D553-5F00			Vega has a superfast claw roll
77	1053-5760			Vega does his claw roll in one place

78	DB23-179A			Deejay's dread kick is faster--fierce
79	DB23-1F9A			Deejay's dread kick is faster--strong

80	D1BE-E7A0			Cammy has an erratic cannon drill
81	DDBE-E760			Cammy has a superfast cannon drill
82	D620-17FA			Cammy has a superfast front kick--fierce
83	D620-149A			Cammy has a superfast front kick--strong
84	D620-14FA			Cammy has a superfast front kick--jab

85	D528-1D2A			Feilong has a superfast rekka-ken--strong
86	D627-1F2A			Feilong has a superfast rekka-ken--fierce
Super Street Fighter II and related names are trademarks of Capcom.


Super Strike Eagle(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DD3F-0F61	Start with 0 chaff instead of 12
2	D13F-0F61	Start with 6 chaff
3	743F-0F61	Start with 50 chaff
4	173F-0F61	Start with 99 chaff
5	3C2A-4707	Infinite chaff

6	DD3F-04A1	Start with 0 flares instead of 12
7	D13F-04A1	Start with 6 flares
8	743F-04A1	Start with 50 flares
9	173F-04A1	Start with 99 flares
10	3C26-4FD7	Infinite flares

11	D437-0401	Start with 2 sidewinder missiles instead of 12
12	FB37-0401	Start with 25 sidewinder missiles
13	7437-0401	Start with 50 sidewinder missiles	
14	1737-0401	Start with 99 sidewinder missiles
15	C92F-44A7	Infinite sidewinder missiles

16	0D3D-0701	Start with less fuel

17	C9BD-47A4	Infinite fuel

18	82CD-3FD7	Infinite maverick missiles
19	DD2A-3D64	Infinite ammo--air-to-air mode

20	DC2A-3D64	Use up ammo faster--air-to-air mode
Super Strike Eagle is a trademark of MicroProse Software Inc.


Super Tennis(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	D060-AFAF + D761-AFAF + DD24-07A5	Super speed--Matt
2	D060-AFAF + D761-AFAF + DD24-A7A5	Super speed--Amy
3	D060-AFAF + D761-AFAF + DD27-07A5	Super speed--Brian	
4	D060-AFAF + D761-AFAF + DD27-A7A5	Super speed--Ki
5	D060-AFAF + D761-AFAF + DD20-07A5	Super speed--Phil
6	D060-AFAF + D761-AFAF + DD20-A7A5	Super speed--Lisa
7	D060-AFAF + D761-AFAF + DD29-07A5	Super speed--John
8	D060-AFAF + D761-AFAF + DD29-A7A5	Super speed--Erin
9	D060-AFAF + D761-AFAF + DD21-07A5	Super speed--Meyer	
10	D060-AFAF + D761-AFAF + DD21-A7A5	Super speed--Donna	
11	D060-AFAF + D761-AFAF + DD25-07A5	Super speed--Rich
12	D060-AFAF + D761-AFAF + DD25-A7A5	Super speed--Debbie
13	D060-AFAF + D761-AFAF + DD26-07A5	Super speed--Hiro
14	D060-AFAF + D761-AFAF + DD26-A7A5	Super speed--Colette
15	D060-AFAF + D761-AFAF + DD2B-07A5	Super speed--Steve
16	D060-AFAF + D761-AFAF + DD2B-A7A5	Super speed--Nancy
17	D060-AFAF + D761-AFAF + DD2C-07A5	Super speed--Rob
18	D060-AFAF + D761-AFAF + DD2C-A7A5	Super speed--Yuka	
19	D060-AFAF + D761-AFAF + DD28-07A5	Super speed--Mar
20	D060-AFAF + D761-AFAF + DD28-A7A5	Super speed--Barb
Super Tennis is a trademark of Tonkin House.


Super Turrican(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DD61-6D0D			Start with 1 life--Normal/Hard only
2	DF61-6D0D			Start with 2 lives--Normal/Hard only
3	D061-6D0D			Start with 5 lives--Normal/Hard only
4	DB61-6D0D			Start with 10 lives--Normal/Hard only
5	F661-6D0D			Start with 25 lives--Normal/Hard only
6	7F61-6D0D			Start with 50 lives--Normal/Hard only
7	1461-6D0D			Start with 99 lives--Normal/Hard only

8	C22D-ADDF			Infinite lives

9	DF6F-6DDD			Start with 1 continue--Easy/Normal only
10	D46F-6DDD			Start with 2 continues--Easy/Normal only	
11	D96F-6DDD			Start with 5 continues--Easy/Normal only


Super Turrican 2(tm) Game
1	DDC3-1D05	Start with 0 bombs
2	DFC3-1D05	Start with 1 bomb
3	D9C3-1D05	Start with 5 bombs
4	DCC3-1D05	Start with 10 bombs

5	DDC3-1FA5	Start with 1 life
6	D0C3-1FA5	Start with 5 lives
7	DBC3-1FA5	Start with 10 lives
8	D3C3-1FA5	Start with 15 lives

9	DFC3-1705	Start your first life with very little energy
10	D7C3-1705	Start your first life with 1/4 energy
11	D5C3-1705	Start your first life with 1/2 energy
12	DCC3-1705	Start your first life with 3/4 energy

13	DFC3-34A7	Start all lives after your first with very little energy
14	D7C3-34A7	Start all lives after your first with 1/4 energy
15	D5C3-34A7	Start all lives after your first with 1/2 energy
16	DCC3-34A7	Start all lives after your first with 3/4 energy

17	C2C6-1FD7	Almost infinite energy

18	C266-44A5	Infinite smart bombs

19	C2C5-37A7	Almost infinite lives unless you fall off screen

20	C2CD-3FA6	Can't pick up anymore smart bombs

21	D0A7-37D7	Weapon powerups give you full power

22	D4A0-34A7	Start with flame thrower

23	82C1-4FAF	Infinite energy wheel energy

24	D7BC-3F6F	Start with very little energy wheel energy
25	D8BC-3F6F	Start with 1/4 energy wheel energy
26	F9BC-3F6F	Start with 1/2 energy wheel energy
27	44BC-3F6F	Start with 3/4 energy wheel energy

28	C2C5-CF66	Hearts are worth nothing

29	C28C-C400 	Infinite time
Super Turrican 2 is a trademark of Rainbow Arts Gmbh.


WITH CODES 12 THRU 15, IF YOU HAVE OVER 10 CONTINUES, IT DOESN'T SHOW
12	DC6F-6DDD			Start with 10 continues--Easy/Normal only
13	FB6F-6DDD			Start with 25 continues--Easy/Normal only
14	746F-6DDD			Start with 50 continues--Easy/Normal only	
15	176F-6DDD			Start with 99 continues--Easy/Normal only
16	C266-DD6F			Infinite continues

17	D083-6D0D + BA83-67DD	Start with all weapons at maximum power (4 power-ups)

18	6D22-640F + F122-646F	Don't decrease weapon power after dying	

19	DF83-6D0D			Start with blue weapon--DON'T USE WITH CODE 17
20	D483-6D0D			Start with yellow weapon--DON'T USE WITH CODE 17

21	4A82-AF0D			Never change weapon type 
					(use with Code 19 or 20 for blue or yellow, or by itself for red)

22	C22D-0404			Infinite wheel time

23	C226-DDD4			Invincibility (falling in a hole still kills you)

24	6D28-ADDF			Level timer doesn't count down (infinite time)

25	DD8E-6DDD			Start with no "smart lines"
26	DF8E-6DDD			Start with 1 "smart line"	
27	D48E-6DDD			Start with 2 "smart lines"
28	D08E-6DDD			Start with 4 "smart lines"--only 3 shown at once
29	D98E-6DDD			Start with 5 "smart lines"--only 3 shown at once
30	DC8E-6DDD			Start with 10 "smart lines"--only 3 shown at once
31	FB8E-6DDD			Start with 25 "smart lines"--only 3 shown at once
32	748E-6DDD			Start with 50 "smart lines"--only 3 shown at once
33	178E-6DDD			Start with 99 "smart lines"--only 3 shown at once
34	C226-D704			Infinite "smart lines"

35	D46D-64DD			Start on level 2
36	D76D-64DD			Start on level 3
37	D06D-64DD			Start on level 4	
38	D96D-64DD			Start on level 5
39	D16D-64DD			Start on level 6
40	D56D-64DD			Start on level 7
41	D66D-64DD			Start on level 8
42	DB6D-64DD			Start on level 9
43	DC6D-64DD			Start on level 10	
44	D86D-64DD			Start on level 11
45	DA6D-64DD			Start on level 12
Super Turrican, Turrican, Machine and Katakis are trademarks of Seika Corporation.


Super Valis IV(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	042C-ADD7			Allows you to select easy mode on the options screen	

2	DD66-A7A7			Infinite usage for all special attacks	

3	C2AA-0DAF			Protection from most enemy attacks

4	F684-0F0D			Heart worth more
5	4684-0F0D			Heart worth much more    

DON'T COMBINE ANY OF CODES 6 THRU 12. ALSO, YOU DO NOT HAVE TO HAVE ANY ITEMS FOR 
THE CODES TO WORK
6	CB62-6767 + D762-67A7	Item is always search	
7	CB62-6767 + DF62-67A7	Item is always three-way beam
8	CB62-6767 + D462-67A7	Item is always bomber
9	CB62-6767 + D062-67A7	Item is always homing
10	CB62-6767 + D962-67A7	Item is always heart
11	CB62-6767 + D162-67A7	Item is always armor

12	826F-A467	Selecting an item does not remove it from the menu of available items	
Super Valis IV is a trademark of Atlus.


