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GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:

1.	Alien 3
2.	Alien Syndrome
3.	Arch Rivals
4.	Ariel, Disney's The Little Mermaid
5.	Ax Battler--A Legend of Golden Axe
6.	Ayrton Senna's Super Monaco GP II
7.	Batman Returns
8.	Castle of Illusion starring Mickey Mouse
9.	Chakan
10.	Chase H.Q. 
11.	Chuck Rock
12.	Clutch Hitter
13.	Crystal Warriors
14.	Devilish
15.	Disney's TaleSpin
16.	Dragon Crystal
17.	Factory Panic
18.	Fantasy Zone
19.	G-LOC Air Battle
20.	George Foreman's K.O. Boxing
21.	Global Gladiators
22.	Halley Wars
23.	The Incredible Crash Dummies
24.	Indiana Jones and the Last Crusade
25.	Joe Montana Football (Version A)
25A.	Joe Montana Football (Version B)
26.	KLAX
27.	Krusty's Fun House
28.	Land of Illusion starring Mickey Mouse
29.	Lemmings
30.	The Lucky Dime Caper starring Donald Duck
31.	The Majors: Pro Baseball
32.	Ninja Gaiden
33.	Olympic Gold Barcelona Ô92
34.	Out Run Europa
35.	Pac-Man
36.	Paperboy
37.	Pengo
38.	Predator 2
39.	Prince of Persia
40.	R.C. Grand Prix
41.	Revenge of Drancon
42.	Shinobi
43.	Shinobi II The Silent Fury
44.	The Simpsons: Bart Vs the Space Mutants
45.	Slider
46.	Sonic the Hedgehog--Version 0
46A.	Sonic the Hedgehog--Version 1
47.	Sonic the Hedgehog 2
48.	Space Harrier
49.	Streets of Rage
50.	Super Golf
51.	Super Off-Road
52.	Super Smash TV
53.	Super Space Invaders
54.	Taz-Mania
55.	The Terminator
56.	Tom and Jerry
57.	Vampire, Master of Darkness
58.	Wimbledon Tennis
59.	Wonderboy 
60.	Woody Pop--Version A
60A.	Woody Pop--Version B

Alien 3 Game
00B-3D6-3BE	Infinite time--but timer still counts down
002-B1C-3B7	Infinite energy
00C-F2A-F79	Infinite lives
008-0D7-3BE	Infinite ammo for grenade launcher on pickup
002-6E6-19E	Infinite ammo for flame thrower on pickup
006-4A7-19E Infinite ammo for machine gun on pickup
058-BA8-E66	Start with 5 lives
078-BA8-E66	Start with 7 lives
098-BA8-E66	Start with 9 lives
Alien 3 is a trademark of Twentieth Century Fox Film Corporation

Alien Syndrome Game
010-75F-E66	Start with 1 life
050-75F-E66	Start with 5 lives
090-75F-E66	Start with 9 lives
058-39F-E66	Start with 500 sec.
098-39F-E66	Start with 900 sec.
Alien Syndrome is a trademark of Sega Enterprises Ltd.

Arch Rivals Game
01C-ACF-F7A	1-minute quarters
03C-ACF-F7A	3-minute quarters
07C-ACF-F7A	7-minute quarters
02E-2FE-E6E	Faster timer
00E-2FE-E6E	Infinite time
00F-7DE-3B7	Computer opponents can't score
Arch Rivals is a trademark of Midway Manufacturing Company.

Ariel, Disney's The Little Mermaid Game
006-109-19E	Infinite lives
AF5-AA9-19E	Collect 1 polyp to find exit
027-4AF-F7A	Start with 3 lives
077-4AF-F7A	Start with 8 lives
*=Ignore counter
097-4AF-F7A	*Start with 10 lives
197-4AF-F7A	*Start with 26 lives
327-4AF-F7A	*Start with 51 lives
627-4AF-F7A	*Start with 99 lives
005-039-E6E	Infinite keys
Ariel, Disney's The Little Mermaid is a trademark of The Walt Disney Company

Ax Battler--A Legend of Golden Axe Game
02C-0BF-F72	Start with 1 energy bar
04C-0BF-F72	Start with 2 energy bars
3E7-23B-80E	31 vases on pick-up (maximum)
3A4-C1D-2A2	Hotels, weapons, etc. cost nothing
Ax Battler--A Legend of Golden Axe is a trademark of SEGA.

Ayrton Senna's Super Monaco GP II Game
21B-60B-2A2	Can't lose or gain place--to overtake, turn off code, pass, turn on again
00B-3DF-3B7	Infinite time
Ayrton Senna's Super Monaco GP II is a trademark of SEGA.

Batman Returns Game
028-498-E66	Start with 2 lives
058-498-E66 	Start with 5 lives
078-498-E66 	Start with 7 lives
00A-57A-E6E	Infinite lives
004-758-19E 	Infinite special items
028-4E8-C42 	Start with 2 energy units--1st life
068-4E8-C42 	Start with 6 energy units--1st life
088-4E8-C42 	Start with 8 energy units--1st life
02B-33A-C42 	Start with 2 energy units--after 1st life
04B-33A-C42	Start with 4 energy units--after 1st life
08B-33A-C42	Start with 8 energy units--after 1st life
038-538-E6E	Start with 3 special items--1st life
03B-38A-E6E	Start with 3 special items--after 1st life
06B-38A-E6E	Start with 6 special items--after 1st life
09B-38A-E6E	Start with 9 special items--after 1st life
Batman Returns is a trademark of DC Comics Inc., a Time Warner Entertainment 
Company.

Castle of Illusion starring Mickey Mouse Game
008-A6E-E6E	Infinite lives
003-64C-E69	Infinite energy
029-76F-E66	Start with 2 energy stars
049-76F-E66	Start with 4 energy stars
059-76F-E66	Start with 5 energy stars
036-C1E-F7A	Timer starts at 300
056-C1E-F7A	Timer starts at 500
066-C1E-F7A	Timer starts at 600
Castle of Illusion starring Mickey Mouse is a trademark of Sega of America, Inc.

Chakan Game
007-A4E-A28	Infinite health (skull)
307-90E-D5A	Stay invincible longer after getting hit
807-90E-D5A	Stay invincible a lot longer after getting hit
002-6FE-19E	Stay invincible for almost forever after getting hit
*=Don't combine with each other
AA0-1D4-5DC	*Start with ice sword in inventory
AB0-1D4-5DC	*Start with fire sword
AC0-1D4-5DC	*Start with lightning sword
A60-184-6E8 + FF0-164-E6E	Start with eye
A80-184-6E8 + FF0-164-E6E	Start with sickle
A90-184-6E8 + FF0-164-E6E	Start with egg timer
Chakan is a trademark of RAK Graphics.

Chase H.Q.  Game
006-B4D-3BE	Infinite turbos
324-74D-10A	Timer starts at 50 seconds --1st life
464-74D-10A	Timer starts at 70 sceonds --1st life
5A4-74D-10A	Timer starts at 90 seconds --1st life
327-61C-10A	Timer starts at 50 seconds--after 1st life
Chase H.Q. is a trademark of Taito America Corporation.

Chuck Rock Game
008-52E-E66	Start with 1 life
018-52E-E66	Start with 2 lives
058-52E-E66	Start with 6 lives
88A-5CE-F72	Start with mega energy--1st life
02E-EBF-E6A	Start on level 2
03E-EBF-E6A	Start on level 3
04E-EBF-E6A	Start on level 4
3AB-0EE-19D	Start with lots of lives (ignore counter)
Chuck Rock is a trademark of Core Design, Ltd.

Clutch Hitter Game
005-109-19A				Strikes aren't called (except fouls)
025-129-E66				2 strikes and you're out
045-129-E66				4 strikes and you're out
015-3B9-F7A				1 ball and you walk
025-3B9-F7A				2 balls and you walk
005-399-19A				Balls aren't counted
008-E99-19A + 008-F89-19A	No scoring--turn codes off to score	
Clutch Hitter is a trademark of Sega of America, Inc.

Crystal Warriors Game
96D-335-6EA	Iris starts with 50 HP
96D-345-802	Iris starts with 50 MP
96D-355-A22	Iris starts with 50 AP
96D-365-C42	Iris starts with 50 DP
96D-375-C42	Iris starts with 50 LK
Crystal Warriors and related names are trademarks of SEGA.

Devilish Game
Normal game codes:
00C-EDA-19E	Infinite balls
3A3-A6E-2A2	Infinite credits
011-76D-E62	Start with 2 balls
061-76D-E62	Start with 7 balls
081-76D-E62	Start with 9 balls
012-9AE-E62	Start with 2 credits
052-9AE-E62	Start with 6 credits
072-9AE-E62	Start with 8 credits
022-E2E-E6E	Start on Stage 2 Under Passage
032-E2E-E6E	Start on Stage 3 Waterfalls
042-E2E-E6E	Start on Stage 4 Old Castle
052-E2E-E6E	Start on Stage 5 Prairie
062-E2E-E6E	Start on Stage 6 Volcano
072-E2E-E6E	Start on Stage 7 World of Ice
082-E2E-E6E	Start on Stage 8 Evil Temple
Devilish and related names are trademarks of Sage's Creation Inc.

Disney's TaleSpin Game
013-43F-E66	Start with 2 lives
063-43F-E66	Start with 7 lives
093-43F-E66	Start with 10 lives
013-48F-E66	Start with 1 credits
063-48F-E66	Start with 6 credits
093-48F-E66	Start with 9 credits
3AB-B5D-2A2	Infinite lives
3A6-3CB-2A2	Infinite continues
Disney's TaleSpin is a trademark of The Walt Disney Company.

Dragon Crystal Game
214-EBA-6E2	Infinite hit points
4BF-FAF-7FB	Start with 75 hit points
96F-FAF-7FB	Start with 150 hit points
7DF-FAF-7FB	Start with 125 hit points
50F-F5F-2AA	Start with 50 food
75F-F5F-2AA	Start with 75 food
99F-F5F-2AA	Start with maximum food (99)
3AE-FBD-2A2	Infinite food
Best to avoid enemies if you start at high levels until you are better equipped.
02F-EDF-E6E	Start on floor 2 as ranger
03F-EDF-E6E	Start on floor 3 as soldier
04F-EDF-E6E	Start on floor 4 as warrior
05F-EDF-E6E	Start on floor 5 as fighter
06F-EDF-E6E	Start on floor 6 as swordsman
07F-EDF-E6E	Start on floor 7 as veteran
08F-EDF-E6E	Start on floor 8 as knight
09F-EDF-E6E	Start on floor 9 as champion
0AF-EDF-E6E	Start on floor 10 as hero
0BF-EDF-E6E	Start on floor 11 as master
0CF-EDF-E6E	Start on floor 12 as paladin
0DF-EDF-E6E	Start on floor 13 as warlord
0EF-EDF-E6E	Start on floor 14 as dragon lord
0FF-EDF-E6E	Start on floor 15 as avatar
10F-EDF-E6E	Start on floor 16 as master lord
Dragon Crystal is a trademark of Sega of America, Inc.

Factory Panic Game
00C-12F-3BE	Infinite timer
029-72F-E66	Start with 2 lives
059-72F-E66	Start with 5 lives
089-72F-E66	Start with 8 lives
000-6AC-E65	Infinite lives
029-77F-F72	Start with 1 continue
049-77F-F72	Start with 3 continues
099-77F-F72	Start with 8 continues
006-C1F-E65	Infinite continues
Factory Panic is a trademark of SEGA.

Fantasy Zone Game
010-A3F-E62	Start with 2 lives
040-A3F-E62	Start with 5 lives
070-A3F-E62	Start with 8 lives
3A1-8EF-2A2	Infinite lives
3E0-E5F-2A2 + 010-E6F-D5E + 000-C7F-E69	Start on level 2
3E0-E5F-2A2 + 020-E6F-D5E + 000-C7F-E69	Start on level 3
3E0-E5F-2A2 + 030-E6F-D5E + 000-C7F-E69	Start on level 4
3E0-E5F-2A2 + 040-E6F-D5E + 000-C7F-E69	Start on level 5
3E0-E5F-2A2 + 050-E6F-D5E + 000-C7F-E69	Start on level 6
3E0-E5F-2A2 + 060-E6F-D5E + 000-C7F-E69	Start on level 7
Fantasy Zone is a trademark of Sega.

G-LOC Air Battle Game 
002-E5E-E6E	Infinite missiles
050-16E-EFE	Each enemy target counts as 5
080-16E-EFE	Each enemy target counts as 8
0A0-16E-EFE	Each enemy target counts as 10
C3F-80A-A21	Turn on code to complete a level
G-LOC Air Battle is a trademark of Sega of America, Inc.

George Foreman's K.O. Boxing Game
21C-04C-2A2	Infinite superpunches
602-CEE-E68	Both boxers start with 3/4 energy
402-CEE-E68	Both boxers start with 1/2 energy
202-CEE-E68	Both boxers start with 1/4 energy
000-BED-19E	Infinite ring timer
02F-59E-E66	2-min. rounds
04F-59E-E66	4-min. rounds
06F-59E-E66	6-min. rounds
George Foreman's K.O. Boxing is a trademark of Acclaim Entertainment, Inc.

Global Gladiators Game
219-82B-6E2	Infinite timer
0A2-88B-F76	Start with 10 min.
062-88B-F76	Start with 6 min.
042-88B-F76	Start with 4 min.
022-88B-F76	Start with 2 min.
05F-ACD-E6E	Each M logo counts as 5
03F-ACD-E6E	Each M logo counts as 3
012-51E-F7E	Start with 1 life
052-51E-F7E	Start with 5 lives
0A2-51E-F7E	Start 10 lives
002-08E-A29	Infinite lives
Global Gladiators is a trademark of Virgin.

Halley Wars Game
00F-F2E-19E 	Infinite lives
00F-E1E-19E 	Keep power-ups after dying
014-43F-E66	Start with 1 life
054-43F-E66 	Start with 5 lives
074-43F-E66 	Start with 7 lives
3EF-5DF-082 + 04F-5EF-C43 + 00F-5FF-E69	Collect 1 gun power-up and get max
3EF-72F-082 + 03F-73F-C4F + 00F-74F-E69	Collect 1 thrust and get max manuverability
Halley Wars is a trademark of Taito Corp.

