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GAME GENIE(tm) FOR GAME BOY(r) CODES

CONTENTS OF THIS FILE
1.	Addams Family (tm) Game
2.	Adventure Island (tm) Game
3.	Alleyway (tm) Game
4.	Altered Space (tm) Game
5.	Amazing Penguin (tm) Game
6.	Amazing Spider-Man (tm) Game
7.	Atomic Punk (tm) Game
8.	Attack of the Killer Tomatoes (tm) Game
9.	Balloon Kid (tm) Game
10.	Bart Simpson's Escape From Camp Deadly (tm) Game
11.	Baseball (tm) Game
12.	Battle Bull (tm) Game
13.	Battle Unit Zeoth (tm) Game
14.	Beetlejuice (tm) Game
15.	Bill & Ted's Excellent Gameboy Adventure (tm) Game
16.	Boomer's Adventure in Asmik World (tm) Game
17.	Boulderdash (tm) Game
18.	Boxxle (tm) Game
19.	Brain Bender (tm) Game
20.	Bubble Bobble (tm) Game
21.	Bubble Ghost (tm) Game
22.	Bugs Bunny Crazy Castle (tm) Game
23.	Bugs Bunny Crazy Castle 2 (tm) Game
24.	Burai Fighter Deluxe (tm) Game
25.	Burgertime Deluxe (tm) Game
26.	Castelian (tm) Game
27.	Castlevania II-Belmont's Revenge (tm) Game
28.	Catrap (tm) Game
29.	Chase H.Q. (tm) Game
30.	Choplifter 2 (tm) Game
31.	Cosmo Tank (tm) Game
32.	Crystal Quest (tm) Game
33.	Dexterity (tm) Game
34.	Dick Tracy (tm) Game
35.	Disney's Duck Tales (tm) Game
36.	Double Dragon (tm) Game
37.	Double Dragon II (tm) Game
38.	Dr. Mario (tm) Game
39.	Elevator Action (tm) Game
40.	Faceball 2000 (tm) Game
41.	Final Fantasy Adventure (tm) Game
42.	Flipull (tm) Game
43.	Fortified Zone (tm) Game
44.	Game of Harmony (tm) Game
45.	Gargoyle's Quest (tm) Game
46.	Gauntlet II (tm) Game
47.	Ghostbusters II (tm) Game
48.	Go! Go! Tank (tm) Game
49.	Godzilla (tm) Game
50.	Gradius: The Interstellar Assault (tm) Game
51.	Gremlins 2 (tm) Game
52.	Heianky Alien (tm) Game
53.	Hook (tm) Game
54.	Hunt for Red October (tm) Game
55.	Kid Icarus: Of Myths and Monsters (tm) Game
56.	Kung Fu Master (tm) Game
57.	Kwirk (tm) Game
58.	Lock N' Chase (tm) Game
59.	Loopz (tm) Game
60.	Marble Madness (tm) Game
61.	Megaman in Dr. Wily's Revenge (tm) Game
62.	Megaman II (tm) Game
63.	Mercenary Force (tm) Game
64.	Micky's Dangerous Chase (tm) Game
65.	Mr. Chin's Gourmet Paradise (tm) Game
66.	Navy Seals (tm) Game
67.	Nemesis (tm) Game
68.	Ninja Boy (tm) Game
69.	Ninja Gaiden Shadow (tm) Game
70.	Operation C (tm) Game
71.	Pac-Man (tm) Game
72.	Paperboy (tm) Game
73.	Penguin Wars (tm) Game
74.	Pipe Dream (tm) Game
75.	Power Racer (tm) Game
76.	Prince of Persia (tm) Game
77.	Punisher (tm) Game
78.	Q*Bert (tm) Game
79.	Qix (tm) Game
80.	R-Type (tm) Game
81.	Revenge of the Gator (tm) Game
82.	Robocop (tm) Game
83.	Robocop 2 (tm) Game
84.	Skate Or Die: Bad 'N Rad (tm) Game
85.	Skate or Die-Tour De Thrash (tm) Game
86.	Sneaky Snakes (tm) Game
87.	Snoopy's Magic Show (tm) Game
88.	Snow Brothers (tm) Game
89.	Solomon's Club (tm) Game
90.	Star Trek-The 25th Anniversary (tm) Game
91.	Super Hunchback (tm) Game
92.	Super Mario Land (tm) Game
93.	Super R.C. Pro AM (tm) Game
94.	Tail 'Gator (tm) Game
95.	Tasmania Story (tm) Game
96.	Teenage Mutant Ninja Turtles II: Back From The Sewers (tm) Game
97.	Tetris (tm) Game
98.	Tiny Toon Adventures (tm) Game
99.	Trax (tm) Game
100.	Turrican (tm) Game
101.	Ultra Golf (tm) Game
102.	Who Framed Roger Rabbit (tm) Game
103.	Wizards & Warriors X: Fortress Of Fear (tm) Game


Addams Family (tm) Game
1.	B68-688-3BE	Infinite swords--can switch on/off
2.	C9E-F8E-081	Infinite energy
3.	011-B9F-F7F	Start with 1 life
4.	0A1-B9F-F7F	Start with 10 lives
5.	218-5FF-D5D + 188-62F-6EA	Infinite Lives
6.	217-9C9-C41	Pogo stick auto-jump--keep A pressed to stop effect--can switch on/off

Adventure Island (tm) Game
1.	018-5FF-E66	Start with 2 lives
2.	068-5FF-E66	Start with 7 lives
3.	098-5FF-E66	Start with 10 lives
4.	00A-C88-3BE	Infinite lives
5.	006-90E-3BE	Don't lose energy with time (you will lose energy when you hit a rock)
6.	058-64F-E6E	Go straight to Lake Island (tm)
7.	048-64F-E6E	Complete choose-an-egg bonus screen before starting game
8.	078-64F-E6E	Skip whole game and view romantic end sequence


Alleyway (tm) Game
1.	FA9-95E-4C1	Infinite time in bonus room--can switch on/off
2.	FA5-ECF-4C1	Continue from last stage reached
3.	007-EEF-19E	Infinite paddles


Altered Space (tm) Game
1.	002-8EE-3BE	Stop air loss
2.	004-EFB-A2C	Prevent air loss from touching most droids
3.	009-2A8-3BE	Infinite use of stun gun


Amazing Penguin (tm) Game
1.	002-28D-19E	Infinite lives
2.	32D-45E-E66	Start with 51 lives
3.	19D-45E-E66	Start with 26 lives
4.	0AD-45E-E66	Start with 11 lives
5.	01D-45E-E66	Start with 2 lives
6.	006-C3E-C49	Infinite time
7.	175-96F-5D2	Start each level with 1/2 time left
8.	0F5-96F-5D2	Start each level with 1/3 time left
9.	05D-A4E-E6E	Start at level 5
10.	0AD-A4E-E6E	Start at level 10
11.	0FD-A4E-E6E	Start at level 15
12.	14D-A4E-E6E	Start at level 20
13.	19D-A4E-E6E	Start at level 25
14.	1ED-A4E-E6E	Start at level 30


Amazing Spider-Man (tm) Game
1.	F03-A1C-6E9	Infinite web
2.	F03-60C-6E9	Infinite energy
3.	C93-30C-193	Infinite lives and web packs
4.	EAA-77E-3B5	Start with 1 web pack
5.	FAA-77E-3B5	Start with 5 web packs
6.	FFA-77E-3B5	Start with 10 web packs
7.	F8A-77E-3B5 + F8A-76E-4C1	Start with 23 web packs
8.	EAA-72E-089	Start with 1 life
9.	FAA-72E-089	Start with 5 lives
10.	FFA-72E-089	Start with 10 lives
11.	F8A-72E-089 + F8A-71E-4C1	Start with 23 lives


Atomic Punk (tm) Game
Game A
1.	C9C-87C-E69	Infinite time
2.	21E-D4D-C41 + 09E-38D-E66	Buy items under "?" icons
3.	FF8-E3F-7FB	Start with 255 gold coins
4.	198-E8F-E6A	Start with 6,500 gold coins
Game B
5.	010-85B-E62	Start with 2 lives
6.	050-85B-E62	Start with 6 lives
7.	0A0-85B-E62	Start with 11 lives
8.	140-85B-E62	Start with 21 lives
9.	280-85B-E62	Start with 41 lives
10.	A71-7CB-19E	Infinite lives
11.	C93-389-E69	Infinite time


Attack of the Killer Tomatoes (tm) Game
1.	A79-44C-19E	Infinite lives
2.	015-F2F-E66	Start with 1 life
3.	055-F2F-E66	Start with 5 lives
4.	095-F2F-E66	Start with 9 lives
5.	A7A-DBF-3BE	Infinite hit points
6.	017-20B-E66	Start with 1 hit point
7.	057-20B-E66	Start with 5 hit points
8.	097-20B-E66	Start with 9 hit points
9.	004-B0F-3BE	Infinite time
10.	A71-FDE-19E	Infinite swords on pick-up


Balloon Kid (tm) Game
1.	00E-17D-E6E + A7A-7CF-19E	Infinite lives
2.	013-86F-F7A	Start with 2 lives
3.	01F-41F-B3A + 00F-5BF-B3A	Balloons worth 2 after 1st pick-up
4.	013-C49-E6A	Start on Stage 2
5.	033-C49-E6A	Start on Stage 4
6.	053-C49-E6A	Start on Stage 6
7.	073-C49-E6A	Start on Stage 8


Bart Simpson's Escape From Camp Deadly (tm) Game
1.	014-B7F-E62	Start with 2 lives
2.	054-B7F-E62	Start with 6 lives
3.	094-B7F-E62	Start with 10 lives
4.	00D-DCD-E6E	Infinite lives
5.	007-F9F-19E	No loss of chocolate candy
6.	054-BCF-E62	Start first life with 5 chocolate candies
7.	094-BCF-E62	Start first life with 9 chocolate candies
8.	054-DFF-E6E	Start new lives with 5 chocolate candies
9.	094-DFF-E6E	Start new lives with 9 chocolate candies
10.	18E-18D-6EA	Infinite boomerangs--counter will be wrong


Baseball (tm) Game
1.	00D-34B-3BA	Infinite strikes
2.	01D-37B-E66	1 strike and you're out (not including fouls)
3.	06D-37B-E66	6 strike and you're out
4.	09D-37B-E66	9 strike and you're out
5.	00D-A7B-3BA	Strikeouts don't count
6.	000-7CF-3BA	No scoring (can be switched off so your scores can be counted, but not your opponent's)


Battle Bull (tm) Game
1.	005-38E-C49	Infinite lives
2.	AF5-6AF-802 + C96-68A-F72	Infinite gold--switch off between levels


Battle Unit Zeoth (tm) Game
1.	3E6-3AF-2A9 + 3EF-B2E-2A9	Infinite energy
2.	3E1-F4E-2AA + 021-F5E-F76	Collect 1 power-up to get more power
3.	012-CCD-F7E	Finish game at end of level 1


Beetlejuice (tm) Game
1.	0A2-0CF-FAE + 0A7-FCC-FAE	Take 10 hits before dying(sic: 020C-050A + 37FC-050A)
2.	A77-E3C-19E	Infinite lives
3.	012-07F-E66	Start with 1 life
4.	062-07F-E66	Start with 6 lives
5.	092-07F-E66	Start with 9 lives
6.	00E-DDF-3BE	Infinite attempts--bathroom level
7.	009-BFB-3BE	Infinite attempts--bedroom level


Bill & Ted's Excellent Game Boy Adventure (tm) Game
1.	001-E1C-E6E	Infinite lives--1-player game
2.	041-1BC-C4A	Start with 4 lives
3.	151-1BC-C4A	Start with 15 lives
4.	251-1BC-C4A	Start with 25 lives
5.	005-81A-E6E	Infinite time
6.	012-4ED-E6A	Start on adventure 2
7.	032-4ED-E6A	Start on adventure 4
8.	052-4ED-E6A	Start on adventure 6
9.	072-4ED-E6A	Start on adventure 8
10.	092-4ED-E6A	Start on adventure 10
11.	022-53D-E6A	Start on quest 3--1-player game
12.	042-53D-E6A	Start on quest 5--1-player game


Boomer's Adventure in Asmik World (tm) Game
1.	C9C-DCE-A22	Infinite lives
2.	012-19F-E66	Start with 2 lives
3.	052-19F-E66	Start with 6 lives
4.	092-19F-E66	Start with 10 lives
5.	00C-D3E-A22	Infinite time
6.	3E6-49B-085 + 036-4AB-5D4	Start on stage 4
7.	3E6-49B-085 + 076-4AB-5D4	Start on stage 8
8.	3E6-49B-085 + 0B6-4AB-5D4	Start on stage 12
9.	3E6-49B-085 + 0F6-4AB-5D4	Start on stage 16
10.	3E6-49B-085 + 136-4AB-5D4	Start on stage 20
11.	3E6-49B-085 + 176-4AB-5D4	Start on stage 24
12.	3E6-49B-085 + 1B6-4AB-5D4	Start on stage 28
13.	3E6-49B-085 + 1F6-4AB-5D4	Start on stage 32
14.	3E6-49B-085 + 3C6-4AB-5D4	Start on stage 6 (on way down)
15.	3E6-49B-085 + 406-4AB-5D4	Start on stage 2 (on way down)


Boulderdash (tm) Game
1.	00F-00C-19E	Infinite time
2.	012-7CF-E66	Start with 1 life
3.	052-7CF-E66	Start with 5 lives
4.	092-7CF-E66	Start with 9 lives
5.	000-24B-E6E	Infinite lives
6.	042-63B-E62	Start on any level
7.	3EC-9AA-80E + 01C-9BA-193	Need only 1 diamond to complete level
8.	3EC-9AA-80E + 05C-9BA-193	Need 5 diamonds to complete level


Boxxle (tm) Game
1.	008-30F-E6E + 008-70F-E6E	Disable number-of-moves-taken counter
2.	217-A6F-C41	Walk thru walls
3.	217-B6F-E61 + 217-A6F-C41	Walk thru walls/push boxes thru walls--but don't push them into each other or off screen, or you can't finish puzzle


Brain Bender (tm) Game
1.	00B-EEE-19E	Infinite time (timer still counts down)
2.	AF6-16F-3B4	Don't need passwords for levels you can select
3.	003-BDF-801	Infinite continues


Bubble Bobble (tm) Game
1.	015-EDF-E66	Start with 1 life
2.	055-EDF-E66	Start with 5 lives
3.	0A5-EDF-E66	Start with 10 lives
4.	0F5-EDF-E66	Start with 15 lives
5.	C98-20F-7F6	Infinite lives
* = You must type in "VGL1" in password screen
6.	164-D08-4C1 + 094-D18-916 + 004-D28-C4D	*Start on round 10
7.	164-D08-4C1 + 1D4-D18-916 + 004-D28-C4D	*Start on round 30
8.	164-D08-4C1 + 314-D18-916 + 004-D28-C4D	*Start on round 50
9.	164-D08-4C1 + 454-D18-916 + 004-D28-C4D	*Start on round 70
10.	164-D08-4C1 + 594-D18-916 + 004-D28-C4D	*Start on round 90
11.	164-D08-4C1 + 624-D18-916 + 004-D28-C4D	*Start on round 99
12.	0E0-94E-91A	Jump 2x higher
13.	070-94E-91A	Jump 4x higher


Bubble Ghost (tm) Game
1.	002-ABF-3BE	Infinite lives
2.	011-DFF-F7E	Start with 2 lives
3.	071-DFF-F7E	Start with 8 lives
4.	0A1-DFF-F7E	Start with 11 lives
5.	051-ACF-E62	Start on level 4
6.	111-ACF-E62	Start on level 16
7.	001-90D-19E	Infinite continues
8.	011-BAF-E62	1 continue
9.	051-BAF-E62	4(sic) continues
10.	0A1-BAF-E62	10 continues


Bugs Bunny Crazy Castle (tm) Game
1.	A73-A0E-19E	Infinite lives
2.	011-B2E-F7E	Start with 1 life
3.	0A1-B2E-F7E	Start with 10 lives
4.	0E1-0D8-E6A	Start on level 15
5.	1D1-0D8-E6A	Start on level 30
6.	2C1-0D8-E6A	Start on level 45


Bugs Bunny Crazy Castle 2 (tm) Game
1.	A76-00E-19E	Infinite lives
2.	01F-EAC-F7E	Start with 1 life
3.	0AF-EAC-F7E	Start with 10 lives
4.	14F-EAC-F7E	Start with 20 lives
* = Once you walk to the level, switch off to get to higher level
5.	3EE-1DD-081 + 03E-1ED-E68 + 3DE-1FD-E65	After completing level 1, can walk to level 3
6.	3EE-1DD-081 + 08E-1ED-E68 + 3DE-1FD-E65	After completing level 1, can walk to level 8
7.	3EE-1DD-081 + 10E-1ED-E68 + 3DE-1FD-E65	After completing level 1, can walk to level 16
8.	3EE-1DD-081 + 18E-1ED-E68 + 3DE-1FD-E65	After completing level 1, can walk to level 24
9.	3E8-C5B-191	Don't need all keys to complete level


Burai Fighter Deluxe (tm) Game
1.	069-14F-193 + 099-15F-F77	Start with 9 lives
2.	00A-BAF-E6E	Infinite lives
3.	3E5-5FD-2AA + 055-60D-E6E + 775-61D-3BA	1st of each power-up worth more--Switch off to let power-ups progress higher
4.	3E5-5FD-2AA + 0A5-60D-E6E + 775-61D-3BA	1st power-up worth full power
* = Select password option and enter 2nd level password "HGKM"
5.	013-ADE-E6A	*Start on stage 3
6.	023-ADE-E6A	*Start on stage 4
7.	033-ADE-E6A	*Start on stage 5


Burgertime Deluxe (tm) Game
1.	005-CBE-E6E	Infinite lives
2.	011-DCF-E62	Start with 2 lives
3.	051-DCF-E62	Start with 6 lives
4.	091-DCF-E62	Start with 10 lives
5.	00B-77D-E6E	Infinite peppers
6.	011-E1F-F7E	Start with 1 pepper
7.	091-E1F-F7E	Start with 9 pepper
8.	050-E0C-E6E	5 peppers on pick-up
9.	090-E0C-E6E	9 peppers on pick-up
10.	18E-58D-4CA	Invincibility--can switch on/off


Castelian (tm) Game
1.	213-C5F-4C1	Infinite lives
2.	01D-B2F-E66	Start with 1 life
3.	05D-B2F-E66	Start with 5 lives
4.	09D-B2F-E66	Start with 9 lives
5.	006-AFF-B31	Infinite time--switch off at end of each level to go on


Castlevania II-Belmont's Revenge (tm) Game
1.	008-59C-6E2	Infinite energy--switch off at end of each castle to get bonus, then switch on
2.	00F-13F-E6E	Infinite lives
3.	007-BBB-E6E	Infinite hearts
4.	018-DCD-E62 + EA8-E0D-081	Start with 2 lives
5.	058-DCD-E62 + EA8-E0D-081	Start with 6 lives
6.	098-DCD-E62 + EA8-E0D-081	Start with 10 lives


Catrap (tm) Game
1.	006-B7F-E6E	Choose final level
2.	216-3EF-F79	Can't undo mistakes
3.	216-57F-D5D	Stop timer
4.	189-96D-08A	Run left or right thru anything--for fun only, you can get stuck and have to reset (press Code Screen)
5.	C9D-8DD-F78	Stops you from falling down


Chase H.Q. (tm) Game
1.	FAB-DDE-4C1	Infinite turbos
2.	A7A-C2F-19E	Infinite time
3.	0BB-E1E-B32	Turbo lasts 1/2x as long
4.	2CB-E1E-B32	Turbo lasts 2x as long
5.	42B-E1E-B32	Turbo lasts 3x as long
6.	64A-AEF-C49	Timer runs 2x faster
7.	FFA-AEF-C49	Timer runs 1-1/2x slower
8.	014-BFF-E6A + 013-3EE-4C1	Start on stage 2
9.	024-BFF-E6A + 013-3EE-4C1	Start on stage 3
10.	034-BFF-E6A + 013-3EE-4C1	Start on stage 4
11.	044-BFF-E6A + 013-3EE-4C1	Start on stage 5


Choplifter 2 (tm) Game
1.	AF6-63E-19A	Infinite helicopters
* = 1st game only
2.	005-4EC-F7A	*Start with 1 copter
3.	085-4EC-F7A	*Start with 9 copters
4.	135-4EC-F7A	*Start with 20 copters
5.	015-6CC-E6A	Start in sector 2
6.	025-6CC-E6A	Start in sector 3
7.	035-6CC-E6A	Start in sector 4
8.	045-6CC-E6A	Start in sector 5
9.	015-6BC-E6A	Start at level 2 in chosen sector
10.	025-6BC-E6A	Start at level 3 in chosen sector