Syndicate(tm)
CODE	KEY IN . . .			EFFECT . . .
1	7DC3-1FDD + 7DC3-1F0D	Start with MEGA-cash

2	CBAB-CD01			All agents have infinite ammo for pistols
Syndicate is a trademark of Electronic Arts Ltd.


T2 The Arcade Game(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DD2A-476B	Infinite missiles--player 1
2	DD2E-4DDB	Infinite missiles--player 2

3	6D33-47D6	Infinite energy--player 1
4	6D3F-1DA6	Infinite energy--player 2

5	5E27-44A7	Shields lasts longer

6	D62B-4F67	Plasma Pulse Energizer lasts longer--player 1
7	D628-47D7	Plasma Pulse Energizer lasts longer--player 2

8	C267-47A5	Keep P.P.E. for that level once picked up--P1
9	C260-4765	Keep P.P.E. for that level once picked up--P2

10	D12D-4707	Get 6 missiles for each 1--player 1
11	DB2D-4707	Get 9 missiles for each 1--player 1

12	D124-4D67	Get 9 missiles for each 1--player 2
13	DB24-4D67	Get 6 missiles for each 1--player 2

14	C9B7-1407	Infinite gunpower--player 1
15	C9B9-17D7	Infinite gunpower--player 2

16	FDB3-476F	Gunpower replenishes slower--player 1
17	FDB0-1F0F	Gunpower replenishes slower--player 2

18	FD3E-C7A3	10 credits
19	F93E-C7A3	15 credits
20	4D3E-C7A3	20 credits

21	D12B-44A7	P.P.E. does extra damage--player 1
22	F42B-44A7	P.P.E. does massive damage--player 1
T2 The Arcade Game and related names are trademarks of Carolco Pictures Inc.


Taz-Mania(tm) Game
CODE	KEY IN . . .					EFFECT . . .
CODES 1 THRU 4 DO NOT GIVE YOU MORE POINTS
--THEY JUST REDUCE THE NUMBER OF KIWIS NEEDED TO ADVANCE
1	E389-319C					Each kiwi worth 2
2	EA89-319C					Each kiwi worth 4
3	E889-319C					Each kiwi worth 5	
4	EB89-319C					Each kiwi worth 7
5	6089-319C					Advance to next level after getting 1 kiwi
WHEN USING CODES 6 THRU 23, YOU WILL HAVE NO CONTINUES
6	4A36-1140 + 7D36-1110 + DF3F-15C0	Start on act 1, level 2
7	4A36-1140 + 7D36-1110 + D43F-15C0	Start on act 1, level 3
8	4A36-1140 + 7D36-1110			Start on act 1 bonus level
9	4A36-1140 + 7D36-1110 + D03F-15C0	Start on act 2, level 1
10	4A36-1140 + 7D36-1110 + D93F-15C0	Start on act 2, level 2
11	4A36-1140 + 7D36-1110 + D13F-15C0	Start on act 2, level 3
12	4A36-1140 + 7D36-1110 + D53F-15C0	Start on act 2 bonus level
13	4A36-1140 + 7D36-1110 + D63F-15C0	Start on act 3, level 1
14	4A36-1140 + 7D36-1110 + DB3F-15C0	Start on act 3, level 2
15	4A36-1140 + 7D36-1110 + DC3F-15C0	Start on act 3, level 3
16	4A36-1140 + 7D36-1110 + D83F-15C0	Start on act 3 bonus level	
17	4A36-1140 + 7D36-1110 + DA3F-15C0	Start on act 4, level 1
18	4A36-1140 + 7D36-1110 + D23F-15C0	Start on act 4, level 2
19	4A36-1140 + 7D36-1110 + D33F-15C0	Start on act 4, level 3
20	4A36-1140 + 7D36-1110 + DE3F-15C0	Start on act 4 bonus level 
21	4A36-1140 + 7D36-1110 + FD3F-15C0	Start on act 5, level 1
22	4A36-1140 + 7D36-1110 + FF3F-15C0	Start on act 5, level 2
23	4A36-1140 + 7D36-1110 + F43F-15C0	Start on act 5, level 3

DONT COMBINE ANY OF CODES 24 THRU 30 WITH ANY OF CODES 6 THRU 23
24	DF3F-15C0					Start with 1 continue instead of 3
25	D93F-15C0					Start with 5 continues	
26	D53F-15C0					Start with 7 continues	
27	DB3F-15C0					Start with 9 continues
28	743F-15C0					Start with 50 continues	
29	173F-15C0					Start with 99 continues
30	C238-1140					Infinite continues

WITH CODE 31, TIMER WILL RUN DOWN BUT WILL RESET. SWITCH OFF EFFECTS TO 
COMPLETE BONUS STAGE AND GO ON
31	DD3B-C0C0	Infinite time

32	D035-C540	Faster timer

33	DF64-41C0	You have 1 minute to complete act 1, level 1 
34	D964-41C0	You have 5 minutes to complete act 1, level 1

WITH CODES 35 THRU 39, THE GRAPHIC WILL SHOW +10, BUT THE CODES WOR
35	DD30-C910	Red bird worth 0 seconds instead of 10
36	D430-C910	Red bird worth 20 seconds
37	D730-C910	Red bird worth 30 seconds
38	D030-C910	Red bird worth 40 seconds
39	D930-C910	Red bird worth 50 seconds

40	D522-3545	Start with 1/4 normal health
41	DE22-3545	Start with 1/2 normal health
42	F922-3545	Start with 3/4 normal health

43	C935-40C0	Infinite health
Taz-Mania, Taz and She-Devil are trademarks of Warner Bros. Inc.


Tecmo Super Bowl(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DD66-14AC			Player 1 touchdowns worth 0 points
2	D766-14AC			Player 1 touchdowns worth 3 points
3	D966-14AC			Player 1 touchdowns worth 5 points
4	D666-14AC			Player 1 touchdowns worth 8 points

5	DD61-34DC			Player 1 extra points worth 0 points
6	D761-34DC			Player 1 extra points worth 3 points
7	D961-34DC			Player 1 extra points worth 5 points
8	DB61-34DC			Player 1 extra points worth 9 points

9	DD63-37AB			Player 1 field goals worth 0 points
10	DF63-37AB			Player 1 field goals worth 1 points
11	D963-37AB			Player 1 field goals worth 5 points
12	DB63-37AB			Player 1 field goals worth 9 points

13	DDB0-17AB			Player 1 safeties worth 0 points
14	DFB0-17AB			Player 1 safeties worth 1 points
15	D9B0-17AB			Player 1 safeties worth 5 points
16	DBB0-17AB			Player 1 safeties worth 9 points

17	DDCE-34A8 + DDBB-176B	Player 2 touchdowns worth 0 points
18	D7CE-34A8 + D7BB-176B	Player 2 touchdowns worth 3 points
19	D9CE-34A8 + D9BB-176B	Player 2 touchdowns worth 5 points
20	DBCE-34A8 + DBBB-176B	Player 2 touchdowns worth 9 points

21	DDB5-34AB			Player 2 extra points worth 0 points
22	D7B5-34AB			Player 2 extra points worth 3 points
23	D9B5-34AB			Player 2 extra points worth 5 points
24	DBB5-34AB			Player 2 extra points worth 9 points

25	DDBD-4DDB			Player 2 field goals worth 0 points
26	DFBD-4DDB			Player 2 field goals worth 1 points
27	D9BD-4DDB			Player 2 field goals worth 5 points
28	DBBD-4DDB			Player 2 field goals worth 9 points

29	DD67-17DC			Player 2 safeties worth 0 points
30	DF67-17DC			Player 2 safeties worth 1 points
31	D967-17DC			Player 2 safeties worth 5 points
32	DB67-17DC			Player 2 safeties worth 9 points

33	DDA5-1F2D			Both players get 0 timeouts for the first half
34	D4A5-1F2D			Both players get 2 timeouts for the first half
35	D5A5-1F2D			Both players get 7 timeouts for the first half
36	DBA5-1F2D			Both players get 9 timeouts for the first half

37	10A5-14FD			Player 1 gets 0 timeouts for the first half
38	10A5-14BD			Player 2 gets 0 timeouts for the first half

39	DDAA-14FD			Both players get 0 timeouts for the second half
40	D4AA-14FD			Both players get 2 timeouts for the second half
41	D5AA-14FD			Both players get 7 timeouts for the second half
42	DBAA-14FD			Both players get 9 timeouts for the second half

43	10AA-149D			Player 1 gets 0 timeouts for the second half
44	10AA-142D			Player 2 gets 0 timeouts for the second half

45	C9AA-149D			Player 1's timeouts are not reset at half-time
46	C9AA-142D			Player 2's timeouts are not reset at half-time

47	DFBA-170C			1 play to get a 1st down
48	D4BA-170C			2 plays to get a 1st down
49	D7BA-170C			3 plays to get a 1st down
50	D9BA-170C			5 plays to get a 1st down
51	D5BA-170C			7 plays to get a 1st down

52	C9BA-14DC			Always 1st down
Super Bowl is a trademark of the National Football League. Tecmo is a trademark of Tecmo, Ltd.