The Incredible Crash Dummies Game
01C-40F-F7E						Start with 1 life instead of 5
03C-40F-F7E						Start with 3 lives
07C-40F-F7E						Start with 7 lives
09C-40F-F7E						Start with 1 lives
00F-45F-19E						Infinite lives
403-69E-6EB						Start with 40 seconds on day 1 instead of 60
803-69E-6EB						Start with 80 seconds on day 1
993-69E-6EB						Start with 99 seconds on day 1
205-FFE-E6B						Start with 20 seconds on day 2 instead of 40
605-FFE-E6B						Start with 60 seconds on day 2
995-FFE-E6B						Start with 99 seconds on day 2
009-7AD-E6E						Infinite time (must switch off at end of day)
3EC-29F-082 + 01C-2AF-E62 + 00C-2BF-E69	Start on day 2
3EC-29F-082 + 00C-2BF-E69			Start on day 3
3EC-29F-082 + 03C-2AF-E62 + 00C-2BF-E69	Start on day 4
3EC-29F-082 + 04C-2AF-E62 + 00C-2BF-E69	Start on day 5
The Incredible Crash Dummies is a trademark of Tyco Industries, Inc.

Indiana Jones and the Last Crusade Game
041-42F-F72	Start with 5 lives
081-42F-F72	Start with 9 lives
0A1-42F-F72	Start with 11 lives
002-9FF-3BE	Infinite lives
002-839-19E	Infinite whips
00A-3EE-3BE	Infinite time--switch off codes at end of level to go on
Indiana Jones and the Last Crusade is a trademark of Lucasfilm Ltd.

Joe Montana Football Game (Version A)
NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THE 'VERSION A'
CODES DON'T WORK ON YOUR GAME, THEN TRY THE 'VERSION B'
CODES (BELOW)
01B-B4F-FEE				1st quarter lasts 1 min.
02B-B4F-FEE				1st quarter lasts 2 min.
06B-B4F-FEE				1st quarter lasts 6 min.
001-A9F-E6E				Infinite time
00E-E3E-19A				Always 1st down--turn code off when computer has ball
02E-E5E-FEE				Only have 1 down to get 1st down
03E-E5E-FEE				Only have 2 downs to get 1st down
04E-E5E-FEE				Only have 3 downs to get 1st down
06E-E5E-FEE				Have 5 downs to get 1st down
001-B9B-A22 + 001-CDB-3B7	No scoring--turn off codes when you want to score
Joe Montana Football is a trademark of Sega of America, Inc.

Joe Montana Football Game (Version B)
NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THE 'VERSION B'
CODES DON'T WORK ON YOUR GAME, THEN TRY THE 'VERSION A'
CODES (ABOVE)
01B-BAF-F7E				1st quarter lasts 1 min.
02B-BAF-F7E				1st quarter lasts 2 min.
06B-BAF-F7E				1st quarter lasts 6 min.
001-A6F-E6E				Infinite time
*=Can switch on/off
00E-EFE-19A				*Always 1st down
02E-F1E-F7E				Only have 1 down to get 1st down
03E-F1E-F7E				Only have 2 downs to get 1st down
04E-F1E-F7E				Only have 3 downs to get 1st down
06E-F1E-F7E				Have 5 downs to get 1st down
001-C8B-A22 + 001-DCB-3B7	*No scoring
Joe Montana Football is a trademark of Sega of America, Inc.

KLAX Game
003-28C-19A	Unlimited dropped tiles
197-3CD-E6E	Start on wave 25, 30 or 35
327-3CD-E6E	Start on wave 50, 55 or 60
637-3CD-E6E	Start on wave 99--don't choose 104 or 109
008-72D-193	Rand-omizes goal for completing each wave
KLAX is a trademark of Atari Games.

Krusty's Fun House Game
028-52D-E66	Start with 2 lives
058-52D-E66	Start with 5 lives
098-52D-E66	Start with 9 lives
21F-215-19D	Infinite lives
008-5E5-C42	Infinite energy
078-87D-C4E	Start with 7 pies
0B8-87D-C4E	Start with 11 pies
0F8-87D-C4E	Start with 15 pies
21C-134-19D	Infinite pies
Krusty's Fun House is a trademark of Twentieth Century Fox Film Corporation.

Land of Illusion starring Mickey Mouse Game
02F-31D-E66	Start with 3 lives
04F-31D-E66	Start with 5 lives
06F-31D-E66 Start with 7 lives
08F-31D-E66 Start with 9 lives
0AF-31D-E66 Start with 11 lives
009-FAD-E6E Infinite lives
002-4CE-E6E	Infinite time--turn codes off at end of each level to go on
00C-337-E69	Infinite energy
Land of Illusion starring Mickey Mouse is a trademark of Sega of America, Inc.

Lemmings Game
00D-34D-19E	Infinite use of all types of lemmings
009-FFF-3BE	Infinite time--counter still counts down--turn codes off to complete level
3E8-57C-082 + 3E8-59C-805 + 648-5AC-E64	1 lemming equals 100 (you can nuke the rest of them if you want)
Lemmings is a trademark of Psygnosis Limited.

The Lucky Dime Caper starring Donald Duck Game
047-B1F-E66	Start with 4 lives
067-B1F-E66	Start with 6 lives
087-B1F-E66	Start with 8 lives
000-93D-E69	Infinite lives
*=Don't pick up stars, ignore counter
047-E0E-E6E	*Start with 5 energy units
067-E0E-E6E	*Start with 7 energy units
087-E0E-E6E	*Start with 9 energy units
21C-04E-91D	Infinite energy
219-B3E-91D	After Donald loses 1 energy unit he is invincible
The Lucky Dime Caper starring Donald Duck and related names are trademarks 
of The Walt Disney Company

The Majors: Pro Baseball Game
Can switch codes on/off
003-91C-19A	No strikeouts
043-93C-E66 4 strikes and you're out
063-93C-E66 6 strikes and you're out
003-56C-19A	1 ball and you walk
The Majors: Pro Baseball is a trademark of Sega.

Ninja Gaiden Game
C90-CBE-2A2	Infinite energy
009-439-F79	Infinite lives
011-EDF-E66	Start with 1 life
051-EDF-E66	Start with 5 lives
081-EDF-E66	Start with 8 lives
021-6CF-E6E	Start on act 2 (Smuggling)
031-6CF-E6E	Start on act 3 (Skyscraper)
041-6CF-E6E	Start on act 4, part 1 (Counterattack)
051-6CF-E6E	Start on act 4, part 2 (Counterattack)
061-6CF-E6E	See end credits
C35-F6F-E61	Infinite time
834-D7F-E60	Start timer at 399
854-D7F-E60	Start timer at 599
000-C7E-B30	Almost invincible
3E2-07C-082 + 012-08C-C46 + 002-09C-A21	Kill most level bosses with 1 hit
665-64F-E64	Slow motion!
Ninja Gaiden is a trademark of Tecmo, Ltd.

Olympic Gold Barcelona Ô92 Game
Archery codes:
0A6-08B-F72	Start with 10 arrows
0F6-08B-F72	Start with 15 arrows
146-08B-F72	Start with 20 arrows
009-A7B-3BE	Infinite arrows
005-6EF-3BA	Infinite time
Olympic Gold Barcelona Ô92 is a trademark of U.S. Gold, Inc.

Out Run Europa Game
007-6BD-E6E	Infinite time
00C-8EF-19E	Infinite turbos
054-27F-C42	Start with 8 shields
024-27F-C42	Start with 5 shields
007-E4E-19E	Infinite ammo
Out Run Europa is a trademark of Sega Enterprises, Ltd.

Pac-Man Game
027-9C6-E66	Start with 3 lives
057-9C6-E66	Start with 5 lives
077-9C6-E66	Start with 7 lives
00A-896-19E	Infinite lives
008-396-4C6	Collect power pill and ghosts stay blue until eaten
Pac-Man is a trademark of Namco Ltd.

Paperboy Game
012-3CF-E66	Start with 2 lives
062-3CF-E66	Start with 7 lives
092-3CF-E66	Start with 10 lives
00C-57F-19E	Infinite lives
052-41F-C42	Start with 5 papers
0F2-41F-C42	Start with 15 papers
142-41F-C42	Start with 20 papers
00C-6C9-19E	Infinite papers
Paperboy is a trademark of Atari Games.

Pengo Game
00C-F9D-E6E	Stop timer (gives maximum bonus pts.) and keep Sno-Bee eggs flashing
020-85F-F7E	Start with 2 lives
070-85F-F7E	Start with 7 lives
090-85F-F7E	Start with 9 lives
007-3EF-3BE	Infinite lives
0A0-8AF-E6E	Start on act 10
130-8AF-E6E	Start on act 20
280-8AF-E6E	Start on act 40
400-8AF-E6E	Start on act 64
Pengo and related names are trademarks of Sega.

Predator 2 Game
00F-D2E-3BE	Infinite lives
001-8EE-19E	Infinite ammo--all weapons
7F2-38D-911 + 7B2-3CD-197 + 012-33D-E66	Start on Level 2
7F2-38D-911 + 7B2-3CD-197 + 022-33D-E66	Start on Level 3
7F2-38D-911 + 7B2-3CD-197			Start on Level 4
7F2-38D-911 + 7B2-3CD-197 + 042-33D-E66	Start on Level 5
7F2-38D-911 + 7B2-3CD-197 + 052-33D-E66	Start on Level 6
7F2-38D-911 + 7B2-3CD-197 + 062-33D-E66	Start on Level 7
7F2-38D-911 + 7B2-3CD-197 + 072-33D-E66	See end credits
Predator 2 is a trademark of Twentieth Century Fox Film Corporation.

Prince of Persia Game
If you lose a life and the Prince disappears, switch codes off and then on and he 
will reappear.
004-03B-19E	Infinite time
2D2-08F-19A	45-min. game
142-08F-19A	20-min. game
0A2-08F-19A	10-min. game
*=Additional health units only show up when you enter game
081-38C-E66 *Start with more health units--select options screen, move 
cursor down to health units, press 1 button 3x for 6 health units, 4x for 7 health 
units, 5x for 8 health units (maximum)
001-E9E-3BE	Don't lose health units when you drop off some ledges--you do lose additional units but won't go below 3
049-4ED-E66	Start on level 2
059-4ED-E66	Start on level 3
069-4ED-E66	Start on level 4
079-4ED-E66	Start on level 5
089-4ED-E66	Start on level 6
099-4ED-E66	Start on level 7
0A9-4ED-E66	Start on level 8
0B9-4ED-E66	Start on level 9
0C9-4ED-E66	Start on level 10
0D9-4ED-E66	Start on level 11
0E9-4ED-E66	Start on level 12
0F9-4ED-E66	Start on level 13
109-4ED-E66	Walk all the way to the left to see ending
Prince of Persia is a trademark of Jordan Mechner.

R.C. Grand Prix Game
2DD-68D-19A	1st race is 0:45 instead of 1:00
78D-68D-19A	1st race is 2:00
FFD-68D-19A	1st race is 4:15
2DD-69D-803	2nd race is 0:45 instead of 1:30
78D-69D-803	2nd race is 2:00
FFD-69D-803	2nd race is 4:15
2DD-6AD-A2B	3rd race is 0:45 instead of 1:20
78D-6AD-A2B	3rd race is 2:00
FFD-6AD-A2B	3rd race is 4:15
2DD-6BD-E60	4th race is 0:45 instead of 2:00
78D-6BD-E60	4th race is 2:00
FFD-6BD-E60	4th race is 4:15
3EB-94F-80E + FFB-95F-193	Time for all races is 4:15
000-BFC-5DD + 000-C0C-A23	Items are free if you have enough money
R.C. Grand Prix is a trademark of Absolute Entertainment, Inc.

Revenge of Drancon Game
05D-DDF-E66	Start with 5 lives
07D-DDF-E66	Start with 7 lives
0CD-DDF-E66 	Start with 12 lives
195-DDF-E66 	Start with 25 lives
325-DDF-E66 	Start with 50 lives
635-DDF-E66 	Start with 99 lives
055-649-D5A	Start with 5 health/vitality units
085-649-D5A	Start with 8 health/vitality units
*=Don't grab any fruit
195-649-D5A	*Start with 25 health/vitality units
325-649-D5A	*Start with 50 health/vitality units
635-649-D5A	*Start with 99 health/vitality units
Revenge of Drancon is a trademark of Sega of America, Inc.

Shinobi Game
21F-055-2A2	Infinite energy
006-06D-3BE	Infinite lives
06B-75C-F72	Start with 6 lives
08B-75C-F72	Start with 8 lives
09B-75C-F72	Start with 9 lives
21E-BA5-2A2	On highway stage, jump onto road and stop traffic
Shinobi is a trademark of Sega of America, Inc.

Shinobi II The Silent Fury Game
052-50F-F7A	Start with 4 energy bars
072-50F-F7A	Start with 6 energy bars
0A2-50F-F7A	Start with 9 energy bars--ignore counter
21A-41C-2A2	Infinite energy
008-30D-3BE	Infinite ninjitsu magic
032-58F-F7A	Start with 4 lives
062-58F-F7A	Start with 7 lives
092-58F-F7A	Start with 10 lives
00B-A0C-3BE	Infinite lives
Shinobi II The Silent Fury is a trademark of Sega.

The Simpsons: Bart Vs the Space Mutants Game
002-D09-E6E				Infinite coins
009-5DC-E6E				Infinite time
21D-18B-2A2 + 05E-A3E-A2A	Start with 5 coins
15E-A3E-A2A + 21D-18B-2A2	Start with 15 coins
21D-18B-2A2 + 20E-A3E-A2A	tart with 20 coins
The Simpsons: Bart Vs the Space Mutants is a trademark of Twentieth Century 
Fox Film Corporation.

Slider Game
023-46F-F7A	Start with 3 lives
073-46F-F7A	Start with 8 lives
0B3-46F-F7A	Start with 12 lives
007-01F-19E	Infinite lives
00B-F6E-E65	Infinite time (ignore counter)
Slider is a trademark of Sega of America, Inc.