Cosmo Tank (tm) Game
1.	00A-52A-F71	Infinite lives--outside levels
2.	00A-21A-F71	Don't take damage from small creatures--outside levels
3.	0AE-B5F-F76 + 0A0-7EE-F76	Start with 10 bars of energy
4.	06E-B0F-E66 + 06F-77F-E66	Start with 6 lives
5.	09E-B0F-E66 + 09F-77F-E66	Start with 9 lives
6.	00B-29B-E65	Infinite smart bombs--outside levels
7.	002-F99-F71	Don't take damage from large creatures--outside levels
8.	003-5FB-F71	Can't be harmed by small creatures--inside levels
9.	008-66B-E65	Infinite smart bombs--inside levels
10.	091-0CE-E6E	Transport to mystery level


Crystal Quest (tm) Game
1.	0A5-4EF-F7A	Start with 10 lives
2.	145-4EF-F7A	Start with 20 lives
3.	B62-D3E-3BE	Infinite lives
4.	0A4-6FF-F7A	Start with 10 smart bombs
5.	144-6FF-F7A	Start with 20 smart bombs
6.	B6C-00F-3BE	Infinite smart bombs
7.	AFF-54F-3BE + 77F-55F-E69	Only need 1 crystal to finish each level
* = Switch off before you reach wave chosen, or you'll keep playing that wave
8.	3E8-0CE-2AA + 098-0DE-E66	*Skip to wave 10 after completing your current wave
9.	3E8-0CE-2AA + 138-0DE-E66	*Skip to wave 20 after completing your current wave
10.	3E8-0CE-2AA + 278-0DE-E66	*Skip to wave 40 after completing your current wave
11.	3E8-0CE-2AA + 4F8-0DE-E66	*Skip to wave 80 after completing your current wave


Dexterity (tm) Game
1.	01C-AEE-E62	Start with 2 lives
2.	05C-AEE-E62	Start with 6 lives
3.	09C-AEE-E62	Start with 10 lives
4.	00C-12F-E6E	Infinite time
5.	C93-56B-6EE	Invincible to enemy attacks


Dick Tracy (tm) Game
1.	016-BFF-E66	Start with 1 life
2.	066-BFF-E66	Start with 6 lives
3.	009-7EF-E6E	Infinite lives
4.	054-DCF-C42	Start each life with 1/2x energy
5.	104-DCF-C42	Start each life with max energy
6.	A77-7DA-19E	Infinite energy
7.	215-3AF-D5D	Infinite time
8.	0A1-6CD-F72	10 bullets on pick-up of hand-gun
9.	141-6CD-F72	20 bullets on pick-up of hand-gun
10.	B66-C6E-3BE	Infinite ammo on pick-up of any weapon


Disney's Duck Tales (tm) Game
1.	01C-918-E62	Start with 2 lives
2.	05C-918-E62	Start with 6 lives
3.	09C-918-E62	Start with 10 lives
4.	006-2DF-E6E	Infinite lives
5.	00C-968-F72	Infinite hit points
6.	8E9-63C-910	Timer counts up instead of down (Infinite time to complete your duck mission)


Double Dragon (tm) Game
1.	012-87F-E66 + 012-B6F-E66	Start with 1 life
2.	052-87F-E66 + 052-B6F-E66	Start with 5 lives
3.	0A2-87F-E66 + 0A2-B6F-E66	Start with 10 lives
4.	142-87F-E66 + 142-B6F-E66	Start with 20 lives
5.	A73-BBF-19E	Infinite lives
6.	007-F0A-B30	Infinite energy
7.	3D7-F0A-B30	Enemy hits are very weak


Double Dragon II (tm) Game
1.	017-21F-E66	Start with 1 life
2.	067-21F-E66	Start with 6 life
3.	0C7-21F-E66	Start with 12 life
4.	197-21F-E66	Start with 25 life
* = Choose continue on options screen
5.	3ED-8CF-081 + 01D-8DF-195 + 00D-8EF-D55	*Start on mission 2
6.	3ED-8CF-081 + 02D-8DF-195 + 00D-8EF-D55	*Start on mission 3
7.	3ED-8CF-081 + 03D-8DF-195 + 00D-8EF-D55	*Start on mission 4
8.	3ED-8CF-081 + 04D-8DF-195 + 00D-8EF-D55	*Start on mission 5
9.	3ED-8CF-081 + 08D-8DF-195 + 00D-8EF-D55	*Start on mission 9
10.	3ED-8CF-081 + 09D-8DF-195 + 00D-8EF-D55	*Start on mission 10


Dr. Mario (tm) Game
1.	CEE-B5E-D50 + 9EE-B7E-911	Screen doesn't blank in pause mode
2.	00B-E3D-B32	Get 4 pills in a row or kill 1 virus to complete level
3.	C9A-5FD-E69	No speed increase every 10 pills
4.	01A-5ED-C42	Speed increase after every pill
5.	05A-5ED-C42	Speed increase after every 5 pills


Elevator Action (tm) Game
1.	B68-18F-3BE	Invincible to enemy attacks
2.	094-F6F-E66	Start with 9 lives
3.	064-F6F-E66	Start with 6 lives
4.	014-F6F-E66	Start with 1 life
5.	B65-90F-3BE	Infinite lives
6.	AF4-CBB-7F4	Otto does not have to retrieve disks to escape


Faceball 2000 (tm) Game
* = Cyberscape mode only.
1.	000-3FD-3BE	*Infinite lives
2.	014-DBA-E66	*Start with 1 life
3.	054-DBA-E66	*Start with 5 life
4.	0A4-DBA-E66	*Start with 10 life
5.	0F4-DBA-E66	*Start with 15 life
6.	144-DBA-E66	*Start with 20 life
7.	FAE-06C-4C1	*Stop timer
+ = In options screen, adjust strength to "!!!!" before selecting "Arena" or "Cyberscape"
8.	053-A89-E6E + 05A-98D-E66	+Can take 5 hits
9.	0A3-A89-E6E + 0AA-98D-E66	+Can take 10 hits
10.	0F3-A89-E6E + 0FA-98D-E66	+Can take 15 hits
11.	143-A89-E6E + 14A-98D-E66	+Can take 20 hits


Final Fantasy Adventure (tm) Game
1.	FAE-3FC-4C1	Don't take damage (except from poisons and magic)
* = Only works if entered before new games, not on continues
2.	05E-6B9-E62	*Start with stamina, power and will = 5
3.	0AE-6B9-E62	*Start with stamina, power and will = 10
4.	0FE-6B9-E62	*Start with stamina, power and will = 15
5.	14E-6B9-E62	*Start with stamina, power and will = 20
6.	1EE-6B9-E62	*Start with stamina, power and will = 30


Flipull (tm) Game
1.	01D-48D-E62	Start with 1 special block
2.	05D-482-E62	Start with 5 special blocks
3.	09D-48D-E62	Start with 9 special blocks
4.	A77-41F-19E	Infinite time
5.	003-B0E-3BE	Infinite credits
6.	01D-45D-E66	Start with 1 credit
7.	05D-45D-E66	Start with 5 credit
8.	09D-45D-E66	Start with 9 credit


Fortified Zone (tm) Game
* = Doesn't work against vehicles, so don't get run over
1.	FAA-60E-4C1	*Infinite hit points for male soldier
2.	FA0-70D-4C1	*Infinite hit points for female soldier
3.	A79-B8C-19E	Infinite ammo for special weapons on pick-up
4.	05F-A08-E66	Both soldiers start with infinite hit points
5.	0AF-A08-E66	Both start with 10 hit points
6.	0FF-A08-E66	Both start with 15 hit points
7.	14F-A08-E66	Both start with 20 hit points
8.	01F-8A8-E6A	Both start with 1 key and weapon power-up
9.	05F-8A8-E6A	Both start with 5 keys and weapon power-ups
10.	09F-8A8-E6A	Both start with 9 keys and weapon power-ups
11.	01F-988-E6A	Start with 1 medicine unit
12.	05F-988-E6A	Start with 5 medicine units
13.	09F-988-E6A	Start with 9 medicine units
+ = Go to password screen, then enter "3375"
14.	01D-148-E6E	+Start on level 2
15.	02D-148-E6E	+Start on level 3
16.	03D-148-E6E	+Start on level 4


Game of Harmony (tm) Game
* = Switch off when you reach the level the code gives you
1.	009-DBF-C41 + 3E9-DCF-C48 + 089-DDF-C4A	*Go to level 10 after completing a level
2.	009-DBF-C41 + 3E9-DCF-C48 + 129-DDF-C4A	*Go to level 20 after completing a level
3.	009-DBF-C41 + 3E9-DCF-C48 + 1C9-DDF-C4A	*Go to level 30 after completing a level
4.	009-DBF-C41 + 3E9-DCF-C48 + 269-DDF-C4A	*Go to level 40 after completing a level
5.	006-94E-3BE	Infinite time on bonus section--can switch on/off


Gargoyle's Quest (tm) Game
1.	005-5CD-E6E	Infinite lives
2.	001-D4F-E6E	Start with 1(sic) life
3.	051-D4F-E6E	Start with 5 lives
4.	091-D4F-E6E	Start with 9 lives


Gauntlet II (tm) Game
1.	002-EC9-C4E	Don't lose energy with time (still lose it from enemies, poisons, magic, etc.)
2.	C3A-5FA-D5D	Never lose keys
3.	008-76A-3BE	Never lose potions
4.	030-979-E6A	Start with 3 keys and potions


Ghostbusters II (tm) Game
1.	00E-44E-3BE	Infinite protons and traps
2.	C9C-B4E-081	Invincible
3.	AF5-778-19E	Only need to zap 1 ghost per level
4.	A76-F9E-19E	Infinite time--switch off at end of level to go on, then switch on again


Go! Go! Tank (tm) Game
1.	00C-7FE-F7A	Plane flies like there's no gravity
2.	FFC-7FE-F7A	More downward gravity
3.	A77-F6C-19E	Infinite planes
4.	C96-E3C-193	Fly thru walls and ground, but not thru enemy vehicles, missiles, or end-of-level walls
5.	017-67D-F7A	Tank takes minimum damage when it hits walls
6.	107-67D-F7A	Tank takes 4x damage when it hits walls
7.	C93-5FC-F7D	Tank is invincible


Godzilla (tm) Game
1.	00F-09F-E6E	Infinite lives
2.	005-16D-19E	Infinite energy--switch off in bonus rounds or will give infinite bonuses
3.	016-E9F-E62	Start with 2 lives
4.	056-E9F-E62	Start with 6 lives
5.	096-E9F-E62	Start with 10 lives
6.	088-3BF-A2A	First hit takes 1/2 your energy


Gradius: The Interstellar Assault (tm) Game
1.	014-C0F-E62	Start with 2 lives
2.	054-C0F-E62	Start with 6 lives
3.	094-C0F-E62	Start with 10 lives
4.	000-ECE-E6E	Infinite lives
5.	005-EEA-C49	Autofire without pressing A (don't change control settings, leave rapid fire on)
6.	024-ABF-E6E	Start on level 2
7.	034-ABF-E6E	Start on level 3
8.	044-ABF-E6E	Start on level 4


Gremlins 2 (tm) Game
1.	001-F0F-E62	Start with 1 life
2.	041-F0F-E62	Start with 5 lives
3.	091-F0F-E62	Start with 10 lives
4.	A76-14E-19E	Infinite lives--except against end-of-level enemies
5.	A7D-7EE-19E	Infinite lives--against end-of-level enemies
6.	EA1-E1E-081	Infinite energy (display will show 1 pt. on level 1 & 6 pts. on all others)
7.	048-03F-C4A	Start with 1/2x energy
8.	EAC-2DE-081	Invincible to end-of-level bullets
9.	EAB-E9E-081	Invincible to end-of-level enemies
10.	211-D5E-D5D	All objects freeze and become harmless gizmos (Except spikes and end-of-level enemies)
11.	014-02B-F7E	Suitcases can only take 1 pt. of damage before disappearing
* = Suitcases will disappear if they touch a spike or some other hazards
12.	0A4-02B-F7E	*Suitcases can take 10 pts of damage before disappearing
13.	144-02B-F7E	*Suitcases can take 20 pts damage
14.	18F-7EF-4CA	Suitcases invulnerable to left sides of spikes
15.	18C-B5F-4CA	Suitcases invulnerable to top of spikes
16.	180-09E-4CA	Suitcases invulnerable to right sides of spikes


Heianky Alien (tm) Game
1.	01D-0AC-F7E	Start with 1 life
2.	0AD-0AC-F7E	Start with 10 lives
3.	14D-0AC-F7E	Start with 20 lives
4.	A75-7FB-3BE	Infinite lives
5.	C34-5BC-A21	Freeze aliens--can switch on/off
6.	214-5BC-A21	Slow motion game
7.	183-54C-2AA	B button gives mega-dig, A button gives mega-fill
Old Game Codes:
8.	01A-97E-F7E	Start with 1 life
9.	C90-22D-C45 + FFF-AFE-F7E	Infinite lives


Hook (tm) Game
1.	014-7ED-F7A	Start with 1 life
2.	074-7ED-F7A	Start with 7 lives
3.	284-8FD-A2B	Start with half energy
4.	004-93E-2AF	Invincible
5.	000-B49-19E	Infinite magic dust after pick-up of flying power token
6.	00C-FDD-3BE	Infinite lives
7.	3EC-988-191	9 flying power tokens on pick-up
8.	3EC-A98-191	9 thimble tokens on pick-up


Hunt for Red October (tm) Game
1.	00D-05A-E6E	Infinite missiles
2.	00B-68A-E6E	Infinite cloaking
3.	008-85F-E6E	Infinite lives
4.	085-20F-E62 + 089-A5E-E62	Cloak and lives start at 8, missiles at 9


Kid Icarus: Of Myths and Monsters (tm) Game
1.	A75-8EB-B30	Invincible against attacks
2.	C95-7DC-6EE	Avoid injury from water and spikes (prevents use of holy water)
3.	05D-FEE-E62	Start with 5 credits
4.	09D-FEE-E62	Start with 9 credits
5.	A79-07C-19E	Infinite credits
6.	023-26A-E6E	Each snake heart = 2
7.	0A3-26A-E6E	Each snake heart = 10


Kung Fu Master (tm) Game
1.	010-F2A-E62	Start with 2 lives
2.	050-F2A-E62	Start with 6 lives
3.	090-F2A-E62	Start with 10 lives
4.	003-E3A-3BE	Infinite lives
5.	010-F7A-F7E	1 continue
6.	090-F7A-F7E	9 continues
7.	00A-32A-3BE	Infinite continues--switch off between levels to go on
8.	00C-8EA-3BE	Infinite time
9.	022-8DA-E6E	Start timer at 2,000
10.	042-8DA-E6E	Start timer at 4,000


Kwirk (tm) Game
1.	000-03E-19A	Bonus points don't go down
2.	000-0DE-E6E	Stop timer
3.	020-0DE-E6E	Timer runs at 2x speed
4.	771-02E-197 + 7F1-11E-3B7	Up control is down/down is up
5.	671-20E-5D7 + 6F1-37E-7F7	Left control is right/right is left


Lock N' Chase (tm) Game
1.	509-6BD-E66	Start with 50 lives
2.	259-6BD-E66	Start with 25 lives
3.	109-6BD-E66	Start with 10 lives
4.	007-C1D-E6E	Infinite lives
5.	3ED-79F-081 + 02D-7AF-3BC + 00D-7BF-E69	Start on practice stage 1-1
6.	3ED-79F-081 + 03D-7AF-3BC + 00D-7BF-E69	Start on practice stage 1-2
7.	3ED-79F-081 + 04D-7AF-3BC + 00D-7BF-E69	Start on practice stage 1-3
8.	3ED-79F-081 + 08D-7AF-3BC + 00D-7BF-E69	Start on practice stage 2-1
9.	3ED-79F-081 + 09D-7AF-3BC + 00D-7BF-E69	Start on practice stage 2-2
10.	3ED-79F-081 + 0AD-7AF-3BC + 00D-7BF-E69	Start on practice stage 2-3
11.	3ED-79F-081 + 0ED-7AF-3BC + 00D-7BF-E69	Start on practice stage 3-1
12.	3ED-79F-081 + 0FD-7AF-3BC + 00D-7BF-E69	Start on practice stage 3-2
13.	3ED-79F-081 + 10D-7AF-3BC + 00D-7BF-E69	Start on practice stage 3-3
14.	3ED-79F-081 + 14D-7AF-3BC + 00D-7BF-E69	Start on practice stage 4-1
15.	3ED-79F-081 + 15D-7AF-3BC + 00D-7BF-E69	Start on practice stage 4-2
16.	3ED-79F-081 + 16D-7AF-3BC + 00D-7BF-E69	Start on practice stage 4-3
17.	3ED-79F-081 + 20D-7AF-3BC + 00D-7BF-E69	Start on practice stage 6-1
18.	3ED-79F-081 + 21D-7AF-3BC + 00D-7BF-E69	Start on practice stage 6-2
19.	3ED-79F-081 + 22D-7AF-3BC + 00D-7BF-E69	Start on practice stage 6-3
20.	3ED-79F-081 + 27D-7AF-3BC + 00D-7BF-E69	Start on practice stage 7-1
21.	3ED-79F-081 + 28D-7AF-3BC + 00D-7BF-E69	Start on practice stage 7-2
22.	18B-BDE-4CA	Can't drop barriers


Loopz (tm) Game
1.	002-6D8-19E	Infinite lives--can switch on/off
2.	014-15C-E66	Start with 1 life
3.	054-15C-E66	Start with 5 lives
4.	0A4-15C-E66	Start with 10 lives
5.	144-15C-E66	Start with 20 lives
6.	00C-AB8-19E	Infinite time--can switch on/off
7.	379-628-084	Sets bonus multiplier to 10


Marble Madness (tm) Game
1.	00A-A8C-3BE	Infinite time
2.	638-5EC-19A	99 seconds for level 1
3.	638-5FC-E6F	99 seconds for level 2
4.	638-60C-4CA	99 seconds for level 3
5.	638-61C-6EE	99 seconds for level 4
6.	FA0-65C-4C1	Continue from last level reached


Megaman in Dr. Wily's Revenge (tm) Game
1.	49B-94F-808 + 49B-EAF-808	Start with 1/2x energy
2.	25B-94F-808 + 25B-EAF-808	Start with 1/4x energy
3.	218-3E9-E61	Cannot die--can switch on/off
4.	A72-05B-A28	Infinite weapons energy


Megaman II (tm) Game
1.	008-C4D-E6E	Infinite lives
2.	09B-F8F-E62	Start with 10 lives
3.	06B-F8F-E62	Start with 7 lives
4.	01B-F8F-E62	Start with 2 lives
5.	49C-55F-808	Start each stage with 1/2x energy
6.	25C-55F-808	Start each stage with 1/4x energy
7.	A75-FDC-B30	Infinite energy
8.	A7A-14C-A28	Infinite power on all weapons and dog adaptors


Mercenary Force (tm) Game
1.	B6E-75B-3BE	Infinite hit points
2.	324-60E-F72	Servants start with 50 hit points
3.	324-68E-D5A	Samurai start with 50 hit points
4.	324-70E-C42	Ninja starts with 50 hit points
5.	324-78E-C4E	Monks start with 50 hit points
6.	324-80E-C4A	Mystics start with 50 hit points
7.	501-B3E-3B9 + C31-B4E-E6E	Start with 500,000 yen


Micky's Dangerous Chase (tm) Game
1.	005-E0F-E6E	Infinite lives
2.	00D-9FE-19E	Infinite energy


Mr. Chin's Gourmet Paradise (tm) Game
1.	09B-1DF-E62	Start with 10 lives
2.	06B-1DF-E62	Start with 7 lives
3.	01B-1DF-E62	Start with 2 lives
4.	A7E-17E-19E	Infinite lives
5.	A71-79E-19A	Stop timer on bonus round--must switch off to leave bonus round


Navy Seals (tm) Game
1.	00A-FDF-E6E	Infinite lives
2.	019-009-F7A	Start with 1 life
3.	069-009-F7A	Start with 6 lives
4.	099-009-F7A	Start with 9 lives
5.	058-0BF-E6E	5 snipers for each life after first life
6.	0A8-0BF-E6E	10 snipers after first life
7.	148-0BF-E6E	20 snipers after first life
8.	00B-4BF-19E	Infinite snipers
9.	305-29F-A28	Start with 30 bullets
10.	605-29F-A28	Start with 60 bullets
11.	002-CEE-E6E	Infinite bullets for handgun
12.	002-A4E-E6E	Infinite bullets for machine gun
13.	182-9AE-6EA + 002-A4E-E6E	Start with and keep machine gun and infinite ammo


Nemesis (tm) Game
1.	007-2FD-D51	Super shield--destroys enemies and bullets on contact--doesn't work against scenery or end-of-level mother ships
2.	C9D-C4E-081	Invincible
3.	014-F3D-4C1 + 014-F7D-4C1	Power-up indicator doesn't reset
4.	3E4-23D-081 + 014-24D-E60 + 004-25D-C4D	Power-up speed burner any time
5.	3E4-23D-081 + 024-24D-E60 + 004-25D-C4D	Power-up missiles any time
6.	3E4-23D-081 + 034-24D-E60 + 004-25D-C4D	Power-up double gun any time
7.	3E4-23D-081 + 044-24D-E60 + 004-25D-C4D	Power-up laser any time
8.	3E4-23D-081 + 054-24D-E60 + 004-25D-C4D	Power-up destruction device any time
9.	3E4-23D-081 + 064-24D-E60 + 004-25D-C4D	Power-up force field any time