Tecmo Super Bowl III(tm) Game
1	DF67-4709	3 minute quarters only last 1 minute

2	C9B7-CD08	Infinite downs

3	DFBA-17AC	Touchdowns are worth 0
4	DFBA-17AC	Touchdowns are worth 1
5	DFBA-17AC	Touchdowns are worth 2
6	DFBA-17AC	Touchdowns are worth 5
7	DFBA-17AC	Touchdowns are worth 9

8	DB63-CDDC	Safety is worth 0
9	DB63-CDDC	Safety is worth 1
10	DB63-CDDC	Safety is worth 5
11	DB63-CDDC	Safety is worth 7
12	DB63-CDDC	Safety is worth 9

13	D7AE-4706	Field Goals are worth 0
14	D7AE-4706	Field Goals are worth 1
15	D7AE-4706	Field Goals are worth 2
16	D7AE-4706	Field Goals are worth 5
17	D7AE-4706	Field Goals are worth 9

18	C2C0-47DC	Computer can't score

19	DBA3-172D	Start with 0 time-outs
20	DBA3-172D	Start with 1 time-out
21	DBA3-172D	Start with 5 time-outs
22	DBA3-172D	Start with 7 time-outs
23	DBA3-172D	Start with 9 time-outs

24	A9EE-44DB	Infinite time-outs
Tecmo Super Bowl III is a trademark of Tecmo


Teenage Mutant Ninja Turtles(tm) IV--Turtles in Time(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	892F-0DD7					Protection against most enemy attacks

2	DDAC-6F67					Infinite lives

WHEN USING CODES 3 THRU 9, DON'T CHANGE THE LIVES SETTING ON OPTIONS SCREEN
3	DD28-67D9					Start with 1 life instead of 3
4	D028-67D9					Start with 5 lives
5	DB28-67D9					Start with 10 lives
6	4028-67D9					Start with 25 lives	
7	0B28-67D9					Start with 50 lives
8	5028-67D9					Start with 75 lives	
9	BB28-67D9					Start with 100 lives

10	69B8-A42F + 6FB8-A7FF + DDB8-A79F
	+ DFB8-A4BF					Start on level 2
11	69B8-A42F + 6FB8-A7FF + DDB8-A79F	Start on level 3
12	69B8-A42F + 6FB8-A7FF + DDB8-A79F
	+ D7B8-A4BF					Start on level 4
13	69B8-A42F + 6FB8-A7FF + DDB8-A79F
	+ D0B8-A4BF					Start on level 5
14	69B8-A42F + 6FB8-A7FF + DDB8-A79F
	+ D9B8-A4BF					Start on level 6
15	69B8-A42F + 6FB8-A7FF + DDB8-A79F
	+ D1B8-A4BF					Start on level 7
16	69B8-A42F + 6FB8-A7FF + DDB8-A79F
	+ D5B8-A4BF					Start on level 8
17	69B8-A42F + 6FB8-A7FF + DDB8-A79F
	+ D6B8-A4BF					Start on level 9
18	69B8-A42F + 6FB8-A7FF + DDB8-A79F
	+ DBB8-A4BF					Start on level 10

Teenage Mutant Ninja Turtles and Turtles are trademarks of Mirage Studios. 
Turtles in Time is a trademark of Konami, Inc.


Teenage Mutant Ninja Turtles Tournament Fighters(tm) Game
CODE	KEY IN . . .	EFFECT . . .
CHARACTER CODES WORK IN ALL MODES EXCEPT STORY WITH CODES 1 THRU 6 YOU CAN'T VIEW THE ENDING
1	DCCA-1405	Leonardo(tm) is replaced by Rat King(tm)
2	D8CA-1405	Leonardo is replaced by Karai(tm)

3	DCCA-14A5	Raphael(tm) is replaced by Rat King
4	D8CA-14A5	Raphael is replaced by Karai

5	DCCA-1705	Donatello(tm) is replaced by Rat King
6	D8CA-1705	Donatello is replaced by Karai

7	F6E9-3D25	Both players start with 1/4 health
8	7DE9-3D25	Both players start with 1/2 health
9	06E9-3D25	Both players start with 3/4 health

10	DDB1-CF60	Start with no continues (leave menu option on 3)
11	D4B1-CF60	Start with 1 continue
12	D0B1-CF60	Start with 3 continues
13	D1B1-CF60	Start with 5 continues
14	D6B1-CF60	Start with 7 continues

15	82A6-4FA4	Automatic and infinite continues

FOR CODES 16 THRU 19, LEAVE MENU OPTION ON 60
16	FD86-4F00	Matches are 10 seconds long
17	F986-4F00	Matches are 15 seconds long
18	4D86-4F00	Matches are 20 seconds long
19	5986-4F00	Matches are 75 seconds long

DON'T COMBINE CODES 20 THRU 23 WITH CODES 26 THRU 28
20	DFCA-44A3	Ultimate attack can be done any time the bar isn't empty
21	F0CA-44A3	Ultimate attack can be done with about 1/4 energy
22	46CA-44A3	Ultimate attack can be done with about 1/2 energy
23	7ACA-44A3	Ultimate attack can be done with about 3/4 energy

24	DDC1-1D03	Energy bar doesn't go down over time
25	D4C1-1D03	Energy bar goes down twice as fast

26	F0C3-4463	After doing an ultimate attack, energy bar goes to about 1/4
27	46C3-4463	After doing an ultimate attack, energy bar goes to about 1/2
28	7AC3-4463	After doing an ultimate attack, energy bar goes to about 3/4
Teenage Mutant Ninja Turtles, Leonardo, Rat King, Karai, Raphael and 
Donatello are trademarks of Mirage Studios. Tournament Fighters is 
a trademark of Konami (America) Inc.


Terminator(tm) Game
CODE	KEY IN . . . 	EFFECT . . . 
1	DCAB-A7FC	10 grenades on pick-up
2	D4AB-A7FC	2 grenades on pick-up

3	4AA3-0F96	Infinite grenades
4	C2A5-0D98	Infinite missiles

5	C286-17DD	Infinite lives--not on car stages

6	EE81-0D9C	Longer invulnerability after being hit	
7	FE81-0D9C	Shorter invulnerability after being hit

8	DBA2-C4AF	Start with 9 lives
9	DFA2-C4AF	Start with 1 life

10	4AA9-04F6	Don't lose grenades on dying
11	4AA9-0F96	Don't lose missiles on dying	

12	D7A9-0D96	Get rapid fire on dying
13	D767-CFAD	Start with rapid fire
Terminator and Sarah Connor are trademarks of Cinema '84, A Greenberg Brothers Partnership.


Tetris(tm) & Dr. Mario(tm) Game
CODE	KEY IN . . .					EFFECT . . .
Tetris
1	6DB4-1F65					Level never increases

2	DFB4-1405					After the first level your level increases every line

3	CBB7-C460 + D4B7-C4A0 + DDB7-C7D0	The same piece always drops

4	CBB2-3DA9 + DCB2-3FD9 + 3CB2-3F09	Always at high speed

Dr. Mario(tm)
1	CBC9-4466 + DCC9-44A6 + 3CC9-47D6	The same piece always drops-until you hit the 
							change button
2	CB67-37DC + DC67-370C + 3C67-376C	The same piece always drops
Tetris is trademark of Elorg. Dr. Mario is a trademark of Nintendo of America Inc.


Tetris 2(tm) Game
1	9DBD-3DF4					Select any round (1-player mode only)-at round select
							meter, keep pressing 'right' on d-pad

2	CBC5-4FDC + DDC5-4F0C + DDC5-4F6C	Tile speed always at 0
3	CBC5-4FDC + EEC5-4F0C + DDC5-4F6C	Tile speed always at 255

4	6DB1-346B					More time to place the blocks where you want them
							-even after they hit the ground (left and right only 
							once on ground)
Tetris 2 is a trademark of Elorg.


Thunder Spirits(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C7BF-0DAD			Start with 1 credit instead of 4
2	84BF-0DAD			Start with 2 credits
3	B4BF-0DAD			Start with 3 credits
4	BEBF-0DAD			Start with 5 credits	
5	68BF-0D6D + C4BF-0DAD	Start with 8 credits
6	D0BF-0D6D + C3BF-0DAD	Start with 12 credits
7	3CAC-67DF			Infinite credits

8	EEB3-DD0D + CBB3-DDDD	Start with 1 life instead of 3
9	DDB3-DD0D + CBB3-DDDD	Start with 2 lives
10	D7B3-DD0D + CBB3-DDDD	Start with 5 lives
11	D9B3-DD0D + CBB3-DDDD	Start with 7 lives
12	D5B3-DD0D + CBB3-DDDD	Start with 9 lives
13	F5B3-DD0D + CBB3-DDDD	Start with 25 lives
14	7DB3-DD0D + CBB3-DDDD	Start with 50 lives
15	14B3-DD0D + CBB3-DDDD	Start with 100 lives

16	CBCC-0407			Infinite lives

17	BAAD-ADDF			Continue with 1 life instead of 3
18	DDAE-670F + CBAE-67DF	Continue with 2 lives
19	D7AE-670F + CBAE-67DF	Continue with 5 lives
20	D9AE-670F + CBAE-67DF	Continue with 7 lives
21	D5AE-670F + CBAE-67DF	Continue with 9 lives