Sonic the Hedgehog Game--Version 0
NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THESE CODES DON'T 
WORK ON YOUR GAME, TRY THE 'VERSION 1' CODES (PAGE 63)
007-01A-3BE	Infinite lives
*=Ring counter goes back to zero at each 100 points, but you get an extra life each time
020-54A-E6E	*Rings worth 2 points
030-54A-E6E	*Rings worth 3 points
040-54A-E6E	*Rings worth 4 points
050-54A-E6E	*Rings worth 5 points
060-54A-E6E	*Rings worth 6 points
070-54A-E6E	*Rings worth 7 points
080-54A-E6E	*Rings worth 8 points
3A0-21C-2A2	Never lose rings
003-F8C-3B7	Stop timer
013-7DE-E66	Start with 1 life
053-7DE-E66	Start with 5 lives
093-7DE-E66	Start with 9 lives
Sonic the Hedgehog is a trademark of Sega of America, Inc.

Sonic the Hedgehog Game--Version 1
NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THESE CODES DON'T 
WORK ON YOUR GAME, TRY THE 'VERSION 0' CODES (ABOVE)
003-8CE-5D4 + 013-88E-91A	Start on Green Hill Zone, part 2
003-8CE-5D4 + 023-88E-91A	Start on Green Hill Zone, part 3
003-8CE-5D4 + 033-88E-91A	Start on Bridge, part 1
003-8CE-5D4 + 043-88E-91A	Start on Bridge, part 2
003-8CE-5D4 + 053-88E-91A	Start on Bridge, part 3
003-8CE-5D4 + 063-88E-91A	Start on Jungle, part 1
003-8CE-5D4 + 073-88E-91A	Start on Jungle, part 2
003-8CE-5D4 + 083-88E-91A	Start on Jungle, part 3
003-8CE-5D4 + 093-88E-91A	Start on Labyrinth part 1
003-8CE-5D4 + 0A3-88E-91A	Start on Labyrinth part 2
003-8CE-5D4 + 0B3-88E-91A	Start on Labyrinth part 3
003-8CE-5D4 + 0C3-88E-91A	Start on Scrap Brain, part 1
003-8CE-5D4 + 0D3-88E-91A	Start on Scrap Brain, part 2
003-8CE-5D4 + 0E3-88E-91A	Start on Scrap Brain, part 3
003-8CE-5D4 + 0F3-88E-91A	Start on Sky Base, part 1
2A2-86A-6E2				Don't lose breath underwater
Sonic the Hedgehog is a trademark of Sega of America, Inc.

Sonic the Hedgehog 2 Game
009-04F-3BE				Infinite lives
A78-92C-19E				Invincible after 1 ring--except on act 3
026-5ED-E6E				Each ring worth 2 points
036-5ED-E6E				Each ring worth 3 points
046-5ED-E6E				Each ring worth 4 points
056-5ED-E6E				Each ring worth 5 points
066-5ED-E6E				Each ring worth 6 points
076-5ED-E6E				Each ring worth 7 points
086-5ED-E6E				Each ring worth 8 points
3A7-E4C-2A2				Don't lose rings when hit
012-B8D-E66				Start with 1 life
052-B8D-E66				Start with 5 lives
092-B8D-E66				Start with 9 lives
001-12D-3B7				Stop timer
3E2-E4D-3B4 + 012-E5D-E69	Start on Act 2
3E2-E4D-3B4 + 022-E5D-E69	Start on Act 3
Sonic the Hedgehog 2 is a trademark of SEGA.

Space Harrier Game
040-8DF-E62						Start with 5 lives
060-8DF-E62						Start with 7 lives
080-8DF-E62 					Start with 9 lives
21A-63D-2A2						Infinite lives
If you don't see yourself on screen, press right arrow.
*=Practice codes only. Switch off to go on to next level
025-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 2
035-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 3
045-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 4
065-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 5
075-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 6
0A5-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 7
0B5-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 8
0D5-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 9
0E5-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 10
0F5-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 11
115-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 12-1
125-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 12-2
135-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 12-3
145-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 12-4
165-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 12-5
175-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 12-6
185-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Start on stage 12-7
195-CCE-B3E + 005-C9E-6EA + 005-CAC-E62	*Watch ending
004-A6E-3BE						Floor doesn't move
Space Harrier is a trademark of Sega of America, Inc.

Streets of Rage Game
027 3CF E66	Start with 2 lives
057 3CF E66	Start with 5 lives
087 3CF E66	Start with 8 lives
3A9-667-2A2	Infinite time
*=First section of round only
090-6E7-F7A				*Start with 90 seconds instead of 40 in Round 1
020-6E7-F7A				*Start with 20 seconds in Round 1
090-737-F7E				*Start with 90 seconds instead of 50 in Rounds 2 thru 4
020-737-F7E				*Start with 20 seconds in Rounds 2 thru 4
090-787-F7E				*Start with 90 seconds instead of 50 in Round 5
020-787-F7E				*Start with 20 seconds in Round 5
008-DD6-19E				Infinite lives
009-0A6-3B7				Infinite energy
027-3CF-E66				Start with 2 lives
057-3CF-E66				Start with 5 lives
087-3CF-E66				Start with 8 lives--ignore counter
677-CC9-913				Start on Round 2
677-CC9-913 + 027-CA9-E6E	Start on Round 3
677-CC9-913 + 037-CA9-E6E	Start on Round 4
677-CC9-913 + 047-CA9-E6E	Start on Round 5
Streets of Rage is a trademark of SEGA.

Super Golf Game
21F-4CE-19D	Turn codes on and bad shots won't be scored
00F-16C-3BE	Take points on chr select and put them into point bin (but doesn't take them off your set value)
AF2-83E-08F	No wind
02F-6DF-E6E	Start on hole 2
03F-6DF-E6E	Start on hole 3
04F-6DF-E6E	Start on hole 4
05F-6DF-E6E	Start on hole 5
06F-6DF-E6E	Start on hole 6
07F-6DF-E6E	Start on hole 7
08F-6DF-E6E	Start on hole 8
09F-6DF-E6E	Start on hole 9
0AF-6DF-E6E	Start on hole 10
0BF-6DF-E6E	Start on hole 11
0CF-6DF-E6E	Start on hole 12
0DF-6DF-E6E	Start on hole 13
0EF-6DF-E6E	Start on hole 14
0FF-6DF-E6E	Start on hole 15
10F-6DF-E6E	Start on hole 16
11F-6DF-E6E	Start on hole 17
12F-6DF-E6E	Start on hole 18
Super Golf is a trademark of Sage's Creation, Inc.

Super Off-Road Game
05A-D8F-80E	Start with 5 nitros
0AA-D8F-80E	Start with 10 nitros
0FA-D8F-80E	Start with 15 nitros
215-B0C-91D	Infinite nitros
001-98B-A2C	Almost infinite money
004-50E-A22	Infinite time--ignore counter
Super Off-Road is a trademark of The Leland Corporation.

Super Smash TV Game
001-76D-19E	Infinite lives
050-809-F76	Start with 5 lives
080-809-F76	Start with 8 lives
0A0-809-F76	Start with 10 lives
C93-605-91D	Green men freeze
051-299-F76	Start with 5 credits
081-299-F76	Start with 8 credits
0A1-299-F76	Start with 10 credits
Super Smash TV is a trademark of Williams Electronics Games, Inc.

Super Space Invaders Game
02A-E1C-E66	Start with 2 lives
05A-E1C-E66	Start with 5 lives
07A-E1C-E66	Start with 7 lives
00F-D5B-3BE	Infinite lives
02B-09E-E66	Start with 3 shields
05B-09E-E66	Start with 6 shields
07B-09E-E66 Start with 8 shields
007-43E-E6E	Infinite shields--except when stomped
Super Space Invaders is a trademark of Taito Corp.

Taz-Mania Game
031-CFD-F7E	Start level 1 with 3 lives
071-CFD-F7E	Start level 1 with 7 lives
091-CFD-F7E	Start level 1 with 9 lives
00E-32E-3B7	Infinite lives
Taz-Mania is a trademark of Warner Bros Inc.

The Terminator Game
3AD-87C-2A2	Invincibility
*=Right amount of health does not appear until you get hit once.
4B7-72E-7FB	Start with about 75% health
327-72E-7FB	Start with about 50% health
197-72E-7FB	Start with about 25% health
002-A7A-19E	Infinite time
The Terminator is a trademark of Cinema Ô84. A Greenberg Brothers Partnership.

Tom and Jerry Game
C90-AFA-2A2	Infinite energy
0A8-D4E-C4A	Start with 5 hearts
0C8-D4E-C4A	Start with 6 hearts
04B-E77-F76	Start with 4 continues
08B-E77-F76	Start with 8 continues
00D-E56-19E	Infinite continues
Tom and Jerry is a trademark of Turner Entertainment Co.

Vampire, Master of Darkness Game
00B-3AB-E6E						Infinite time
022-727-E66						Start with 2 lives
072-727-E66						Start with 7 lives
092-727-E66						Start with 9 lives
3A7-02B-2A2						Infinite energy--switch off codes if you get stuck
3A1-2AE-2A2						Infinite lives
3A3-23D-2A2						Infinite ammo for special weapons
3C1-32E-5D4						Die and get special weapons given to you
211-36E-2A2 + 211-39E-2A2			Don't lose special weapons after dying
3E6-FFB-2AA + 207-00B-E6E + 007-01B-5D4	Invincibility
Vampire, Master of Darkness is a trademark of SEGA.

Wimbledon Tennis Game
005-E0E-C45	Computer can't score
09B-515-D56	Tour mode 9 distribution points
19B-515-D56	Tour mode 25 distribution points
006-06E-C45	No games scored by computer
076-05E-F7A	Most games are given to you
Wimbledon Tennis is a trademark of All England Lawn Tennis and Croquet Club, 
Wimbledon.

Wonderboy Game
05D-DDF-E66	Start with 5 lives
08D-DDF-E66	Start with 8 lives
0CD-DDF-E66 Start with 12 lives
055-7E9-D5A	Start with 5 health/vitality units
085-7E9-D5A	Start with 8 health/vitality units
Wonderboy is a trademark of SEGA.

Woody Pop Game (Version A)
NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THE 'VERSION A' 
CODES DON'T WORK ON YOUR GAME, THEN TRY THE 'VERSION B' 
CODES (BELOW)
009-2AE-E6D	Infinite balls
0F7-34F-E66	Start with 15 balls
077-34F-E66	Start with 7 balls
017-34F-E66	Start with 1 ball
Woody Pop is a trademark of Sega of America, Inc.

Woody Pop Game (Version B)
NOTE: THERE ARE 2 VERSIONS OF THIS GAME. IF THE 'VERSION B' 
CODES DON'T WORK ON YOUR GAME, THEN TRY THE 'VERSION A' 
CODES (ABOVE)
009-3FE-E6D	Infinite balls
0F7-16F-E66	Start with 15 balls
077-16F-E66	Start with 7 balls
017-16F-E66	Start with 1 ball
Woody Pop is a trademark of Sega of America, Inc.

GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
1.	Bram Stoker's Dracula(tm) Game
2.	Desert Speed Trap(tm) Game
3.	Double Dragon(tm) Game
4.	Ecco the Dolphin(tm) Game
5.	The Incredible Crash Dummies(tm) Game
6.	Jurassic Park(tm) Game
7.	Mortal Kombat(tm) Game
8.	Sonic Chaos(tm) Game
9.	Sonic Chaos(tm) Game
10.	Spider-Man: Return of the Sinister Six(tm) game
11.	Streets of Rage 2(tm) Game
12.	Strider Returns(tm) Game
13.	Surf Ninjas(tm) Game
14.	Tengen World Cup Soccer(tm) Game
15.	World Series Baseball(tm) Game
16.	WWF Steel Cage Challenge(tm) Game

Bram Stoker's Dracula(tm) Game
1	002-4FA-E66	Start with 1 life
2	012-4FA-E66	Start with 2 lives
3	052-4FA-E66	Start with 6 lives
4	092-4FA-E66	Start with 10 lives
5	3A3-C8A-2A2	Infinite lives
6	012-4AA-F7A	Start with energy at 1--1st life
7	062-4AA-F7A	Start with energy at 6--1st life
8	092-4AA-F7A	Start with energy at 9--1st life
9	013-C0A-F7A	Start with energy at 1--after 1st life
10	063-C0A-F7A	Start with energy at 6--after 1st life
11	093-C0A-F7A	Start with energy at 9--after 1st life
12	3A4-39C-2A2	After pick-up, keep weapons until end of level
13	001-7BB-19E	Infinite time
14.	3A5-93C-2A2	Invincible (blinking)
15.	C39-95E-E61	Immunity from water and spikes
Bram Stoker's Dracula is a trademark of Columbia Pictures 
Industries, Inc.

Desert Speed Trap(tm) Game 
1	212-39B-19D	Infinite hits 
2	014-74E-E66	2 energy points allowed for 1st life only 
3	024-74E-E66	3 energy points allowed for 1st life only 
4	004-74E-E66	1 energy point allowed for 1st life only 
5	094-74E-E66	10 energy points allowed for 1st life only--MAY MESS UP ENERGY BAR
6	015-3AF-E62	Start with 2 lives
7	065-3AF-E62	Start with 6 lives
8	095-3AF-E62	Start with 9 lives
9	001-59B-A2A	Infinite timer
10	015-0FF-E66	Start with 1 credit
11	055-0FF-E66	Start with 5 credits
12	075-0FF-E66	Start with 7 credits
13	095-0FF-E66	Start with 9 credits
14.	C31-A8B-E61	Enemies can't hurt
15.	035-0FF-E66 + 325-13F-082	Start on level 3
16.	065-0FF-E66 + 325-13F-082	Start on level 6
17.	095-0FF-E66 + 325-13F-082	Start on level 9
18.	0E5-0FF-E66 + 325-13F-082	Start on last level

Double Dragon(tm) Game
1	012-19F-E66	Start with 2 lives
2	052-19F-E66	Start with 6 lives 
3	092-19F-E66	Start with 10 lives 
4	012-21F-F76	Start with 1 energy bar for first knockdown only
5	022-21F-F76	Start with two energy bars for first knockdown only
6	00F-03F-3BF	Start with lots of energy 
7	00C-B6F-3BE	Pick up gun and keep till end of level 
8	013-D9C-DD6	Gun has 1 bullet 
9	053-D9C-DD6	Gun has 5 bullets 
10	093-D9C-DD6	Gun has 9 bullets 
11	017-EAD-E66	2 lives after 1st continue 
12	057-EAD-E66	6 lives after 1st continue 
13	097-EAD-E66	10 lives after 1st continue 
14	007-E5D-3B7	Infinite continues 
15	014-37F-F76	Start with 1 energy bar after 1st LIFE 
16	024-37F-F76	Start with 1.5 energy bars after 1st LIFE 
17	034-37F-F76	Start with 2 energy bars after 1st LIFE 
18	AFD-0AE-F70	Nasties warp all over the place--very hard to kill 

Ecco the Dolphin(tm) Game 
1	3E3-4B8-C46 	Infinite air
2	050-AC8-6E6 	Less air when you jump out of the water
3	003-4B8-C46 	Air goes down slower
4	21C-D49-6E2 	Infinite energy
5	05C-D29-199 	Take less damage
6	FFC-D29-199		Protection from some hazards
7	053-EAA-6E6 + 053-E4A-6E6 	Shells replenish less energy and less air
8	C93-E2A-6EE 	No replenishment of air energy by anything--you can still get air by jumping out of water
9	217-AD8-6E2 	No extra air when jumping out of the water--use this code with code air goes down slower 
for a level

The Incredible Crash Dummies(tm) Game 
1	01C-40F-F7E	Start with 1 life
2	05C-40F-F7E	Start with 5 lives
3	09C-40F-F7E	Start with 9 lives
4	00F-45F-19E	Infinite lives
5	00B-E1A-E69	Fire has no effect on Crash Dummies
6	009-7AD-E6E	Infinite time
The Incredible Crash Dummies is a trademark of Tyco Industries, Inc.