Ninja Boy (tm) Game
1.	A75-5BA-19E	Infinite lives
2.	0A0-35D-F7E	Start with 10 lives
3.	140-35D-F7E	Start with 20 lives
4.	3E3-C39-191	99 K's on pick-up
5.	A7A-399-19E	Infinite K's on pick-up
6.	A7D-298-19E	Infinite time in bonus rooms--switch off to leave bonus section


Ninja Gaiden Shadow (tm) Game
1.	003-1CE-19E	Infinite lives
2.	01A-FCF-E62	Start with 2 lives
3.	05A-FCF-E62	Start with 6 lives
4.	09A-FCF-E62	Start with 10 lives
5.	003-1DD-19E	Infinite energy
6.	03A-F7F-F72 + 03B-2EF-F72	Start each new life with half energy
7.	05B-01F-E6E + 05B-29F-E6E	Start each new life with 5 firewheel markers
8.	02A-E6F-E6A	Start at stage 1 boss--Spider
9.	07A-E6F-E6A	Start at stage 2 boss--Jack & Gregory
10.	0BA-E6F-E6A	Start at stage 3 boss--Colonel Allen
11.	0FA-E6F-E6A	Start at stage 4 boss--Evil Nobleman Who-kisai
12.	04A-E6F-E6A	Start at beginning of stage 2
13.	08A-E6F-E6A	Start at beginning of stage 3
14.	0CA-E6F-E6A	Start at beginning of stage 4
15.	10A-E6F-E6A	Start at beginning of stage 5


Operation C (tm) Game
1.	011-82F-E62	Start with 2 life(sic)
2.	051-82F-E62	Start with 6 lives
3.	091-82F-E62	Start with 10 lives
4.	051-87F-E6A	Start on any level from 1 to 4
5.	051-8CF-E6E	Start on level 5
6.	216-CDA-4C1	Infinite lives


Pac-Man (tm) Game
1.	01E-25F-E66	Start with 1 life
2.	06E-25F-E66	Start with 6 lives
3.	09E-25F-E66	Start with 9 lives
4.	C97-5AE-7F2	Pac-Man is invulnerable to ghosts


Paperboy (tm) Game
1.	003-99D-3BE	Infinite papers
2.	004-B0E-C41	Infinite Paperboys


Penguin Wars (tm) Game
1.	00C-1BF-C49	Pick up balls without having to press A (still have to press A to throw balls)
2.	A77-5BF-19A	Freeze timer--can switch on/off
3.	00E-B6F-3B7	Get up slower when hit by ball
4.	019-A3F-D5D	Don't get hurt by balls


Pipe Dream (tm) Game
1.	003-C4D-3BE	Stop water--can switch on/off
2.	003-11D-F7E	Length of 0 finishes level
3.	C97-3DC-192	Put 1 block over another faster

Power Racer (tm) Game
1.	016-93F-E66	Start with 1 life
2.	056-93F-E66	Start with 5 lives
3.	096-93F-E66	Start with 9 lives
4.	001-9BC-3BE	Infinite lives
5.	FA0-9DC-4C1	Keep twin cars until you collect another twin icon
6.	3E5-62C-081 + 305-63C-A2E	All pick-ups act as slow-downs
7.	3E5-62C-081 + 315-63C-A2E	All pick-ups act as u-turns
8.	3E5-62C-081 + 325-63C-A2E	All pick-ups act as twin cars
9.	3E5-62C-081 + 335-63C-A2E	All pick-ups act as bombs
10.	3E5-62C-081 + 345-63C-A2E	All pick-ups act as shields
11.	3E5-62C-081 + 355-63C-A2E	All pick-ups do nothing


Prince of Persia (tm) Game
1.	187-85D-4CA	Don't take damage from falling--you can get trapped and have to reset (press Code Screen)
* = Timer must go down to 59 to use passwords.
2.	A71-42E-19E	*Stop timer--can switch on/off
3.	FA5-B7C-4C1	*Kill all guards without fighting (except ghost guards)
4.	C3A-47F-E61	*Never have to fight guards


Punisher (tm) Game
1.	00E-6AC-2A2	No enemies appear--can switch on/off
2.	A74-1CE-19E	Infinite ammo
3.	A73-01C-B3C	Immunity to enemy bullets--but lose energy from killing civilians
4.	A74-CCE-19E	Infinite grenades


Q*Bert (tm) Game
1.	FAA-66D-3BE	Infinite lives
2.	012-C0F-F7E	Start with 1 life
3.	0A2-C0F-F7E	Start with 10 lives
4.	142-C0F-F7E	Start with 20 lives
5.	322-C0F-F7E	Start with 50 lives
6.	010-E6E-E66	Each level has only 2 sub-levels
7.	010-E6E-E66	Each level has only 1 sub-level
8.	3C3-0FF-19E + 343-11F-3BE	Start on level 2


Qix (tm) Game
1.	002-B8B-F71	Infinite lives
2.	09D-8DC-E66	Start with 9 lives
3.	06D-8DC-E66	Start with 6 lives
4.	01D-8DC-E66	Start with 1 life
5.	03D-7BC-E6A	Start on level 4
6.	07D-7BC-E6A	Start on level 8
7.	0CD-7BC-E6A	Start on level 13
8.	00B-829-2A7	Sparks don't chase you, but can still hurt


R-Type (tm) Game
1.	00E-C4E-19E	Infinite ships
2.	3E8-E1F-4CA	Pod worth more
3.	3E8-F7F-191	Speed-up gives max speed
4.	7E5-089-3BE	Infinite credits
* = Will not change display
5.	08B-3BE-E62	*Start with 9 credits
6.	03B-3BE-E62	*Start with 4 credits
7.	02B-2EE-E6E	Start on level 2
8.	03B-2EE-E6E	Start on level 3
9.	06B-2EE-E6E	Start on level 4
10.	07B-2EE-E6E	Start on level 5
11.	08B-2EE-E6E	Start on level 6


Revenge of the Gator (tm) Game
1.	007-E1F-3BE	Infinite supply of balls
2.	016-EDF-E66	Start with 1 ball
3.	096-EDF-E66	Start with 9 balls
4.	21F-24D-D5D	Disable left flipper
5.	C9F-2AD-7F1	Disable right flipper


Robocop (tm) Game
1.	F09-8AE-6E9	Infinite energy
2.	155-E8A-2AA	Start with 1/2x energy
3.	605-E8A-2AA	Start with 2x energy
4.	F03-40C-6E9	Infinite time (timer goes down but resets)
5.	FAB-C7E-4C1	Infinite superguns on pick-up
6.	005-11F-A22	After 1st screen of each phase, no one appears in windows


Robocop 2 (tm) Game
1.	C95-9CE-C49	Infinite energy on scrolling levels
2.	AF4-D9A-3B7	Infinite energy on ED-209 levels
3.	02A-E8E-F7A	Start with 2 lives
4.	05A-E8E-F7A	Start with 5 lives
5.	B60-C2D-3BE	Infinite lives
6.	C95-48E-C49	Infinite time--except stages 3 and 8


Skate Or Die: Bad 'N Rad (tm) Game
1.	055-1D8-C42	Start with 1/2x energy
2.	01D-659-E66	Start with 1 life
3.	05D-659-E66	Start with 5 lives
4.	0AD-659-E66	Start with 10 lives
5.	14D-659-E66	Start with 20 lives
6.	008-C3F-D5D	Infinite lives
7.	071-8CF-F7A	Choose from 7 levels
8.	004-A5C-3BE	Infinite time


Skate or Die-Tour De Thrash (tm) Game
Retro Rocket Ramp codes:
1.	019-54F-E66	Start timer at 1 minute
2.	069-54F-E66	Start timer at 6 minutes
3.	099-54F-E66	Start timer at 9 minutes
4.	A7C-E0F-19E	Infinite skateboards
5.	A7D-8BF-19E	Infinite time--can switch on/off
Stale Fish Tour codes:
6.	001-268-3BE	Infinite time (fish time may read out wrong)
7.	01C-4FD-C4E	Segment counter goes down quicker


Sneaky Snakes (tm) Game
1.	C96-CDC-3BE	Infinite lives and time--must switch off at end of every level
2.	011-498-E66	Start with 2 lives
3.	061-498-E66	Start with 7 lives
4.	091-498-E66	Start with 10 lives
5.	011-2E8-E66	1 continue
6.	051-2E8-E66	5 continues
7.	0A1-2E8-E66	10 continues


Snoopy's Magic Show (tm) Game
1.	010-47B-F7E	Start with 1 life
2.	090-47B-F7E	Start with 9 lives
3.	008-97A-3BA	Infinite time--switch off in bonus round
4.	01E-6EC-F7A	From level 2 on, only need 1 Woodstock to complete screen
* = Switch off when you have reach(sic) chosen level (level numbers will display wrong)
5.	3EE-76C-191 + 09E-77C-F7A + 32E-7CC-3BA	*Go to level 10 after level 1
6.	3EE-76C-191 + 13E-77C-F7A + 32E-7CC-3BA	*Go to level 20 after level 1
7.	3EE-76C-191 + 27E-77C-F7A + 32E-7CC-3BA	*Go to level 40 after level 1
8.	3EE-76C-191 + 4FE-77C-F7A + 32E-7CC-3BA	*Go to level 80 after level 1


Snow Brothers (tm) Game
* = 1st credit only
1.	017-5F9-E62	*Start with 2 chances
2.	067-5F9-E62	*Start with 7 chances
3.	097-5F9-E62	*Start with 10 chances
4.	004-91B-F71	Infinite lives
5.	001-68F-C46	Start with 1 credit
6.	641-68F-C46	Start with 100 credits
7.	00F-3BF-193	Zero gravity
8.	007-1EE-193	Ice Commandos act weird


Solomon's Club (tm) Game
1.	C98-CFC-193	Blocks added to map are invisible; blocks taken away are still visible--leaves keys and other objects on display, but they have been collected
2.	023-8DF-E66	Start with 1 life
3.	0B3-8DF-E66	Start with 10 lives
4.	153-8DF-E66	Start with 20 lives
5.	A71-71E-19E	Infinite lives
6.	C94-1DC-081	Infinite times
7.	C9E-71C-D5D	Run thru any blocks to left or right of you


Star Trek-The 25th Anniversary (tm) Game
1.	000-ADC-F7A	Start with 1 ship
2.	090-ADC-F7A	Start with 10 ships
3.	006-E8B-19E	Infinite ships
4.	010-BC2-F7A	Start with 1 Photon Torpedo
5.	090-BC2-F7A	Start with 9 Photon Torpedoes
6.	007-02B-19E	Infinite Photon Torpedoes
7.	990-9BC-80B	Start with shields at full power
8.	990-A0C-80B	Start with speed at full power
9.	990-A5C-80B	Start with Phaser weapons at full power


Super Hunchback (tm) Game
1.	003-A39-3BE	No timer
2.	006-CC9-A2C	Infinite lives
3.	057-1E9-E62	Start with 6 lives
4.	017-1E9-E62	Start with 2 lives
5.	004-789-3BA	No bell bonuses
6.	004-899-E6E	No loss of bells when Quasi dies


Super Mario Land (tm) Game
1.	21C-53E-4C1	Infinite lives
2.	01D-49C-E62	Start with 2 lives
3.	05D-49C-E62	Start with 6 lives
4.	09D-49C-E62	Start with 10 lives
5.	189-B3B-4CA	Fall much slower
6.	00B-8EB-E69	Stay as large Mario
7.	18A-B1E-2AA	Run thru all objects


Super R.C. Pro AM (tm) Game
1.	052-BB9-E6E	5 rounds of ammo for each star collected
2.	0A2-BB9-E6E	10 rounds of ammo for each star collected
3.	142-BB9-E6E	20 rounds of ammo for each star collected
4.	054-ECF-E6E	Start on track 5
5.	0A4-ECF-E6E	Start on track 10
6.	0F4-ECF-E6E	Start on track 15
7.	144-ECF-E6E	Start on track 20
8.	184-ECF-E6E	Start on track 24
9.	014-F4F-E6E	Start with car 1
10.	024-F4F-E6E	Start with car 2
11.	034-F4F-E6E	Start with car 3


Tail 'Gator (tm) Game
1.	00C-4BE-3BE	Infinite hit points
2.	189-A1D-4CA	All chests reveal keys
3.	060-C7E-E6A	Charlie has a tail strength of 6
4.	001-D1D-3BE	Charlie keeps his tail strength


Tasmania Story (tm) Game
1.	015-D2F-E66	Start with 1 life
2.	055-D2F-E66	Start with 5 lives
* = Counter can't display this many lives
3.	105-D2F-E66	*Start with 15 lives
4.	155-D2F-E66	*Start with 20 lives
5.	005-B3D-19E	Infinite lives
6.	016-72F-C42	Start with 1 bomb
7.	196-72F-C42	Start with 25 bombs
8.	326-72F-C42	Start with 50 bombs
9.	486-72F-C42	Start with 75 bombs
10.	006-8CD-E6E	Infinite bombs


Teenage Mutant Ninja Turtles II: Back From The Sewers (tm) Game
1.	001-B6B-3BE	Infinite energy
2.	033-65E-D5A	Start with 3 energy points
3.	063-65E-D5A	Start with 6 energy points
4.	093-65E-D5A	Start with 9 energy points
5.	3E3-8AE-6EA + 013-8BE-E66	Start on act 2
6.	3E3-8AE-6EA + 023-8BE-E66	Start on act 3
7.	3E3-8AE-6EA + 033-8BE-E66	Start on act 4
8.	3E3-8AE-6EA + 043-8BE-E66	Start on act 5
9.	3E3-8AE-6EA + 053-8BE-E66	Start on act 6
10.	0E8-BD8-802 + 018-BE8-D57	Pizza increases energy by only 1
11.	0E8-BD8-802 + 068-BE8-D57	Pizza increases energy by 6
12.	0E8-BD8-802 + 098-BE8-D57	Pizza increases energy by 9
13.	0E8-BD8-802 + 0C8-BE8-D57	Pizza completely restores energy


Tetris (tm) Game
1.	01A-8BE-7FE	Need 1 line to finish game B
2.	10A-8BE-7FE	Need 10 lines to finish game B
2-player codes:
3.	00C-83F-197	Immunity from other player's Tetrises
4.	3EC-86F-2AA + 04C-87F-7F0	When the other player gets a double or better, player with Game Genie gets 4 lines added to his screen (makes game more difficult for that player)


Tiny Toon Adventures (tm) Game
1.	00D-9FE-E6E	Infinite lives
2.	00C-A3F-E6E	Infinite carrots, pineapples and melons
3.	012-4C9-E62	Start with 2 lives
4.	042-4C9-E62	Start with 5 lives
5.	092-4C9-E62	Start with 10 lives
6.	012-559-E66	Start with 1 of each food
7.	052-559-E66	Start with 5 of each food
8.	092-559-E66	Start with 9 of each food


Trax (tm) Game
1.	003-CBB-C4D	Infinite lives
2.	015-B4B-E66	Start with 1 life
3.	065-B4B-E66	Start with 6 lives
4.	095-B4B-E66	Start with 9 lives
5.	3CA-C0F-5D4	Start on stage 2
6.	78A-C0F-5D4	Start at beginning of stage 4
7.	7BA-C0F-5D4	Start at end of stage 4
8.	3DA-C0F-5D4	Skip to win sequence
9.	003-0EB-6E2 + 003-08B-4CA	Autofire


Turrican (tm) Game
1.	00E-E4D-E6E	Infinite lives
2.	01B-58E-E66	Start with 1 life
3.	06B-58E-E66	Start with 6 lives
4.	09B-58E-E66	Start with 9 lives
5.	006-C2F-3BE	Infinite buzzsaws
6.	A7F-68D-19E	Infinite grenades/power lines
7.	01B-C3E-E66	Start with 1 grenade, 1 power line, 1 mine
8.	09B-C3E-E66	Start with 9 grenades, 9 power lines, 9 mines
9.	003-D0F-3BE	Infinite time
10.	002-F5F-7F6	Auto crystal increase
11.	000-2AC-3BE	Infinite energy


Ultra Golf (tm) Game
1.	A77-57C-19A	No strokes are recorded (strokes remain at 0)
2.	FA9-2DA-4C1	No wind
3.	DC0-899-D5D	No extra penalty shot for out-of-bounds
4.	184-5AD-4CA	Play from out-of-bounds


Who Framed Roger Rabbit (tm) Game
1.	003-188-A22	Infinite energy
* = Must enter "AAAAAAAA" as password
2.	001-32C-D56 + 3E1-38C-08B + 011-39C-19A	*Start at act 2
3.	001-32C-D56 + 3E1-38C-08B + 021-39C-19A	*Start at act 3
4.	001-32C-D56 + 3E1-38C-08B + 031-39C-19A	*Start at act 4
5.	001-32C-D56 + 3E1-38C-08B + 041-39C-19A	*Start at act 5
6.	001-32C-D56 + 3E1-38C-08B + 051-39C-19A	*Start at act 6
7.	A76-318-19E	Infinite bullets for Toon Gun
8.	A7E-B9D-19E	Infinite energy for Benny the Cab


Wizards & Warriors X: Fortress Of Fear (tm) Game
1.	00B-12C-3BE	Infinite lives
2.	019-97E-E66	Start with 1 life
3.	059-97E-E66	Start with 5 lives
4.	099-97E-E66	Start with 9 lives
5.	FAA-F5C-4C1	Infinite energy
6.	069-76E-D5A	Start with 1/2x energy
7.	44B-29C-E67 + 0DB-2CC-D52	Keep keys after death
8.	002-54C-3BE	Keep keys after usingGAME GENIE(tm) FOR GAME BOY(r) CODES

(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.	Adventures of Star Saver (tm) Game
2.	Barbie Game Girl (tm) Game
3.	Batman Return of the Joker (tm) Game
4.	Battletoads (tm) Game
5.	Castlevania Adventure (tm) Game
6.	Days of Thunder (tm) Game
7.	Double Dragon 3: The Arcade Game (tm) Game
8.	Extra Bases (tm) Game
9.	Final Fantasy Legend (tm) Game
10.	Final Fantasy Legend 2 (tm) Game
11.	The Flash (tm)
12.	George Foreman's KO Boxing (tm) Game
13.	Home Alone 2 (tm) Game
14.	Hook (tm) Game (1 More Code)
15.	The Incredible Crash Dummies (tm) Game
16.	Miner 2049er (tm) Game
17.	Motocross Maniacs (tm) Game
18.	Out of Gas (tm) Game
19.	Paperboy 2 (tm) Game
20.	Spanky's Quest (tm) Game
21.	Super Mario Land (tm) Game (2 More Codes)
22.	Super Off-Road (tm) Game
23.	Sword of Hope (tm) Game
24.	T2 The Arcade Game (tm) Game
25.	Tetris (tm) Game (More Codes)
26.	Track & Field (tm) Game
27.	Wave Race (tm) Game

Adventures of Star Saver (tm) Game
001-A6E-F7D	Infinite lives
003-89D-F71	Infinite life ropes
75C-94E-3BA	49 life ropes on pick-up
001-63D-F71 + 00B-B7E-F71 + 00B-DBE-F71	Infinite shields on
 pick-up
021-99E-E66	Start with 2 lives
041-99E-E66	Start with 4 lives
061-99E-E66	Start with 6 lives
3C1-7FE-5D4	Start with all power-ups (except 
shields)--1st life only
Adventures of Star Saver is a trademark of Taito Corp.

Barbie Game Girl (tm) Game
027-7AD-F7E	Start with 2 hit points
047-7AD-F7E	Start with 4 hit points
087-7AD-F7E	Start with 8 hit points
FAA-A5C-4C1	Infinite hit points
017-ADD-E66	1 continue
047-ADD-E66	4 continues
087-ADD-E66	8 continues
FAB-959-4C1	Infinite continues
Barbie Game Girl is a trademark of Mattel, Inc.

Batman Return of the Joker (tm) Game
062-01F-C42	Start with max of 3 hit points
102-01F-C42	Start with max of 8 hit points
022-07F-F7E	1 continue
0A2-07F-F7E	9 continues
00A-B5D-F75	Infinite continues
05D-A0B-C42	5 Batarangs (tm) on pick-up
14D-A0B-C42	20 Batarangs on pick-up
28D-A0B-C42	40 Batarangs on pick-up
009-96E-19E	Infinite batarangs on pick-up
Batman Return of the Joker and Batarang are trademarks of DC 
Comics Inc.

Battletoads (tm) Game
007-ED8-E66	Start with 1 life
057-ED8-E66	Start with 6 lives
097-ED8-E66	Start with 10 lives
007-C2E-3BE	Infinite continues
017-F28-E66	1 continue
057-F28-E66	5 continues
0A7-F28-E66	10 continues
FAC-CAF-4C1 + 007-B0E-F71	Infinite lives and energy
063-26F-D5A	Start 1st life with 1/2 energy
06E-388-D5A	Start with only 1/2 energy--after 1st 
life
0E3-26F-D5A	Start 1st life with 2 extra hit points
0EE-388-D5A	Start with 2 extra hit points--after 1st 
life
FAD-918-4C1	Keep axe after dying
005-42E-E6E	Big arms that hack at you from caves 
in level 1 do not move
Battletoads is a trademark of Rare, Ltd.