22	DF65-67D4 + CB65-64A4 +
	DD65-6704 + 3C65-6764	Start on stage 2
23	D465-67D4 + CB65-64A4 + 
	DD65-6704 + 3C65-6764	Start on stage 3
24	D765-67D4 + CB65-64A4 + 
	DD65-6704 + 3C65-6764	Start on stage 4
25	D065-67D4 + CB65-64A4 + 
	DD65-6704 + 3C65-6764	Start on stage 5
26	D965-67D4 + CB65-64A4 + 
	DD65-6704 + 3C65-6764	Start on stage 6
27	D165-67D4 + CB65-64A4 + 		
	DD65-6704 + 3C65-6764	Start on stage 7
28	D565-67D4 + CB65-64A4 + 
	DD65-6704 + 3C65-6764	Start on stage 8

29	C2C8-0407 + C2C8-0767	Keep captured weapon until game ends (except claw and shield)
Thunder Spirits is a trademark of Technosoft/Toshiba EMI


The Tick(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DDC7-1F6F	Infinite lives

2	DA60-1352	Most kicks are stronger
3	FE60-1352	Most kicks kill most enemies
The Tick is a trademark of Ben Edlund


TIMESLIP(TM) GAME
CODE	KEY IN . . .							EFFECT . . .
1	CD24-67A7 + CD24-6467					Keep gun power-ups after dying

2	EE6B-670D							Start with 16 lives

3	C22E-04A7							Infinite lives
4	C2B7-6DD0							Infinite energy

5	DE2E-0F67							Start with 4 energy-after 1st life
6	D52E-0F67							Start with 3 energy-after 1st life

7	DE6C-6F0D							Start with 4 energy-1st life
8	D56C-6F0D							Start with 3 energy-1st life

9	3CC2-D769							Invincibility

10	6DB7-6460							Flash 2x longer when hit
11	FDB7-6460							Barely flash at all

12	C26F-6FD1 + C26C-07A1 + C26F-ADD1 + C26C-0FA1	Fewer enemies
Timeslip is a trademark of Vic Tokai Inc.


Tiny Toon Adventures(tm) Buster Busts Loose(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF6F-14DF	Start with 1 life
2	D96F-14DF	Start with 5 lives
3	FD6F-14DF	Start with 10 lives
4	496F-14DF	Start with 25 lives
5	9D6F-14DF	Start with 50 lives
6	BB6F-14DF	Start with 99 lives

7	DFC0-CFAF	Continue with 1 life
8	D9C0-CFAF	Continue with 5 lives
9	FDC0-CFAF	Continue with 10 lives
10	49C0-CFAF	Continue with 25 lives
11	9DC0-CFAF	Continue with 50 lives
12	BBC0-CFAF	Continue with 99 lives

13	DD34-37D7	Infinite lives--except football level
14	DDC0-3F07	Infinite lives--football level

15	DD6D-47D0	Start with no continues on normal level--handicap	
16	D56D-47D0	Start with 7 continues on normal level
17	DB6D-47D0	Start with 9 continues on normal level	

18	DD6D-4700	Start with no continues on challenge level
19	D96D-4700	Start with 5 continues on challenge level	
20	D56D-4700	Start with 7 continues on challenge level	
21	DB6D-4700	Start with 9 continues on challenge level

22	DFCD-4FAF	Start with 1 heart on Children or Normal difficulty levels 
			--DON'T PICK CHALLENGE LEVEL
23	D0CD-4FAF	Start with 4 hearts on Children or 	Normal difficulty levels, 2 on Challenge
24	D9CD-4FAF	Start with 5 hearts on Children or Normal difficulty levels, 3 on Challenge

25	3CE9-448A	Infinite health (when hit, a fake empty heart appears)

26	D184-C4A1 	5 heart maximum on challenge level

27	C927-47AD	Dash meter doesn't go down

28	D46B-CFAF	1-up gives 2 free guys--not on mystery weight challenge level, 
			or if you get 1-up by collecting stars

29	D43E-C48E	Small star worth 2 stars
30	D93E-C48E	Small star worth 5 stars	
31	FD3E-C48E	Small star worth 10 stars

32	DF64-14AA	Gold Gogo Dodo Trophy(tm) lasts 1/2 as long
33	D064-14AA	Gold Gogo Dodo Trophy lasts 2x as long

34	C9CE-1F0F	Choose bonus level after completing a level

35	7036-C001	Passwords work on any difficulty level (not just Children level)
Tiny Toon Adventures, Buster Busts Loose, Buster Bunny and Gold Gogo Dodo Trophy are 
trademarks of Warner Bros.


TKO Super Championship Boxing(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DB60-A7D4			9 minutes per round
2	D160-A7D4			6 minutes per round
3	DF60-A7D4			1 minute per round

4	D7B4-0D6D + D765-A764	Player 1 allowed only 3 punches in punch meter instead of 6
5	D7B9-04DD + D765-A764	Player 2 allowed only 3 punches in punch meter

6	4088-AF00			Infinite punch meters--both players	

7	40BF-04DD			Infinite punch meter--player 1
8	40B0-076D			Infinite punch meter--player 2
TKO Super Championship Boxing is a trademark of Sofel Corporation.


Top Gear(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	972B-0F64	Start with 1/2 fuel
2	5A2B-0F64	Start with 3/4 fuel

3	C225-6429	Infinite fuel--player 1
4	C223-6D95	Infinite fuel--player 2

5	DD63-6DDD	Start with no nitro boosts instead of 3
6	DF63-6DDD	Start with 1 nitro boost
7	D463-6DDD	Start with 2 nitro boosts
8	D163-6DDD	Start with 6 nitro boosts
9	DB63-6DDD	Start with 9 nitro boosts

10	3C84-6D64	Infinite nitro boosts--player 1
11	3C86-64A4	Infinite nitro boosts--player 2

12	C280-6FA4	Nitro boost lasts until end of race--player 1
13	C288-6DD4	Nitro boost lasts until end of race--player 2

14	6DB7-AFEA	Race in any country
Top Gear is a trademark of Kemco America, Inc.


Top Gear 2(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DD2A-4D6D			Start with no nitros instead of 6
2	D42A-4D6D			Start with 2 nitros
3	D02A-4D6D			Start with 4 nitros
4	D62A-4D6D			Start with 8 nitros
5	DC2A-4D6D			Start with 10 nitros

6	C267-CD07			Infinite nitros for Player 1
7	C2CB-CF0F			Infinite nitros for Player 2

8	C9BD-1F04			Fuel never runs out

AFTER WINNING A RACE, MONEY AND POINT DISPLAYS WILL SHOW THE OLD VALUE 
BUT MONEY AND POINT TOTALS WILL BE UPDATED PROPERLY
9	7430-398E			1st place gives $50,000 instead of $10,000
10	7430-317E			2nd place gives $50,000 instead of $6,000
11	7430-318E			3rd place gives $50,000 instead of $4,000
12	7430-357E			4th place gives $50,000 instead of $3,000
13	7430-358E			5th place gives $50,000 instead of $2,000
14	7439-307E			6th place gives $50,000 instead of $1,000
15	7439-308E			7th place gives $50,000 instead of $0
16	7439-397E			8th place gives $50,000 instead of $0
17	7439-398E			9th place gives $50,000 instead of $0
18	7439-317E			10th place gives $50,000 instead of $0

29	F039-355A			1st place is worth 20 points instead of 10
30	F039-35EA			2nd place is worth 20 points instead of 6
31	F031-305A			3rd place is worth 20 points instead of 4
32	F031-30EA			4th place is worth 20 points instead of 3
33	F031-395A			5th place is worth 20 points instead of 2
34	F031-39EA			6th place is worth 20 points instead of 1
35	F031-315A			7th place is worth 20 points instead of 0
36	F031-31EA			8th place is worth 20 points instead of 0
37	F031-355A			9th place is worth 20 points instead of 0
38	F031-35EA			10th place is worth 20 points instead of 0

49	0BC4-49EE + 52C3-3083	Everything is free (must have enough to buy)

NOTE: "K" EQUALS 1000 (EX.: $15K = $15,000)
50	DFC5-405E			2nd engine costs $1K instead of $30K
51	DEC5-405E			2nd engine costs $15K instead of $30K

52	DFC5-40EE			3rd engine costs $1K instead of $50K
53	FBC5-40EE			3rd engine costs $25K instead of $50K

54	DFC5-495E			4th engine costs $1K instead of $80K
55	46C5-495E			4th engine costs $40K instead of $80K

56	DDC5-415E			2nd wet tires are free
57	DDC5-41EE			3rd wet tires are free
58	DDC5-455E			4th wet tires are free

59	DDC6-405E			2nd dry tires are free
60	DDC6-40EE			3rd dry tires are free
61	DDC6-495E			4th dry tires are free

62	DFC6-415E			2nd gear box costs $1K instead of $10K
63	D9C6-415E			2nd gear box costs $5K instead of $10K

64	DFC6-41EE			3rd gear box costs $1K instead of $30K
65	DEC6-41EE			3rd gear box costs $15K instead of $30K

66	DFC6-455E			4th gear box costs $1K instead of $50K
67	FBC6-455E			4th gear box costs $25K instead of $50K

68	DFCB-405E			2nd nitro costs $1K instead of $5K
69	D4CB-405E			2nd nitro costs $2K instead of $5K

70	DFCB-40EE			3rd nitro costs $1K instead of $15K
71	D5CB-40EE			3rd nitro costs $7K instead of $15K

72	DFCB-495E			4th nitro costs $1K instead of $30K
73	DECB-495E			4th nitro costs $15K instead of $30K

74	DFCC-405E			2nd side armor costs $1K instead of $5K
75	D4CC-405E			2nd side armor costs $2K instead of $5K

76	DFCC-40EE			3rd side armor costs $1K instead of $10K
77	D9CC-40EE			3rd side armor costs $5K instead of $10K

78	DFCC-495E			4th side armor costs $1K instead of $20K
79	DCCC-495E			4th side armor costs $10K instead of $20K

80	DFCC-415E			2nd rear armor costs $1K instead of $5K
81	D4CC-415E			2nd rear armor costs $2K instead of $5K

82	DFCC-41EE			3rd rear armor costs $1K instead of $10K
83	D9CC-41EE			3rd rear armor costs $5K instead of $10K

84	DFCC-455E			4th rear armor costs $1K instead of $20K
85	DCCC-455E			4th rear armor costs $10K instead of $20K

86	DFC8-405E			2nd front armor costs $1K instead of $5K
87	D4C8-405E			2nd front armor costs $2K instead of $5K

88	DFC8-40EE			3rd front armor costs $1K instead of $10K
89	D9C8-40EE			3rd front armor costs $5K instead of $10K

90	DFC8-495E			4th front armor costs $1K instead of $20K
91	DCC8-495E			4th front armor costs $10K instead of $20K
Top Gear 2 is a trademark of Kemco America, Inc.