Jurassic Park(tm) Game
Arcade Stage Codes:
1	01A-11B-E66	Start with 1 energy point
2	02A-11B-E66	Start with 2 energy points
3	05A-11B-E66	Start with 5 energy points
4	09A-11B-E66	Start with 9 energy points
5	AF6-E68-19A	One hit by an enemy is fatal
6	3A6-E78-2A2	Invincibility
Action Stage Codes:
7	01E-2EB-E66	Start with 1 life--1st game only
8	02E-2EB-E66	Start with 2 lives--1st game only
9	05E-2EB-E66	Start with 5 lives--1st game only
10	09E-2EB-E66	Start with 9 lives--1st game only
Pteranodon Level Codes:
11	012-509-E62	Hit enemies 1x and they run away
12	052-509-E62	Hit enemies 5x and they run away
13	092-509-E62	Hit enemies 9x and they run away
14	05E-679-E66	Start with 5 lives on continue
15	01E-679-E66	Start with 1 life on continue
16	09E-679-E66	Start with 9 lives on continue
17	C98-26D-19D	Invincibility--action stage only
18	01E-2EB-E66 + 01E-11B-E66	Start first game with 1 life and 1 continue
19	05E-2EB-E66 + 05E-11B-E66	Start first game with 5 lives and 5 continues
20	09E-2EB-E66 + 09E-11B-E66	Start first game with 9 lives and 9 continues
21	3AC-B49-2A2	Infinite lives
22	00E-739-E69	Infinite continues
23	AF8-22D-A20	1 touch by an enemy is fatal
Jurassic Park is a trademark of Universal City Studios, Inc. & Amblin 
Entertainment, Inc.

Mortal Kombat(tm) Game
1	063-7B4-C4E	Each round is 69 seconds
2	023-7B4-C4E	Each round is 29 seconds
3	00B-40C-3BE	Infinite time
4	004-2D6-19E	Infinite credits
5	DEB-9F6-5D3	Blood
6	003-48B-F79	Player 1 is invincible
7	240-BFD-C4B	Player 1 starts with 1/2 health
8	240-C5D-C4B	Player 2 usually starts with 1/2 health
9	20B-06F-F7A	Punches do more damage
10	2CB-26F-C42	Most kicks do more damage
11	30B-86F-C42	Foot sweeps do more damage
12	30B-2EF-D5A	Flying punches do more damage
13	33B-56F-A2E	Uppercuts do more damage
14	2AF-237-D5A	Throws do more damage
15	2BB-76F-F7A	Sonya Blade's leg grab does more damage
16	2BB-66F-F7A	Scorpion's harpoon does more damage
17	2BB-6EF-F7A	Rayden's flying thunderbolt does more damage
18	2BB-4EF-D56	Johhny Cage's shadow kick does more damage
19	37B-36F-D52	Some other special moves do more damage
20	01B-C9A-E6A	Start on match 2
21	02B-C9A-E6A	Start on match 3
22	03B-C9A-E6A	Start on match 4
23	04B-C9A-E6A	Start on match 5
24	05B-C9A-E6A	Start on mirror match 
25	06B-C9A-E6A	Start on endurance match 1
26	07B-C9A-E6A	Start on endurance match 2
27	08B-C9A-E6A	Start on endurance match 3
28	09B-C9A-E6A	Start on match against Goro
29	0AB-C9A-E6A	Start on match against Shang Tsung
30	02B-E1A-F76	Start with 1 credit
31	06B-E1A-F76	Start with 5 credits
32	0BB-E1A-F76	Start with 10 credits
Mortal Kombat and related names are trademarks of Midway 
Manufacturing Company.

Sonic Chaos(tm) Game
1	008-3BD-E6E	Infinite time
2	022-1EC-E6E	Each ring worth 2
3	042-1EC-E6E	Each ring worth 4
4	062-1EC-E6E	Each ring worth 6
5	082-1EC-E6E	Each ring worth 8
6	0A2-1EC-E6E	Each ring worth 10
7	3A9-DCB-2A2	Never lose rings
8	22A-91D-2A2	Start with some rings most of the time
9	016-93C-E66	Sonic starts with 1 life
10	096-93C-E66	Sonic starts with 9 lives
11	506-93C-E66	Sonic starts with 50 lives
12	996-93C-E66	Sonic starts with 99 lives
13	014-23E-E66	Sonic continues with 1 life
14	094-23E-E66	Sonic continues with 9 lives
15	504-23E-E66	Sonic continues with 50 lives
16	994-23E-E66	Sonic continues with 99 lives
17	016-99C-F7E	Tails starts with 1 life
18	096-99C-F7E	Tails starts with 9 lives
19	506-99C-F7E	Tails starts with 50 lives
20	996-99C-F7E	Tails starts with 99 lives
21	014-28E-F7E	Tails continues with 1 life
22	094-28E-F7E	Tails continues with 9 lives
23	504-28E-F7E	Tails continues with 50 lives
24	994-28E-F7E	Tails continues with 99 lives
25	3A6-24E-2A2	Infinite lives
DONT COMBINE ANY OF CODES 26 THRU 35 WITH ANY OF 9 THRU 25
26	1F6-9EC-08F + 996-A0C-F7D	Sonic starts on Gigapolis Zone
27	3D6-9EC-08F + 996-A0C-F7D	Sonic starts on Sleeping Egg Zone
28	006-9EC-08F + 996-A0C-F7D	Sonic starts on Mecha Green Hill Zone
29	3C6-9EC-08F + 996-A0C-F7D	Sonic starts on Aqua Planet Zone
30	056-93C-E66 + 006-9EC-08F + 996-A0C-F7D	Sonic starts on Electric Egg Zone with 5 lives
31	016-99C-F7E + 1F6-9EC-08F + 996-A0C-F7D	Tails starts on Gigapolis Zone with 1 life
32	1F6-9EC-08F + 996-A0C-F7D	Tails starts on Sleeping Egg Zone
33	036-99C-F7E + 006-9EC-08F + 996-A0C-F7D	Tails starts on Mecha Green Hill Zone with 3 lives
34	3D6-9EC-08F + 996-A0C-F7D	Tails starts on Aqua Planet Zone
35	006-9EC-08F + 996-A0C-F7D	Tails starts on Electric Egg Zone
Sonic Chaos and related names are trademarks of SEGA.

Sonic Chaos(tm) Game
1	092-1EC-E6E	Collect 1 ring and you get 9 
2	032-1EC-E6E	Collect 1 ring and you get 3 
3	FF2-1EC-E6E	Collect 1 ring and you get 65
4	3A9-DAB-2A2	No loss of rings on collision
5	016-93C-E66	Start with 1 life 
6	056-93C-E66	Start with 5 lives 
7	096-93C-E66	Start with 9 lives 
8	3A6-24E-2A2	Infinite lives
9	008-41D-3B7	No clock timer
10	3C8-33F-5D4	Start on level 2-2
11	3AA-A3B-2A2	One hit and you are invincible (you must have a ring when you get hit)
12	208-4BB-F72	Hold right on the joypad and Sonic will finish the level by himself. Switch ff the code when you reach level 3

Spider-Man: Return of the Sinister Six(tm) game
1	003-39F-5D4	Begin with web fluid
2	013-35F-C4A	Start with less energy
3	0A3-35F-C4A	Start with more energy
4	0F3-35F-C4A	Start with a lot more energy
5	FF3-2FF-E6E	Gives you 2,540 points
6	063-1DF-E66	Start with 5 continues
7	093-1DF-E66	Start with 8 continues
8	3A4-0DD-2A2	Infinite energy
Spider-Man: Return of the Sinister Six is a trademark of Marvel 
Entertainment Group, Inc.

Streets of Rage 2(tm) Game
1	012-BEF-E66	Start with only 1 life
2	062-BEF-E66	Start with 6 lives
3	092-BEF-E66	Start with 9 lives
4	218-15C-91D	Infinite lives
5	0BE-F79-B36	Start 1st life with only 1/2 energy
6	3CE-F79-B36	Start 1st life with 2x energy
7	21A-FBC-91D	Infinite energy
8	00A-05B-E6E	Infinite time
9	012-C3F-E6E + 832-C5F-F74	Start on stage 2
10	022-C3F-E6E + 832-C5F-F74	Start on stage 3
11	032-C3F-E6E + 832-C5F-F74	Start on stage 4
12	042-C3F-E6E + 832-C5F-F74	Start on stage 5
13	052-C3F-E6E + 832-C5F-F74	Start on stage 6
14.	3E8-83A-91D + 098-84A-193 + 008-85A-E6F	Mega-power attacks
Streets of Rage 2 is a trademark of SEGA.

Strider Returns(tm) Game
1	00E-4AA-19E	Infinite time
2	3AB-A2F-2A2	Infinite lives
3	015-F8F-F7E	Start with 2 lives
4	035-F8F-F7E	Start with 4 lives
5	075-F8F-F7E	Start with 8 lives
6	095-F8F-F7E	Start with 10 lives
7	3A6-73A-2A2	Infinite energy
8	007-3BF-6EB	Start with energy at 1
9	107-3BF-6EB	Start with energy at 3
10	207-3BF-6EB Start with energy at 6
11	907-3BF-6EB Start with energy at 19
12	AF6-72A-A24 Invincibility
13	015-F3F-E6A Start on level 2
14	025-F3F-E6A Start on level 3
15	035-F3F-E6A Start on level 4
16	045-F3F-E6A Start on level 5
17.	001-49C-19E + 213-BEC-2A2	Loads of bad guys
18.	C91-4AC-2A2 + 000-71C-195	Only 1 animal enemy in game
Strider Returns is a trademark of Capcom U.S.A.

Surf Ninjas(tm) Game
1	015-36F-E66	Start with only 1 life 
2	065-36F-E66	Start with 6 lives 
3	095-36F-E66	Start with 9 lives 
4	3AE-28F-2A2	Infinite lives 
5	00F-47A-E6E	Infinite Zatches
6	010-AEF-E6A	Start on level 2: Docks of Venice, CA 
7	020-AEF-E6A	Start on level 3: Island of Patu San 
8	040-AEF-E6A	Start on level 4: jungle of Patu San 
9	050-AEF-E6A	Start at the cave of the ancients 
CODES 10 AND 11 ARE FOR PRACTICE ONLY. YOU CANNOT COMPLETE 
THE GAME WITHOUT COLLECTING THE KWANTZU IN THE CAVE OF THE 
ANCIENTS
10	060-AEF-E6A	Start on level 5: Colonel Chi's prison camp 
11	070-AEF-E6A	Start on level 6: Colonel Chi's Fortress 
12	005-49F-E62	Start with no Zatches
13	015-49F-E62	Start with only 1 Zatch 
14	105-49F-E62	Start with 10 Zatches 
15	505-49F-E62	Start with 50 Zatches 
16	005-4AF-E66	Start with no hints 
17	015-4AF-E66	Start with only one hint 
18	105-4AF-E66	Start with 10 hints 
19	505-4AF-E66	Start with 50 hints 
20	005-4BF-B3E	Start with no weapons 
21	055-4BF-B3E	Start with 5 of each weapon 
22	305-4BF-B3E	Start with 30 of each weapon 
23	505-4BF-B3E	Start with 50 of each weapon 
24	005-4CF-2AA	Start with no gold 
25	155-4CF-2AA	Start with only 15 gold coins 
26	605-4CF-2AA	Start with 60 gold coins 
27	995-4CF-2AA	Start with 99 gold coins 
28	C9A-ABA-19E	Infinite hints
29	000-72E-E6E	Infinite weapons
30	3A2-9A9-2A2	Infinite gold
Surf Ninjas and related names are trademarks of New Line 
Productions, Inc.

Tengen World Cup Soccer(tm) Game
1	002-D4C-19E	Infinite time--switch on to freeze time
2	002-6DC-F7A + 012-6EC-F7E	1 min. per half
3	002-6DC-F7A + 052-6EC-F7E	5 mins. per half
4	062-6DC-F7A + 002-6EC-F7E	60 mins. per half
World Cup Mode Codes:
6	3EF-2BE-082 + 00F-2DE-E6D	Start with 43 points to use on the edit screen
Exhibition Mode Only:
7	0AF-21E-B3A	Start with only 10 points on edit screen
8	2AF-21E-B3A	Start with 50 points on edit screen
9	3CF-21E-B3A	Start with 60 points on edit screen
10	001-21D-19E	Infinite points on edit screen
Tengen World Cup Soccer is a trademark of Tengen, Inc.

World Series Baseball(tm) Game
1	009-76C-19A	Outs not counted--except strikeouts
2	00A-C1E-19A	Can't walk
3	01A-C3E-F7A	1 ball and you walk
4	06A-C3E-F7A	6 balls and you walk
5	09A-C3E-F7A	9 balls and you walk
6	00A-37E-19A	No strikeouts
7	01A-39E-E66	1 strike and you're out
8	06A-39E-E66	6 strikes and you're out
9	09A-39E-E66	9 strikes and you're out
World Series Baseball is a trademark of Major League Baseball.