Castlevania Adventure (tm) Game
048-5EF-E62	Start with 5 lives
068-5EF-E62	Start with 7 lives
025-5CF-C42	Start with 2 energy bars
045-5CF-C42	Start with 4 energy bars
065-5CF-C42	Start with 6 energy bars
*=1st stage only
029-B3F-A26	*Start with timer at 2:15
049-B3F-A26	*Start with timer at 4:15
079-B3F-A26	*Start with timer at 7:15
00A-F28-3B7	Infinite energy
004-07F-3B7	Infinite time--switch off at end of 
stages to go on
006-94F-3B7	Infinite lives
Castlevania Adventure is a trademark of Konami Inc.

Days of Thunder (tm) Game
FAE-7B9-4C1	Infinite time in pits
002-948-2A3	Infinite fuel
006-9CE-3B7	Car takes no damage
C97-2FD-3BA	Tires take no damage
Days of Thunder is a trademark of Paramount Pictures.

Double Dragon 3: The Arcade Game (tm) Game
030-9FF-F72	Start with 4 lives
090-9FF-F72	Start with 10 lives
0C0-9FF-F72	Start with 13 lives
000-0E8-19E	Infinite lives
049-498-E6E	Start with 5 coins
099-498-E6E	Start with 10 coins
199-498-E6E	Start with 20 coins
00F-1BF-E6E	Infinite coins
500-97F-194	Start 1st life with 5 energy points
F00-97F-194	Start 1st life with 15 energy points
500-138-194	Start with 5 points of energy--after 
1st life
F00-138-194	Start with 15 points of energy--after 
1st life
Double Dragon 3: The Arcade Game is a trademark of Technos Japan 
Corporation.

Extra Bases (tm) Game
000-0BE-3BA	Outs aren't counted
000-7AB-3BA	Strikes aren't counted
000-8BB-3BA	Balls aren't counted
*=Can switch on/off
00B-91A-19A	*Opponents can't score (switch off 
when you're batting so you can 
score)
01F-D6F-E66	*One strike and you're out
02F-D6F-E66	*2 strikes and you're out
01F-F0F-E66	*1 out and side is retired
02F-F0F-E66	*2 outs and side is retired
01F-C0F-F7A	*1 ball and you walk
02F-C0F-F7A	*2 balls and you walk
Extra Bases is a trademark of Namco Ltd.

Final Fantasy Legend (tm) Game
Human Male codes only. Make your own changes to these codes to 
create a 
super strong character! (See instructions.)
011-238-C4A	Start with 1 strength point
051-238-C4A	Start with 5 strength points
021-248-E6E	Start with 2 defense points
061-248-E6E	Start with 6 defense points
031-258-F7A	Start with 3 agility points
071-258-F7A	Start with 7 agility points
041-268-E6A	Start with 4 mana points
081-268-E6A	Start with 8 mana points
012-588-19A	Start with 1 hit point
052-588-19A	Start with 5 hit points
Final Fantasy Legend is a trademark of Nintendo of America Inc.

Final Fantasy Legend 2 (tm) Game
Make your own changes to these codes to create a super strong 
character! (See 
instructions.)
098-E28-086	Start with 9 hit points
098-E68-E66	Start with 9 defense points
098-E78-E66	Start with 9 mana points
098-E58-F7E	Start with 9 agility points
098-E48-F72	Start with 9 strength points
09E-818-2A2	Start with 9 swords--if your 
character can start with swords
005-96F-08B + 005-9CF-08B	All characters start with 15,163 
hit 
points (shows only 999)
Final Fantasy Legend 2 is a trademark of Nintendo of America Inc.

The Flash (tm)
015-9CF-E66	Start with 1 life
065-9CF-E66	Start with 6 lives
4C5-A1F-D54	Start with 1/2 surge power
245-A6F-C4B	Start with 1/2 energy
003-A8F-E69	Infinite lives
00A-85F-E6D	Infinite energy--except against 
exploding bombs
00D-B6C-3BE	Infinite time--switch off at end of 
each stage to go on
The Flash is a trademark of DC Comics Inc.

George Foreman's KO Boxing (tm) Game
3E9-CBE-4CA	Infinite energy (display still goes 
down)--don't switch off
001-89E-E6E	Infinite time
3E7-EEE-08A	Infinite super punch
George Foreman's KO Boxing is a trademark of Acclaim 
Entertainment, Inc.

Home Alone 2 (tm) Game
056-6FE-E66	Start with 5 lives
066-6FE-E66	Start with 6 lives
007-82E-19E	Infinite lives
007-E9E-19E	Infinite hits unless picked up by 
shoulders
006-75E-08B	Get 111,111 points instantly
Home Alone 2 is a trademark of Twentieth Century Fox Film 
Corporation.

Hook (tm) Game (1 More Code)
Already in some codebooks
3DC-FDD-3BE	Infinite lives
Hook is a trademark of Tri-Star Pictures, Inc.

The Incredible Crash Dummies (tm) Game
022-A9F-F7E	Start with 2 lives
042-A9F-F7E	Start with 4 lives
082-A9F-F7E	Start with 8 lives
001-3EC-E6E	Infinite time
021-3E6-E6E	Faster timer
00B-00A-195	Don't lose money when you go 
through fire
851-49C-E64	More cash for each hit
The Incredible Crash Dummies is a trademark of Tyco Industries, Inc.

Miner 2049er (tm) Game
026-9ED-E66	Start with 2 lives
046-9ED-E66	Start with 4 lives
086-9ED-E66	Start with 8 lives
002-239-E6E	Infinite time
002-3DB-E6E	Infinite lives
039-CAF-E6A	Nasties are invincible
Miner 2049er is a trademark of Bill Hogue.

Motocross Maniacs (tm) Game
FAD-CDE-4C1	Infinite tires on pick-up
FAD-C7E-4C1	Infinite jet on pick-up
00D-22D-E6E	Infinite time
02D-22D-E6E	Faster timer
079-E4F-F7A	Start with 7 nitros
FA0-1ED-4C1 + 009-88E-B30	Super fast bike
Motocross Maniacs is a trademark of Ultra Software Corporation.

Out of Gas (tm) Game
021-ACF-E66	Start with 2 lives
041-ACF-E66	Start with 4 lives
081-ACF-E66	Start with 8 lives
AF8-ECE-191	Collect only 1 canister to complete 
each stage
FA5-DDF-4C1	Infinite lives
Out of Gas is a trademark of Fujisankei Communications 
International, Inc.

Paperboy 2 (tm) Game
Already in some codebooks
*=1st life only
0FC-C6C-C42	*Start with 15 papers
14C-C6C-C42	*Start with 20 papers
0AA-E6C-F7E	Start with 10 lives--Paperboy
14A-E6C-F7E	Start with 20 lives--Paperboy
004-C09-3BE	Infinite papers
006-91B-3BE	Infinite lives
007-0CB-F72	Go on to next day after completing 
Monday
Paperboy 2 is a trademark of Atari Games Corporation.

Spanky's Quest (tm) Game
00B-96D-E62	Start with 1 life
05B-96D-E62	Start with 6 lives
08B-96D-E62	Start with 9 lives
000-60E-19E	Infinite lives
074-1ED-E6A	Mega ball power-ups--hit it with your 
head once for full power
*=Start only on tower 1; when you arrive at chosen stage, switch off 
to go on to 
next stage
3ED-68D-C45 + 04D-69D-3B6	*Start on tower 1, stage 5 
3ED-68D-C45 + 09D-69D-3B6	*Start on tower 1, stage 10
3ED-68D-C45 + 0FD-69D-3B6	*Start on tower 1, last stage
Spanky's Quest is a trademark of Natsume Inc.

Super Mario Land (tm) Game (2 More Codes)
These codes already appear in some Codebooks.
00A-17B-C49	Always have power ball
008-60A-E6E	Infinite time--switch off at end of 
stage to go on
Super Mario Land is a trademark of Nintendo of America Inc.

Super Off-Road (tm) Game
02B-87F-E66	Start with 2 credits
04B-87F-E66	Start with 4 credits
08B-87F-E66	Start with 8 credits
FAD-A2B-4C1	Infinite money
003-3AD-3BE	Infinite tires, nitros, etc. when you 
buy them
Super Off-Road is a trademark of Tradewest, Inc.

Sword of Hope (tm) Game
001-72B-F75	Infinite hit points
09A-BFD-F7E	Start with 11 dexterity points
09A-C4D-F7E	12 stamina points
F04-A0C-6E9	Shaman is free
F0A-3CC-6E9	Forest shop is free
Sword of Hope is a trademark of Kemco.

T2 The Arcade Game (tm) Game
F0C-9DD-6E9	Infinite energy
023-46F-F7E	Start with 2 lives
043-46F-F7E	Start with 4 lives
083-46F-F7E	Start with 8 lives
F0C-ABD-6E9	Infinite lives
FA4-B8E-4C1	Infinite rockets
FAD-5CE-4C1	Infinite continues
T2 The Arcade Game is a trademark of Carolco Pictures Inc.

Tetris (tm) Game (More Codes)
Already in some codebooks
CEC-30E-C45	Keep stack displayed while paused
D9C-53E-D5D	Keep current and next pieces displayed while paused
*=Codes are switchable; switch on when you need the piece of your 
choice. Pieces are numbered 1 to 7, so write down which number stands for 
which piece
000-63D-6E9 + 3E0-64D-5D0 + 000-65D-087	*Only piece 1 will appear
000-63D-6E9 + 3E0-64D-5D0 + 040-65D-087	*Only piece 2 will appear
000-63D-6E9 + 3E0-64D-5D0 + 080-65D-087	*Only piece 3 will appear
000-63D-6E9 + 3E0-64D-5D0 + 0C0-65D-087	*Only piece 4 will appear
000-63D-6E9 + 3E0-64D-5D0 + 100-65D-087	*Only piece 5 will appear
000-63D-6E9 + 3E0-64D-5D0 + 140-65D-087	*Only piece 6 will appear
000-63D-6E9 + 3E0-64D-5D0 + 180-65D-087	*Only piece 7 will appear
Tetris is a trademark of V/O Electronorgtechnica (Elorg).

Track & Field (tm) Game
3E7-7FD-4CA + 007-80D-E6E	Always have 100% power
45D-999-E68	Max angle on long jump
45A-1EA-E68	Max angle on javelin
454-D1A-E68	Max angle on triple jump
Track & Field is a trademark of Konami Inc.

Wave Race (tm) Game
002-40E-19A	No turbo boost
002-CAE-19E	Infinite turbo boost
3E9-65B-6EA + 029-66B-E66 + 009-67B-5D4	Start with 800cc bike
3E9-65B-6EA + 019-66B-E66 + 009-67B-5D4	Start with 650cc bike
003-B7A-6E2	No lap timer
Wave Race is a trademark of Nintendo of America, Inc.
GAME GENIE(tm) FOR GAME BOY(r) CODES

(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
1.	Alien 3 (tm) Game
2.	Blades of Steel(tm) Game
3.	Blues Brothers(tm) Game
4.	Cyraid(tm) Game
5.	Double Dribble 5 on 5(tm) Game
6.	Fighting Simulator 2 in 1 Flying Warriors(tm) Game
7.	Hit the Ice (tm) Game
8.	Humans(tm) Game
9.	In Your Face (tm) Game
10.	Jetsons (tm) Game
11.	Jordan vs. Bird One on One(tm) Game
12.	Malibu Beach Volleyball (tm) Game
13.	Mousetrap Hotel(tm) Game
14.	Nintendo World Cup(tm) Game
15.	Parodius(tm) Game
16.	Robocop 2 (tm) Game--Alternate Codes
17.	Serpent (tm) Game
18.	Simpsons (tm): Bart Vs the Juggernauts (tm) Game
19.	Spot the Cool Adventure(tm) Game
20.	World Circuit Series(tm) Game

Alien 3 (tm) Game
1	FA7-68E-4C1	Almost infinite energy
2	04B-27E-E66	Start with 4 tries
3	06B-27E-E66	Start with 6 tries
4	0AB-27E-E66	Start with 10 tries
5	FA6-92E-4C1	Infinite tries
6	8E4-42D-195	Start with 1/2 energy
7	00F-9CD-E65	Infinite shots per clip on pick-up
8	FAB-45D-4C1	Infinite magazine clips on pick-up
9	32A-3CA-19A	50 shots per magazine clip
10	4BA-3CA-19A	75 shots per magazine clip
11	64A-3CA-19A	100 shots per magazine clip
Alien 3 is a trademark of Twentieth Century Fox Film Corporation.

Blades of Steel(tm) Game
1	011-65B-6EA	Set length of game to 1:00
2	031-65B-6EA	Set length of game to 3:00
3	091-65B-6EA	Set length of game to 9:00
4	007-938-19A	Opponent's energy doesn't go up again and 
yours does
5	FA7-9F8-4C1	Invincible in fights
6	035-B6A-F7E	3 penalty shots in shoot-out
7	055-B6A-F7E	5 penalty shots in shoot-out
8	095-B6A-F7E	9 penalty shots in shoot-out
Blades of Steel is a trademark of Konami Inc.

Blues Brothers(tm) Game
1	050-15B-E62	Start with 5 lives
2	070-15B-E62	Start with 7 lives
3	090-15B-E62	Start with 9 lives
4	00A-F29-3B7	Infinite energy
5	033-7CF-E62	Start with 3 encores (continues)
6	073-7CF-E62	Start with 7 encores
7	093-9CF-E62	Start with 9 encores
8	FA8-05F-4C1	Infinite encores
The Blues Brothers is a trademark of Broadway Video Inc. and/or NBC 
Inc.

Cyraid(tm) Game
1	00D-8CB-E6E	Infinite lives
2	04E-7CE-F7E	Start with 4 lives
3	06E-7CE-F7E	Start with 6 lives
4	09E-7CE-F7E	Start with 9 lives
5	000-729-E6E	1st nasty on bottom level of stage 1 is 
removed from the game
6	AFA-4EE-19E	Collect only 1 energy capsule and all enemy 
robots are destroyedÑcan proceed to next room
7	3EE-8AF-4CA + 03E-8BF-F7E	Skip to 3rd room after 
completing 1st
8	3EE-8AF-4CA + 05E-8BF-F7E	Skip to 5rd room after 
completing 1st
9	3EE-8AF-4CA + 08E-8BF-F7E	Skip to 8rd room after 
completing 1st
Cyraid is a trademark of Nexoft Corporation.

Double Dribble 5 on 5(tm) Game
1	00B-8CF-E6E	Infinite time
2	00D-64F-6E2	No computer scoring
3	04C-E2F-E6E	Game lasts only 1 quarterÑgoes straight to 
4th quarter
4	FFA-0BE-E66	When selecting skill level, keep pressing 
down on control panel. Bleeping will continue, and computer will 
become more and more skillful
Double Dribble 5 on 5 is a trademark of Konami Industry Co., Ltd.

Fighting Simulator 2 in 1 Flying Warriors(tm) Game
Action game codes:
1	057-24E-E66	Start with 5 lives
2	097-24E-E66	Start with 9 lives
3	0F7-24E-E66	Start with 15 lives
4	008-D7E-19E	Infinite lives
5	3D7-3CE-19A	Infinite energy
Fighting Simulator 2 in 1 Flying Warriors is a trademark of Culture 
Brain USA, Inc.

Hit the Ice (tm) Game
1	00A-54E-E6E	Infinite timer
2	02A-54E-E6E	Faster timer
3	002-97D-3BA	Infinite super shots
4	012-99D-C42	Only 1 super shot allowed
5	052-99D-C42	5 super shots allowed
6	0A2-99D-C42	10 super shots allowed
7	011-F6B-F7E	1-minute periods--vs. mode
8	021-F6B-F7E	2-minute periods--vs. mode
9	0A1-F6B-F7E	10-minute periods--vs. mode
10	004-39B-E6E	Neither team can score
FOR CODES 11-13, YOU GET 20 SECONDS FOR 1ST SHOT, THEN CODE 
TAKES EFFECT
11	0A1-97E-6EA	10 seconds in short race
12	0F1-97E-6EA	15 seconds in short race
13	051-97E-6EA	5 seconds in short race
Hit the Ice is a trademark of Taito Corporation.

Humans(tm) Game
1	06D-609-D5A	Start with 6 humans
2	09D-609-D5A	Start with 9 humans
3	0FD-609-D5A	Start with 15 humans
4	FA3-E9F-4C1	Infinite humans
5	FA9-B7C-4C1	Infinite timer
Humans is a trademark of Gametek, Inc.

In Your Face (tm) Game
1	004-E9E-6E6	Computer can't score--when it scores, you 
get 
the points
2	C38-AAF-E61	Opponents are frozen--2-on-2 game
3	05A-08E-80F	5-second game
4	0AA-08E-80F	10-second game
5	20A-08E-80F	20-second game
In Your Face is a trademark of Jaleco USA, Inc.

Jetsons (tm) Game
1	04F-16C-E66	Start with 4 lives
2	07F-16C-E66	Start with 7 lives
3	09F-16C-E66	Start with 9 lives
4	00F-C7F-E6E	Infinite lives
5	009-088-3B7	Infinite energy--some robots can't be killed 
(switch off to fight them)
6	09F-1EC-F7E	Max collectible energy
7	012-A7B-E62	Capped robots on first Elroy stage take 1 hit 
to kill
8	082-A7B-E62	Capped robots on first Elroy stage take 8 hits 
to kill

Jordan vs. Bird One on One(tm) Game
1	007-06D-E6E	Infinite time of possessionÑ1-on-1 game
2	08D-D67-7FA	8 seconds of possessionÑ1-on-1 game
3	0AD-E67-7FA	10 seconds of possessionÑ1-on-1 game
4	0FD-D67-7FA	15 seconds of possessionÑ1-on-1 game
5	007-48D-E6E	No timer
6	056-72D-E62 + 056-81D-E62	5 points on 3-point shots
7	086-72D-E62 + 086-81D-E62	8 points on 3-point shots
8	0C6-72D-E62 + 0C6-81D-E62	12 points on 3-point shots
9	056-A1D-E6E + 056-ADD-E62	5 points on 2-point shots
10	086-A1D-E6E + 086-ADD-E62	8 points on 2-point shots
11	0C6-A1D-E6E + 0C6-ADD-E62	12 points on 2-point shots
Jordan vs. Bird One on One is a trademark of Electronic Arts.

Malibu Beach Volleyball (tm) Game
1	00F-0CA-E6D	Computer can't score a point--if score is 0-
0, 
makes you change court alot
2	00D-0EA-E6E + 00D-E0A-E6E	You always serve
3	03D-AAB-F7A	Easier to score
Malibu Beach Volleyball is a trademark of Activision.

Mousetrap Hotel(tm) Game
1	043-38F-E62	Start with 4 lives
2	063-38F-E62	Start with 6 lives
3	083-38F-E62	Start with 8 lives
4	FA2-0CD-4C1	Infinite lives
5	FA6-E9F-4C1 + FA6-DAF-4C1	Collect cookie for 
invincibility against balls, etc.
Mousetrap Hotel is a trademark of Hasbro Inc.

Nintendo World Cup(tm) Game
1	00E-2D8-19A	Computer can't score
2	00D-2C8-E6E	No timer
3	01C-DD8-E66	1:59 each half
4	04C-DD8-E66	4:59 each half
5	06C-DD8-E66	6:59 each half
6	09C-DD8-E66	9:59 each half
Nintendo World Cup is a trademark of Nintendo.

Parodius(tm) Game
1	05A-93D-E66	Start with 5 lives
2	08A-93D-E66	Start with 8 lives
3	0BA-93D-E66	Start with 11 lives
4	FA3-C6C-4C1	Infinite lives
5	FAB-5D8-4C1	Infinite super shields once collected
6	FFB-D3D-E6A + FFB-D6D-E6A	Start with super shields and 
triple firing
Parodius is a trademark of 

Robocop 2 (tm) Game--Alternate Codes
THERE ARE 2 VERSIONS OF THIS GAME. IF THE ÒAÓ CODES DON'T WORK 
ON YOUR GAME, TRY THE ÒBÓ CODES

VERSION A CODES:
1	C95-9CE-C49	Infinite energy on scrolling levels
2	AF4-D9A-3B7	Infinite energy on ED-209 (tm) levels
3	02A-E8E-F7A	Start with 2 lives
4	05A-E8E-F7A	Start with 5 lives
5	B60-C2D-3BE	Infinite lives
6	C95-48E-C49	Infinite time--except stages 3 and 8
VERSION B CODES:
1	010-17B-2AA	Start with 1 energy
2	060-17B-2AA	Start with 6 energy
3	090-17B-2AA	Start with 9 energy
4	FA9-CAE-4C1	Infinite energy
5	00C-50D-3BE	Infinite time
6	011-D8E-6EA	Start with 1 shotgun shot
7	061-D8E-6EA	Start with 6 shotgun shots
8	091-D8E-6EA	Start with 9 shotgun shots
9	FAB-4DE-4C1	Infinite shots
10	005-15F-A22	No men in windows
RoboCop 2 and ED-209 are trademarks of Orion Pictures Corporation.