Total Carnage(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	DFC3-44D2			Start with 2 lives
2	DBC3-44D2			Start with 10 lives

3	DFCD-1DD2 + 40B5-1DD4	Start with 1 time bomb
4	DBCD-1DD2			Start with 9 time bombs

5	DFBC-47D4			Join in with 2 lives and 3 time bombs
6	DBBC-47D4			Join in with 10 lives and 9 time bombs

7	C932-341E			Infinite lives
8	4029-3F12			Infinite time bombs

9	D6B3-C764			Shields last longer
10	DDB3-C764			Shields don't last as long

11	6D27-441E			Immune to damage from enemy
12	C930-4D4A			Weapons don't run out until you die or change weapons
Total Carnage is a trademark of Midway Manufacturing Company.


Toy Story(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	CEB9-3914	Infinite lives

2	C2B7-3914	Invincible

3	D63D-C7BA	Start with 5 more lives than usual
4	DE3D-C7BA	Start with 10 more lives than usual
5	F33D-C7BA	Start with 25 more lives than usual
6	753D-C7BA	Start with 50 more lives than usual

7	DFA6-3DC4	Start on level 2
8	D4A6-3DC4	Start on level 3
9	D7A6-3DC4	Start on level 4
10	D0A6-3DC4	Start on level 5
11	D9A6-3DC4	Start on level 6
12	D1A6-3DC4	Start on level 7
13	D5A6-3DC4	Start on level 8
14	D6A6-3DC4	Start on level 9
15	DBA6-3DC4	Start on level 10
16	DCA6-3DC4	Start on level 11
17	D8A6-3DC4	Start on level 12
18	DAA6-3DC4	Start on level 13
19	D2A6-3DC4	Start on level 14
20	D3A6-3DC4	Start on level 15
21	DEA6-3DC4	Start on level 16
22	FDA6-3DC4	Start on level 17
Toy Story is a trademark of The Walt Disney Company.


Toys(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C261-3D7B			Infinite lives

2	DF2D-37AC			Start with 1 life
3	DB2D-37AC			Start with 9 lives

4	C2B6-3F5C + C2A4-3F8C	Protection against most hazards

5	DC85-4D34			Fewer toys gained from floor boxes
6	1EB5-4D34 + EEB5-440F	More toys gained from floor boxes	
7	7985-4D34 + EEB5-440F	Lots more toys gained from floor boxes

8	DC69-CF47			Fewer toys gained from carousel
9	7969-CF47			More toys gained from carousel
10	1E69-CF47			Lots more toys gained from carousel
Toys and General Zevo are trademarks of Twentieth Century Fox Film Corporation.


Tuff E Nuff(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	6D65-14D4	Each round is 80 seconds
2	1D65-14D4	Each round is 60 seconds
3	0D65-14D4	Each round is 40 seconds
4	4D65-14D4	Each round is 20 seconds

5	DDAE-CDA5	Allows you to select same player vs. same player in a 1-player vs. 
			2-player game (must select 2nd player using right button, not left)

6	EEA3-C7A1	Allows you to select any character in a vs. computer game.

7	F1CE-1FD9	Start with 1/4 health--player 1 only
8	4ACE-1FD9	Start with 1/2 health--player 1 only
9	04CE-1FD9	Start with 3/4 health--player 1 only

USE CODES 10 THRU 18 FOR PRACTICE ONLY. YOU GO BACK TO THE LEVEL 1 AFTER COMPLETING THE 
SELECTED LEVEL. ALSO, IGNORE LEVEL INDICATION
10	D066-446F	Play stage 2 in story
11	D166-446F	Play stage 3 in story
12	D666-446F	Play stage 4 in story
13	DC66-446F	Play stage 5 in story
14	DA66-446F	Play stage 6 in story
15	D366-446F	Play stage 7 in story
16	FD66-446F	Play stage 8 in story
17	F466-446F	Play stage 9 in story
18	F066-446F	Play final stage in story

FOR CODES 19 THRU 41, SUBSTITUTE "DD" FOR THE 1ST 2 CHARACTERS OF THE CODE TO DO NO DAMAGE
--MAY NOT WORK RIGHT IN ALL CASES. SUBSTITUTE "55" TO WIN WITH ONE HIT--MAY NOT WORK RIGHT 
IN ALL CASES. FOR "NO DAMAGE" CODES, A FIGHTER MAY TAKE DAMAGE IF HE BLOCKS
19	F62E-46F3	Syoh(tm) and Zazi(tm)'s High Fist Thrust(tm) does more damage
20	4024-3BF3	Syoh and Zazi's Sliding Heel Kick(tm) does more damage
21	402F-16FE	Syoh and Zazi's Big Head Thrust Punch(tm) does more damage--from close up only
22	DD2F-16FE	Syoh and Zazi's Big Head Thrust Punch does no damage
23	4020-CCBE	Syoh and Zazi's Flying Side Kick(tm) does more damage--from close up only
24	4030-1B9A	Syoh and Zazi's Ball of Energy(tm) does more damage
25	4C2E-1B2E	Syoh and Zazi's Palm Hit Drop(tm) does more damage
26	403D-3CFA	Zazi's Blue Thunder Punch(tm) and Syoh's Dragon Blade(tm) does more damage
27	F322-3617	Kotono(tm)'s Straight Line Slash(tm) does more damage

28	F623-CC17	Kotono's Sweeping Knee Kick(tm) does more damage
29	F339-3614	Kotono's Flying Swallow Double Drop(tm) does more damage
30	F624-3C37	Kotono's Flying Side Kick does more damage
31	F332-3B44	Kotono's Flying Swallow Point Break(tm) does more damage
32	F33E-1C3F	Kotono's Drawn Sword Mist Slash(tm) does more damage
33	F633-3B14	Kotono's Double Edge(tm) does more damage
34	403B-364F	Kotono's Special Kick does more damage

35	4C3B-4BC9	Vortz(tm)'s Middle Kick does more damage
36	F630-4B49	Vortz's Low Kick does more damage
37	4C3C-3830	Vortz's Low Aerial Drop Kick(tm) does more damage
38	4031-CB10	Vortz's Big Double Sledge Hammer(tm) does more damage
39	F33D-3C30	Vortz's Diving Knee Pad(tm) does more damage
40	4C3B-CB30	Vortz's Diving Elbow(tm) does more damage
41	4C30-18C9	Vortz's Lightning Tackle(tm) does more damage
Tuff E Nuff, Syoh, Zazi, Kotono, Vortz, High Fist Thrust, Sliding Heel 
Kick, Big Head Thrust Punch, Flying Side Kick, Ball of Energy, Palm 
Hit Drop, Thunder Punch, Dragon Blade, Straight Line Slash, Sweeping 
Knee Kick, Flying Swallow Double Drop, Flying Swallow Point Break, 
Drawn Sword Mist Slash, Double Edge, Low Aerial Drop Kick, Big 
Double Sledge Hammer, Diving Knee Pad, Diving Elbow and Lightning 
Tackle are trademarks of Jaleco USA, Inc.


Ultima: Runes of Virtue II(tm) Game
CODE	KEY IN . . .			EFFECT . . .
ALL CODES ONLY WORK FOR SHAMINO IN EASY MODE
CODES 1-5 START YOU WITH THE WEAPON STATED INSTEAD OF THE AXE
1	7760-47D8			Start with Crossbow
2	7060-47D8			Start with Longbow
3	7560-47D8			Start with Fireball wand
4	7660-47D8			Start with Boomerang
5	4E60-47D8			Start with Shuriken

6	7D60-4768			Start with 30 intelligence
7	D960-4768			Start with 5 intelligence

8	C2C3-47A7			Infinite energy--makes enemies invincible too

9	DF69-4FD8			Start with less stars

10	CB3B-1464			Stars never recharge

11	CB67-3764			Almost infinite stars

12	CB6C-4D68 + 4A6C-4DA8	Start with a stronger armor
Ultima: Runes of Virtue II and related names are trademarks of ORIGIN systems


Ultraman(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	4024-6FA7	Infinite chances

2	DD6C-0467	Start with 1 chance
3	D96C-0467	Start with 6 chances
4	DB6C-0467	Start with 9 chances

5	DBB4-DD6D	9 minutes per stage
6	D1B4-DD6D	6 minutes per stage
7	D4B4-DD6D	2 minutes per stage

8	4ABA-67DF	Infinite energy

9	DFAC-D76E	Weaker punch
10	DFA8-DDDE	Weaker kick

11	DD8F-DF0D	Quicker energy replenishment
12	3C80-DDDD	Less energy replenishment for enemies	
Ultraman is a trademark of Tsuburaya Productions Co., Ltd.