WWF Steel Cage Challenge(tm) Game
1	023-327-5D5	Start with no energy--Hulk Hogan
2	4F3-327-5D5	Start with 1/4 energy--Hulk Hogan
3	6A3-327-5D5	Start with 1/2 energy--Hulk Hogan
4	C03-327-5D5	Start with 3/4 energy--Hulk Hogan
5	453-8E7-5D5	Start with 1/4 energy--opponent
6	6A3-8E7-5D5	Start with 1/2 energy--opponent
7	C03-8E7-5D5	Start with 3/4 energy--opponent
8	03B-BAB-C42	Not allowed outside ring for long
9	003-076-E65	No out-of-ring counter for Hulk Hogan
10	C98-076-6EE	Hulk is invincible and so is opponent, who can only be body slammed
11	XXC-E05-F7A	Stamp takes xx points from opponent [04]
12	XXB-EA5-F7A	Tummy bump takes 04
13	FFB-845-A2A	Body slam causes max damage
14	00B-845-A2A	Body slam causes no damage
15	99B-845-A2A	Body slam causes 1/2 damage

GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:

1.	Addams Family(tm) Game
2.	Cliffhanger(tm) Game
3.	Desert Strike(tm) Game
4.	James Pond 2(tm) Game
5.	Last Action Hero(tm) Game
6.	PGA Tour Golf(tm) Game
7.	Robocop 3(tm) Game
8.	Star Wars(tm) Game
9.	Winter Olympics(tm) Game
10.	Road Rash(tm) Game
11.	Strider Returns(tm) Game (Extra codes)
12.	Streets of Rage 2(tm) Game (Extra code)
13.	Desert Speedtrap(tm) Game (Extra codes)
14.	Bram Stoker's Dracula(tm) Game (Extra codes)

Addams Family(tm) Game
1	3AB-9F9-195	Start with 1/4 energy 1st life
2	7AB-9F9-195	Start with 1/2 energy 1st life
3	BBB-9F9-195	Start with 3/4 energy 1st life
4	01B-AD9-F7E	Start with 2 lives
5	07B-AD9-F7E	Start with 8 lives
6	09B-AD9-F7E	Start with 10 lives
7	006-46F-F7A	Immune to everything
8	3A4-D1F-2A2	Infinite lives

Cliffhanger(tm) Game
1	011-98E-E62	Start with 2 life
2	041-98E-E62	Start with 5 lives
3	091-98E-E62	Start with 10 lives
4	012-73E-B39	Infinite lives
5	011-A3E-A2A	Start with 1 energy bar
6	051-A3E-A2A	Start with 5 energy bars
7	018-9AE-B39	One hit kills
8	011-80E-E66	1 continue
9	051-80E-E66	5 continues
10	091-80E-E66	9 continues
11	C90-C6A-E69	Invincibility
12	031-85E-E6A	Start on level 2
13	061-85E-E6A	Start on level 3
14	081-85E-E6A	Start on level 4

Desert Strike(tm) Game
1	01E-03E-C4A	Start with 1 hellfire
2	05E-03E-C4A	Start with 5 hellfires
3	09E-03E-C4A	Start with 9 hellfires
4	01E-08E-3BA	Start with 1 hydras
5	56E-08E-3BA	Start with 56 hydras
6	99E-0DE-3BA	Start with 99 hydras
7	01E-0DE-A2E	Start with 178 guns
8	06E-0DE-A2E	Start with 678 guns
9	99E-0DE-A2E	Start with 9,978 guns
10	01E-12E-08B + 01E-1CE-E6E	100 fuel load
11	55E-12E-08B + 55E-1CE-E6E	5,500 fuel load
12	99E-12E-1CE + 99E-1CE-E6E	9,900 fuel load
13	03E-2BE-F72	Start with 300 armor
14	06E-2BE-F72	Start with 600 armor
15	99E-2BE-F72	Start with 9900 armor
16	002-E97-E6E	Infinite fuel
17	3A9-807-2A2	Infinite armor
18	005-B07-E6E	Infinite hydras
19	004-CF7-E6E	Infinite hellfires
20	006-FC7-E6E	Infinite guns
Desert Strike is a trademark of Electronic Arts.

James Pond 2(tm) Game
1	015-C7F-E66	Start 1st game with 1 life
2	055-C7F-E66	Start 1st game with 5 lives
3	095-C7F-E66	Start 1st game with 9 lives
4	01F-3FB-801	Infinite lives
5	015-CCF-E66	Start 1st life with 1 energy
6	055-CCF-E66	Start 1st life with 5 energy
7	095-CCF-E66	Start 1st life with 9 energy
8	017-36F-E66	Start rest of lives with 1 energy
9	057-36F-E66	Start rest of lives with 5 energy
10	097-36F-E66	Start rest of lives with 9 energy
11	01E-30C-801	Immunity to spikes
12	FF5-D2F-E6A	Invincibility, and also one touch from you kills baddies
13	025-94F-F7A	Start with 1 continue
14	055-94F-F7A	Start with 4 continues
15	095-94F-F7A	Start with 8 continues
16	005-D8F-801	Infinite continues

Last Action Hero(tm) Game
1	031-20F-E6E	Start on scene 3
2	051-20F-E6E	Start on scene 5
3	071-20F-E6E	Start on scene 7
4	011-25F-E66	Start with 1 life
5	051-25F-E66	Start with 5 lives
6	091-25F-E66	Start with 9 lives
7	011-2AF-F76	Start with 1 heart
8	051-2AF-F76	Start with 5 heart
9	091-2AF-F76	Start with 9 heart
10	3A1-F3F-2A2	Infinite lives
11	AFE-9CF-19E	Collect 1 token to get fire extinguisher
12	3A1-B1F-2A2	Infinite timer

PGA Tour Golf(tm) Game
1	3E7-71C-191 + 407-72C-105 + 187-73C-6EA	Strong wind
2	3E7-71C-191 + 1F7-71C-195 + 187-73C-6EA	Massive wind
4	017-A2C-4CA	Hit longer shots
5	FF7-A2C-4CA	Hit even longer shots
6	006-50D-19A	Infinite shots--always hole in one
Electronic Arts

Robocop 3(tm) Game
1	31E-13F-2A6	Start with 1 life
2	35E-13F-2A6	Start with 5 lives
3	39E-13F-2A6	Start with 9 lives
4	3AB-30D-2A2	Infinite lives
5	3AA-BF6-2A2 + 3AC-156-2A2	Infinite energy
6	3AD-346-2A2	Pick up power does nothing
7	000-E05-E6E	Infinite timer
8	019-86F-E6E	100 bullets on pick-up
9	099-86F-E6E	Start 1st life with 900 bullets and get 200 on each pick-up
10	006-64D-A2C	Infinite ammo all guns

Star Wars(tm) Game
1	00D-92B-3B7 + 3AD-93B-2A2	Infinite energy--all players
Codes for Leia:
2	20E-347-A2A	Start with 7 energy points for first life
3	30E-347-A2A	Start with 9 energy points for first life
4	40E-347-A2A	Start with 12 energy points for first life
5	210-D48-91D	Storm troopers are invincible
6	C90-B2E-5DD	Everything on the screen will disappear apart from you and the obstacles
7	20F-48A-A2A	Start with 7 energy points after first life
8	30F-48A-A2A	Start with 9 energy points after first life
9	40F-48A-A2A	Start with 12 energy points after first life
Codes for Luke:
10	05E-237-E62	Start with 6 lives
11	09E-237-E62	Start with 10 lives
12	30A-12B-A2A	Start with 16 energy points--1st life
13	40A-12B-A2A	Start with 22 energy points--1st life
14	50A-12B-A2A	Start with 27 energy points--1st life
15	30F-6FA-A2A	Start with 16 energy points after 1st life
16	40F-6FA-A2A	Start with 22 energy points after 1st life
17	50F-6FA-A2A	Start with 27 energy points after 1st life
18	3AF-6BA-2A2	Infinite lives
Star Wars is a trademark of Lucasfilm Ltd.

Winter Olympics(tm) Game
1	000-5A9-A29	Start on any skill level
2	7E0-0BD-3B7 + C91-B2D-91D	Always gain speed on luge and bobsleigh
3	01E-87D-F7E	1 shot on biathlon
4	07E-87D-F7E	7 shots on biathlon
5	09E-87D-F7E	9 shots on biathlon
6	00A-02E-19A	Infinite time--biathlon
7	2E8-51E-5DD + E08-52E-A23 + 188-53E-2AA	Full power on speed skating

Road Rash(tm) Game
00A-C6C-E62	Don't lose speed on grass
3EA-C3C-08A + FFA-C4C-E62	Always travel at max speed--must press 1 button to start moving
058-49C-916	Start with very little bike energy
FF8-49C-916	Start with mega bike energy
213-054-91D	Infinite bike energy
001-24A-A2C	Biker information disappears
00D-B5E-E6E	Infinite time
3EE-9A5-4CA + 00E-9B5-F7A	Inflict more damage when you punch other bikers
Road Rash is a trademark of Electronic Arts.

Strider Returns(tm) Game (Extra codes)
001-49C-19E + 213-BEC-2A2	Loads of bad guys
C91-4AC-2A2 + 000-71C-195	Only 1 animal enemy in game
Strider is a trademark of Capcom USA.

Streets of Rage 2(tm) Game (Extra code)
3E8-83A-91D + 098-84A-193 + 008-85A-E6F	Mega-power attacks
Streets of Rage 2 is a trademark of SEGA.

Desert Speedtrap(tm) Game (Extra codes)
C31-A8B-E61				Enemies can't hurt
035-0FF-E66 + 325-13F-082	Start on level 3
065-0FF-E66 + 325-13F-082	Start on level 6
095-0FF-E66 + 325-13F-082	Start on level 9
0E5-0FF-E66 + 325-13F-082	Start on last level
Desert Speedtrap is a trademark of SEGA.

Bram Stoker's Dracula(tm) Game (Extra codes)
3A5-93C-2A2	Invincible (blinking)
C39-95E-E61	Immunity from water and spikes
Bram Stoker's Dracula is a trademark of Columbia Pictures Industries, Inc.


GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.	Bartman Meets Radioactive Man(tm) Game
2.	GP Rider(tm) Game
3.	Ms. Pac-Man(tm) Game
4.	Poker Face Paul's Poker(tm) Game
5.	Robocop versus the Terminator(tm) Game

Bartman Meets Radioactive Man(tm) Game
1	004-E5E-3B7	Infinite lives
2	000-02C-F7A	Infinite energy
3	011-56C-B3A	Start with mega-energy
4	00F-93F-3BE	One hit and you're invincible
5	010-20C-C4A	Don't flash after getting hit
6	190-20C-C4A	Longer flash after getting hit
7	C9F-C3D-082	Most enemies can't even touch you
8	002-36C-19E	Infinite laser bolts on pick-up
Bartman Meets Radioactive Man is a trademark of Twentieth Century Fox Film Corporation.

GP Rider(tm) Game
1	215-2CC-4C2 + 022-5EC-E69	0 to max speed instantly
2	00B-C1C-3BE	Infinite time
3	AF6-2CE-08F	Always rank first in qualifying race
GP Rider is a trademark of SEGA.

Ms. Pac-Man(tm) Game
Codes work for player 1 only
1	3E1-93A-6EA + 099-94A-E62	Ghosts are faster than normal after 1st level
2	C92-D1A-C45	After a power pill runs out the ghosts go mad
3	00C-F29-19E	Infinite lives
4	014-DF9-E66	Start with 1 life
5	094-DF9-E66	Start with 9 lives
Ms. Pac-Man is a trademark of Namco Ltd.

Poker Face Paul's Poker(tm) Game
1	FF2-EBE-2A2	Bet as much as you want in 5 card stud; ignore counter
2	995-FDF-6EA	Start with $9,900
Poker Face Paul's Poker is a trademark of SEGA.

Robocop versus the Terminator(tm) Game
1	039-09D-E6E	Start on level 3:streets of Detroit
2	059-09D-E6E	Start on level 5:Delta City under construction
3	079-09D-E6E	Start on a secret level
4	014-2FA-6EA	Start with very little energy
5	00C-61B-A29	Infinite energy
6	01C-56B-E62	Don't flash after getting hit
7	59C-56B-E62	Flash longer after getting hit
8	C9D-FAD-3BF	Invincible after getting hit once
9	01A-5F8-912	Full energy pots restore a small amount of energy
10	19A-5F8-912	Full energy pots restore all your energy
Robocop versus the Terminator is a trademark of Orion Pictures Corporation.


GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
VOL. 1, NO. 2
1.	Addams Family(tm)
2.	Bartman Meets Radioactive Man(tm)
3.	Bram Stoker's Dracula(tm) (Extra Codes)
4.	Cliffhanger(tm)
5.	Desert Speedtrap(tm) (Extra Codes)
6.	Desert Strike(tm)
7.	GP Rider(tm)
8.	James Pond II(tm)
9.	Last Action Hero(tm)
10.	Ms. Pac-Man(tm)
11.	NBA Jam(tm)
12.	Paperboy 2(tm)
13.	PGA Tour Golf(tm)
14.	Poker Face Paul's Poker(tm)
15.	Road Rash(tm)
16.	Robocop 3(tm)
17.	Robocop versus the Terminator(tm)
18.	Star Wars(tm)
19.	Streets of Rage 2(tm) (Extra Code)
20.	Strider Returns(tm) (Extra Code)
21.	Winter Olympics(tm)

Addams Family(tm) Game
3AB-9F9-195	Start with 1/4 energy 1st life
7AB-9F9-195	Start with 1/2 energy 1st life
BBB-9F9-195	Start with 3/4 energy 1st life
01B-AD9-F7E	Start with 2 lives
07B-AD9-F7E	Start with 8 lives
09B-AD9-F7E	Start with 10 lives
006-46F-F7A	Immune to everything
3A4-D1F-2A2	Infinite lives
Addams Family is a trademark of Paramount Pictures.

Bartman Meets Radioactive Man(tm) Game
004-E5E-3B7	Infinite lives
000-02C-F7A	Infinite energy
011-56C-B3A	Start with mega-energy
00F-93F-3BE	One hit and you're invincible
010-20C-C4A	Don't flash after getting hit
190-20C-C4A	Longer flash after getting hit
C9F-C3D-082	Most enemies can't even touch you
002-36C-19E	Infinite laser bolts on pick-up
Bartman Meets Radioactive Man is a trademark of Twentieth Century Fox Film Corporation.