Serpent (tm) Game
Add codes 1 and 4 for a new type of game.
1	057-C9D-E6A	Start with 5 missiles
2	087-C9D-E6A	Start with 8 missiles
3	0F7-C9D-E6A	Start with 15 missiles
4	00F-B0E-E69	Infinite missiles on pick-up
5	157-C6D-4CA	Start with smaller tail
6	407-C6D-4CA	Start with longer tail
Serpent is a trademark of Taxan USA Corporation.

Simpsons (tm): Bart Vs the Juggernauts (tm) Game
1	023-5B9-F76	Start on week 2
2	033-5B9-F76	Start on week 3
3	043-5B9-F76	See end sequence
4	008-A6F-3B7	Infinite time on all games
5	0A6-EB9-4C2	Always qualify with enough 
money
Capt. Lance Murdock's Skateboard Bash & Crash (tm) Codes:
6	01E-A89-F76	Start with 1 life
7	02E-A89-F76	Start with 2 lives
8	FAF-829-4C1	Infinite lives
Springfield Nuclear Power Plant Bop 'till You Drop (tm) Code:
9	FA8-F38-4C1	No hits against you
Herman's Military Minefield Mayhem (tm) Codes:
10	FAB-F28-4C1	Infinite hits
11	FA2-848-4C1	Infinite runs
Kwik-E-Mart Doggie Dodge (tm) Codes:
12	FA2-279-4C1	Infinite chances
13	03D-89A-916	Start with 3 lives
14	06D-89A-916	Start with 6 lives
15	09D-89A-916	Start with 9 lives
The Simpsons (tm): Bart Vs the Juggernauts, Capt. Lance Murdock's 
Skateboard Bash & Crash, Springfield Nuclear Power Plant Bop 'till 
You Drop, Herman's Military Minefield Mayhem and Kwik-E-Mart 
Doggie Dodge are trademarks of Twentieth Century Fox Film 
Corporation.

Spot the Cool Adventure(tm) Game
1	045-76D-F7A	Start with 4 lives
2	065-76D-F7A	Start with 6 lives
3	095-76D-F7A	Start with 9 lives
4	0F5-76D-F7A	Start with 15 lives
5	255-80D-E6A	Start with 25 bonus discs
6	505-80D-E6A	Start with 50 bonus discs
7	FA9-0AC-4C1	Infinite energy (hearts)Ñexcept when you fall 
off screen
8	052-F7B-F7E	Start with 5 energy (easy level)
9	082-F7B-F7E	Start with 8 energy (easy level)
10	0A2-F7B-F7E	Start with 10 energy (easy level)
11	055-7BD-E66	Start with 5 energy (hard level)
12	085-7BD-E66	Start with 8 energy (hard level)
13	0A2-7BD-E66	Start with 10 energy (hard level)
Spot the Cool Adventure is a trademark of The Seven-Up Company.

World Circuit Series(tm) Game
1	00C-A0E-19E	No loss of speed on course you take your 
finger from acceleration button
2	00A-E2E-3BE	No loss of speed when you leave courseÑ
except hitting walls
3	003-84F-3BE + C93-85F-E69	No qualifying timer
World Circuit Series is a trademark of Ultra Software Corporation.
GAME GENIE(tm) FOR GAME BOY(r) CODES

(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE:
1.	Asteroids(tm) Game
2.	Avenging Spirit(tm) Game
3.	Bonk's Adventure(tm) Game
4.	Dig Dug(tm) Game
5.	Ferrari Grand Prix Challenge(tm) Game
6.	Heavyweight Championship Boxing(tm) Game
7.	Jeep Jamboree(tm) Game
8.	Kirby's Dream Land(tm) Game
9.	Mega Man 3(tm) Game
10.	Milon's Secret Castle(tm) Game
11.	Prophecy Viking Child(tm) Game
12.	Ren and Stimpy Show Space Cadet Adventures(tm)
13.	Speedball 2(tm) Game
14.	Spiderman 2(tm) Game
15.	Star Hawk(tm) Game
16.	Sumo Fighter(tm) Game
17.	Tecmo Bowl(tm) Game
18.	Tennis Game
19.	Tom & Jerry(tm) Game
20.	Universal Soldier(tm) Game
21.	Yoshi(tm) Game

Asteroids(tm) Game
1	013-15F-E66	Start with 1 life
2	053-15F-E66	Start with 5 lives
3	093-15F-E66	Start with 9 lives
4	003-83F-3BE	Infinite lives
5	01C-B4D-F76 + 003-9CF-3BE	Rocks go thru you unless you 
move 
from the middle
6	00A-7ED-3BA	No extra rocks as you go up levels
Asteroids is a trademark of Atari Corporation.

Avenging Spirit(tm) Game
1	FA5-AFC-4C1 + FAE-C2D-4C1	Infinite energy except if 
weapon 
is used against you
2	FAE-B5D-4C1	Infinite ÒLÓ energy except against 
spikes
3	0A3-2BC-B3A	Start with 1/2 energy
4	053-2BC-B3A	Start with 1/4 energy
5	0F3-2BC-B3A	Start with 3/4 energy
*=Counter still says level 1; use for practice only--after finishing 
level, you go back to level 2
6	029-B9C-E6E	Start on level 2
7	049-B9C-E6E	Start on level 4
8	069-B9C-E6E	Start on level 6
Avenging Spirit is a trademark of Jaleco.

Bonk's Adventure(tm) Game
1	005-13B-F7D	Infinite energy
2	007-99D-D5D	Infinite lives
*=Not on continue
3	021-AFF-E66 + 001-B3F-5D4	*Start with 3 lives, 1st life 
as Mad Bonk(tm)
4	021-AFF-E66 + 001-B3F-5D4	*Start 1st life as Turtle 
Bonk(tm)
5	071-AFF-E66	*Start with 8 lives
6	091-AFF-E66	*Start with 10 lives
Bonk's Adventure, Mad Bonk and Turtle Bonk are trademarks of 
Hudson Soft USA, Inc.

Dig Dug(tm) Game
Dig Dug and New Dig Dug Codes:
*=Display still shows 3
1	06B-ACA-E66	*Start with 6 lives
2	09B-ACA-E66	*Start with 9 lives
3	02B-ACA-E66	*Start with 2 lives
4	004-50C-3BE	When Pookas(tm) are partially 
inflated, they don't shrink
5	046-D9C-E6E + 043-9ED-E6E + 047-8EB-E6E	1 pump 
kills monster instantly
Dig Dug Codes Only:
6	008-1BB-19E	Infinite lives
*=Display still says level 1
7	3EC-D9A-08A + 04C-DAA-E62	*Start on level 4
8	3EC-D9A-08A + 02C-DAA-E62	*Start on level 2
9	3EC-D9A-08A + 09C-DAA-E62	*Start on level 9
Dig Dug and Pookas are trademarks of Namco Ltd.

Ferrari Grand Prix Challenge(tm) Game
1	004-58C-19E	Don't lose speed when touching side 
of track in qualifying round or race--hitting sign will slow you down 
(if you accelerate fully, release A button and position car in middle 
of track, it will steer itself)
2	000-22C-C49	When you crash with another car, 
your speed won't drop to 0
3	00A-39B-E6E + 00A-1AB-E6E	No qualifying timer
Ferrari Grand Prix Challenge is a trademark of Acclaim 
Entertainment, Inc.

Heavyweight Championship Boxing(tm) Game
1	00B-A4E-E6E	No ring timer
2	AF6-E1B-19E	No round increase
3	008-B2E-19E	Juggle your power--can alter 
power settings and give full 
power in all categories
4	014-78F-E66	Start with punch, life and 
speed at 1
5	024-78F-E66	Start with punch, life and 
speed at 2
6	034-78F-E66	Start with punch, life and 
speed at 3
7	044-78F-E66	Start with punch, life and 
speed at 4
8	054-78F-E66	Start with punch, life and 
speed at 5
9	064-78F-E66	Start with punch, life and 
speed at 6
10	074-78F-E66	Start with punch, life and 
speed at 7
11	084-78F-E66	Start with punch, life and 
speed at 8
12	094-78F-E66	Start with punch, life and 
speed at 9
13	994-78F-E66	Start with super power
Heavyweight Championship Boxing is a trademark of Activision.

Jeep Jamboree(tm) Game
1	3EC-62E-E68 + 01C-63E-19A	Always finish in 1st place
2	799-D49-19F + 799-D79-19B	Mega speed--stay at 
constant high speed even when off course and hitting rocks
3	02B-F0A-E6E	Race 1 lap shorter
4	03B-F0A-E6E	Race 2 laps shorter
5	04B-F0A-E6E	Race 3 laps shorter
Jeep Jamboree is a trademark of Chrysler Corporation.

Kirby's Dream Land(tm) Game
1	FA6-DBB-4C1	Infinite lives
2	FA4-63B-4C1	Infinite vitality bars except 
against end-of-stage boss
3	021-BBF-F7E	Start with 2 lives
4	051-BBF-F7E	Start with 5 lives
5	091-BBF-F7E	Start with 9 lives
6	021-C0F-F72	Start with 2 vitality bars 
7	051-C0F-F72	Start with 5 vitality bars 
8	091-C0F-F72	Start with 9 vitality bars 
Kirby's Dream Land is a trademark of Nintendo of America Inc.

Mega Man 3(tm) Game
1	02B-17F-E66	Start with 2 lives
2	06B-17F-E66	Start with 6 lives
3	09B-17F-E66	Start with 9 lives
4	00C-099-3B7	Infinite energy
5	009-77C-E6E	Laser barriers appear and 
explode immediately on 
Sparkman(tm) stage
6	019-53C-F76	Takes 1 hit to kill Merciless 
Matt(tm)
7	0F9-53C-F76	Takes 15 hits to kill Merciless 
Matt
Mega Man 3, Sparkman and Merciless Matt are trademarks of Capcom 
USA.

Milon's Secret Castle(tm) Game
1	036-EA8-F7E	Start with 3 energy bars
2	066-EA8-F7E	Start with 6 energy bars
3	096-EA8-F7E	Start with 9 energy bars
4	FAD-368-4C1	Protection against most 
hazards
5	FA7-8F9-4C1	Infinite money on pick-up
6	3E7-138-081 + 627-148-DC5 + 007-158-915	Each $ box 
is worth 99
7	FAC-FD8-4C1 + 3CC-A8A-5D4	Start with and keep 
double shot and shield
Milon's Secret Castle is a trademark of Hudson Soft USA, Inc.

Prophecy Viking Child(tm) Game
1	034-A0F-E6E	Start with 4 lives
2	064-A0F-E6E	Start with 7 lives
3	094-A0F-E6E	Start with 10 lives
4	FAE-04C-4C1	Infinite lives
5	FAD-F5C-4C1	Infinite energy
6	00D-9BD-19B	Each coin gives lots of money
7	194-A5F-667	Start with 25 energy--1st life
8	324-A5F-667	Start with 50 energy--1st life
Prophecy Viking Child is a trademark of Imagitec Design.

Ren and Stimpy Show Space Cadet Adventures(tm)
1	01D-2EA-E62	Start with 2 life
2	05D-2EA-E62	Start with 6 lives
3	08D-2EA-E62	Start with 9 lives
4	F07-54E-6E9	Infinite lives
*=1st life only
5	04D-32A-E66	*Start with 5 energy
6	05D-32A-E66	*Start with 6 energy
7	06D-32A-E66	*Start with 7 energy
8	F07-33E-6E9	Infinite energy--except when you fall 
into pits
*=Don't use together with first 3 lives codes
9	047-5CE-E66	Start with 4 energy--after 1st life
10	057-5CE-E66	Start with 5 energy--after 1st life
11	067-5CE-E66	Start with 6 energy--after 1st life
The Ren and Stimpy Show Space Cadet Adventures is a trademark of 
Nickelodeon.

Speedball 2(tm) Game
1	99D-CDB-F7A	Get lots of money
2	FAA-E4C-4C1	Infinite money
3	00E-D99-3BE	No timer
4	00C-30F-08B	Opponents can't score any points except from 
bounced stones; when they score a goal it is an earned goal 
regardless of what end they score at
Speedball 2 is a trademark of The Bitmap Brothers.

Spiderman 2(tm) Game
1	FA6-FBE-4C1	Infinite lives
2	00F-78E-E66	Start with 1 life
3	04F-78E-E66	Start with 5 lives
4	09F-78E-E66	Start with 10 lives
5	FA6-C4E-4C1	Infinite energy
6	01F-5BE-195	Start with 1 energy point
9	016-EEE-195	1 energy point after life lost
10	FAD-F6E-4C1	Infinite web power
*=1st life only
11	04F-73E-B3A	*Start with 4 web points
12	05F-73E-B3A	*Start with 5 web points
13	09F-73E-B3A	*Start with 9 web points
Spiderman 2 is a trademark of Marvel Entertainment Group, Inc.

Star Hawk(tm) Game
1	FAA-2CF-4C1	Infinite lives
2	008-C0F-19E	Inpenetrable shield
3	006-92F-F7D	Infinite continues
4	FAF-15F-4C1	Keep power-ups when you die
5	081-C1F-E66	Start with 8 lives
6	0A1-C1F-E66	Start with 10 lives
7	0C1-C1F-E66	Start with 12 lives

Sumo Fighter(tm) Game
1	02B-AFA-E66	Start with 2 energy bars
2	05B-AFA-E66	Start with 5 energy bars
3	08B-AFA-E66	Start with 8 energy bars
4	FAE-C8A-4C1	Infinite energy
*=Not on continue
5	012-0BF-E62	*Start with 2 lives
6	042-0BF-E62	*Start with 5 lives
7	072-0BF-E62	*Start with 8 lives
8	092-06F-F7E	When screen comes up asking 
easy or hard level, press 
'DownÓ 3x and press 'A'. You 
can now play super hard mode 
right away (makes display look 
weird)
Sumo Fighter is a trademark of DTMC Inc.

Tecmo Bowl(tm) Game
Counter only shows up to 4 downs.
1	494-D6B-F7A	Have 49 downs
2	054-D6B-F7A	Have 5 downs
3	084-EFB-E6E	8 min. 30 sec. per quarter
4	064-EFB-E6E	6 min. 30 sec. per quarter
5	014-EFB-E6E	1 min. 30 sec. per quarter
6	00D-C9A-3BE	Infinite time
Tecmo Bowl is a trademark of Tecmo, Inc.

Tennis Game
1	001-DAD-3BA	Neither player scores points--
switch off to score
2	010-9CD-F76	1 game needed to win set
3	020-9CD-F76	2 games needed to win set
4	030-9CD-F76	3 games needed to win set
5	040-9CD-F76	4 games needed to win set
6	011-9AD-E66	1st point takes you to 40 
points
7	021-9AD-E66	2nd point takes you to 40 
points
8	000-99D-3BA + E00-74D-6E5 + E00-7ED-6E5	Neither 
player can win game

Tom & Jerry(tm) Game
*=Not on continue
1	01F-7BB-E66	*Start with 1 life
2	05F-7BB-E66	*Start with 5 lives
3	008-54D-B3D	Infinite lives
4	FAC-3FE-4C1 + FAC-43E-4C1	Infinite time
5	FA6-84B-4C1	Infinite balls once collected
6	00D-47D-3BA	Infinite energy (may have to die once 
first)
7	110-67B-E6E	Every time you collect one cheese 
you get 11 (can't go over 100)
Tom & Jerry is a trademark of Turner Entertainment Co.

Universal Soldier(tm) Game
1	00A-5AF-3BE	Infinite time
2	055-D1E-E66	Start with 5 lives
3	075-D1E-E66	Start with 7 lives
4	095-D1E-E66	Start with 9 lives
5	C93-EEF-E69	Infinite lives
6	056-ACE-E66	Start with 5 power lines
7	076-ACE-E66	Start with 7 power lines
8	096-ACE-E66	Start with 9 power lines
9	008-7AC-3BE	Infinite energy
10	00C-50E-3BA + 00C-4BE-3BE	Fewer enemies on each 
level
Universal Soldier is a trademark of Carolco.

Yoshi(tm) Game
1	003-BBE-193	At random intervals, 1 block 
comes down instead of 2
2	3EC-70D-081 + 06C-71D-2AC + 22C-72D-F71	When setup 
screen appears, go to level 
select, push right once to start 
on level 6
3	3EC-70D-081 + 08C-71D-2AC + 22C-72D-F71	When setup 
screen appears, go to level 
select, push right once to start 
on level 8
4	00C-71B-3BA	No timer for game B
Yoshi is a trademark of Nintendo of America Inc.
GAME GENIE(tm) FOR GAME BOY(r) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE: GAME BOY UPDATE 4 (VOL. 1, NO. 4) PLUS BONUS TITLES:

1.	Adventure Island II(tm) Game
2.	Avenging Spirit(tm) Game
3.	Bubble Bobble Part 2(tm) Game
4.	Darkman(tm) Game
5.	Goal(tm) Game
6.	Joe & Mac(tm) Game
7.	Kid Dracula(tm) Game
8.	The Legend of Zelda Link's Awakening(tm) Game
9.	Lethal Weapon(tm) Game
10.	Mortal Kombat(tm) Game
11.	Mr. Do!(tm) Game
12.	Nail 'N' Scale(tm) Game
13.	NFL Football(tm) Game
14.	Pinball Dreams(tm) Game
15.	Pyramids Of Ra(tm) Game
16.	Raging Fighter(tm) Game
17.	Solar Striker(tm) Game
18.	Spider-Man 3(tm) Game
19.	Spy vs Spy(tm) Game
20.	Star Wars(tm) Game
21.	Top Gun Guts & Glory(tm) Game
22.	Tumble Pop(tm) Game
23.	Ultima Runes Of Virtue(tm) Game
24.	WordZap(tm) Game
25.	Zen Intergalactic Ninja(tm) Game

Adventure Island II(tm) Game
006-DDB-E6E	Infinite lives
000-6DB-E66	Start with 1 life
050-6DB-E66	Start with 6 lives
080-6DB-E66	Start with 9 lives
00E-28F-E6E	No gradual loss of energy (i.e., no timer) but energy 
can still be drained by obstacles and enemies
3C0-37B-5D4	Start with 1 of each power-up
00D-51A-E6E	Once you collect any non-throwable object, you 
can't lose it from menu
080-57B-E6E	Start on level 1-4
Adventure Island II is a trademark of Hudson Soft USA, Inc.

Avenging Spirit(tm) Game
FA5-FAC-4C1 + FAE-C2D-4C1	Infinite E energy except if weapon 
is used against you
FAE-B5D-4C1	Infinite L energy except against spikes
053-2BC-B3A	Start with 1/4 energy
0A3-2BC-B3A	Start with 1/2 energy
0F3-2BC-B3A	Start with 3/4 energy
*Ignore counter
029-B9C-E6E	*Start on level 2
049-B9C-E6E	*Start on level 4
069-B9C-E6E	*Start on level 6
Avenging Spirit is a trademark of Jaleco.

Bubble Bobble Part 2(tm) Game
AFE-33A-19E	Kill 1 enemy to go to next level
FAB-CEE-4C1	Infinite hearts
3E8-39F-081 + 138-3AF-D5E + 008-3BF-E6D	Start on round 20
3E8-39F-081 + 278-3AF-D5E + 008-3BF-E6D	Start on round 40
3E8-39F-081 + 3B8-3AF-D5E + 008-3BF-E6D	Start on round 60
015-5CE-E66	Start with 1 heart
065-5CE-E66	Start with 6 hearts
095-5CE-E66	Start with 9 hearts
	C97-8AE-E66	No big bubbles appear
FA5-58E-4C1 + FAB-46E-4C1 + FAB-63E-4C1	Run into 1 enemy 
and remain invincible for rest of game
Bubble Bobble Part 2 is a trademark of Taito Corporation.

Darkman(tm) Game
63F-91C-91A	Start 1st life with mega-energy
0AF-91C-91A	Start 1st life with 1/2 energy
636-40D-91A	Start rest of lives with mega-energy
002-4DF-E66	Start with 1 life
072-4DF-E66	Start with 8 lives
014-DDF-E69	Infinite lives
005-97F-E6E	Infinite time 
909-ACA-E6B	Start with 9 minutes
BA5-0FF-081	Infinite energy
Darkman is a trademark of Universal City Studios, Inc.

Goal(tm) Game
633-ECB-5DE	Select time of up to 99 min. per half
FF5-5AA-CDE + FF5-5BA-C46 + FF5-5CA-CBE	Player 2 is 
fastest on the pitch
00A-DAB-19A	No goals scored against you by computer
009-EFE-E6E	Infinite timer
225-5BA-C46	Some teammates have a mega-kick
Goal is a trademark of Jaleco.