UN Squadron(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	A923-DDDF + A923-DD6F	Infinite lives

2	AD2C-0D0F			Infinite continues	

3	DF89-040D			Start with 1 life and 1 continue
4	D989-040D			Start with 5 lives and 5 continues
5	DB89-040D			Start with 9 lives and 9 continues

6	2238-A72F			Infinite shots for all weapons

7	A98E-07D4			Infinite money	

8	DD80-0DAD			Start with no money

9	BD80-0DAD			Start with $9,000	
UN Squadron and Project 4 are trademarks of Capcom USA Inc.


Urban Strike(tm) Game
1	DD3C-1682 + DD3C-16E2	Start with 0 missiles
2	103C-1682 + DD3C-16E2	Start with 100 missiles
3	A63C-1682 + DD3C-16E2	Start with 200 missiles
4	E73C-1682 + DF3C-16E2	Start with 500 missiles
5	363C-1682 + D73C-16E2	Start with 1000 missiles
6	EE3C-1682 + 5E3C-16E2	Start with MEGA missiles

7	DD35-1B82 + DD35-1BE2	Start with 0 rockets
8	1035-1B82 + DD35-1BE2	Start with 100 rockets
9	A635-1B82 + DD35-1BE2	Start with 200 rockets
10	E735-1B82 + DF35-1BE2	Start with 500 rockets
11	3635-1B82 + D735-1BE2	Start with 1000 rockets
12	EE35-1B82 + 5E35-1BE2	Start with MEGA rockets

13	DD3E-4682 + DD3E-46E2	Start with 0 shots for the gun
14	103E-4682 + DD3E-46E2	Start with 100 shots for the gun
15	A63E-4682 + DD3E-46E2	Start with 200 shots for the gun
16	E73E-4682 + DF3E-46E2	Start with 500 shots for the gun
17	363E-4682 + D73E-46E2	Start with 1000 shots for the gun
18	EE3E-4682 + 5E3E-46E2	Start with MEGA shots for the gun

19	DD8E-CB72 + DD8E-CB52	Start with 0 armor
20	108E-CB72 + DD8E-CB52	Start with 100 armor
21	A68E-CB72 + DD8E-CB52	Start with 200 armor
22	E78E-CB72 + DF8E-CB52	Start with 500 armor
23	368E-CB72 + D78E-CB52	Start with 1000 armor
24	EE8E-CB72 + 5E8E-CB52	Start with MEGA armor

25	C2C9-C4DD	Infinite fuel

26	3CAC-360F	Infinite ammo

27	DF84-42D6	Start with 1 life
28	D984-42D6	Start with 5 lives
29	DB84-42D6	Start with 9 lives
30	7484-42D6	Start with 50 lives
31	1084-42D6	Start with 100 lives

32	C2C5-4D0F	Infinite lives
Urban Strike is a trademark of Electronic Arts


Vegas Stakes(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DF81-A4D7	Player 1 starts with $488
2	DF8B-AF07	Player 2 starts with $488
3	DF8A-AD67	Player 3 starts with $488
4	DF83-A7A7	Player 4 starts with $488

5	D681-A4D7	Player 1 starts with $2280
6	D68B-AF07	Player 2 starts with $2280
7	D68A-AD67	Player 3 starts with $2280
8	D683-A7A7	Player 4 starts with $2280

9	4181-A4D7	Player 1 starts with $9960
10	418B-AF07	Player 2 starts with $9960
11	418A-AD67	Player 3 starts with $9960
12	4183-A7A7	Player 4 starts with $9960

13	D481-A707	Player 1 starts with $132,072 (highroller status)
14	D48B-A467	Player 2 starts with $132,072
15	D48A-AFA7	Player 3 starts with $132,072
16	D48E-AFD7	Player 4 starts with $132,072

CODES 17 THRU 19 MAY CAUSE GRAPHIC DISTORTION
17	DDA0-A4AD	You only need $34,464 to get highroller status

18	DDA8-640D	You only need $38,527 to win the game instead of $10 million

19	0AA8-640D	You only need $5,019,263 to win the game

20	DD87-04EC	Player wins pushes in blackjack
21	DF87-04EC	Dealer wins pushes in blackjack
Vegas Stakes is a trademark of HAL Laboratory, Inc./Nintendo.


Waialae Country Club(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	1C6A-67D9 + D081-046A	Most holes have new par values

2	CE6A-64A9			All holes are par 5	
3	CE6A-64A9 + 1A6A-67D9	All holes are par 4
Waialae Country Club is a trademark of Waialae Country Club.


Wayne's World(tm) Game
CODE	KEY IN . . . 	EFFECT . . . 
1	DFAA-A764	Start with 1 life
2	D7AA-A764	Start with 3 lives
3	D5AA-A764	Start with 7 lives
4	DBAA-A764	Start with 9 lives

5	C28F-0704	Infinite lives

6	DF87-0764	Start with 1 Worthiness(tm) point
7	D787-0764	Start with 3 Worthiness points
8	D587-0764	Start with 7 Worthiness points
9	DB87-0764	Start with 9 Worthiness points

10	C2BC-D728	Infinite Worthiness

11	C2B5-04BC	Worthiness item worth nothing on pick-up

12	C2B0-04BC	Schwing(tm) item worth nothing on pick-up

13	C269-0DBB	Infinite Schwings if you have at least 1

14	EEB3-DF98	Invincibility lasts longer after getting hit	
15	FDB3-DF98	Invincibility does not last as long after getting hit

16	82BB-0FF8	Invincibility lasts forever after getting hit (Wayne(tm) blinks)
17	6DBB-D428	Invincibility (Wayne doesn't blink)

18	DDBB-D4BC	Amp power-up worth nothing on pick-up

19	D0BB-D4BC	Amp power-up gives you Distortion-type chords
20	D4BB-D4BC	Amp power-up gives you Mega-Amp-type chords	
21	D7BB-D4BC	Amp power-up gives you Chorus-type chords
22	D9BB-D4BC	Amp power-up gives you Homer-type chords

23	DDBD-0DFC	Distortion power-up worth nothing on pick-up

24	DFBD-0DFC	Distortion power-up gives you Amp-type chords
25	D4BD-0DFC	Distortion power-up gives you Mega-Amp-type chords
26	D7BD-0DFC	Distortion power-up gives you Chorus-type-chords
27	D9BD-0DFC	Distortion power-up gives you Homer-type-chords

28	C2BB-079C	Heart item worth nothing
Wayne's World, Wayne, Garth, Zantar the Gelatinous Cube, Worthiness and 
Schwing are trademarks of NBC.


WE'RE BACK(TM) GAME
CODE	KEY IN . . .					EFFECT . . .
1	FEB1-C14C					Super jump
2	4EB1-C14C					Mega jump

3	DB8B-C030					9 lives
4	D18B-C030					6 lives
5	DF8B-C030					1 life

6	C2B2-C54B					Infinite energy
7	C265-41CB					Infinite lives

8	D48B-C110 + D466-49CC			Start with less energy

9	D76D-111C					Less grain to get for tail swipe
10	DB6D-103C					Less grain to get for stomp

FOR CODES 11 THRU 14, DINOSAURS ONLY LAST THE ROUND IN WHICH YOU PICK THEM UP OR UNTIL YOU DIE
11	C2C6-C148					Infinite vorb when picked up
12	C2C1-301B					Infinite elsa when picked up
13	C2C5-4038					Infinite dweebs when picked up
14	C2C1-194C					Infinite woog when picked up

15	CB85-1530 + D486-1040 + DD86-1010	Start on 'Manhattan - zone 2'
16	CB85-1530 + D786-1040 + DD86-1010	Start on 'the subway'
17	CB85-1530 + D086-1040 + DD86-1010	Start on 'crazy crane'
18	CB85-1530 + D186-1040 + DD86-1010	Start on 'construction in the city'
19	CB85-1530 + D586-1040 + DD86-1010	Start on 'thanksgiving - zone 1'
20	CB85-1530 + D686-1040 + DD86-1010	Start on 'thanksgiving - zone 2'
21	CB85-1530 + DB86-1040 + DD86-1010	Start on 'balloon blow-out'
22	CB85-1530 + D886-1040 + DD86-1010	Start on 'central park - zone 1'
23	CB85-1530 + DA86-1040 + DD86-1010	Start on 'central park - zone 2'
24	CB85-1530 + D286-1040 + DD86-1010	Start on 'the zoo'
25	CB85-1530 + D386-1040 + DD86-1010	Start on 'prehistoric panic'
26	CB85-1530 + FD86-1040 + DD86-1010	Start on 'outside the circus'
27	CB85-1530 + FF86-1040 + DD86-1010	Start on 'circus - zone 1'
28	CB85-1530 + F486-1040 + DD86-1010	Start on 'circus - zone 2'
29	CB85-1530 + F786-1040 + DD86-1010	Start on 'jack in the box'
30	CB85-1530 + F986-1040 + DD86-1010	Start on 'empire state building'
31	CB85-1530 + F186-1040 + DD86-1010	Start on 'spaceship - zone 1'
32	CB85-1530 + F586-1040 + DD86-1010	Start on 'spaceship - zone 2'