Bram Stoker's Dracula(tm) Game (Extra Codes)
3A5-93C-2A2	Invincible--can't be switched back on unless you're blinking
C39-95E-E61	Protection from water and spikes
Bram Stoker's Dracula is a trademark of Columbia Pictures Industries, Inc.

Cliffhanger(tm) Game
011-98E-E62	Start with 2 life
041-98E-E62	Start with 5 lives
091-98E-E62	Start with 10 lives
012-73E-B39	Infinite lives
011-A3E-A2A	Start with 1 energy bar
051-A3E-A2A	Start with 5 energy bars
018-9AE-B39	One hit kills
011-80E-E66	1 continue
051-80E-E66	5 continues
091-80E-E66	9 continues
C90-C6A-E69	Invincibility
031-85E-E6A	Start on level 2
061-85E-E6A	Start on level 3
081-85E-E6A	Start on level 4
Cliffhanger is a trademark of Cliffhanger B.V.

Desert Speedtrap(tm) Game (Extra Codes)
C31-A8B-E61	Enemies can't hurt
035-0FF-E66 + 325-13F-082	Start on level 3
065-0FF-E66 + 325-13F-082	Start on level 6
095-0FF-E66 + 325-13F-082	Start on level 9
0E5-0FF-E66 + 325-13F-082	Start on last level
Desert Speedtrap is a trademark of SEGA.

Desert Strike(tm) Game
01E-03E-C4A	Start with 1 hellfire
05E-03E-C4A	Start with 5 hellfires
09E-03E-C4A	Start with 9 hellfires
01E-08E-3BA	Start with 1 hydras
56E-08E-3BA	Start with 56 hydras
99E-0DE-3BA	Start with 99 hydras
01E-0DE-A2E	Start with 178 guns
06E-0DE-A2E	Start with 678 guns
99E-0DE-A2E	Start with 9,978 guns
01E-12E-08B + 01E-1CE-E6E	100 fuel load
55E-12E-08B + 55E-1CE-E6E	5,500 fuel load
99E-12E-1CE + 99E-1CE-E6E	9,900 fuel load
03E-2BE-F72	Start with 300 armor
06E-2BE-F72	Start with 600 armor
99E-2BE-F72	Start with 9900 armor
002-E97-E6E	Infinite fuel
3A9-807-2A2	Infinite armor
005-B07-E6E	Infinite hydras
004-CF7-E6E	Infinite hellfires
006-FC7-E6E	Infinite guns
Desert Strike is a trademark of Electronic Arts.

GP Rider(tm) Game
215-2CC-4C2 + 022-5EC-E69	0 to max speed instantly
00B-C1C-3BE	Infinite time
AF6-2CE-08F	Always rank first in qualifying race
GP Rider is a trademark of SEGA.

James Pond II(tm) Game
015-C7F-E66	Start 1st game with 1 life
055-C7F-E66	Start 1st game with 5 lives
095-C7F-E66	Start 1st game with 9 lives
01F-3FB-801	Infinite lives
015-CCF-E66	Start 1st life with 1 energy
055-CCF-E66	Start 1st life with 5 energy
095-CCF-E66	Start 1st life with 9 energy
017-36F-E66	Start rest of lives with 1 energy
057-36F-E66	Start rest of lives with 5 energy
097-36F-E66	Start rest of lives with 9 energy
01E-30C-801	Immunity to spikes
FF5-D2F-E6A	Invincibility, and also one touch from you kills enemies
025-94F-F7A	Start with 1 continue
055-94F-F7A	Start with 4 continues
095-94F-F7A	Start with 8 continues
005-D8F-801	Infinite continues
James Pond II is a trademark of Millennium.

Last Action Hero(tm) Game
031-20F-E6E	Start on scene 3
051-20F-E6E	Start on scene 5
071-20F-E6E	Start on scene 7
011-25F-E66	Start with 1 life
051-25F-E66	Start with 5 lives
091-25F-E66	Start with 9 lives
011-2AF-F76	Start with 1 heart
051-2AF-F76	Start with 5 heart
091-2AF-F76	Start with 9 heart
3A1-F3F-2A2	Infinite lives
AFE-9CF-19E	Collect 1 token to get fire extinguisher
3A1-B1F-2A2	Infinite time
Last Action Hero is a trademark of Columbia Pictures Industries, Inc.

Ms. Pac-Man(tm) Game
Codes work for player 1 only
3E1-93A-6EA + 099-94A-E62	Ghosts are faster than normal after 1st level
C92-D1A-C45	After a power pill runs out the ghosts go mad
00C-F29-19E	Infinite lives
014-DF9-E66	Start with 1 life
094-DF9-E66	Start with 9 lives
Ms. Pac-Man is a trademark of Namco Ltd.

NBA Jam(tm) Game
3CA-419-E68	Player 1's baskets always worth 1
3EA-3B9-C45 + 02A-3C9-194	Player 1's 3-pt. shots worth 2
3EA-3B9-C45 + 03A-3C9-194	Player 1's 2-pt. shots worth 3
3EA-3B9-C45 + 04A-3C9-194	Player 1's baskets always worth 4
3EA-3B9-C45 + 05A-3C9-194	Player 1's baskets always worth 5
3EA-3B9-C45 + 06A-3C9-194	Player 1's baskets always worth 6
3EA-3B9-C45 + 07A-3C9-194	Player 1's baskets always worth 7
3EA-3B9-C45 + 08A-3C9-194	Player 1's baskets always worth 8
3CA-5E9-E68	Player 2's baskets always worth 1
07E-214-C46	Player has super dunk ability
07E-0F4-C46	Player has infinite turbo
07E-334-C46	Player is permanently 'on fire'
07D-EB4-C46	Player has enhanced interception ability
00D-E34-F7A	Player has enhanced defensive ability
07E-454-D56	'Juice' mode
07D-FD4-C46	Shot success percentages displayed for all non-dunk shots
CODES 17 THRU 25 MAY OCCASIONALLY CAUSE SOME GRAPHIC ERRORS
01A-EE9-E66	Only 1 basket needed to be 'on fire'
02A-EE9-E66	Only 2 baskets needed to be 'on fire'
04A-EE9-E66	4 baskets needed to be 'on fire'
05A-EE9-E66	5 baskets needed to be 'on fire'
06A-EE9-E66	6 baskets needed to be 'on fire'
07A-EE9-E66	7 baskets needed to be 'on fire'
08A-EE9-E66	8 baskets needed to be 'on fire'
09A-EE9-E66	9 baskets needed to be 'on fire'
0AA-EE9-E66	10 baskets needed to be 'on fire'
0ED-2AA-5D2	Turbo drains very slowly
15D-2AA-5D2	Turbo drains slower
1DD-2AA-5D2	Turbo drains slightly slower
40D-2AA-5D2	Turbo drains slightly faster
50D-2AA-5D2	Turbo drains faster
81D-2AA-5D2	Turbo drains very quickly
C9D-5DA-91D	Turbo doesn't recharge until end of quarter
001-4CD-19E	Infinite shot clock time
031-25A-80A	3-sec. shot clock for computer
051-25A-80A	5-sec. shot clock for computer
0F1-25A-80A	15-sec. shot clock for computer
007-D09-E62	Gravity mode 1
017-D09-E62	Gravity mode 2
3A5-D9E-2A2	Infinite time
018-C7F-E66 + 01A-C6F-E66	1-min. quarters
008-C7F-E66 + 00A-C6F-E66	1-shot game
098-C7F-E66 + 09A-C6F-E66	9-min. quarters
018-C7F-E66 + 01A-C6F-E66	1-min. quarters
3AA-5F9-2A2	Computer can't score
028-8CF-E6E	Games last 3 quarters
038-8CF-E6E	Games last 2 quarters
200-CFD-C46	Shot clock always displayed
NBA Jam is a trademark of NBA Properties, Inc.

Paperboy 2(tm) Game
003-6FF-6E6	Makes it much harder to pick up speed
Paperboy 2 is a trademark of Tengen Inc.

PGA Tour Golf(tm) Game
3E7-71C-191 + 407-72C-105 + 187-73C-6EA	Strong wind
3E7-71C-191 + 1F7-71C-195 + 187-73C-6EA	Massive wind
017-A2C-4CA	Hit longer shots
FF7-A2C-4CA	Hit even longer shots
006-50D-19A	Shots don't count--always hole in one
PGA Tour is a trademark of PGA Tour.

Poker Face Paul's Poker(tm) Game
FF2-EBE-2A2	Max bet is about $250
995-FDF-6EA	Start with $9,900
00C-F4F-A24	Don't lose money in 5-card stud
Poker Face Paul's Poker is a trademark of SEGA.

Road Rash(tm) Game
00A-C6C-E62	Don't lose speed on grass
3EA-C3C-08A + FFA-C4C-E62	Always travel at max speed--must press button 1 to start moving
058-49C-916	Start with very little bike energy
FF8-49C-916	Start with mega bike energy
213-054-91D	Infinite bike energy
001-24A-A2C	Biker information disappears
00D-B5E-E6E	Infinite time
3EE-9A5-4CA + 00E-9B5-F7A	Inflict more damage when you punch other bikers
Road Rash is a trademark of Electronic Arts.

Robocop 3(tm) Game
31E-13F-2A6	Start with 1 life
35E-13F-2A6	Start with 5 lives
39E-13F-2A6	Start with 9 lives
3AB-30D-2A2	Infinite lives
3AA-BF6-2A2 + 3AC-156-2A2	Infinite energy
3AD-346-2A2	Power-ups do nothing
000-E05-E6E	Infinite timer
099-86F-E6E	Start 1st life with 900 bullets
006-64D-A2C	Infinite ammo all guns
Robocop 3 is a trademark of Orion Pictures Corporation.

Robocop versus the Terminator(tm) Game
039-09D-E6E	Start on level 3--streets of Detroit
059-09D-E6E	Start on level 5--Delta City under construction
079-09D-E6E	Start on a secret level
014-2FA-6EA	Start with very little energy
00C-61B-A29	Infinite energy
01C-56B-E62	Don't flash after getting hit
59C-56B-E62	Flash longer after getting hit
C9D-FAD-3BF	Invincible after getting hit once
01A-5F8-912	Full energy pots restore a small amount of energy
19A-5F8-912	Full energy pots restore all your energy
019-12D-F76 + 009-10D-F77	Mega-lives
099-12D-F76 + 009-10D-F77	Start with 7 lives
Robocop versus the Terminator is a trademark of Orion Pictures Corporation.

Star Wars(tm) Game
00D-92B-3B7 + 3AD-93B-2A2	Infinite energy--all players
Codes for Leia:
20E-347-A2A	Start with 7 energy pts.--1st life
30E-347-A2A	Start with 9 energy pts.--1st life
40E-347-A2A	Start with 12 energy pts.--1st life
210-D48-91D	Storm troopers are invincible
C90-B2E-5DD	Everything on the screen disappears except you and obstacles
20F-48A-A2A	Start with 7 energy pts.--after 1st life
30F-48A-A2A	Start with 9 energy pts.--after 1st life
40F-48A-A2A	Start with 12 energy pts.--after 1st life
Codes for Luke:
05E-237-E62	Start with 6 lives
09E-237-E62	Start with 10 lives
30A-12B-A2A	Start with 16 energy pts.--1st life
40A-12B-A2A	Start with 22 energy pts.--1st life
50A-12B-A2A	Start with 27 energy pts.--1st life
30F-6FA-A2A	Start with 16 energy pts. after 1st life
40F-6FA-A2A	Start with 22 energy pts. after 1st life
50F-6FA-A2A	Start with 27 energy pts. after 1st life
3AF-6BA-2A2	Infinite lives
Star Wars and related names are trademarks of Lucasfilm Ltd.

Streets of Rage 2(tm) Game (Extra Code)
3E8-83A-91D + 098-84A-193 + 008-85A-E6F	Mega-power attacks
Streets of Rage 2 is a trademark of SEGA.

Strider Returns(tm) Game (Extra Code)
001-49C-19E + 213-BEC-2A2	Loads of bad guys
C91-4AC-2A2 + 000-71C-195	Only 1 animal enemy in game
Strider is a trademark of Capcom USA.

Winter Olympic Games(tm) Game
000-5A9-A29	Start on any skill level
7E0-0BD-3B7 + C91-B2D-91D	Always gain speed on luge and bobsleigh
01E-87D-F7E	1 shot on biathlon
07E-87D-F7E	7 shots on biathlon
09E-87D-F7E	9 shots on biathlon
00A-02E-19A	Infinite time--biathlon
2E8-51E-5DD + E08-52E-A23 + 188-53E-2AA	Full power on speed skating
Winter Olympic Games is a trademark of LOOC.


GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

DISNEY'S ALADDIN(tm) GAME
1	012-9AD-F72	Start with 1/2 jewel in life gauge
2	032-9AD-F72	Start with 1/2 maximum jewels in life gauge
3	3AE-DDC-2A2	Don't take damage from most hits
4	00F-46C-803	No blinking after being hit
5	CCF-46C-803	Longer blinking after being hit
6	3A2-ACE-2A2	Infinite blinking after being hit
7	C92-01D-082	Invisibility
8	002-0BD-E6E	Temporary invisibility when you hit something
9	3EB-8DB-2A2 + 01B-8EB-F7A + 00B-8FB-E6D	Special options screen
Disney's Aladdin is a trademark of The Walt Disney Company.

PINBALL DREAMS(tm) GAME
1	C9B-64C-6EE	Can't tilt
2	01C-E2F-B3D	Infinite balls
3	01C-E6F-E66	1 ball
4	05C-E6F-E66	5 balls
5	0FC-E6F-E66	15 balls
6	3E0-E5E-2A2 + 040-E6E-4CE + 000-E7E-B3D	Always start with 5x bonus (collecting extra onuses may reduce your bonus)
Pinball Dreams is a trademark of 21st Century Entertainment Ltd.


GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

Mortal Kombat II(tm) Game
1	00B-B19-F79	Infinite energy
2	001-30A-082 + 3E1-31A-C42 + 001-32A-F7A	View ending
3	3A4-026-2A2	Infinite credits
4	001-2CA-F76	Start with 0 credits 
5	0B1-2CA-F76	Start with 10 credits 
6	101-2CA-F76	Start with 15 credits 
7	04B-7C6-C4E	Start with 49 sec.
8	07B-7C6-C4E	Start with 79 sec.
9	00B-7C6-C4E	Start with 9 sec.
10	005-3F5-3BE	Infinite time
11	32B-A3E-F77	Start with 3/4 energy--player 1
12	22B-A3E-F77	Start with 1/2 energy--player 1
13	12B-A3E-F77	Start with 1/4 energy--player 1
14	02B-A3E-F77	Start with very little energy--player 1
15	32B-A6E-F77	Start with 3/4 energy--player 2
16	22B-A6E-F77	Start with 1/2 energy--player 2
17	12B-A6E-F77	Start with 1/4 energy--player 2
18	02B-A6E-F77	Start with very little energy--player 2
19	006-4EF-D56	Flying kick does no damage
20	996-4EF-D56	Flying kick does mega damage
21	006-66F-A2E	Uppercut does no damage
22	996-66F-A2E	Uppercut does mega damage
23	006-1EF-E66	Crouching kick does no damage
24	996-1EF-E66	Crouching kick does mega damage
25	006-26F-F72	Regular high kick does no damage
26	996-26F-F72	Regular high kick does mega damage
27	006-AEF-C42	Roundhouse foot sweep does no damage
28	996-AEF-C42	Roundhouse foot sweep does mega damage
Mortal Kombat is a trademark of Midway Manufacturing Company

GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, NON-
COMMERCIAL USE as long as it is not altered and all text remains 
intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.


MARVEL COMICS' X-MEN: THE GAMESMASTER'S LEGACY(tm) GAME
1	002-644-195	Start with no mutant power
2	772-644-195	Start with 1/2 mutant power
3	3AA-2A7-2A2	Infinite mutant power
4	14A-267-C42	Mutant power is used quicker
5	3AA-BD7-2A2	Infinite energy
6	AFA-BA7-2AA + 00A-BB7-E6E	One hit is fatal--most of the time
7	012-634-195	Start with very little energy
8	772-634-195	Start with 1/2 energy
9	FFA-A97-2A2	Flash a lot longer after getting hit
10	000-2F7-19E	1 hit and you're invisible
11	000-2B7-806	Almost invincible
Marvel, X-Men, and GamesMasters Legacy are trademarks of Marvel Entertainment Group, Inc.

GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

Sonic the Hedgehog: Triple Trouble(tm) Game
1.	003-E0E-E6E	Infinite lives
2.	00A-E6E-E66	Start with 1 lives
3.	04A-E6E-E66	Start with 5 lives
4.	14A-E6E-E66	Start with 15 lives
5.	99A-E6E-E66	Start with 100 lives
6.	00A-AFE-5D4	Start high in the air on Act 1--1st life only
7.	053-AFC-E6E	Each ring worth 5
8.	0A3-AFC-E6E	Each ring worth 10
9.	3A8-E4C-2A2 + 3A8-E7C-2A2	Infinite rings
10.	3E3-A4E-082 + 023-A5E-F77 + 003-A6E-A2D	Finish the first part of an Act and warp to the next Act
11.	008-FFC-08B	Very little flash time after getting hit
12.	998-FFC-08B	Flash longer after getting hit
13.	3A9-D5C-2A2	Get hit and stay invincible
14.	C37-F2C-E61	Invincible--spikes still kill hurt you
15.	00A-EBE-E6E	Start with no continues
16.	05A-EBE-E6E	Start with 5 continues
17.	0AA-EBE-E6E	Start with 10 continues
18.	3A5-60E-2A2	Infinite continues
19.	00F-88D-3B7	Infinite timer
Sonic the Hedgehog, and Triple Trouble are trademarks of SEGA


GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.	Dynamite Headdy(tm) Game
2.	Taz In Escape from Mars(tm) Game
3.	Mighty Morphin Power Rangers(tm) Game
4.	Marvel Comics' X-Men: The GamesMaster's Legacy

Dynamite Headdy(tm) Game
1	014-FAF-E66	Start with 1 lives
2	054-FAF-E66	Start with 5 lives
3	094-FAF-E66	Start with 9 lives
4	008-E2D-E69	Infinite lives
5	004-56C-D5A	Infinite energy
6	344-F3F-3BE + 344-EFF-3BE	Start on Toys in the Hood
Dynamite Headdy and related names are trademarks of Sega.

Taz In Escape from Mars(tm) Game
1	3AE-916-2A2	Infinite lives
2	215-545-6E2	Infinite energy
3	304-7B6-E6A	Start with Bubble Gum Float
4	C94-7C6-2A2	Keep weapons for a little while after you die
5	015-735-197	Less flash time after getting hit
6	995-735-197	More flash time after getting hit
7	004-E46-3BA + 004-E06-3BE	Always invincible
Taz in Escape from Mars and related names are trademarks of Warner 
Bros.

Mighty Morphin Power Rangers(tm) Game
1	7AE-12B-2A9	All Power Rangers start with 12 energy
2	AFE-12B-2A9	All Power Rangers start with 34 energy
3	45E-12B-2A9	All Power Rangers start with 14 energy
4	212-D5E-91D	Only throws do damage
5	3A3-AEA-2A2	Don't get any energy from defeating an opponent
6	3E3-A2A-082 + 003 a4a c49 + ff3 a3a 916	Get max energy from defeating an opponent
7	25D-D95-F7E	Grey Putty is harder to kill
8	10E-155-2A9	Goldar is easier to kill
9	20E-245-C42	Green Putty is harder to kill
10	3EE-9EB-193 + 02E-9FB-6E6	After defeating some enemies you fight other Power Rangers--May cause slight graphic errors
11	3E9-E6A-082 + 009-E7A-E6A + 009-E8A-C49	Always fight on the Park stage
12	3E9-E6A-082 + 019-E7A-E6A + 009-E8A-C49	Always fight on the Mountain stage
13	3E9-E6A-082 + 029-E7A-E6A + 009-E8A-C49	Always fight on the Alley stage
14	3E9-E6A-082 + 039-E7A-E6A + 009-E8A-C49	Always fight on the City stage
15	3E9-E6A-082 + 039-E7A-E6A + 009-E8A-C49	Always fight on the Construction stage
16	3E9-E6A-082 + 059-E7A-E6A + 009-E8A-C49	Always fight on the Refinery stage
Mighty Morphin Power Rangers and related names are trademarks of 
Saban Entertainment, Inc. and Saban International N.V.

Marvel Comics' X-Men: The GamesMaster's Legacy
1	002-644-195	Start with no mutant power
2	772-644-195	Start with 1/2 mutant power
3	3AA-2A7-2A2	Infinite mutant power
4	14A-267-C42	Mutant power is used quicker
5	3AA-BD7-2A2	Infinite energy
6	AFA-BA7-2AA + 00A-BB7-E6E	One hit is fatal~most of the time
7	012-634-195	Start with very little energy
8	772-634-195	Start with 1/2 energy
9	FFA-A97-2A2	Flash a lot longer after getting hit
10	000-2F7-19E	1 hit and you're invisible
11	000-2B7-806	Almost invincible
Marvel, X-Men, and GamesMasters Legacy are trademarks of Marvel 
Entertainment Group, Inc.


GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.


The Lion King(tm) Game
CODES 1-6: ONLY WORK ON THE LION PRINCE DIFFICULTY LEVEL
1.	017-B98-E66	Start with 1 life
2.	057-B98-E66	Start with 5 lives
3.	097-B98-E66	Start with 9 lives
4.	027-BB8-C4A	Start with 1/2 of a Circle of Life
5.	047-BB8-C4A	Start with 1 Circle of life
6.	007-BB8-C4A	Start with no Circles of Life
7.	3A6-439-2A2	Get hit and become Invisible
8.	0F6-639-7FB	Flash less after getting hit
9.	FF6-639-7FB	Flash longer after getting hit
10.	3A9-9E9-2A2	Ladybugs don't restore any energy
11.	3A6-88C-2A2	Infinite lives
12.	3E5-B5A-4CA	Invisible
13.	3E7-73B-7F4 + 3D7-76B-A27 + 327-77B-082	Invincible
The Lion King and related names are trademarks of The Walt Disney Company.

NFL '95(tm)
1.	3A2-6DB-2A2	Infinite time outs
2.	00C-DAF-E66	No time outs
3.	05C-DAF-E66	Start with 5 time outs
4.	10C-DAF-E66	Start with 10 time outs
5.	00C-F4F-F7E	Only have enough time for one play after kick off in each quater
6.	02C-F4F-F7E	2 min. quarters
7.	3CC-F4F-F7E	60 min. quarters
8.	3A8-D7E-2A2	Infinite play timer
9.	0A0-79B-4CA	Start with 10 seconds on play clock after most plays
10	049-35E-E6E + 509-30E-C42	Always 4th and goal after a kickoff
11.	006-B09-F72	Touchdowns worth 0 points
12	016-B09-F72	Touchdowns worth 1 point
13.	036-B09-F72	Touchdowns worth 3 points
14.	056-B09-F72	Touchdowns worth 5 points
15	096-B09-F72	Touchdowns worth 9 points
16.	000-6C9-3BA	Extra Points worth 0 points
NFL '95 is a trademark of Sega


GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

Beavis & Butthead(tm) Game
1.	01B-0BD-E66	Start with 1 life
2.	05B-0BD-E66	Start with 5 lives
3.	09B-0BD-E66	Start with 9 lives
4.	00B-5ED-3B7	Almost infinite bulbs
5.	01B-06D-E66	Start with 1 bulb
6.	05B-06D-E66	Start with 5 bulbs
7.	09B-06D-E66	Start with 9 bulbs
8.	00B-0FD-5D4	Lose all your bulbs on the 1st level and move on to the next level
Beavis & Butthead is a trademark of Viacom International Inc.

Deep Duck Trouble Starring Donald Duck(tm) Game
1.	016-DBF-E66	Start with 1 life
2.	0A6-DBF-E66	Start with 10 lives
3.	0F6-DBF-E66	Start with 15 lives
4.	016-E8F-E66	Start with 1 gem
5.	0A6-E8F-E66	Start with 10 gems
6.	0F6-E8F-E66	Start with 15 gems
7.	886-E4F-5D4	Start on Inlet
8.	3A9-319-2A2	Infinite lives
9.	014-35E-E66	Get 1 star after you lose a life
10.	0A4-35E-E66	Get 10 stars after you lose a life
11.	0F4-35E-E66	Get 15 stars after you lose a life
12.	3A0-5D5-2A2	Almost infinite stars
13.	C90-C65-082	Almost invincible
Donald Duck is a trademark of the Walt Disney Company

GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1995 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

Fatal Fury Special(tm) Game
1.	03C-38B-E6E	Faster timer
2.	00C-38B-E6E	Infinite time
3.	21C-75E-91D + 10C-71E-195 + 04C-73C-3B8	Start rounds with 10 seconds
4.	21C-75E-91D + 20C-71E-195 + 04C-73C-3B8	Start rounds with 20 seconds
5.	21C-75E-91D + 30C-71E-195 + 04C-73C-3B8	Start rounds with 30 seconds
6.	21C-75E-91D + 40C-71E-195 + 04C-73C-3B8	Start rounds with 40 seconds
7.	21C-75E-91D + 50C-71E-195 + 04C-73C-3B8	Start rounds with 50 seconds
8.	12C-24E-E6B	Both players start with 1/4 energy
9.	20C-24E-E6B	Both players start with 1/2 energy
10.	2DC-24E-E6B	Both players start with 3/4 energy
11.	118-109-E61	Only take damage from some projectile special moves
12.	003-814-D5A	Terry's throw does very little damage
13.	773-814-D5A	Terry's throw kills
14.	005-59D-F7A	Terry's standing punch doesn't do damage
15.	775-59D-F7A	Terry's standing puch kills
16.	005-61D-C4A	Terry's standing kick doesn't do damage
17.	775-61D-C4A	Terry's standing kick kills
18.	005-71D-F72	Terry's crouching kick doesn't do damage
19.	775-71D-F72	Terry's crouching kick kills
Fatal Fury Special is a trademark of SNK.

Samurai Shodown(tm) Game
1.	00C-B3D-3BE	Infinite time
2.	3EC-62D-80E + 32C-63D-193	Start round with 50 seconds
3.	3EC-62D-80E + 3CC-63D-193	Start round with 60 seconds
4.	3EC-62D-80E + 4BC-63D-193	Start round with 75 seconds
5.	14F-4BF-E6B	Both players start with 1/4 energy
6.	22F-4BF-E6B	Both players start with 1/2 energy
7.	30F-4BF-E6B	Both players start with 3/4 energy
8.	01B-F4D-EB9	Infinite energy
9.	3EC-51D-191 + 01C-53D-08A	Get Pow from every hit
10.	007-CAD-3B2	Once you have Pow you keep it
11.	20B-4BC-F77 + 06B-4AC-E68	All hits do massive damage
Samurai Shodown is a trademark of SNK.

GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1995 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.	Bubble Bobble(tm) Game
2.	RBI Baseball '94(tm) Game
3.	Tom and Jerry-The Movie(tm) Game
4.	Quest for the Shaven Yak Starring Ren Ho‘k and Stimpy(tm) Game

Bubble Bobble(tm) Game
1.	01F-0BE-F72				Start with 1 life
2.	09F-0BE-F72				Start with 9 lives
3.	0FF-0BE-F72				Start with 15 lives
4.	00F-12E-5D4				Start with letters "X" and "T"
5.	FF0-4B7-E6A + FF9-607-E6A	Almost invincible
Bubble Bobble is a trademark of Taito America Corporation


RBI Baseball '94(tm) Game
1.	00B-FAE-3BA	Almost no strikes
2.	01C-85E-E66	1 strike needed for an out
3.	02C-85E-E66	2 strikes needed for an out
4.	05C-85E-E66	5 strikes needed for an out
5.	0EC-85E-E66	15 strikes needed for an out
6.	00C-ADE-3BA	Never strike outs
7.	00C-07E-D59	Never walk
8.	01C-8DE-F7A	1 ball needed for walk
9.	05C-8DE-F7A	5 balls needed for walk
10.	0AC-8DE-F7A	10 balls needed for walk
11.	0EC-8DE-F7A	15 balls needed for walk
12.	000-0C5-3BA	No scoring--swtich off when your at bat to score
RBI is a trademark of Atari Games


Tom and Jerry-The Movie(tm) Game
1.	000-AEA-19E						Infinite energy
2.	018-D4E-C4A						Start with very little energy
3.	028-D4E-C4A						Start with less energy
4.	0A8-D4E-C4A						Start with more energy
5.	0F8-D4E-C4A						Start with even more energy
6.	00B-E77-F76						Start with no continues
7.	0AB-E77-F76						Start with 10 continues
8.	0FB-E77-F76						Start with 15 continues
9.	00E-CD6-19E						Infinite continues
10.	3EB-FE7-2A2 + 01B-FF7-F7A + 00C-007-E6D	Start on level 1
11.	3EB-FE7-2A2 + 02B-FF7-F7A + 00C-007-E6D	Start on level 2
12.	3EB-FE7-2A2 + 03B-FF7-F7A + 00C-007-E6D	Start on level 3
13.	3EB-FE7-2A2 + 04B-FF7-F7A + 00C-007-E6D	Start on level 4
14.	3EB-FE7-2A2 + 05B-FF7-F7A + 00C-007-E6D	Watch the ending
Tom and Jerry-The movie is a trademark of Turner Entertainment Co.