Joe & Mac(tm) Game
01A-81F-E66	Start with 1 life
06A-81F-E66	Start with 6 lives
09A-81F-E66	Start with 9 lives
002-37D-E6E	Infinite lives
FAB-E9C-4C1	Infinite energy
3EA-89F-6E9 + 02A-8AF-7FD + E0A-8BF-2A9	Start on level 3
3EA-89F-6E9 + 05A-8AF-7FD + E0A-8BF-2A9	Start on level 6
3EA-89F-6E9 + 08A-8AF-7FD + E0A-8BF-2A9	Start on level 9
AFB-E8C-A2C	Take one hit and lose life
00B-D8C-3B7	No extra energy from pick-ups
Joe & Mac is a trademark of Data East USA, Inc.

Kid Dracula(tm) Game
015-43F-E66	Start with 1 energy heart
055-43F-E66	Start with 5 energy hearts
005-4BF-E62	Start with 1 life
045-4BF-E62	Start with 5 lives
095-4BF-E62	Start with 10 lives
FAB-F5A-4C1	Infinite lives
030-CD8-E6E	Start on level 3
050-CD8-E6E	Start on level 5
008-13F-367	Walk thru enemies and still keep energy hearts
Kid Dracula is a trademark of Konami Co., Ltd.

The Legend of Zelda Link's Awakening(tm) Game
FA0-999-4C1	Infinite energy
09C-56B-E6E + 09C-74A-E6E	All items you get start at max 
power--when you get an item, you must have a space open (either A 
or B)
054-EE9-E6E	Get 5 rupees for each single rupee
324-EE9-E6E	Get 50 rupees for each single rupee
FF4-EE9-E6E	Get 255 rupees for each single rupee
FAF-BDA-4C1 + FAF-B2A-4C1	Infinite rupees (rupees aren't 
deducted for purchases you can afford)
The Legend of Zelda Link's Awakening is a trademark of Nintendo of 
America Inc.

Lethal Weapon(tm) Game
1E9-CEE-E6B	Start with weapon energy on 1/2
FA6-01E-4C1	Infinite weapon energy
239-C3E-E6B	Start with life energy on 1/2
FAA-1DD-4C1 + FAA-A5D-4C1	Infinite life energy--except 
falling down holes
004-5BB-195	No enemies--can switch on/off
Lethal Weapon is a trademark of Warner Bros., a Time Warner 
Entertainment Company.

Mortal Kombat(tm) Game
00C-B5E-3BE	Infinite time
005-94C-B31	Player 1 is invincible
109-C7C-E6F	Foot sweep does less damage
FF9-C7C-E6F	Foot sweep does more damage
010-14B-F72	1 continue
050-14B-F72	5 continues
0A0-14B-F72	10 continues
002-96D-B31	Infinite continues
109-AFC-6EE	Punches do less damage
FF9-AFC-6EE	Punches do more damage
109-BFC-E6F	Knees do less damage
FF9-BFC-E6F	Knees do more damage
109-A7C-E60	Uppercuts do less damage
FF9-A7C-E60	Uppercuts do more damage
109-CFC-E6F	Kicks to stomach do less damage
FF9-CFC-E6F	Kicks to stomach do more damage
109-B7C-6E3	Kicks to face do less damage
FF9-B7C-6E3	Kicks to face do more damage
10A-17C-E6F	Shoulder throws do less damage
FFA-17C-E6F	Shoulder throws do more damage
10A-07C-A2F	Sub-Zero(tm)'s slide does less damage
FFA-07C-A2F	Sub-Zero's slide does more damage
10A-27C-6EF	Sonya(tm)'s leg grab does less damage
FFA-27C-6EF	Sonya's leg grab does more damage
10A-1FC-6EF	Kano(tm)'s cannonball does less damage
FFA-1FC-6EF	Kano's cannonball does more damage
10A-5FC-7F5	Rayden(tm)'s lightning does less damage
FFA-5FC-7F5	Rayden's lightning does more damage
Mortal Kombat, Sub-Zero, Sonya, Kano and Rayden are trademarks of 
Midway Manufacturing Company.

Mr. Do!(tm) Game
015-B2E-E66	Start with 1 life
065-B2E-E66	Start with 6 lives
095-B2E-E66	Start with 9 lives
FA7-28C-4C1	Infinite lives
3E8-2CE-191 + 098-2DE-C42 + 188-2EE-6EA	Keep 1 map layout thru 
game (still will progress from map to map, but layout stays the 
same)
235-6AC-6E2 + 214-78D-4C1	Start new game from level you 
died on
Mr. Do! is a trademark of Universal Co., Ltd.

Nail 'N' Scale(tm) Game
004-B5F-F7A	Start with 1 life
084-B5F-F7A	Start with 9 lives
00B-7EF-E65	Infinite lives
Nail 'N' Scale is a trademark of Data East USA, Inc. and Imax Corp.

NFL Football(tm) Game
009-34A-E6E	No game timer
AF1-EDE-E64	Computer can't score on its possessions
01F-59F-F72	Touchdown worth 1 point
05F-59F-F72	Touchdown worth 5 points
08F-59F-F72	Touchdown worth 8 points
NFL Football is a trademark of the National Football League.

Pinball Dreams(tm) Game
004-BAC-4CA + 004-BBC-B32	No tilt--shake the table as much 
as you want
054-C7D-E62	Collect 2x bonus and get 6x bonus
018-1BF-E66	Start with 1 ball
048-1BF-E66	Start with 4 balls
078-1BF-E66	Start with 7 balls
098-1BF-E66	Start with 9 balls
008-18F-3BA	Infinite balls
Pinball Dreams is a trademark of Gametek, Inc.

Pyramids Of Ra(tm) Game
FA5-8EB-4C1	Energy bar doesn't go down when you make a move
A2A-C48-6EC + 3CA-C68-19B + FAA-C38-4C1	Only 1 pt. of 
energy per move on first attempt at each level (instead of 3)
641-AB4-E6E + 001-ACF-E6A	Start on level 100
2C1-ABF-E6E + 011-ACF-E6A	Start on level 300
F41-ABF-E6E + 011-ACF-E6A	Start on level 500
Pyramids Of Ra is a trademark of Matchbox International, Ltd.

Raging Fighter(tm) Game
009-1FB-A22	Infinite timer
004-E0B-E6D + 007-1AE-3B7	Infinite energy
3EE-5BD-4C1 + 03E-5CD-4CB + 00E-5DD-E61	Start on level 4--1-
player tournament only
3EE-5BD-4C1 + 07E-5CD-4CB + 00E-5DD-E61	Start on final level--
1-player tournament only
3E1-F2A-4CA + 041-F3A-E62 + 771-F4A-3BA	Experts only--go 
to options, set difficulty--press Left 3 times (won't show anything), 
then exit--you'll go to 4th level difficulty
10A-9AA-89C	Start each fight with 10 seconds
50A-9AA-89C	Start with 1/2 time
75A-9AA-89C	Start with 3/4 time
Raging Fighter is a trademark of Konami, Inc.

Solar Striker(tm) Game
00C-D6F-3BE	Infinite lives
015-D0F-E62	Start with 2 lives
055-D0F-E62	Start with 6 lives
095-D0F-E62	Start with 10 lives
025-0AF-E6E	Start on stage 2
035-0AF-E6E	Start on stage 3
045-0AF-E6E	Start on stage 4
055-0AF-E6E	Start on stage 5
065-0AF-E6E	Start on stage 6
3EF-65E-191 + 04F-66E-F7E	When you pick up a power-up, go 
straight to max power
3EF-65E-191 + 0BF-66E-F7E	Bullets are mega-powerful, 
almost invisible, when you pick up a power-up
006-45E-C41	No loss of power-ups on dying
00D-EEF-3BA	Stay on same level
Solar Striker is a trademark of Nintendo of America Inc.

Spider-Man 3(tm) Game
01E-3AD-B3A	Need to shoot 1 enemy to clear level 1-1
723-ABD-195	Start 1st life with 1/2 energy
728-18E-195	Start lives after 1st with 1/2 energy
FA7-ECE-4C1	Infinite energy
FA8-25E-4C1	Infinite lives
FA7-6FB-4C1	Start 1st level with 1/2 time
FFE-2DD-B30	Start 1st level with 255 seconds on timer
Spider-Man 3 is a trademark of Marvel Entertainment Group, Inc.

Spy vs Spy(tm) Game
002-D2A-3BE	Infinite timer
046-9EE-C42	Both spies start with 4 energy
066-9EE-C42	Both spies start with 6 energy
086-9EE-C42	Both spies start with 8 energy
04D-84B-C42	After death, start with 4 energy--white spy
08D-84B-B42	After death, start with full energy--white spy
005-14B-3BE	No loss of energy during fight--both spies
005-03B-80A	Other spy's punches do not affect your energy
FA0-5CA-4C1	Walking over floor flowers doesn't affect your 
energy
00A-76B-E62	Traps do not affect energy--white spy
Spy vs Spy is a trademark of E.C. Publications, Inc.

Star Wars(tm) Game
C9B-5CC-3BE	Infinite energy
00B-6AC-195	Infinite lives
04C-12C-C4A	Start with 1/2 energy on all lives except 1st
013-B7F-E66	Start with 1 life
063-B7F-E66	Start with 6 lives
093-B7F-E66	Start with 9 lives
003-A2F-C42	No continues
143-A2F-C42	20 continues
FA2-F6E-4C1	Infinite continues
990-B7E-C4A	More energy--1st life only
Star Wars is a trademark of LucasArts Entertainment Company.

Top Gun Guts & Glory(tm) Game
FA4-249-4C1	Infinite missiles
008-599-F79	Infinite lives
CODES 3-5 WON'T WORK IF YOU ALTER MISSION ON 1ST MENU SCREEN
01B-E4D-E66	Start with 1 life
05B-E4D-E66	Start with 5 lives
0AB-E4D-E66	Start with 10 lives
004-859-4C1 + 3E4-869-80C + 0A4-879-F7D	Start on mission 
10--ignore counter
Top Gun Guts & Glory is a trademark of Paramount Pictures.

Tumble Pop(tm) Game
FA5-BCD-4C1	Infinite lives
008-1CE-E66	Start with 1 life
058-1CE-E66	Start with 6 lives
088-1CE-E66	Start with 9 lives
028-8AE-E66	Only have 2 min. to complete each screen
058-8AE-E66	Only have 5 min. to complete each screen
0A8-8AE-E66	Only have 10 min. to complete each screen
058-17E-E6A	Start across river from original position
FF8-17E-E6A	Start at island castle
00E-68D-3BE	Hold enemies inside gun as long as you want
Tumble Pop is a trademark of Data East USA, Inc.

Ultima Runes Of Virtue(tm) Game
FA5-F3F-4C1 + FA4-00C-4C1	Infinite energy
FAB-5BF-4C1	Infinite money
Shamino codes only--can't use with Journey Onward option:
106-2B8-B3E	Start with dexterity of 10
306-2B8-B3E	Start with dexterity of 30
506-2B8-B3E	Start with dexterity of 50
106-2C8-B3E	Start with strength of 10
306-2C8-B3E	Start with strength of 30
506-2C8-B3E	Start with strength of 50
106-2F8-B3E	Start with IQ of 10
306-2F8-B3E	Start with IQ of 30
506-2F8-B3E	Start with IQ of 50
155-658-2AA	Start with 15 coins
405-658-2AA	Start with 40 coins
605-658-2AA	Start with 60 coins
FAC-0AF-4C1	No energy replacement
Ultima Runes Of Virtue is a trademark of Origin Systems, Inc. and 
Richard Garriott.

WordZap(tm) Game
01B-C9E-F7A	Start with only 1 hint
05B-C9E-F7A	Start with 5 hints
09B-C9E-F7A	Start with 9 hints
01B-CEE-E66	Start with 1 chance
09B-CEE-E66	Start with 9 chances
008-70F-3BE	Infinite hints
WordZap is a trademark of Michael F.C. Crick.

Zen Intergalactic Ninja(tm) Game
01A-3ED-F7E	Instant staff power-up--just hold down B
015-91F-E66	Start with only 1 life
055-91F-E66	Start with 5 lives
0A5-91F-E66	Start with 10 lives
FA9-6DE-4C1	Infinite lives
FA1-B1A-4C1	No energy loss against fire
FAF-DAD-4C1	No energy loss against hang-on enemies
FA3-36B-4C1 + FA2-A4B-4C1	Infinite energy aganst bullets and 
most enemies
051-668-C42	Start lives with 1/2 energy
071-668-C42	Start each life with 7 energy points
Zen Intergalactic Ninja is a trademark of Zen Comics, Inc.
GAME GENIE(tm) FOR GAME BOY(r) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.


CONTENTS OF THIS FILE
VOL. 2, NO. 1 CONTENTS
1.	All-Star Challenge 2(tm)
2.	Boggle Plus(tm)
3.	Daedalian Opus(tm)
4.	Disney's Darkwing Duck(tm)
5.	F-15 Strike Eagle(tm)
6.	Final Fantasy Legend III(tm)
7.	High Stakes(tm)
8.	The Little Mermaid(tm)
9.	Nobunaga's Ambition(tm)
10.	Pugsley's Scavenger Hunt(tm)
11.	Radar Mission(tm)
12.	Rescue of Princess Blobette(tm)
13.	Rolan's Curse (tm)
14.	Snoopy's Magic Show(tm)
15.	Speedy Gonzalez(tm)
16.	Star Trek: The Next Generation(tm)
17.	Tetris 2(tm)
18.	Titus the Fox(tm)

All-Star Challenge 2(tm) Game
095-FB9-7FA + 093-3DD-7FA + 095-C49-7FA	Shot clock for 
human player is 9 sec.--1-on-1 
game
006-5E9-E6E	Infinite time
111-1FD-E66 + 111-18D-E6D	Computer's 3-pt. shots worth 
17 points
191-1FD-E66	Computer's 3-pt. shots worth 
25 points
36E-F7D-191 + 096-F8D-F7A	Computer makes almost all 
shots
341-15D-3B2 + 001-16D-E6D	Computer can't score against 
you
All-Star Challenge 2 is a trademark of LJN, Ltd.

Boggle Plus(tm) Game
005-AFD-E6E	Infinite time
016-BCD-E66	1-minute game
056-BCD-E66	5-minute game
096-BCD-E66	9-minute game
D48-82A-E61	Can re-use shaded letters
30E-A9A-4CA	Can select any letter on the 
board--letters don't have to be 
next to each other
Codes for ÒBoggle(tm)Ó game option:
*=Words under 3 letters allowed but won't be recognized by 
dictionary. Press ÒAÓ at end of game to accept 1- or 2- letter words
01B-4CA-E66	*1- and 2-letter words 
allowed
04B-4CA-E66	Min. word length 4 letters
Codes for the ÒBig Boggle(tm)Ó game option:
01B-8FA-F7A	*1- to 3-letter words allowed 
05B-8FA-F7A	Min. word length 5 letters
Boggle Plus, Boggle and Big Boggle are trademarks of Parker 
Brothers.

Daedalian Opus(tm) Game
3E1-9AF-191 + 0A1-9BF-7FA	Get password to select any 
level after completing level 1
3E1-9CF-2AA + 051-9DF-F7E	Start on level 5 or 6 after 
completing level 1
00D-62D-3BA	Infinite time
Daedalian Opus is a trademark Vic Tokai Inc.

Disney's Darkwing Duck(tm) Game
01A-0BF-C4D	Infinite lives
011-84F-F7A	Start with 1 pt. of energy and 1 
life--1st game
051-84F-F7A	Start with 5 pts. of energy on 
1st life and 5 lives--1st game
091-84F-F7A	Start with 9 pts. of energy on 
1st life and 9 lives--1st game
019-F0F-F7A	Start with 1 pt. of energy after 
1st life
059-F0F-F7A	Start with 5 pts. of energy 
after 1st life
099-F0F-F7A	Start with 9 pts. of energy 
after 1st life
FAD-398-4C1	Infinite ammo on pick-up
010-6FB-A2B	1 touch by an enemy kills you
AA0-64B-A2B	Invincibility time lasts 4 sec.
FF0-64B-A2B	Invincibility time lasts 6 sec.
Disney's Darkwing Duck is a trademark of Disney.

F-15 Strike Eagle(tm) Game
0A3-88C-912	Start with 10 sidewinders
323-88C-912	Start with 50 sidewinders
5A3-88C-912	Start with 90 sidewinders
0A3-8DC-D56	Start with 10 mavericks
323-8DC-D56	Start with 50 mavericks
5A3-8DC-D56	Start with 90 mavericks
0A3-92C-80A	Start with 10 E.C.M.
323-92C-80A	Start with 50 E.C.M.
5A3-92C-80A	Start with 90 E.C.M.
023-9BC-E66 + 013-9AC-6EA	Start with 513 bullets
083-9BC-E66 + 013-9AC-6EA	Start with 2049 bullets
103-9BC-E66 + 013-9AC-6EA	Start with 4097 bullets
FAA-52D-4C1	Infinite bullets
FA8-EEF-4C1	Infinite sidewinders
FA8-ABF-4C1	Infinite mavericks
013-BCC-E62	Fly very slowly
093-BCC-E62	Fly at supersonic speed
FA8-5BF-4C1	Infinite E.C.M.
F-15 Strike Eagle is a trademark of MicroProse Software Inc.

Final Fantasy Legend III(tm) Game
FFA-928-E6A + FF8-918-2A2 + FF8-938-2A2	Set initial power 
to mega-power
Final Fantasy Legend III is a trademark of Square Co., Ltd.

High Stakes(tm) Game
00C-ADB-3BE + 006-6BA-3BE	Once you've collected an item 
from Shady(tm), can't lose it--
blackjack mission 1 only
00B-B1E-A22	Betting and cheat tokens cost 0
*=Beginning display shows $50,000
628-D8F-E65	*Start with 1/2 money
FF8-D8F-E65	*Start with over $65,000
3E0-B0B-081 + 000-B2B-E61	No limit to how much you can 
buy of each item from 
Shady(tm)
High Stakes and Shady are trademarks of Electro Brain Corp.

The Little Mermaid(tm) Game
018-96F-E66	Start with 1 energy pt.
058-96F-E66	Start with 5 energy pts.
088-96F-E66	Start with 8 energy pts.
C98-22E-3BE	Infinite energy
017-F1F-E66	Start with 2 lives
057-F1F-E66	Start with 6 lives
097-F1F-E66	Start with 10 lives
00C-79F-3BE	Infinite lives
018-07F-195	Start on level 2
028-07F-195	Start on level 3
038-07F-195	Start on level 4
048-07F-195	Start on level 5
058-07F-195	Start on level 6
068-07F-195	See end-of-game credits
The Little Mermaid is a trademark of The Walt Disney Company.

Nobunaga's Ambition(tm) Game
You must be Oda Nobunaga(tm) for these codes to work:
3EF-9FB-191	Train samurais once and they 
have 100 % skill level
4B1-5AA-2A2	Start with 75 loyalty pts.
641-5AA-2A2	Start with 100 loyalty pts.
321-56A-80E	Start with 50 town value pts.
4B1-56A-80E	Start with 75 town value pts.
641-56A-80E	Start with 100 town value pts.
321-5CA-D56	Start with 50 castle defense 
pts.
4B1-5CA-D56	Start with 75 castle defense 
pts.
641-5CA-D56	Start with 100 castle defense 
pts.
4B1-5BA-2A2	Start with flood control level 
at 75
641-5BA-2A2	Start with flood control level 
at 100
0AE-B6B-B3A + 0AE-B9B-E6A	Start with 2580 rice pts.
03E-B6B-B3A + 03E-B9B-E6A	Start with 788  rice pts.
01E-B6B-B3A + 01E-B9B-E6A	Start with 276 rice pts.
0AE-B6B-D56 + 0AE-B7B-E6A	Start with 999 gold
3E5-7EA-191	Attributes for Oda Nobunaga 
are 100% (will show original 
values, answer no when asked 
if this is OK--then attributes 
will be 100%)
Nobunaga's Ambition and Oda Nobunaga are trademarks of Koei 
Corporation.

Pugsley's Scavenger Hunt(tm) Game
012-17F-F7E	Start with 1 life
0A2-17F-F7E	Start with 10 lives
AF3-DEE-7F1 + 3C3-DFE-916 + 7D3-E1E-197	When game begins, go 
thru any door, enter secret 
bonus room--switch off to 
leave room
FAA-DCF-4C1	Lose 1 heart to become 
invincible
01F-E98-E66	Start each life with 1 energy 
heart
05F-E98-E66	Start each life with 5 energy 
hearts
FA4-28F-4C1	Infinite lives
009-11C-E6D	Infinite hearts
Pugsley's Scavenger Hunt is a trademark of Paramount Pictures.