Wheel of Fortune(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	F3B1-DF64	3/4 of normal time to choose
2	F0B1-DF64	1/2 of normal time to choose
3	DCB1-DF64	1/4 of normal time to choose
4	C264-DF0F	Infinite time to choose

5	DD62-DF07	Vowels are free is you have at least $250
6	7462-DF07	Vowels cost $50 if you have at least $250
7	1062-DF07	Vowels cost $100 if you have at least $250	
8	B162-DF07	Vowels cost $150 if you have at least $250
9	A662-DF07	Vowels cost $200 if you have at least $250

10	C2BE-DFDF	Don't lose money when landing on Bankrupt
Wheel of Fortune is a trademark of Califon Productions.


Wing Commander(tm) Game
CODE	KEY IN . . .	EFFECT . . . 
1	7ABC-3713	Increase front shield on Hornet	
2	7AB4-4D1E	Increase rear shield on Hornet
3	0DBB-4F1E	Increase front armor on Hornet
4	0DBD-141E	Increase rear armor on Hornet
5	0DBE-1D1E	Increase left side armor on Hornet
6	0DB5-171E	Increase right side armor on Hornet

7	17B8-3D13	Increase front shield on Scimitar	
8	17B4-4F1E	Increase rear shield on Scimitar
9	17BB-441E	Increase front armor on Scimitar
10	17BD-171E	Increase rear armor on Scimitar
11	17BE-1F1E	Increase left side armor on Scimitar
12	17B6-1D1E	Increase right side armor on Scimitar

13	EEBC-37C3	Mega front shields on Hornet
14	EEB4-4DCE	Mega rear shields on Hornet
15	99B8-3DC3	Mega front shields on Scimitar
16	99B4-4FCE	Mega rear shields on Scimitar
Wing Commander is a trademark of Origin Systems, Inc.


Wing Commander: The Secret Missions(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	C2A6-4D0D	Infinite blaster power
2	C2C8-14AD	Infinite fuel

3	D668-C402	Start on mission 8
4	D068-C402	Start on mission 4

5	3C66-C7A1	Infinite missiles
Wing Commander: The Secret Missions is a trademark of Origin Systems, Inc.


Wings 2--Aces High(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	828A-040B	Infinite lives--all pilots (you can still get fired)

2	C2C6-DDD8	Infinite power-ups
Wings 2--Aces High is a trademark of Namco Hometek, Inc.


Wizardry VI(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	8288-A491	The whole party doesn't take damage from normal enemy attacks 
			(doesn't protect from poison or certain magic spells)

2	4DBF-DD27	Create a character and he has a lot of gold
Wizardry VI is a trademark of Sir-Tech Software, Inc.


Wolfenstein 3-D(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C28D-7D0F			Infinite ammo

2	C228-E7D4			Infinite lives

3	DF25-84D4			Start with 1 life
4	D125-84D4			Start with 6 lives
5	DB25-84D4			Start with 9 lives

6	C2CC-5D64			Infinite energy

7	1729-8704 + 1728-74D4	Start with more ammo

8	622C-7764			Start with chain gun
9	622C-74A4			Start with machine gun

CODES 10 THRU 13 TAKE EFFECT ONLY AFTER LOSING 1ST LIFE
10	622A-7DD4 + D02C-7DA4	Start with special weapon 1 (super machine gun) and ammo
11	6228-7704 + D92C-7DAF	Start with special weapon 2 (rocket launcher) and ammo

12	C289-77DF			Infinite ammo for special weapon 1
13	C28F-84DF			Infinite ammo for special weapon 2
Wolfenstein 3-D is a trademark of Imagineer America Inc.


World Heroes(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	D509-8F04			Player 2 wins a draw
2	D409-8F04			Player 1 wins a draw

3	4008-8FAF			Infinite energy--player 1

4	CD07-84AF			Slow timer down by half

5	5349-87D4			Player 1 starts with more energy
6	7D49-87D4			Player 1 starts with 1/2 energy
7	DF49-87D4			Player 1 starts with very little energy

8	534A-8F64			Player 2/CPU starts with more energy
9	7D4A-8F64			Player 2/CPU starts with half energy
10	DF4A-8F64			Player 2/CPU starts with very little energy

11	7B86-84A4			Player 1 always wins

12	FB0C-7D64 + DD0B-77A4	3 hits to win round for either player
13	7F0C-7D64 + DD0B-77A4	2 hits to win round for either player
14	1F0C-7D64 + DD0B-77A4	1 hit to win (sudden death)--either player)
World Heroes is a trademark of SNK & ADK.


World League Soccer(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D4AC-ADA3	Each goal worth 2--player 1
2	D7AC-ADA3	Each goal worth 3--player 1
3	D0AC-ADA3	Each goal worth 4--player 1	
4	D9AC-ADA3	Each goal worth 5--player 1
5	D1AC-ADA3	Each goal worth 6--player 1
6	D5AC-ADA3	Each goal worth 7--player 1
7	D6AC-ADA3	Each goal worth 8--player 1
8	DBAC-ADA3	Each goal worth 9--player 1

9	D4AD-D7DE	Each goal worth 2--player 2
10	D7AD-D7DE	Each goal worth 3--player 2	
11	D0AD-D7DE	Each goal worth 4--player 2
12	D9AD-D7DE	Each goal worth 5--player 2
13	D1AD-D7DE	Each goal worth 6--player 2
14	D5AD-D7DE	Each goal worth 7--player 2
15	D6AD-D7DE	Each goal worth 8--player 2
16	DBAD-D7DE	Each goal worth 9--player 2
World League Soccer is a trademark of Mindscape Inc.


WWF RAW(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D7ED-1C7D	Start with half energy

2	C231-36E3	Nobody gets hurt

3	C2E3-C653	No out of ring timer
WWF RAW is a trademark of Acclaim


WWF Super WrestleMania(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DAC6-6FDD	Both players start with 1/4 energy
2	F6C6-6FDD	Both players start with 1/2 energy
3	40C6-6FDD	Both players start with 3/4 energy

4	DDB1-DF07	Punches and kicks (except flying drop kick) do no damage
5	D7B1-DF07	Punches and kicks (except flying drop kick) do more damage
6	D1B1-DF07	Punches and kicks (except flying drop kick) do a lot more damage

7	DDB0-0FA7	Stomps do no damage	
8	D7B0-0FA7	Stomps do more damage	
9	D1B0-0FA7	Stomps do a lot more damage

10	DDEE-DF91	Elbow drops do no damage	
11	D9EE-DF91	Elbow drops do more damage	
12	D6EE-DF91	Elbow drops do a lot more damage

13	DDEE-DF21	Flying elbow drops do no damage	
14	D5EE-DF21	Flying elbow drops do more damage	
15	DCEE-DF21	Flying elbow drops do a lot more damage

16	DDBB-0407	Headbutts do no damage	
17	D1BB-0407	Headbutts do more damage	
18	DBBB-0407	Headbutts do a lot more damage
WWF Super WrestleMania is a trademark of TitanSports, Inc.


WWF WrestleMania: The Arcade Game(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	4DD0-7D0A + 4DD2-740A	Everyone starts with 1/4 energy
2	OED0-7D0A + 0ED2-740A	Everyone starts with 1/2 energy
3	56D0-7D0A + 56D2-740A	Everyone starts with 3/4 energy

4	C9D2-8FDA			Do mega damage and don't die

5	3CF0-7B91			Infinite time

6	4DDF-7D6A			Opponent starts with 1/4 energy
7	0EDF-7D6A			Opponent starts with 1/2 energy
8	56DF-7D6A			Opponent starts with 3/4 energy

9	CBF0-84DE + 6DF0-84AE	Combo meter is at max
WWF and WrestleMania are trademarks of TitanSports, Inc.


Xardion(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	4A25-0FB4	Immune to most collisions
2	4A31-6DFD	Immune to most bullets

3	DDE2-07CD	Start characters at level 12	
Xardion is a trademark of Asmik Corporation of America.


Yoshi's Cookie(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	6D8F-DF3B			In Action mode, passing a stage advances to the next round

2	D48D-AD36			Immediately complete current Action level whenever effects 
					switch is turned on (keep switch off to play)	

3	14C6-0436			All 99 Action rounds available without the secret code

4	DF86-A71C			In VS mode, only 1 win is required instead of 3
					--player 2 always wins the set (2-player only)

5	C2A0-DF48			In VS mode, the fuses don't count down

6	D685-A766 + DD86-AF66	In VS mode, play against tougher opponents without the 
					secret code

7	DD3C-6738			In Puzzle mode, passing a stage advances to the next round

8	C2EA-671B			Unlimited moves in puzzle mode (turn effects switch off to use 
					up moves if the level becomes impossible)
Yoshi's Cookie and Yoshi are trademarks of Nintendo of America Inc.