Quest for the Shaven Yak Starring Ren Ho‘k and Stimpy(tm) Game
1.	013-4EE-E66	Start with 1 life
2.	053-4EE-E66	Start with 5 lives
3.	093-4EE-E66	Start with 9 lives
4.	001-D8F-5D4	Start on a strange level
5.	001-B8E-3BE	Infinite lives
6.	00E-ACB-3BE	Infinite energy
7.	021-C0E-F72	Stimpy starts with less energy after 1st life
8.	031-C0E-F72	Stimpy starts with half energy after 1st life
9.	00E-E7C-E6E	Invincible after first hit
10.	01E-ECB-803	You still get hurt when you flash
11.	99E-ECB-803	Flash twice as long after getting hit
12.	FFE-ECB-803	Flash longer after getting hit
13.	00E-ECB-803	Flash a lot longer after getting hit
Quest for the Shaven Yak Starring Ren Ho‘k and Stimpy and related names are trademarks of Nickelodeon


GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

NBA JAM Tournament Edition(tm) Game
1.	7E3-859-3B7	Infinite turbo when on offense
2.	7E3-A59-3B7	Turbo doesn't recharge
3.	00D-2EA-19E	No shot clock
5.	00A-CE6-E62	CPU's 2 pt. shots are worth 0
6.	01A-CE6-E62	CPU's 2 pt. shots are worth 1
7.	03A-CE6-E62	CPU's 2 pt. shots are worth 3
8.	04A-CE6-E62	CPU's 2 pt. shots are worth 4
9.	05A-CE6-E62	CPU's 2 pt. shots are worth 5
10.	06A-CE6-E62	CPU's 2 pt. shots are worth 6
11.	07A-CE6-E62	CPU's 2 pt. shots are worth 7
12.	08A-CE6-E62	CPU's 2 pt. shots are worth 8
13.	09A-CE6-E62	CPU's 2 pt. shots are worth 9
16.	217-02D-6E2	MASTER CODE--MUST BE ENTERED FOR THE FOLLOWING CODES TO WORK
17.	017-03D-B3E	Character number one is Bill Clinton
18.	027-03D-B3E	Character number one is Hillary Clinton
19.	037-03D-B3E	Character number one is Suns Gorilla
20.	047-03D-B3E	Character number one is Heavy D
21.	057-03D-B3E	Character number one is Jazzy Jeff
22.	067-03D-B3E	Character number one is Fresh Prince
23.	077-03D-B3E	Character number one is Thomas
24.	087-03D-B3E	Character number one is Cunningham
25.	097-03D-B3E	Character number one is Bird
26.	0A7-03D-B3E	Character number one is Mike D
27.	0B7-03D-B3E	Character number one is ADROCK
28.	0C7-03D-B3E	Character number one is MCA
29.	0D7-03D-B3E	Character number one is Hugo
30.	0E7-03D-B3E	Character number one is Crunch
31.	017-04D-D5D	Character number two is Bill Clinton
32.	027-04D-D5D	Character number two is Hillary Clinton
33.	037-04D-D5D	Character number two is Suns Gorilla
34.	047-04D-D5D	Character number two is Heavy D
35.	057-04D-D5D	Character number two is Jazzy Jeff
36.	067-04D-D5D	Character number two is Fresh Prince
37.	077-04D-D5D	Character number two is Thomas
38.	087-04D-D5D	Character number two is Cunningham
39.	097-04D-D5D	Character number two is Bird
40.	0A7-04D-D5D	Character number two is Mike D
41.	0B7-04D-D5D	Character number two is ADROCK
42.	0C7-04D-D5D	Character number two is MCA
43.	0D7-04D-D5D	Character number two is Hugo
44.	0E7-04D-D5D	Character number two is Crunch
NBA JAM Tournament Edition is a trademark of NBA Properties, Inc.

GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:

Ecco 2: The Tides of Time(tm) Game
Bonkers: Wax Up!(tm) Game
Madden NFL '95(tm) Game
The Itchy & Scratchy Game(tm) Game
NHL Hockey(tm) Game

Ecco 2: The Tides of Time(tm) Game
1.	014-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Vents of Medusa
2.	024-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Maze of Stone
3.	034-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Sea of Darkness
4.	044-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on DDD Swimming
5.	054-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Skyway
6.	064-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Tube of Medusa
7.	074-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on DDD Swimming #2
8.	084-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Getaway
9.	094-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Asterite Cave
10.	0A4-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on The Eye
11.	0B4-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Deep Ridge
12.	0C4-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Sea of Birds
13.	0D4-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Convergence
14.	0E4-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on DDD Swimming #3
15.	0F4-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Vortex Future
16.	104-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Globe Holder
17.	114-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Convergence #2
18.	124-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on DDD Swimming #4
19.	134-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on New Machine
20.	144-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Vortex Queen
21.	154-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Semi-ending Part 1
22.	164-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Semi-ending Part 2
23.	174-20B-C4A + 884-22B-2A2 + 004-27B-3BA	Start on Atlantis
24.	366-8C6-5DD + 3E6-8E6-D56	Infinite air
25.	109-CF6-6E6	Jumping out of the water sets your energy to half
26.	21D-3C7-6E2	Infinite energy
27.	006-9FB-C4A	Most fish dont give you energy
Ecco 2: The Tides of Time is a trademark of SEGA

Bonkers: Wax Up!(tm) Game
1.	009-87F-E66	Start with 1/4 energy
2.	019-87F-E66	Start with 1/2 energy
3.	213-6A5-6E2	Infinite energy
4.	3AB-286-2A2	Infinite lives
5.	00B-746-E66	Start with 1/4 energy after first life
6.	01B-746-E66	Start with 1/2 energy after first life
7.	000-045-197	Dont flash after getting hit
8.	990-045-197	Flash a lot longer after getting hit
9.	00F-4B7-3BE + 00F-4F7-3BA	1 hit and you become invincible
10.	C35-285-E61	Almost invincible
11.	009-8CF-E66	Start with 1 life
12.	049-8CF-E66	Start with 5 lives
13.	099-8CF-E66	Start with 10 lives
Bonkers Wax Up is a trademark of Walt Disney Co.

Madden NFL '95(tm) Game
1.	011-7FB-E66	Only have 2 downs
2.	001-7DB-3BA	Infinite downs
3.	023-9EB-E6E	Start on down 2
4.	033-9EB-E6E	Start on down 3
5.	043-9EB-E6E	Start on down 4
6.	00B-287-19E	Infinite play clockÑSwitch off when the computer has the ball
7.	00B-6B7-19E	Infinite game time
Madden NFL '95 is a trademark of Electronic Arts.

The Itchy & Scratchy Game(tm) Game
1.	002-76F-B30	Start with 4 lives and 4 continues
2.	012-72F-F7A	Start with 1 life
3.	072-72F-F7A	Start with 7 lives
4.	092-72F-F7A	Start with 9 lives
5.	0F2-72F-F7A	Start with 15 lives
6.	3EE-3D5-B31 + 01E-3E5-F7E	Start with very little energy on your first life
7.	3AA-CAB-2A2	Infinite energy
8.	3E9-14E-4CA + 3E5-54C-4CA	Almost Invincible
9.	3A2-E2B-2A2	Infinite lives
Itchy & Scratchy are trademarks of Twentieth Century Fox Film Corporation.

NHL Hockey(tm) Game
1.	009-D3B-E6E	Infinite game time
2.	029-D3B-E6E	Timer counts by 2
3.	02E-40F-A2A	Each period is 2 minutes long
4.	01E-40F-A2A	Each period is 1 minute long
5.	99E-40F-A2A	Each period is 99 minute long
6.	00F-BE8-19A	No scoring
7.	00F-2E8-B39 + 010-53A-F7A	Always 1st period
NHL Hockey is a trademark of Electronic Arts.

GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES

(c) 1996 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE as long as it is not altered and all text 
remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks 
of Sega Enterprises, Ltd. Game titles are trademarks of their 
respective owners. Game Genie is a trademark of Lewis Galoob Toys, 
Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
Disney's The Jungle Book(tm) Game
Phantom 2040(tm)
Earthworm Jim(tm) Game

Disney's The Jungle Book(tm) Game
1.	19C 26E 7FB	Very little flash time after getting hit
2.	99C 26E 7FB	More flash time after getting hit
3.	3AC 20E 2A2	Infinite energy
4.	AFC 1FE 19E	1 hit and you die
5.	C3B 7DE E61	Invincible
Disney's The Jungle Book is a trademark of The Walt Disney Company

Phantom 2040(tm)
1.	109-309-A2A	Start with 10 bullets for your normal gun
2.	259-309-A2A	Start with 25 bullets for your normal gun
3.	509-309-A2A	Start with 50 bullets for your normal gun
4.	759-309-A2A	Start with 75 bullets for your normal gun
5.	999-309-A2A	Start with 99 bullets for your normal gun
6.	005-A9E-E6E	Infinite bullets for your normal gun
7.	019-419-E66	Start with 1 life
8.	059-419-E66	Start with 5 lives
9.	079-419-E66	Start with 7 lives
10.	099-419-E66	Start with 9 lives
11.	993-2AC-F72	Always collect max bullets for your normal gun
12.	7EE-509-3B7	Almost infinite energy--Switch off to kill some enemies
Phantom 2040 is a trademark of the Hearst Corporation

Earthworm Jim(tm) Game
1.	194-D86-7FB	Start with 1/4 energy
2.	324-D86-7FB	Start with 1/2 energy
3.	4B4-D86-7FB	Start with 3/4 energy
4.	B84-DD6-4C9 + 8B4-E26-E66	Start with 3000 bullets
5.	AO4-DD6-4C9 + 8C4-E26-E66	Start with 4000 bullets
6.	884-DD6-4C9 + 904-E26-E66	Start with 5000 bullets
7.	704-DD6-4C9 + 944-E26-E66	Start with 6000 bullets
8.	FF4-DD6-4C9 + FF4-E26-E66	Start with MEGA ammo
9.	3A4-0EC-2A2	Infinite lives
10.	3A3-B4C-2A2	Infinite energy
11.	3A5-53A-2A2	Infinite gun
12.	885-7C9-A2A	Flash longer when hit on the ground
13.	885-7C9-A2A	DonÕt flash at all when hit on the ground
14.	3AE-01F-2A2	One hit and youÕre invincible
15.	18D-EAF-6EA	Invincible
16.	002-5CC-C49	Gun pick-ups worth nothing
17.	012-5CC-C49	Gun pick-ups worth 1
18.	192-5CC-C49	Gun pick-ups worth 25
19.	322-5CC-C49	Gun pick-ups worth 50
20.	FF2-5CC-C49	Gun pick-ups worth a lot
21.	002-3BC-B3A	Energy pick-ups worth nothing
22.	012-3BC-B3A	Energy pick-ups worth 1
23.	192-3BC-B3A	Energy pick-ups worth 25
24.	322-3BC-B3A	Energy pick-ups worth 50
25.	FF2-3BC-B3A	Energy pick-ups worth a lot
Earthworm Jim is a trademark of Shiny Entertainment, Inc.


Shaq-Fu(tm) Game
1.	7E6-C0F-3BE + 7E6-CEF-3BE	Infinite time
2.	01A-2AD-F7E	Start with 10 seconds
3.	09A-2AD-F7E	Start with 90 seconds
4.	0FA-2AD-F7E	Start with 150 seconds
5.	019-FED-2A2 + 019-FFD-2A2 + 01A-B4D-2A2	Start with very little energy
6.	0D9-FED-2A2 + 0D9-FFD-2A2 + 0DA-B4D-2A2	Start with 1/4 energy
7.	199-FED-2A2 + 199-FFD-2A2 + 19A-B4D-2A2	Start with 1/2 energy
8.	229-FED-2A2 + 229-FFD-2A2 + 22A-B4D-2A2	Start with 3/4 energy
9.	FF9-FED-2A2 + FF9-FFD-2A2 + FFA-B4D-2A2	Start with MEGA energy
10.	007-F5B-F72	Roundhouse kick does nothing
11.	017-F5B-F72	Roundhouse kick does very little damage
12.	1A7-F5B-F72	Roundhouse kick does more damage
13.	407-F5B-F72	Roundhouse kick kills
14.	007-D1B-F7A	Jumping punch does nothing
15.	017-D1B-F7A	Jumping punch does very little damage
16.	1A7-D1B-F7A	Jumping punch does more damage
17.	407-D1B-F7A	Jumping punch kills
18.	008-21B-D5A	Flaming roundhouse does nothing
19.	018-21B-D5A	Flaming roundhouse does very little damage
20.	1A8-21B-D5A	Flaming roundhouse does more damage
21.	408-21B-D5A	Flaming roundhouse kills
22.	007-81B-F7A	Straight kick does nothing
23.	017-81B-F7A	Straight kick does very little damage
24.	1A7-81B-F7A	Straight kick does more damage
25.	407-81B-F7A	Straight kick kills
26.	007-F9B-F7A	Roundhouse sweep does nothing
27.	017-F9B-F7A	Roundhouse sweep does very little damage
28.	1A7-F9B-F7A	Roundhouse sweep does more damage
29.	407-F9B-F7A	Roundhouse sweep kills
30.	007-71B-F7A	Standing punch does nothing
31.	017-71B-F7A	Standing punch does very little damage
32.	1A7-71B-F7A	Standing punch does more damage
33.	407-71B-F7A	Standing punch kills
Shaq is a trademark of Mine 'O Mine, Inc.