Radar Mission(tm) Game
Game B Codes:
011-E0D-E66	Start with 1 money bag
041-E0D-E66	Start with 1 extra money bag
003-33D-3BE	Infinite money
003-CCA-3BE	Move in 1 direction only
00C-C6A-3BE	Destroyed fleet disappears 
from radar screen but game 
doesn't end
Radar Mission is a trademark of Nintendo of America, Inc

Rescue of Princess Blobette(tm) Game
02B-CA8-F7E	Start with 2 lives
04B-CA8-F7E	Start with 4 lives
08B-CA8-F7E	Start with 8 lives
000-56D-E6E	Infinite jellybeans
00D-4FD-3BE	Infinite lives
02C-0E8-E66	Start with 2 honeys
04C-0E8-E66	Start with 4 honeys
08C-0E8-E66	Start with 8 honeys
02C-0C8-E6A	Start with 2 root beers
04C-0C8-E6A	Start with 4 root beers
02C-0A8-F72	Start with 2 tangerines
04C-0A8-F72	Start with 4 tangerines
02C-088-F7E	Start with 2 vanillas
04C-088-F7E	Start with 4 vanillas
02C-068-E6A	Start with 2 limes
04C-068-E6A	Start with 4 limes
02C-048-E6E	Start with 2 apples
04C-048-E6E	Start with 4 apples
02C-028-E6A	Start with 2 bananas
04C-028-E6A	Start with 4 bananas
02C-008-E6A	Start with 2 colas
04C-008-E6A	Start with 4 colas
02B-FE8-E66	Start with 2 coconuts
04B-FE8-E66	Start with 4 coconuts
02B-FC8-E6A	Start with 2 strawberries
04B-FC8-E6A	Start with 4 strawberries
02B-FA8-E62	Start with 2 licorices
04B-FA8-E62	Start with 4 licorices
02C-108-E6E	Start with 2 ketchups
04C-108-E6E	Start with 4 ketchups
02C-128-E6A	Start with 2 punches
04C-128-E6A	Start with 4 punches
02C-148-E6A	Start with 2 mints
04C-148-E6A	Start with 4 mints
The Rescue of Princess Blobette is a trademark of Absolute 
Entertainment Inc.

Rolan's Curse (tm) Game
025-F5E-F7A	Start with 2 energy pts.
065-F5E-F7A	Start with 6 energy pts.
F0C-96C-6E9	Infinite energy
Rolan's Curse is a trademark of American Sammy Corporation.

Snoopy's Magic Show(tm) Game
3E7-3FD-4C1 + 027-40D-087 + 007-41D-E65	Start on level 2
3E7-3FD-4C1 + 057-40D-087 + 007-41D-E65	Start on level 5
3E7-3FD-4C1 + 097-40D-087 + 007-41D-E65	Start on level 9
108-49A-E6B	Start with 22 sec.
3F8-49A-E6B	Start with 63 sec.
648-49A-E6B	Start with 100 sec.
Snoopy's Magic Show is a trademark of United Feature Syndicate, Inc.

Speedy Gonzalez(tm) Game
00A-8A8-E66	Start 1st game with 1 life
06A-8A8-E66	Start 1st game with 7 lives
09A-8A8-E66	Start 1st game with 10 lives
*=After entering code, select password option on title screen, enter 
500999 to begin on zone in code
024-5A9-F72 + 004-5B9-A28	*Start in Forest Zone
034-5A9-F72 + 004-5B9-A28	*Start in Desert Zone
044-5A9-F72 + 004-5B9-A28	*Start in County Zone
054-5A9-F72 + 004-5B9-A28	*Start in Cheese Island Zone
FAC-A9B-4C1	Infinite lives
FA9-40B-4C1	Infinite time
00D-87B-E66	Start continued games with 1 
life
06D-87B-E66	Start continued games with 7 
lives
09D-87B-E66	Start continued games with 10 
lives
05E-F6C-C4E	Start with 1/2 time
07E-F6C-C4E	Start with 3/4 time
Speedy Gonzalez is a trademark of Warner Bros.

Star Trek: The Next Generation(tm) Game
FA4-27D-4C1	Infinite shields
001-13D-3BA	Damage isn't repaired
001-15D-6E7	Damage repaired immediately
19E-169-7FB	Life support starts at 25% 
power
32E-169-7FB	Life support starts at 50% 
power
4BE-169-7FB	Life support starts at 75% 
power
19E-1A9-7FB	Warp drive starts at 25% power
32E-1A9-7FB	Warp drive starts at 50% power
4BE-1A9-7FB	Warp drive starts at 75% power
19E-1E9-7FB	Impulse drive starts at 25% 
power
32E-1E9-7FB	Impulse drive starts at 50% 
power
4BE-1E9-7FB	Impulse drive starts at 75% 
power
19E-229-7FB	Shields start at 25% power
32E-229-7FB	Shields start at 50% power
4BE-229-7FB	Shields start at 75% power
19E-269-7FB	Phasers(tm) start at 25% 
power
32E-269-7FB	Phasers start at 50% power
4BE-269-7FB	Phasers start at 75% power
19E-2A9-7FB	Photon Torpedoes(tm) start at 
25% power
32E-2A9-7FB	Photon Torpedoes start at 50% 
power
4BE-2A9-7FB	Photon Torpedoes start at 75% 
power
19E-2E9-7FB	Sensors start at 25% power
32E-2E9-7FB	Sensors start at 50% power
4BE-2E9-7FB	Sensors start at 75% power
19E-329-7FB	Transporter starts at 25% 
power
32E-329-7FB	Transporter starts at 50% 
power
4BE-329-7FB	Transporter starts at 75% 
power
Star Trek: The Next Generation, Phasers and Photon Torpedoes are 
trademarks of Paramount Pictures.

Tetris 2(tm) Game
C98-E9A-081	No next piece screen
10D-649-F71 + 00D-629-081 + 3ED-639-B30	Blocks come 
down fast
70D-649-F71 + 00D-629-081 + 3ED-639-B30	Blocks come 
down very fast
20D-649-F71 + 00D-629-081 + 3ED-639-B30	Blocks come 
down super fast
00A-4BA-A29	Can select round above 30 on 
options screen
FA8-CB8-4C1	In versus mode, no blocks added 
to top of screen
Tetris 2 is a trademark of Elorg.

Titus the Fox(tm) Game
013-D0A-F7E	Start 1st life with 1 energy 
unit
093-D0A-F7E	Start 1st life with 9 energy 
units
011-CFD-F7E	Start with 1 energy unit after 
1st life
091-CFD-F7E	Start with 9 energy units after 
1st life
013-D5A-E66	Start with 1 life
063-D5A-E66	Start with 6 lives
093-D5A-E66	Start with 9 lives
009-6A9-3BE	Infinite lives
00E-7D9-3BE	Infinite energy until level 3
643-DCA-E6A	Start 1st level with 100-pt. 
bonus
FA3-DCA-E6A	Start 1st level with 250-pt. 
bonus
003-BAF-5D4	Start on level 1, part 2
002-739-3BE	Infinite energy from level 3 on
Titus the Fox is a trademark of Titus Software Corp.
GAME GENIE(tm) FOR GAME BOY(r) CODES #6

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

WARIO LAND(tm) SUPER MARIO LAND 3(tm) GAME

Please take note: Because of the way Wario Land uses battery backup 
RAM, this cart will not work on some Game Genie/Game Boy 
combinations. There is nothing we can do about this. If you think you 
will not enjoy the experience of trying the codes and finding that 
they do not work, then please do not try. (One thing that sometimes 
helps is installing fresh batteries or using an adequate power 
supply.)

ENTER CODES, PRESS START, GO INTO 'CLEAR' PIPE ON RIGHT SIDE, 
MOVE BOMB TO DESIRED PIPE, PUSH DOWN, THEN GO DOWN THAT PIPE 
AS WARIO(tm)

1.	10B-7D8-F7E	Start with 10 lives
2.	25B-7D8-F7E	Start with 25 lives
3.	50B-7D8-F7E	Start with 50 lives
4.	99B-7D8-F7E	Start with 99 lives
5.	00B-7E8-E6E	Start as Small Wario(tm)
6.	02B-7E8-E6E	Start as Bull Wario(tm)
7.	03B-7E8-E6E	Start as Jet Wario(tm)
8.	04B-7E8-E6E	Start as Dragon Wario(tm)
9.	FAD-63F-4C1	Don't lose current power-up when you get hit or
get a new power-up (switchable)
10.	10B-7C8-E6A	Start with 10 hearts
11.	25B-7C8-E6A	Start with 25 hearts
12.	50B-7C8-E6A	Start with 50 hearts
13.	99B-7C8-E6A	Start with 99 hearts
14.	10B-7B8-E6A	Start with 10 coins
15.	25B-7B8-E6A	Start with 25 coins
16.	50B-7B8-E6A	Start with 50 coins
17.	99B-7B8-E6A	Start with 99 coins
18.	01B-7F8-E6A	Start on course 26
19.	103-E4F-E6E	Get 10 hearts for killing an enemy
20.	253-E4F-E6E	Get 25 hearts for killing an enemy
21.	503-E4F-E6E	Get 50 hearts for killing an enemy
22.	993-E4F-E6E	Get 99 hearts for killing an enemy
23.	003-AAB-E62 + C96-C0C-4C1	Most enemies and obstacles are invisible
Wario Land, Super Mario Land 3, Wario, Small Wario, Bull Wario, Jet
Wario and Dragon Wario are trademarks of Nintendo of America Inc.
GAME GENIE FOR GAME BOY(r) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed for PRIVATE, NON-COMMERCIAL USE ONLY as long as it is not altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Game Boy is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

Please take note: Because of the way SML 2 uses battery backup 
RAM, this cart will not work on some Game Genie/Game Boy 
combinations. There is nothing we can do about this. If you think you 
will not enjoy the experience of trying the codes and finding that 
they do not work, then please do not try. (One thing that sometimes 
helps is installing fresh batteries or using an adequate power 
supply.)

SUPER MARIO LAND 2: 6 GOLDEN COINS(TM) GAME
1	023-218-E6E	Each defeated enemy worth 2
2	053-218-E6E	Each defeated enemy worth 5
3	00D-8DA-E6E	Stop timer
4	02D-8DA-E6E	Timer counts down by 2
5	002-41B-F7E	Start new game with 1 life instead of 6
6	092-41B-F7E	Start new game with 10 lives instead of 6
7	242-41B-F7E	Start new game with 25 lives instead of 6
8	492-41B-F7E	Start new game with 50 lives instead of 6
9	742-41B-F7E	Start new game with 75 lives instead of 6
10	992-41B-F7E	Start new game with 100 lives instead of 6
11	001-40C-E6E	Infinite lives
12	024-5BC-E6E	Mushroom turns you into Bunny Mario(tm)
13	034-5BC-E6E	Mushroom turns you into Fire Mario(tm)
14	FA1-B9C-4C1	Stay as Super Mario(tm) when hit
15	FA1-C8C-4C1	Stay as Fire or Bunny Mario when hit
16	01D-92E-E6A + 019-2BA-E6A	Each coin worth 101
17	009-22A-19A + 00D-89E-19A	Each coin worth 0
18	004-BBC-19A	Hearts (extra life) worth nothing
19	004-5F8-2AA	Play 30 coin game of chance for free
20	004-288-A2B	Play 50 coin game of chance for free
21	003-F28-E62	Play 200 coin game of chance for free
22	003-BB8-C4E + 003-BA8-80C	Play 999 coin game of chance for free
Super Mario Land 2: 6 Golden Coins, Bunny Mario, Fire Mario and Super Mario are trademarks of Nintendo of America Inc.
GAME GENIE(r) FOR GAME BOY(r) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.	Bionic Commando(tm) Game
2.	Fish Dude(tm) Game
3.	Fist of the North Star(tm) Game
4.	Godzilla(tm) Game
5.	Home Alone(tm) Game
6.	Krusty's Fun House(tm) Game
7.	The Little Mermaid(tm) Game
8.	Missile Command(tm) Game
9.	Pinball Dreams(tm) Game
10.	Spud's Adventure(tm) Game
11.	Wario Land(tm) Super Mario Land 3(tm) Game

Bionic Commando(tm) Game
FAE-6EB-4C1	Infinite energy
024-0EE-E66	Start with 2 lives
044-0EE-E66	Start with 4 lives
064-0EE-E66	Start with 6 lives
006-0AE-915	Infinite lives
004-04E-915	Infinite continues
024-818-E66	2 continues
044-818-E66	4 continues
064-818-E66	6 continues
845-E0E-5D4	Start with 8 energy
Bionic Commando is a trademark of Capcom USA.

Fish Dude(tm) Game
215-25F-081	No timer
002-3DF-E62	Start with 1 life
042-3DF-E62	Start with 5 lives
082-3DF-E62	Start with 9 lives
0E2-3DF-E62	Start with 15 livesÑignore counter for 1st 5 lives
002-A8F-3BE	Infinite lives
Fish Dude is a trademark of SOFEL Corp.

Fist of the North Star(tm) Game
21E-9FF-4C1	Almost invincible
21F-A5F-4C1	No energy loss from weapons thrown
*=Both players
404-F7E-195	*Start with 25% energy
7F4-F7E-195	*Start with 50% energy
C44-F7E-195	*Start with 75% energy
05B-CCE-E6E	Start on level 5
09B-CCE-E6E	Start on level 9
Fist of the North Star is a trademark of BronsonÑTetsuo 
Hara/ShueishaÑFuji TVÑToei Animation

Godzilla(tm) Game
00F-09F-E6E	Infinite lives
005-16D-19E	Infinite energyÑspikes can still kill you
016-E9F-E62	Start with 2 life
056-E9F-E62	Start with 6 lives
096-E9F-E62	Start with 10 lives
088-3BF-A2A	Godzilla loses 1/2 energy on 1st hit
Godzilla is a trademark of Toho Company, Ltd.

Home Alone(tm) Game
214-34F-081	No bad guys
013-ADD-E66	Start with 1 hit pt.
063-ADD-E66	6 hit pts.
093-ADD-E66	9 hit pts.Ñmeter shows 6
00B-5AD-19E	Infinite hit pts.
013-E5D-7FA	Need 1 treasure to finish level 1
Home Alone is a trademark of Twentieth Century Fox Film 
Corporation.

Krusty's Fun House(tm) Game
1	022-43F-E66 + 022-58F-E66	Start with 2 lives
2	062-43F-E66 + 062-58F-E66	Start with 6 lives
3	092-43F-E66 + 092-58F-E66	Start with 9 lives
4	FA3-ACF-4C1	Infinite lives
5	FA6-EBB-4C1	Infinite pies
6	022-5DF-C42	Start with 2 pies
7	072-5DF-C42	Start with 7 pies
8	0F2-5DF-C42	Start with 15 piesÑonly shows 10
Krusty's Fun House is a trademark of Twentieth Century Fox 
Corporation.

The Little Mermaid(tm) Game
1	018-96F-E66	Start with only 1 heart
2	058-96F-E66	Start with 5 hearts
3	088-96F-E66	Start with 8 hearts (only shows 5)
4	C98-22E-3BE	Infinite energy
5	007-F1F-E66	Start with 1 life
6	047-F1F-E66	Start with 5 lives
7	087-F1F-E66	Start with 9 lives
8	00C-79F-3BE	Infinite lives
9	018-07F-195	Start on level 2
10	028-07F-195	Start on level 3
11	038-07F-195	Start on level 4
12	048-07F-195	Start on level 5
13	058-07F-195	Start on level 6
14	068-07F-195	See end-of-game credits
The Little Mermaid is a trademark of The Walt Disney Company.

Missile Command(tm) Game
002-9AE-19E + 002-4BE-19E + 20F-FDE-D56	Infinite missiles
FF6-BBD-191	Invincible bases
*=Start by defending
02F-28E-E6A	*New York
04F-28E-E6A	*London
06F-28E-E6A	*Sydney
08F-28E-E6A	*Paris
0AF-28E-E6A	*Moscow
18F-28E-E6A	*San Francisco
Missile Command is a trademark of Atari Corporation.

Pinball Dreams(tm) Game
1	004-BAC-4CA + 004-BBC-B32	Never tilt
2	3EB-EDF-4C1 + 04B-EEF-4C7 + 00B-EFF-A2D	Start with 5x 
bonus, lose it if you collect any other bonus
3	054-C7D-E62	Collect 2x bonus and get more
4	018-1BF-E66	Start with 1 ball
5	048-1BF-E66	Start with 4 balls
6	078-1BF-E66	Start with 7 balls
7	098-1BF-E66	Start with 9 balls
8	008-18F-3BA	Infinite balls
Pinball Dreams is a trademark of Gametek, Inc.

Spud's Adventure(tm) Game
013-C8E-E62	Start with 2 life
053-C8E-E62	Start with 6 lives
093-C8E-E62	Start with 10 lives
002-67E-19E	Infinite lives
007-5FE-5D4	Begin each new screen with a keyÑexcept 1st 
screen
3E1-D1E-2A9 + 011-D2E-915	1 EXP pt. for killing a bad guy
3E1-D1E-2A9 + 051-D2E-915	5 EXP pts. for killing a bad guy
3E1-D1E-2A9 + 091-D2E-915	9 EXP pts. for killing a bad guy
Spud's Adventure is a trademark of Atlus Software Inc.

GAME GENIE(r) FOR GAME BOY(r) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

TERMINATOR 2: JUDGMENT DAY(tm) GAME
70E-59D-6E9	Start with 1/2 energy
C95-00E-4C1	Almost infinite energy
001-03B-19E	Infinite time in reprogramming stage
148-54B-4CA	20 shots kill end of level 1 boss
0A8-54B-4CA	10 shots kill end of level 1 boss
058-54B-4CA	5 shots kill end of level 1 boss
Terminator 2: Judgment Day is a trademark of Carolco Pictures Inc.

METROID II RETURN OF SAMUS(tm) GAME
00F-36B-E6E	Infinite missiles
80F-6DD-7F6	Infinite energy
Metroid II Return of Samus is a trademark of Nintendo of America 
Inc.

GAME GENIE(r) FOR GAME BOY(r) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, NON-COMMERCIAL USE ONLY as long as it is not altered and all text remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

Kirby's Pinball Land(tm) Game
1	300-B99-6EB	30 sec. allowed in Wispy-Woods bonus room
2	990-B99-6EB	99 sec. allowed in Wispy-Woods bonus room
3	FAF-18A-4C1	Infinite bonus room time--switch off to exit
4	005-34B-E69	Infinite balls
5	054-7CF-E66	Start with 5 balls
6	014-7CF-E66	Start with 1 ball
7	094-7CF-E66	Start with 9 balls
8	3EE-CF9-2A9 + 01E-D09-A21	Go straight to end-of-level bosses
9	3EE-CF9-2A9 + 02E-D09-A21	Go straight to bonus games
Kirby's Pinball Land and related names are trademarks of Hal 
Laboratory, Inc./Nintendo.

GAME GENIE(r) FOR GAME BOY(r) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.	The Adventures of Rocky and Bullwinkle(tm) Game
2.	Bases Loaded(tm) Game
3.	Bill Elliot's NASCAR Fast Tracks(tm) Game
4.	Bo Jackson Two Games In One(tm) Game
5.	Donkey Kong(tm) Game
6.	The Empire Strikes Back(tm) Game
7.	Nintendo Golf(tm) Game
8.	Q Billion(tm) Game
9.	Quarth(tm) Game
10.	Rampart(tm) Game
11.	Roger Clemens MVP Baseball(tm) Game
12.	Swamp Thing(tm) Game
13.	Xenon 2(tm) Game

The Adventures of Rocky and Bullwinkle(tm) Game
1	001-5CA-E62	Start with 1 life
2	091-5CA-E62	Start with 10 lives
3	0E1-5CA-E62	Start with 15 lives
4	001-61A-E66	Start with 1 mooseberry--1st life
5	041-61A-E66	Start with 5 mooseberries--1st life
6	091-61A-E66	Start with 10 mooseberries--1st life
7	004-BCE-E66	Start with 1 mooseberry--2nd life
8	044-BCE-E66	Start with 5 mooseberries--2nd life
9	094-BCE-E66	Start with 10 mooseberries--2nd life
10	FA4-96E-4C1	Infinite energy
11	014-53E-08B	1 hit and you die
12	FA4-28E-4C1	1 hit and you're invincible
13	C94-4CE-E69	Invincibility
The Adventures of Rocky and Bullwinkle is a trademark of Ward 
Productions, Inc.

Bases Loaded(tm) Game
1	00C-63B-19A	No walks
2	00C-66B-F7A	1 ball and you walk
3	02C-66B-F7A	2 balls and you walk
4	03C-66B-F7A	3 balls and you walk
5	04C-66B-F7A	5 balls and you walk
6	00C-77B-19A	Outs aren't counted (baserunners will still be 
taken out)
7	003-8F8-E66	Number of outs to retire the side varies
8	00C-43B-3BA	Strikes aren't counted
9	01C-46B-E66	1 strike and you're out
10	02C-46B-E66	2 strikes and you're out
11	05C-46B-E66	5 strikes and you're out
12	008-1FF-E6E + 008-11F-E6E	No scoring--switch off to 
score
Bases Loaded is a trademark of Jaleco USA Inc.

Bill Elliot's NASCAR Fast Tracks(tm) Game
1	003-C5B-3B7 + 002-3FA-3B7 + 000-BDA-19E	Collisions 
barely affect speed
2	00D-46B-3BE	Collisons with cars don't affect speed
3	1E7-31B-B37 + 027-32B-A26	Start with 1 lap--ignore lap 
timer and counter
4	1E7-31B-B37 + 047-32B-A26	Start with 3 laps--ignore 
lap timer and counter
5	1E7-31B-B37 + 0A7-32B-A26	Start with 9 laps--ignore 
lap timer and counter
6	XX1-069-19A	Start with burst of speed
7	004-65A-3BE	Infinite fuel
Bill Elliot's NASCAR Fast Tracks is a trademark of Konami Industry 
Co. Ltd.