Yoshis Island(tm) Game
CODE	KEY IN . . .					EFFECT . . .
1	C2EE-649F					Infinite lives

2	C23F-ADDD					Star timer doesn't decrease when hit

3	D9B7-0023					Start with 5 lives
4	DCB7-0023					Start with 10 lives
5	FBB7-0023					Start with 25 lives
6	74B7-0023					Start with 50 lives
7	17B7-0023					Start with 99 lives

8	DC36-010D					Continue with 5 lives
9	FB36-010D					Continue with 10 lives
10	7436-010D					Continue with 25 lives
11	1736-010D					Continue with 50 lives
12	1736-010D					Continue with 99 lives

13	CB69-006D + 3069-00AD			All levels are completed with 100 points

14	CB8A-64D5 + 108A-6405 + 3C8A-6465	Always score 100 points

15	1D26-AFA1					Power-ups don't get used up

16	C2C8-A465					After using the magnifying glass, red coins and 
							hidden items are always revealed

17	D98A-AF7B					Red !'s stay on for over twice as long
18	DB8A-AF7B					Red !'s stay on for over four times as long
19	5E8A-AF7B					Red !'s stay on for a very, very long time
Yoshi's Island is a trademark of Nintendo of America


Yoshi's Safari(tm) Game
CODE	KEY IN . . .			EFFECT . . .
WITH CODES 1 THRU 4, IF YOU DIE AT BOSS STAGE YOU WILL GET 2 MIN.
1	DFC9-4F82			1 minute for stage 1 instead of 4
2	DBC9-4F82			9 minutes for stage 1

3	DFC9-4472			1 minute for stage 2 instead of 4
4	DBC9-4472			9 minutes for stage 2

5	C2E9-47DE			Infinite time

6	DF6B-1D60 + DF26-15DF	Lose power more quickly
7	D96B-1D00 + D926-11AF	Lose power more slowly

8	DF6C-1460 + DF2B-156F	Gain power more quickly
9	4D6C-1400 + 4D2B-150F	Gain power more slowly

10	DD6B-1D00 + DD26-11AF	Infinite power

11	DBEF-1D6E			1-up with every coin after you get 10

WITH CODES 12 AND 13, AFTER 30 YOU START WITH 10
12	F3EF-1D6E			1-up with every coin after you get 30
13	14EF-1D6E			1-up with every coin after you get 99

14	DD67-1D50			Start with 1 life
15	D067-1D50			Start with 5 lives
16	DB67-1D50			Start with 10 lives

17	C228-376D			Infinite lives

18	C221-116D + C283-4FAE	Almost infinite health

19	C28F-3D02			Don't lose coins when you miss a jump
Yoshi's Safari is a trademark of Nintendo of America Inc.


Young Merlin(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	D9B7-14F9	Faster Merlin

2	D46B-1030	Slower mine cart

3	D186-C1D1	Start with 6 heart containers-new game only
4	D686-C1D1	Start with 8 heart containers-new game only

5	D4C0-CD6F	2 energy hearts from rainbow water bottle
6	D7C0-CD6F	3 energy hearts from rainbow water bottle
Young Merlin is a trademark of Westwood Studios, Inc.


Ys - Wanderers from Ys III(tm) Game
CODE	KEY IN . . .			EFFECT . . .
1	C2B3-D092			Protection from most enemies

2	DF8E-00BE			Start with 488 gold instead of 1,000
3	D58E-00BE			Start with 2,024 gold
4	498E-00BE			Start with 9,704 gold	
5	038E-00BE			Start with 20,200 gold
6	BA8E-00BE			Start with 40,168 gold
7	EE8E-00BE			Start with 65,512 gold

8	CBBB-A192			Gain experience quicker	
9	CBBB-A192 + 79BB-A1B2	Gain experience much quicker

10	1082-012E			Start with 100 hit points instead of 20
11	A682-012E			Start with 200 hit points

12	6DEB-D46F + DCEB-D4AF	Items are free if you have enough money
Ys - Wanderers from Ys III and Ys are trademarks of American Sammy Corp.


Zombies Ate My Neighbors(tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	DB66-4DD4	Start with 10 lives
2	D166-4DD4	Start with 7 lives
3	DD66-4DD4	Start with 1 life

4	82AA-CF07	Infinite lives

USE CODES 5 THRU 8 WITH CODES 9 THRU 20 TO START WITH THE NUMBER IN CODES 5 THRU 8 OF THE 
ITEM IN CODES 9 THRU 20
5	DD6B-4DA4	Start with 50 shots in squirtgun
6	DD6B-4D64	Start with 100 shots in squirtgun
7	D96B-4DA4	Start with 550 shots in squirtgun
8	DB6B-4DA4	Start with 950 shots in squirtgun

FOR CODES 9 THRU 20, PRESS B OR Y TO GET THE SELECTED ITEM. START WITH FIRST AID KIT
9	266B-4704	Start with soda pop cans Instead of squirtguns
10	216B-4704	Start with bazookas
11	2C6B-4704	Start with tomatoes
12	A36B-4704	Start with fire extinguishers
13	2A6B-4704	Start with ice pops
14	236B-4704	Start with "peppers"
15	2D6B-4704	Start with martian bubble guns
16	246B-4704	Start with weed-eaters
17	206B-4704	Start with ancient artifacts
18	3D6B-4704	Start with plates
19	346B-4704	Start with silverware
20	306B-4704	Start with footballs

21	DD30-1FA7	Infinite weapons

22	DB6B-4F04	Start with 9 first aid kits instead of 1

FOR CODES 23 THRU 29, PRESS B OR Y TO GET THE SELECTED ITEM
23	D36C-4DD4	Start with speed shoes instead if a first aid kit
24	FD6C-4DD4	Start with a monster potion
25	F46C-4DD4	Start with a ghost potion
26	F06C-4DD4	Start with a random potion
27	FA6C-4DD4	Start with a pandora's box
28	F36C-4DD4	Start with a skeleton key
29	4D6C-4DD4	Start with a decoy

30	DD39-34D4	Infinite special items--except keys and random potions
31	DD3F-1DD4	Infinite keys once you have at least one

32	DBEC-4704	Package of 99 squirtgun shots worth 999
33	BBE8-44D4	Package of 20 Soda pop cans worth 99
34	BBE8-4464	Package of 20 tomatoes worth 99
35	BBE8-4FA4	Package of 5 bazookas worth 999

36	DBEF-1F04	Each first aid kit worth 9 on pick up
37	DBED-1FA4	Each key worth 9 on pick up

38	D965-4464	Start with 1/2 health
39	D921-1DD4	Continue with 1/2 health

40	3C20-4D0D	Infinite health

FOR CODES 41 AND 42, YOU DON'T GET THE BONUS FOR RESCUING ALL VICTIMS. 
IF ZOMBIES EAT 1 VICTIM, GAME IS OVER
41	DF63-14DF	Only 1 victim to rescue per level
42	BAA1-44A4	Can advance to next level after getting 1 victim

43	D46E-1D0F	Start on level 2
44	D76E-1D0F	Start on level 3
45	D06E-1D0F	Start on level 4
46	D96E-1D0F	Start on level 5
47	D16E-1D0F	Start on level 6
48	D56E-1D0F	Start on level 7
49	D66E-1D0F	Start on level 8
50	DB6E-1D0F	Start on level 9
51	DC6E-1D0F	Start on level 10
52	D86E-1D0F	Start on level 11
53	DA6E-1D0F	Start on level 12
54	D26E-1D0F	Start on level 13
55	D36E-1D0F	Start on level 14
56	DE6E-1D0F	Start on level 15
57	FD6E-1D0F	Start on level 16
58	FF6E-1D0F	Start on level 17
59	F46E-1D0F	Start on level 18
60	F76E-1D0F	Start on level 19
61	F06E-1D0F	Start on level 20
62	F96E-1D0F	Start on level 21
63	F16E-1D0F	Start on level 22
64	F56E-1D0F	Start on level 23
65	F66E-1D0F	Start on level 24
66	FB6E-1D0F	Start on level 25
67	FC6E-1D0F	Start on level 26
68	F86E-1D0F	Start on level 27
69	FA6E-1D0F	Start on level 28
70	F26E-1D0F	Start on level 29
71	F36E-1D0F	Start on level 30
72	FE6E-1D0F	Start on level 31
73	4D6E-1D0F	Start on level 32
74	4F6E-1D0F	Start on level 33
75	446E-1D0F	Start on level 34
76	476E-1D0F	Start on level 35
77	406E-1D0F	Start on level 36
78	496E-1D0F	Start on level 37
79	416E-1D0F	Start on level 38
80	456E-1D0F	Start on level 39
81	466E-1D0F	Start on level 40
82	4B6E-1D0F	Start on level 41
83	4C6E-1D0F	Start on level 42
84	486E-1D0F	Start on level 43
85	4A6E-1D0F	Start on level 44
86	426E-1D0F	Start on level 45
87	436E-1D0F	Start on level 46
88	4E6E-1D0F	Start on level 47
89	7D6E-1D0F	Start on level 48

90	746E-1D0F	Start on bonus level Son of Dr. Tongue(tm)
91	776E-1D0F	Start on bonus level Day of the Tentacle(tm)
92	706E-1D0F	Start on bonus level Someplace Very Warm(tm)
93	796E-1D0F	Start on bonus level Curse of the Pharaohs(tm)
94	716E-1D0F	Start on bonus level Mushroom Men(tm)
95	756E-1D0F	Start on bonus level Cheerleaders vs the Monsters(tm)
96	7F6E-1D0F	Start on credit level Monsters Among Us(tm)
Zombies Ate My Neighbors, Son of Dr. Tongue, Day of the Tentacle, 
Someplace Very Warm, Curse of the Pharaohs, Mushroom Men, 
Cheerleaders vs the Monsters and Monsters Among Us are trademarks 
of Lucasarts Entertainment Company.