Bo Jackson Two Games In One(tm) Game
Baseball
1	01F-13C-F7A	1 ball and you walk
2	02F-13C-F7A	2 balls and you walk
3	05F-13C-F7A	5 balls and you walk
4	00E-C5C-3BA	Strikes aren't counted--ignore message, you 
need 4 balls to walk
5	003-E88-3BA	Outs aren't counted
6	01E-87C-E66	1 strike and you're out
7	02E-87C-E66	2 strikes and you're out
8	008-3C8-3BA + 008-268-3BA	No scoring--switch off 
effects to score
Football
9	F05-6EC-6E9	Infinite time
10	010-68B-E66	Start with 1 timeout
11	020-68B-E66	Start with 2 timeouts
12	0A0-68B-E66	Start with 10 timeouts
13	000-12A-3BE	Infinite timeouts
14	F07-D0B-6E9	Always 1st down
Bo Jackson Two Games In One is a trademark of THQ, Inc.

Donkey Kong(tm) Game
1	009-4DF-3BE	Infinite lives
2	882-64F-F7A	Start with 36 lives
3	00C-34F-E6E	Infinite time
4	02C-34F-E6E	Timer is 2x faster
5	3E4-F3D-081 + XX4-F4D-4CE + 004-F5D-C49	Practice stage 
XX--level indicator doesn't work, can't go on to next level
Donkey Kong is a trademark of Nintendo of America Inc.

The Empire Strikes Back(tm) Game
1	00E-A1F-19E	Infinite continues
2	011-D7F-E6A + 001-CFF-5D4	Start with all force 
abilities in inventory--still need to get force power to activate
3	011-D7F-E6A + 001-CFF-5D4	Infinite energy--Tautan
4	011-D7F-E6A + 001-CFF-5D4	Infinite energy--Luke
The Empire Strikes Back and related names are trademarks of 
Lucasfilm Ltd.

Nintendo Golf(tm) Game
1	3ED-87E-08A + 5ED-88E-C4E	Wind power is 10 mph
Nintendo Golf is a trademark of Nintendo of America Inc.

Q Billion(tm) Game
1	00B-9FE-C42	Pressing Select in Game B once gives you 246 
sec.
2	007-55E-19E	Infinite timer
3	3EB-61F-08A + 0DB-62F-B3E + 00B-63F-08F	Level select --
Game A
Q Billion is a trademark of Seat USA, Inc.

Quarth(tm) Game
1	054-9EA-E66	Select up to level 5
2	00B-31D-08F	Super turbo ship
3	AF6-32E-A28	Blocks don't drop (push Up to bring blocks 
down)
4	3E6-2BE-081 + 506-2CE-2AB + 006-2DE-F79	Blocks drop 
faster
5	3E6-2BE-081 + 806-2CE-2AB + 006-2DE-F79	Blocks drop 
super fast
Quarth is a trademark of Ultra Software Corporation.

Rampart(tm) Game
1	003-9CF-3BE	Infinite time--levels don't end, switch on 
effects at game play screen, off after battle mode, on to rebuild 
castle, off to go on
2	3E0-29B-081 + 090-2AB-7F5 + 000-2BB-F7D	Have 6 sec. 
to rebuild castle walls
3	3E0-29B-081 + 440-2AB-7F5 + 000-2BB-F7D	Have 66 
sec. to rebuild castle walls
4	3E0-29B-081 + 770-2AB-7F5 + 000-2BB-F7D	Have 118 
sec. to rebuild castle walls
5	3E0-40B-081 + 1A0-41B-B32 + 000-42B-F71	Levels last 
10 sec.
6	3E0-40B-081 + 2A0-41B-B32 + 000-42B-F71	Levels last 
25 sec.
7	3E0-40B-081 + 430-41B-B32 + 000-42B-F71	Levels last 
50 sec.
8	01E-B3B-F79	Infinite cannons
9	017-0EB-F79	Infinite lives
Rampart is a trademark of Atari Games.

Roger Clemens MVP Baseball(tm) Game
1	014-68A-F7D	No walks
2	014-87A-F7D	No strikeouts
3	016-B4C-F7D	Infinite outs (except strikeouts, baserunners 
will still be taken out)
4	016-AFC-E66 + 01B-87C-E66	No outs are called, except 
strikeouts
5	009-46B-3B7 + 009-61B-3B7	No scoring--switch off to 
score runs
Roger Clemens MVP Baseball is a trademark of LJN, Ltd.

Swamp Thing(tm) Game
1	205-5AF-E6B	Start with half energy
2	105-55F-6EA	Start with 1/2 environmental meter
3	FAF-CF9-4C1	Infinite environmental meter
4	FA3-8FF-4C1	Infinite lives
5	C92-85E-A28	Invincibility
Swamp Thing is a trademark of DC Comics Inc.

Xenon 2(tm) Game
1	FA4-16D-4C1	Infinite energy
2	013-08F-A22	Start with very little energy
3	053-08F-A22	Start with 1/3 energy
4	093-08F-A22	Start with 1/2 energy
5	002-04F-5D4	Start with 2,222,222 points
6	011-75C-F7E	Start with 1 life
7	051-75C-F7E	Start with 5 lives
8	0A1-75C-F7E	Start with 10 lives
9	FA2-EBF-4C1	Infinite lives
10	002-F4F-5D4	When you die you get an awesome ship--for a 
while
11	C96-DBC-6EE	Purchases at shop are free
Xenon 2 is a trademark of The Bitmap Brothers.

GAME GENIE(r) FOR GAME BOY(r) CODES

(c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.	World Bowling(tm) Game
2.	Mysterium(tm) Game
3.	Rolans Curse 2(tm) Game
4.	Play Action Football(tm) Game
5.	Square Deal(tm) Game
6.	Mortal Kombat II(tm) Game

World Bowling(tm) Game
1	3E6-94B-F71 + FF6-95B-C4E	Always bowl at full power
2	3E3-44A-08F + 0A3-45A-A28	Get a spare even if you miss
World bowling is trademark of Romstar Inc.

Mysterium(tm) Game
1	3AD-B38-E6A	Start with 1/2 energy
2	AF8-78C-E68	When switched on in a battle everyone's 
energy is set to max--works for enemy, so switch off to defeat 
them
3	01D-008-E66	Start with 1 life
4	05D-008-E66	Start with 5 lives
5	09D-008-E66	Start with 9 lives
6	FA3-98C-4C1	Infinite lives
Mysterium is a trademark of Asmik Corporation of America

Rolans Curse 2(tm) Game
1	F0E-86C-6E9 	Infinite HP
2	F0E-01F-6E9 	Infinite magic
3	094-59A-E6E 	Takes 9 MP to use Electric ball
4	024-59A-E6E 	Takes 2 MP to use Electric ball
5	3C3-72E-5D4 	Starts you from a new place with power-ups
Rolans Curse 2 is a trademark of American Sammy Corporation

Play Action Football(tm) Game
1	3E5-DFC-6EA + 405-E0C-4C9 + 005-E5C-19E	Always kick at 
full power
2	00A-6BD-19E	Infinite time
3	013-2A9-E69	Infinite downs
4	02B-84E-F7A	Only get 2 downs
5	053-419-C42	Only need 5 yards for 1st down
Play Action Footbal is a trademark of Nintendo of America

Square Deal(tm) Game
1	01D-A0E-F79	Infinite time on pause counter
2	1EC-83E-10A	Timer starts at 30
3	00C-83E-10A	No time on pause counter
4	0A4-D8D-F7E	Select up to level 10 in level select
5	3E3-AFD-C4E + 013-B0D-193	Start with 1 replay
6	3E3-AFD-C4E + 033-B0D-193	Start with 3 replays
7	3E3-AFD-C4E + 093-B0D-193	Start with 9 replays
Square Deal is a trademark of Interactive Network Inc.

Mortal Kombat II(tm) Game
1	001-57F-F72	No continues
2	011-57F-F72	1 continue
3	031-57F-F72	3 continues
4	091-57F-F72	9 continues
5	0F1-57F-F72	15 continues
6	00D-ABF-3BE	Infinite continues
7	02C-55B-E6E	Much faster timer
8	00C-55B-E6E	No timer
9	2C3-39D-800	Timer starts at 30
10	3C3-39D-800	Timer starts at 40
11	4C3-39D-800	Timer starts at 50
12	5C3-39D-800	Timer starts at 60
13	009-48B-91D	Infinite energy
14	006-2EB-3B7 + 000-1FA-3B7	Player can't move from floor
* SWITCH OFF AT END OF ROUND TO ADVANCE
15	3E1-79E-4CA + 031-7AE-A2A + E01-7BE-2A9	*Complete 
round 1 and go to round 3
16	3E1-79E-4CA + 041-7AE-A2A + E01-7BE-2A9	*Complete 
round 1 and go to round 4
17	003-279-19E + 003-249-19E	Computer can't move from 
floor
18	F40-E89-2AE	Normal punches do more damage
19	311-009-3B9	Uppercuts do less damage
20	311-3A9-E69	Back throws do less damage
21	F41-5A9-E60	Special moves (projectiles) do more damage
Mortal Kombat II is a trademark of Midway Manufacturing Company. 

GAME GENIE(r) FOR GAME BOY(r) CODES

(c) 1995 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available for the 
private use of Game Genie owners. NO COMMERCIAL USE WITHOUT 
AUTHORIZATION. This file may be freely distributed for PRIVATE, 
NON-COMMERCIAL USE ONLY as long as it is not altered and all text 
remains intact.
Game Genie is a product of Lewis Galoob Toys, Inc., and is not 
manufactured, distributed or endorsed by Nintendo of America Inc. 
Game Boy is a trademark of Nintendo of America Inc. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.	Popeye 2(tm) Game
2.	Total Carnage(tm) Game
3.	Wario Blast Featuring Bomberman(tm) Game
4.	Wild Snake(tm) Game
5.	Samaurai Shodown(tm) Game
6.	Turn And Burn(tm) Game
7.	Tom and Jerry(tm) Frantic Antics Game
8.	Robocop Versus the Terminator(tm) Game
9.	Taz-mania(tm) Game
10.	Dead Heat Scramble(tm) Game
11.	Maru's Mission(tm) Game
12.	Star Trek Generations: Beyond the Nexus(tm) Game
13.	WCW: The Main Event Wrestling(tm) Game
14.	Super Battletank(tm) Game
15.	WWF: King of the Ring(tm) Game
16.	Jurassic Park(tm) Part 2: The Chaos Continues Game
17.	Mega Man 4(tm) Game
18.	Mega Man 5(tm) Game


Popeye 2(tm) Game
1.	88B-68B-E66	Super code--more lives and power
2.	FA3-C59-4C1	Infinite Pows
3.	FA3-AFF-4C1	Infinite lives
4.	2A2-02B-A22	Infinite time-switch off to advance in some areas
5.	00E-83B-19E	1 hit and you're invincible untill the end of the level
6.	013-A7F-E66	Start with 1 Pow after 1st life
7.	073-A7F-E66	Start with 7 Pows after 1st life
8.	003-F7A-F7E	Start with no continues
9.	023-F7A-F7E	Start with 2 continues
10.	093-F7A-F7E	Start with 9 continues
11.	00A-1AA-19E	Infinite continues
Popeye is a trademark of King Features Syndicate and The Hearst Corp.



Total Carnage(tm) Game
1.	FA2-28D-4C1	InfIinite grenades
2.	001-ADD-19E	Infinite lives
3.	021-B1D-F72	Start with very little energy after 1st life
4.	991-B1D-F72	Start with mega energy after 1st life
5.	003-55E-19E	Don't take damage from some enemies after getting hit
6.	020-54B-F72	Start with very little energy-1st life
7.	990-54B-F72	Start with mega energy-1st life
8.	000-4FB-E66	Start with 1 life
9.	080-4FB-E66	Start with 9 lives
10.	0F0-4FB-E66	Start with 15 lives
11.	030-5FB-E6A	Start with 33 grenades
Total Carnage is a trademark of Midway Manufacturing Company



Wario Blast Featuring Bomberman(tm) Game
1.	00A-5BF-3B7	Infinite time
2.	03F-87E-E6E	Start with 300 seconds
3.	083-F1A-F7A	Collect up to 8 extra bomb power-ups
4.	046-C7D-E6E	Start with 4 extra bomb power-ups
5.	046-CBD-E6A	Start with 4 explosion expander
6.	210-3BB-4C1 + 000-13B-5D4	Start on round 3-3
7.	210-3BB-4C1 + 3C0-13B-5D4	Start on round 3-Boss
8.	003-EFA-3B7	Extra bomb power-ups don't do anything
9.	003-D7A-3B7	Explosion expanders don't do anything
Wario Blast is a trademark of Nintendo of America Inc. Bomberman is a trademark of Hudson Soft Co.


Wild Snake(tm) Game
1.	3E2-7ED-2AA + 032-7FD-3BD	All snakes are shorter
2.	3E3-15D-08F + 013-16D-7F4	Only plain yellow snakes fall
3.	3E3-15D-08F + 023-16D-7F4	Only zig-zag snakes fall
4.	3E3-15D-08F + 033-16D-7F4	Only dark dotted snakes fall
5.	3E3-15D-08F + 043-16D-7F4	Only light dotted snakes fall
6.	3E3-15D-08F + 053-16D-7F4	Only dark striped snakes fall
7.	3E3-15D-08F + 063-16D-7F4	Only light striped snakes fall
8.	3E3-15D-08F + 073-16D-7F4	Only vertically striped snakes fall
9.	3E3-15D-08F + 083-16D-7F4	Only checkered snake snakes fall
10.	3E3-15D-08F + 0A3-16D-7F4	Only skeleton snakes fall
11.	3E3-15D-08F + 0B3-16D-7F4	Only temporarally invisable snakes fall
12.	3E3-15D-08F + 0C3-16D-7F4	Only dark snakes fall
13.	3E3-15D-08F + 0D3-16D-7F4	Only wild snakes fall
14.	3E3-15D-08F + 0E3-16D-7F4	Only king cobra snakes fall
15.	3E6-DFD-081 + 3E6-E1D-C49 + 306-E2D-19A	Collect 1 snake in King Cobra mode and finish level
16.	FAB-1EF-4C1	Infinite time in King Cobra mode
17.	3E5-53B-081 + 015-54B-C47 + 005-55B-F71	Snakes fall very fast
18.	3E5-53B-081 + 005-54B-C47 + 005-55B-F71	Snakes fall extremely fast
19.	3E5-53B-081 + 055-54B-C47 + 005-55B-F71	Snakes fall slower
20.	3E5-53B-081 + 1F5-54B-C47 + 005-55B-F71	Snakes fall very slow
21.	3E5-53B-081 + AF5-54B-C47 + 005-55B-F71	Snakes fall extremely slow
Wild Snakes is a trademark of Bullet Proof Software


Samaurai Shodown(tm) Game
1.	FA2-46D-4C1	Infitnite time
2.	3EF-80E-D57 + 1EF-81E-08F	Start timer at 30 secs.
3.	3EF-80E-D57 + 2EF-81E-08F	Start timer at 46 secs.
4.	3EF-80E-D57 + 3EF-81E-08F	Start timer at 62 secs.
5.	3EF-80E-D57 + 4EF-81E-08F	Start timer at 78 secs.
6.	3EF-80E-D57 + 5EF-81E-08F	Start timer at 94 secs.
7.	3EF-80E-D57 + 6EF-81E-08F	Start timer at 110 secs.
8.	3EF-80E-D57 + 7EF-81E-08F	Start timer at 126 secs.
9.	3EF-80E-D57 + 8EF-81E-08F	Start timer at 142 secs.
10.	3EF-80E-D57 + 9EF-81E-08F	Start timer at 158 secs.
11.	11F-86E-3B6	Both players start with 1/3 energy
12.	21F-86E-3B6	Both players start with 2/3 energy
13.	FFF-86E-3B6	Both players start with more energy
14.	3EB-60D-7F1	Computer takes all damage--even when you get hit
15.	3E8-9A9-2AA + 008-9B9-D5E + E08-9C9-2A9	Always fight Genan Shiranui
16.	3E8-9A9-2AA + 018-9B9-D5E + E08-9C9-2A9	Always fight Galford
17.	3E8-9A9-2AA + 028-9B9-D5E + E08-9C9-2A9	Always fight Haohmaru
18.	3E8-9A9-2AA + 038-9B9-D5E + E08-9C9-2A9	Always fight Ukyo Tachibana
19.	3E8-9A9-2AA + 048-9B9-D5E + E08-9C9-2A9	Always fight Charlotte
20.	3E8-9A9-2AA + 058-9B9-D5E + E08-9C9-2A9	Always fight Tam Tam
21.	3E8-9A9-2AA + 068-9B9-D5E + E08-9C9-2A9	Always fight Earthquake
22.	3E8-9A9-2AA + 078-9B9-D5E + E08-9C9-2A9	Always fight Nakoruru
23.	3E8-9A9-2AA + 088-9B9-D5E + E08-9C9-2A9	Always fight Wan Fan
24.	3E8-9A9-2AA + 098-9B9-D5E + E08-9C9-2A9	Always fight Jubei Yagyo
25.	3E8-9A9-2AA + 0A8-9B9-D5E + E08-9C9-2A9	Always fight Hanzo Hattori
26.	3E8-9A9-2AA + 0B8-9B9-D5E + E08-9C9-2A9	Always fight Kyoshiro Senryo
Samurai Shodown and related names are trademarks of SNK


Turn And Burn(tm) Game
1.	7C2-99E-08F	Start with more Aim-54 missiles
2.	7C2-8BE-08F	Start with more Aim-9 missiles
3.	00E-1CD-3BE	Infinite missles
4.	001-51C-F7A	Gun doesn't overheat
Turn and Burn is a trademark of Absolute Entertainment Inc.


Tom and Jerry(tm) Frantic Antics Game
1.	019-0CC-E66	Start with 1 life
2.	059-0CC-E66	Start with 5 lives
3.	0A9-0CC-E66	Start with 10 lives
4.	01E-39E-A25	Infinite lives
5.	001-43C-E6E + 001-51C-E6E	Infinite time
6.	010-DEC-F7E	Start with 1 minutes on the timer
7.	0A0-DEC-F7E	Start with 10 minutes on the timer
8.	0F0-DEC-F7E	Start with 15 minutes on the timer--ignore counter
9.	013-338-08B	Don't flash after getting hit
10.	FA3-338-08B	Flash longer after getting hit
11.	00C-E4B-3BE	Infinite lives
Tom and Jerry is a trademark of Turner Entertainment Co. and Telefilm-Essen GmbH


Robocop Versus the Terminator(tm) Game
1.	FAE-67B-4C1	Infinite energy
2.	01D-7DD-E6A	Start on level 2
3.	02D-7DD-E6A	Start on level 3
4.	03D-7DD-E6A	Start on level 4
5.	04D-7DD-E6A	Start on level 5
6.	05D-7DD-E6A	Start on level 6
7.	01D-5DD-56A	Start with 01010101 points
8.	01D-58D-F76	Start with very little energy-1st life
9.	15D-58D-F76	Start with more energy-1st life
10.	01E-E0B-F76	Start with very little energy-2nd life
11.	15E-E0B-F76	Start with more energy-2nd life
Robocop is a trademark of Orion Pictures Corporation The Terminator is a trademark of Cinema '84


Taz-mania(tm) Game
1.	FAC-519-4C1	Infinite spins
2.	FA7-3CC-4C1	Infinite hearts
3.	00A-969-E68	Don't flash after getting hit
4.	11A-969-E68	Don't flash as long after getting hit
5.	F1A-969-E68	Flash longer after getting hit
6.	003-658-E69	Invincible
7.	017-6EF-E66	Start with 1 heart--1st life
8.	057-6EF-E66	Start with 5 hearts--1st life
9.	0A7-6EF-E66	Start with 10 hearts--1st life
10.	FA6-AA8-4C1	Infinite time
11.	3E8-408-80E + 058-418-4C2	Start timer at 58 seconds
12.	3E8-408-80E + 0A8-418-4C2	Start timer at 1 min. 48 sec.
13.	FAA-48D-4C1	Infinite credits
Taz-mania is a trademark of Warner Bros.


Dead Heat Scramble(tm) Game
1.	004-05F-19E	Infinite time
2.	02B-0C8-E6E	Start on stage 2
3.	03B-0C8-E6E	Start on stage 3
4.	04B-0C8-E6E	Start on stage 4
5.	05B-0C8-E6E	Start on stage 5
6.	06B-0C8-E6E	Start on stage 6
7.	07B-0C8-E6E	Start on stage 7
8.	08B-0C8-E6E	Start on stage 8
9.	09B-0C8-E6E	Start on stage 9
10.	0AB-0C8-E6E	Start on stage 10
Dead Heat Scramble is a trademark of Electro Brain Corp.


Maru's Mission(tm) Game
1.	009-7CC-A2C + 009-80C-808	Infinite energy
Maru's Mission is a Trademark of Jaleco USA, Inc.


Star Trek Generati